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Choice Board Templates - Canva
Grades
K to 12tag(s): differentiation (101), multimedia (64), presentations (35), student-centered (10)
In the Classroom
Make sure to create a free teacher's account in Canva; this gives you access to many of the paid PRO account features. Use choice boards during independent work rotations or end-of-unit projects. Create multiple versions of choice boards using the templates to accommodate diverse learners and learning styles in your classroom while still providing instruction that meets learning objectives for all students. Include a variety of activities in choice boards that engage students in learning, such as games, simulations, videos, and opportunities to share their learning by creating multimedia presentations.You must be registered and logged in to add items to your favorites.
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Sorceror - Antimatter
Grades
6 to 12tag(s): artificial intelligence (322), chat (41), differentiation (101), Teacher Utilities (219), tutorials (51)
In the Classroom
Create interactive unit reviews by using this tool to assess student knowledge before a major project or exam. For a middle school science unit on ecosystems, set up a chatbot focused on food webs and energy flow to provide students with a personalized study session. After students finish their session and review their mastery insights, they could take those key concepts and create a visual representation of their learning using the Canva Infographic Creator, reviewed here. To extend learning, have students use their AI-generated feedback to identify a specific real-world environmental issue and map out its impact using Google Earth, reviewed here. This workflow moves beyond rote memorization by encouraging students to process feedback and apply their growing expertise to creative and global contexts.Add your comments below (available only to members) | Become a Member
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Padlet Arcade - Padlet
Grades
3 to 8tag(s): artificial intelligence (322), crosswords (22), flash cards (46), game based learning (311), matching (9), puzzles (166), quiz (64), sequencing (18), Teacher Utilities (219), worksheets (71)
In the Classroom
Students can design their own learning games using a unit topic, such as vocabulary, historical events, or science concepts, and share them with classmates. Before a quiz or unit test, create a review activity in which students match questions and answers, sort ideas into categories, or identify correct concepts. After reading a story or chapter, have students complete a sequencing activity created in Arcade.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Figy.ai - MyLensAI
Grades
6 to 12tag(s): artificial intelligence (322), flash cards (46)
In the Classroom
Use Figy to engage students at the start of a new unit by having them input a short introductory article or primary source text to create a digital "primer" deck. To enhance the lesson and check for understanding, have students select the most challenging concepts from their decks and post them to Dotstorming, reviewed here, where the class can vote on the toughest terms and collaborate on the best ways to remember them. For an extension activity, challenge students to use their refined flashcard content as the script for a short, explanatory video using Adobe Express Video Maker, reviewed here.Add your comments below (available only to members) | Become a Member
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GMind AI - GMind AI
Grades
4 to 12tag(s): artificial intelligence (322), differentiation (101), mind map (33)
In the Classroom
After reading a story, article, or chapter, have students use GMind AI to create a visual map showing key ideas, characters, themes, vocabulary, and supporting details. Students can compare maps with classmates and discuss how different concepts connect throughout the text. Students can use GMind AI to organize research topics, questions, sources, and evidence before beginning a report or presentation. The visual format helps students break large projects into manageable steps while strengthening organization and planning skills. Have small groups use GMind AI to build comprehensive study guides before a quiz or test. Students can map important concepts, summarize their learning, identify key details, and create review questions to share with the class.Add your comments below (available only to members) | Become a Member
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Puzzel - Daan Weustenraad.
