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Mystery Breakout - Genially
Grades
4 to 10tag(s): collaboration (92), critical thinking (152), digital escapes (29), game based learning (257), gamification (94), problem solving (245), puzzles (154), Teacher Utilities (182)
In the Classroom
Plan a whole class period where students rotate through different breakout challenges related to various subjects--math, ELA, science, and social studies--solving clues to "escape" each topic station. After the breakout, facilitate a class discussion or journal prompt in which students reflect on the strategies they used, the challenges they faced, and how they worked as a team. Have students design their own breakout rooms using Genially, incorporating subject content, puzzles, and story elements.You must be registered and logged in to add items to your favorites.
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Branching Scenario 3 - Genially
Grades
6 to 12tag(s): critical thinking (152), game based learning (257), gamification (94), problem solving (245)
In the Classroom
Begin a unit by presenting a branching scenario that introduces a real-world dilemma related to your subject (e.g., a historical decision, scientific ethical issue, or peer conflict). Let students vote on choices and discuss outcomes as a class. In small groups, have students map out possible decision paths and consequences before playing a branching scenario, predicting outcomes, and practicing critical thinking. Assign students to design their own branching scenarios using Genially, applying their knowledge to simulate historical events, scientific experiments, or literature-based moral choices.Add your comments below (available only to members) | Become a Member
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Soft Skills Development Game - Genially
Grades
5 to 12tag(s): collaboration (92), communication (117), critical thinking (152), game based learning (257), social skills (23)
In the Classroom
Divide students into small groups to play the soft skills game collaboratively. Pause after key moments to discuss decision-making, communication, and group dynamics. Set up classroom stations that target specific soft skills (e.g., active listening, clear instructions, time management) through mini-challenges before launching the game. Have students create their own soft skills-based scenarios, games, or digital quizzes using tools like Genially or Google Forms reviewed here.Add your comments below (available only to members) | Become a Member
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Escape from Pixel Castle - Genially
Grades
4 to 8tag(s): collaboration (92), critical thinking (152), digital escapes (29), game based learning (257), puzzles (154)
In the Classroom
Customize the escape room puzzles to review key concepts (e.g., fractions, grammar, ecosystems), then let students work in small groups to foster collaboration and critical thinking. Before starting the full escape room, give students mini "quests" (short riddles, vocabulary clues, or number puzzles) to build excitement and prep background knowledge. Have students create their own escape room using Genially or another tool, tied to a unit they just studied (e.g., Ancient Egypt, figurative language).Add your comments below (available only to members) | Become a Member
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Complete the Sentence - Genially
Grades
2 to 8tag(s): game based learning (257), vocabulary (247)
In the Classroom
Use the template as a fun daily bell-ringer. Present incomplete sentences where students choose the correct word or punctuation to complete each one--great for practicing parts of speech and sentence structure. Customize the game with unit vocabulary words. Have students select the best word to complete each sentence to reinforce meaning and context clues. Integrate cross-curricular content (e.g., science facts, historical events, math concepts). Have students complete sentences like "The water cycle includes ____" or "The American Revolution began because ____," helping reinforce learning across subjects.Add your comments below (available only to members) | Become a Member
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Animal Race - Genially
Grades
5 to 12tag(s): game based learning (257), gamification (94), Teacher Utilities (182)
In the Classroom
In ELA, assign students animals as characters and have them create short stories based on their progress in the game. Each move on the board can introduce a new plot twist, setting, or problem. Mix content from multiple subjects -- math, reading, science, and social studies -- into the game. Integrate science content by creating questions about animal habitats, adaptations, and classifications. As students race, they learn interesting facts about real animals tied to their game characters.Add your comments below (available only to members) | Become a Member
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Jumanally - Genially
Grades
4 to 12tag(s): collaboration (92), critical thinking (152), game based learning (257), gamification (94)
In the Classroom
Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move through the game board, they answer questions or solve puzzles that are directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate subject-relevant multimedia.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Board Game - Genially
Grades
5 to 12tag(s): digital literacy (28), game based learning (257), Teacher Utilities (182)
In the Classroom
Convert your current unit into a board game, where each space features a content question or mini-challenge. Use it before a test to make review fun and collaborative. Create a board game where each move includes defining a term, using it in a sentence, or drawing it. Great for ELA, science, or social studies vocabulary practice. Have students design their own board games using the template to demonstrate understanding of a unit or topic. They write questions and present them to the class.Add your comments below (available only to members) | Become a Member
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Tangram Game - Genially
Grades
1 to 10tag(s): game based learning (257), gamification (94), geometric shapes (137), tangrams (8)
In the Classroom
Connect the tangram puzzles to math lessons by having students identify the shapes used, calculate angles, or compare areas. Discuss how transformations (rotation, reflection, translation) change piece placement. Students create their own tangram figures digitally or on paper, then challenge classmates to solve them. Include a math reflection explaining the shapes used and any transformations involved. Explore the origins of tangrams in Chinese history, then compare them with other cultural puzzles or pattern games. Use this as a springboard for a social studies connection or art integration project.Add your comments below (available only to members) | Become a Member
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Chaotic Kitchen Escape Game - Genially
Grades
4 to 12tag(s): digital escapes (29), game based learning (257), gamification (94), puzzles (154)
