Featured Sites Week of: Nov 29, 2020 -
Here are this week's features. Clicking the tags in the description area of each listing will present a list of other resources with this topic. | Click here to return to the Featured Sites Archive
Blockly - Google
Grades
4 to 12tag(s): coding (111), computers (114), game based learning (324), STEM (381)
In the Classroom
Use Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.You must be registered and logged in to add items to your favorites.
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Learning with Santa Tracker - Google
Grades
K to 8tag(s): christmas (35), coding (111), cross cultural understanding (175), cultures (297), game based learning (324), holidays (292), map skills (65), maps (220)
In the Classroom
Add this site to your tool kit of December teaching resources. Include the games on classroom computers and add to your class website. Replace paper posters and have students share their favorite activities using an on line poster creator like Web Poster Wizard, reviewed here, or PicLits, reviewed here. After practicing coding using the games provided on this site, enhance learning by challenging students to create their own game using a tool such as Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Minecraft Hour of AI and Code Tutorials - code.org
Grades
2 to 12tag(s): coding (111), computational thinking (45), computers (114), critical thinking (193), design (77), problem solving (287), STEM (381)
In the Classroom
Make coding part of science inquiry or math logic in any classroom. Include it as part of scientific method or discussions about careers in science. You may even want to portray coding as just another "world language" in today's world. Be sure to look at all the implementation advice before introducing these extensive coding resources to your class. It would be wise to complete the Hour of Code yourself, so you will feel comfortable helping students if they get stuck. Better yet, invite a few students to do an hour with you after school and learn together! You will have a team of "techsperts" to help their peers. Plan an hour of Code on nationally designated days or on your own calendar! Invite the PTA/PTO to host a coding event. Select a video from this site to use to introduce Computer Science to your students. If you only have a few computers, introduce this tool using a projector or interactive whiteboard and bookmark it as a learning station with earbuds/headphones. Encourage students to help each other when they have difficulty. Share this on your website for students to use at home, too.Add your comments below (available only to members) | Become a Member
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CodeChef for Schools - Directi
Grades
8 to 12tag(s): coding (111), competitions (9), computational thinking (45), computers (114), critical thinking (193), problem solving (287), STEM (381)
In the Classroom
Coding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or in a lab setting. The site offers different levels, so differentiation is built in. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki. Encourage advanced students to enter the monthly competitions offered on CodeChef.Add your comments below (available only to members) | Become a Member
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Pencil Code Gym - David Bau
Grades
K to 12tag(s): coding (111), computational thinking (45), critical thinking (193), digital storytelling (181), drawing (57), geometric shapes (152), musical notation (33), problem solving (287)
In the Classroom
Create a link on classroom computers for use as centers. Use the text options for students to use with digital storytelling. This site is perfect for differentiating different levels of coding skills. Allow students to explore at their own pace, then share their creations with classmates. Extend learning by challenging students or groups to create videos explaining their creations using Adobe Express Video Maker, reviewed here, and share them on a site such as TeacherTube, reviewed here. Be sure to add a link to your class website for students to practice at home.Comments
Great resource for all ages, more appropriate for middle school and above.Melissa, , Grades: 0 - 5
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Coding In the Classroom Resources - TeachersFirst
Grades
K to 12tag(s): coding (111), computational thinking (45), computers (114), critical thinking (193), design (77), makerspace (43), problem solving (287), STEM (381)
In the Classroom
Explore these resources for use with after-school computer clubs or as an excellent tool when recruiting skilled parent volunteers. Turn the intimidating content of computer programming into an exciting learning adventure for all with these helpful sites!Add your comments below (available only to members) | Become a Member
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CodeHS - Jeremy Keeshin & Zach Galant
Grades
6 to 12This site includes advertising.
tag(s): classroom management (150), coding (111), computers (114), critical thinking (193), problem solving (287)
In the Classroom
Coding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or in a lab setting. The course is self-paced, so differentiation is easy. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki.Edge Features:
Includes an education-only area for teachers and students
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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BotLogic - Dolphin Micro team
Grades
K to 12tag(s): animation (71), coding (111), computational thinking (45), computers (114), logic (177), problem solving (287), STEM (381)
In the Classroom
Demonstrate how to play BotLogic on your interactive whiteboard or projector. Let students explore and play on their own using classroom computers or other web-enabled devices. Use BotLogic to teach logic, problem-solving, systems thinking, and, in some cases, collaboration. BotLogic is perfect for differentiation, allow students to move through levels at their pace. Share this on your website for students to use at home, too. Teachers of even very young gifted students can turn them loose with these challenges when they have already mastered math or science curriculum.Add your comments below (available only to members) | Become a Member
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Code - Hadi & Ali Partovi
Grades
K to 10tag(s): coding (111), computational thinking (45), computers (114), critical thinking (193), problem solving (287), STEM (381), women (192)
In the Classroom
Have students participate in a fun, self-paced Hour of Code activity, such as "Minecraft", "Dance Party", or "Frozen" coding tutorials. Using Storytelling with Scratch or Sprite Lab, students can code their own interactive short stories featuring characters, dialogue, and choices. Students use Game Lab to build a simple, playable video game. They can design the characters, code interactions, and add sound effects. Teach a lesson from Code.org's Internet Safety or Digital Citizenship units, which help students understand how to behave responsibly online.Add your comments below (available only to members) | Become a Member
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Tynker - Krishna Vedati
Grades
3 to 8This site includes advertising.
tag(s): animation (71), coding (111), computational thinking (45), computers (114), critical thinking (193), design (77), game based learning (324), gamification (88), problem solving (287), STEM (381)
In the Classroom
Use this tool to learn basic coding skills. Students will quickly catch on to this program when allowed to "tinker" and see what they can make. Provide a simple assignment with defined rules/tasks to learn the tools. Younger students may familiarize themselves more easily working with a partner. Be sure to recommend that students "ask three before me" (the teacher). Have students use an online storyboard to write down what they plan to do/draw/say with their creation, and to help you keep tabs on students and their progress. For enhancing learning and technology use create a digital storyboard with Story Map, reviewed here, or Storyboarder, reviewed here. When finished with these Tynker lessons, move to other free tools such as Scratch, reviewed here. Teachers of even very young gifted students can turn them loose with these challenges when they have already mastered math or science curriculum. Have them create a creature they can explain to the class or share with gifted peers in other classrooms.Edge Features:
Includes an education-only area for teachers and students
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Includes teacher tools for registering and/or monitoring students
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