Grades
2 to 12tag(s): game based learning (311), logic (165), puzzles (166)
In the Classroom
Have students complete a teacher-created crossword or word search using current vocabulary. After finishing, students can explain the meaning of 3-5 words they found and use them in original sentences. Set up rotating stations with different puzzles (crossword, quiz, matching). Each station reviews a different concept from the unit. Students can work in small groups to solve each activity and track their progress. After a lesson, students can create puzzles that connect the topic to real-world applications or other subjects. For example, a reading puzzle could include examples of figurative language from songs or other media.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Add your comments below (available only to members) | Become a Member
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Nolej - Nolej
Grades
2 to 12tag(s): artificial intelligence (322), differentiation (101), flash cards (46), quizzes (89), Teacher Utilities (219)
In the Classroom
Upload a short video (such as a science or social studies clip) into Nolej and let it generate embedded questions. Have students watch and respond in real time, keeping them actively involved instead of passively viewing. Generate multiple versions of activities at different difficulty levels. Assign the tasks based on student readiness so all learners can access the content while being appropriately challenged. Turn Nolej-generated quizzes into a class competition or team challenge. Students can replay activities, track progress, and reinforce key concepts before an assessment in a fun, low-prep way.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
Add your comments below (available only to members) | Become a Member
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Knowt - Knowt
Grades
5 to 12tag(s): artificial intelligence (322), assessment (143), DAT device agnostic tool (132), quizzes (89)
In the Classroom
Share Knowt with students as a resource for practicing for upcoming quizzes and tests. Consider this option as an alternative to flashcards or other review methods. As students become familiar with Knowt, use this tool as a starting point on lessons sharing how to find and understand important information within any piece of writing. Create a quiz together and share it on your interactive whiteboard. Ask students to analyze the questions that Knowt creates and discuss why they are included in the quiz. Once students understand how to create an effective quiz, ask them to create their own quizzes for personal study or to share with peers. Gimkit, reviewed here, offers a free quiz-creation tool for use in a variety of educational settings.Add your comments below (available only to members) | Become a Member
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Games and Challenges - Genially
Grades
3 to 12tag(s): collaboration (119), digital escapes (30), game based learning (311), Teacher Utilities (219)
In the Classroom
Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign each group a different puzzle or task within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.Add your comments below (available only to members) | Become a Member
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Free Digital Choice Board Maker - Genially
Grades
K to 12tag(s): differentiation (101), multimedia (64), presentations (35), student-centered (10)
In the Classroom
Genially, reviewed here offers many other templates for creating playlists and interactive activities to differentiate instruction and offer student choice in learning. Learn more about creating and using choice boards and other tools to tailor instruction by completing the TeachersFirst: Differentiated Instruction Learning Module, reviewed here. This on-demand archive of OK2Ask: Teach Made EZ with Genially, reviewed here provides tips on getting started using Genially to gamify lessons and create engaging interactive content.Add your comments below (available only to members) | Become a Member
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TestCadia - TestCadia
Grades
8 to 12tag(s): artificial intelligence (322), assessment (143), test prep (71)
In the Classroom
Share TestCadia with students as a helpful resource when preparing for standardized testing. Encourage students to analyze their results to identify focus areas for practice and improvement. As you evaluate practice test results, find areas that need strengthening, then use the tools found in MagicSchool, reviewed here to create custom ELA and Math practice activities.Add your comments below (available only to members) | Become a Member
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Online Notepad - Online Notepad
Grades
3 to 12This site includes advertising.