In the Classroom
Incorporate math problems involving fractions, conversions, or modifying recipe amounts. For example, students might solve a puzzle that requires doubling or halving ingredients to unlock the next step. Add clues tied to physical or chemical changes in cooking (e.g., why bread rises, or what happens when butter melts). Use short videos or images to illustrate real-world science concepts. Connect the escape room to a cultural studies unit by integrating recipes or food-related traditions from around the world. Have students solve clues based on world geography, customs, or languages. Assign students to create their own kitchen-themed escape clues using class content, such as vocabulary, math, or even literary references. Find additional resources at TeachersFirst Special Topics Page: Digital Escape Rooms, reviewed here.Add your comments below (available only to members) | Become a Member
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Would You Rather Game - Genially
Grades
K to 1tag(s): critical thinking (152), game based learning (257), gamification (94)
In the Classroom
Kick off class with fun or themed "Would You Rather" questions (e.g., book vs. movie, Mars vs. ocean exploration) to build classroom community and get students thinking. Create questions from the viewpoint of a novel's character or historical figure. For example, "Would you rather lead a peaceful protest or publish a newspaper article?"--then discuss what the character might choose and why. Assign students to create their own "Would You Rather" questions based on a content area (e.g., ecosystems, math strategies, historical eras), and then lead the game with peers.Add your comments below (available only to members) | Become a Member
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Language Learning Game - Genially
Grades
4 to 12tag(s): game based learning (257), gamification (94), vocabulary (247), vocabulary development (98)
In the Classroom
Use the template to create a game focused on current vocabulary words. Have students play individually or in teams to define words, match them to images, or use them in sentences. Try adding audio clips for pronunciation practice. Design a mini escape room with grammar puzzles, such as identifying correct verb tenses or fixing sentence errors. Have students solve tasks to "unlock" levels while applying grammar rules. Have students use the Genially template to create their own language games based on a unit of study. They can then present and trade games with peers for extra review and practice.Add your comments below (available only to members) | Become a Member
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Body Parts Game - Genially
Grades
1 to 4tag(s): body systems (45), game based learning (257), gamification (94), human body (95)
In the Classroom
Before using the Genially game, divide students into teams and give them paper cutouts of body parts. Challenge them to assemble the parts on a poster or a large paper body outline. Have students play the Genially Body Parts Game in pairs or small groups. After playing, ask them to list three new facts they learned. Play Simon Says, in which students must touch or move specific body parts, is excellent for kinesthetic learners and reinforces vocabulary.Add your comments below (available only to members) | Become a Member
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Farm Quiz - Genially
Grades
K to 2tag(s): animals (261), game based learning (257), gamification (94)
In the Classroom
Play recordings of animal sounds and have students guess which animal makes each noise. Follow up with the Farm Quiz to reinforce learning. Read simple riddles aloud (e.g., "I give you milk and say moo!"), and have students guess the farm animal before revealing the answer with a picture or toy. Provide students with cutouts or a digital drawing tool such as ABCYA Paint reviewed here to build their own farm scenes using animals, barns, and crops. Have them label each part and describe what happens on their farm.Add your comments below (available only to members) | Become a Member
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Question-Answer - Genially
Grades
3 to 12tag(s): game based learning (257), gamification (94), quiz (62), quizzes (86)
In the Classroom
Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.Add your comments below (available only to members) | Become a Member
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Memory Game - Genially
Grades
K to 6tag(s): game based learning (257), gamification (94), Project Based Learning (27)
In the Classroom
Customize the memory game with vocabulary words and definitions or synonyms. Use it as a warm-up or review activity to build word knowledge in ELA or content areas. Create pairs using math problems and solutions, which are great for practicing fact fluency in a competitive or collaborative format. Have students research a topic and design their own memory game cards (digitally or on paper). They can share with classmates to test each other's knowledge. This activity is excellent for project-based learning.Add your comments below (available only to members) | Become a Member
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What's Behind Game - Genially
Grades
2 to 8tag(s): game based learning (257), gamification (94), multimedia (57)
In the Classroom
After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).Add your comments below (available only to members) | Become a Member
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Drag and Complete the Text - Genially
Grades
2 to 8This site includes advertising.
tag(s): game based learning (257), gamification (94), parts of speech (39), vocabulary (247)
In the Classroom
Create a passage with missing verbs, punctuation, or parts of speech, and have students drag the correct options into the blanks. Create a brief historical narrative (e.g., the American Revolution, Ancient Egypt) with missing facts or names. Students can complete the story by dragging in accurate terms, helping reinforce comprehension and sequencing. Have students write their own short texts with blanks and correct word options. They can then challenge classmates to complete them.Add your comments below (available only to members) | Become a Member
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Dragon's Dungeon Breakout - Genially
Grades
4 to 12tag(s): collaboration (92), digital escapes (29), game based learning (257), Teacher Utilities (182)
In the Classroom
Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.Add your comments below (available only to members) | Become a Member
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Games and Challenges - Genially
Grades
3 to 12tag(s): collaboration (92), digital escapes (29), gamification (94), Teacher Utilities (182)
In the Classroom
Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign them different puzzles or tasks within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.Add your comments below (available only to members) | Become a Member
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