tag(s): note taking (35), organizational skills (91)
In the Classroom
At the start of class, have students open their notepads to respond to a journal prompt, warm-up question, or reflection, encouraging a daily writing habit in a distraction-free space. Students can use the notepad to brainstorm essay ideas, story concepts, or project plans. They can freely jot down ideas without worrying about formatting, then copy their work into a more formal document later. Younger students can use the notepad to type spelling lists or practice new vocabulary by writing sentences. Teachers can quickly check by having students print or take a screenshot of their work.Add your comments below (available only to members) | Become a Member
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Online Cornell Note Method - Online Notepad
Grades
4 to 12tag(s): Accessibility (12), note taking (35), organizational skills (91)
In the Classroom
Have students use the Cornell Notes format while listening to a short lecture, story, or read-aloud. They record key points in the Notes section, list vocabulary or guiding questions in the Cues column, and write a one-paragraph Summary at the end. Assign an educational video or podcast. Students take Cornell Notes while watching/listening, then compare their Cues and Summaries in small groups, which encourages active listening and discussion. At the end of class, have students complete only the Summary section of their Cornell Notes as a quick "exit ticket." Teachers can review these to check comprehension and adjust future lessons.Add your comments below (available only to members) | Become a Member
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BingWow - BingWow
Grades
K to 12tag(s): artificial intelligence (322), game based learning (311), printables (35), worksheets (71)
In the Classroom
BingWow makes it easy to turn any topic into an engaging review game that involves little or no prep time, is free, and has no two cards alike. Start with the basics: enter weekly vocabulary words to generate bingo cards, then call out definitions instead of the words so students must recall the meanings before marking their cards. Create cards with multiplication facts, fractions, or decimals, call out a problem, and have students find the correct answer. Enhance learning by using BingWow during read-alouds or video lessons by loading cards with terms students are likely to encounter, and turn passive viewing into active listening. Extend learning by challenging students to design their own bingo sets tied to a research project, current unit, or independent reading book. Students curate the clues, which requires them to identify key concepts and think critically about what matters most. They can then generate cards through BingWow and lead the class in a live review game.Edge Features:
Includes an education-only area for teachers and students
Products can be shared by URL
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Online Notepad - Online Notepad
Grades
1 to 12This site includes advertising.
tag(s): note taking (35), organizational skills (91)
In the Classroom
Students can use this resource to type notes during class. Students can use Online Notepad to create tables to share research data. Students can use Online Notepad to create lists of assignments to complete.Add your comments below (available only to members) | Become a Member
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Copilot Chat - Microsoft
Grades
K to 12tag(s): artificial intelligence (322), digital literacy (38), editing (93), summarizing (26)
In the Classroom
After collecting survey data or conducting a class experiment, students can use Excel and Copilot to summarize findings and generate graphs, demonstrating how AI supports effective data analysis and visualization. Following this, have students draft a paragraph, story, or essay and then work with Copilot to review grammar, tone, or structure, which promotes self-editing and reflective writing while reinforcing digital literacy. To further integrate Copilot, assign students a topic (e.g., climate change, a historical figure, or a math concept) and let them use the tool to create a summary. Then, have them evaluate the AI response, verify the information, and present their findings with their own enhancements.Add your comments below (available only to members) | Become a Member
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VideoTutor - VideoTutor
Grades
2 to 12In the Classroom
Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
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Branching Scenario - Genially
Grades
4 to 12tag(s): digital storytelling (166), graphic organizers (58), Teacher Utilities (219)
In the Classroom
Let students explore key character choices from a novel or short story. Each decision in the branching scenario leads to different consequences, helping students analyze character motivation and plot development. Develop a branching timeline and assign students to explore alternate historical outcomes (e.g., "What if the colonies didn't declare independence?"). For SEL or health education, create branching stories about peer interactions, bullying, or decision-making under peer pressure. Students can see the impact of different choices in a safe, guided format.Add your comments below (available only to members) | Become a Member
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Animal Race - Genially
Grades
5 to 12tag(s): game based learning (311), gamification (91), Teacher Utilities (219)
In the Classroom
In ELA, assign students animals as characters and have them create short stories based on their progress in the game. Each move on the board can introduce a new plot twist, setting, or problem. Mix content from multiple subjects -- math, reading, science, and social studies -- into the game. Integrate science content by creating questions about animal habitats, adaptations, and classifications. As students race, they learn interesting facts about real animals tied to their game characters.Add your comments below (available only to members) | Become a Member
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Branching Diagram - Genially
Grades
5 to 12tag(s): concept mapping (17), graphic organizers (58), Teacher Utilities (219)
In the Classroom
Have students use the branching diagram to create an interactive narrative in which each decision leads to a different plot path. In science, use the template to explore taxonomy. Students classify animals or plants based on their features, moving through the branches to learn categories such as vertebrate/invertebrate or flowering/non-flowering. Design a math activity where students follow a path based on the choices they make to solve multi-step word problems. Each branch leads to a different solution method or a common mistake to correct.Add your comments below (available only to members) | Become a Member
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