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Computer Science - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): coding (96), computers (107), internet safety (118), robotics (30)
In the Classroom
Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.You must be registered and logged in to add items to your favorites.
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Prime Video Sports: Behind the Streams - Amazon Future Engineer
Grades
3 to 8tag(s): careers (197), engineering (136), sports (85), STEM (343)
In the Classroom
Include this tour as part of career exploration activities to highlight options for engineering and sports careers. Introduce students to the information on this site during computer science classes to help them understand how networking and data transfer work in real-world situations. Reinforce the vocabulary found on this site by creating digital flashcards for student practice using Cram - Online Flashcards, reviewed here. Include this activity along with other activities as part of a career exploration choice board by selecting the option to present the tour in "solo" mode, which allows students to play independently. Search Genially, reviewed here, to find a digital choice board maker template.Add your comments below (available only to members) | Become a Member
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Building AI Knowledge: A New AI Literacy Curriculum from Quill + aiEDU - Quill and aiEDU
Grades
8 to 12tag(s): artificial intelligence (257), critical thinking (166), digital citizenship (103), logic (161), reading comprehension (144), STEM (343)
In the Classroom
Take advantage of this free curriculum or choose individual lessons to teach students how to use AI and consider digital citizenship guidelines when utilizing AI, either as a stand-alone technology lesson or by integrating the lessons into language arts, science, or computer science lessons. Extend learning and continue to promote critical thinking skills using Kialo Edu, reviewed here to structure student debates about AI ethics. Kialo's structure offers mapping tools that facilitate constructive debate and provide opportunities for viewing information from different perspectives.Add your comments below (available only to members) | Become a Member
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Open Culture Free Online Courses - Open Culture, LLC
Grades
9 to 12This site includes advertising.
tag(s): art history (103), artificial intelligence (257), artists (93), business (49), civil war (142), coding (96), computers (107), cultures (270), engineering (136), environment (248), politics (123), psychology (61), religions (121), shakespeare (98), sociology (24), world war 1 (85), world war 2 (168)
In the Classroom
Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.Add your comments below (available only to members) | Become a Member
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McGraw Hill AR Online - McGraw Hill
Grades
2 to 8tag(s): augmented reality (8), charts and graphs (193), civil war (142), coordinates (18), equations (132), fractions (179), functions (59), human body (97), industrial revolution (22), periodic table (49), photosynthesis (20), pyramids (24), pythagorean theorem (20), shakespeare (98), space (238), tornadoes (17), vikings (11), weather (170)
In the Classroom
Before a hands-on experiment, have students explore the Photosynthesis or Human Body Systems AR model. Students can rotate, zoom, and label key parts in pairs, then discuss what they predict will happen in the real experiment. Assign an AR model (such as Erosion or Forces and Motion) and have students identify key academic terms within the scene. Students record definitions, draw diagrams, or create digital flashcards using tools like Canva for Education, reviewed here. After exploring a model, students can write or record short reflections describing what they observed and how the visualization deepened their understanding.Add your comments below (available only to members) | Become a Member
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AI Quests - Google Research
Grades
6 to 8tag(s): artificial intelligence (257), data (199), game based learning (290), Research (80)
In the Classroom
Begin with a simple quest, such as "Train an AI to recognize objects." Let students explore how labeling works and how machines learn from data. In small groups, have students identify a school-related problem (like organizing lost-and-found items or recommending books in the library). They then brainstorm how AI might help solve it and sketch a basic solution inspired by the quests. Challenge students to design their own "AI Quest" for peers, complete with a challenge, a dataset, a task, and an expected output. Ask students to share their ideas using Adobe Creative Cloud Express, reviewed here to create flyers, presentations, social media posts, and more.Add your comments below (available only to members) | Become a Member
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Engineering Design and Practices - PBS LearningMedia
Grades
K to 12tag(s): computational thinking (43), engineering (136)
In the Classroom
Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.Add your comments below (available only to members) | Become a Member
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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart
Grades
K to 12tag(s): computational thinking (43), social and emotional learning (145)
In the Classroom
Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.Add your comments below (available only to members) | Become a Member
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Classroom Zen - ClassroomZen
Grades
K to 6tag(s): classroom management (124), emotions (55), social and emotional learning (145), Teacher Utilities (199)
In the Classroom
Although the activities on this site are pretty basic, they offer many benefits as tools for classroom teachers. Include the Morning Warm-up with Mio to engage them as they prepare and to set a welcoming learning atmosphere, and customize the content for your grade level by selecting from the grade-band offerings and topic choices. All students will enjoy the quick brain break activities that encourage participation. Share daily breathing and mindfulness techniques on students' computers so they can access them during stressful or anxious periods. Share this site and others on a Wakelet collection, reviewed here with parents to use at home. Find other resources to include with your collection on TeachersFirst Special Topics Page: Brain Breaks for Students, reviewed here.Add your comments below (available only to members) | Become a Member
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GeeksforGeeks School - GeeksforGeeks School
Grades
8 to 12This site includes advertising.
tag(s): coding (96), Microsoft (54), problem solving (266), puzzles (158), quizzes (86), test prep (70)
In the Classroom
Students can take the practice quizzes and mock tests from the site. Students can take notes using NotebookLM, reviewed here. Students can do a show what you know video using Free Online Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of Code - Code.org
Grades
K to 12tag(s): artificial intelligence (257), coding (96), critical thinking (166), logic (161), problem solving (266), STEM (343)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.Add your comments below (available only to members) | Become a Member
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Hour of AI - CodeCombat
Grades
4 to 12tag(s): artificial intelligence (257), coding (96), game based learning (290)
In the Classroom
Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.Add your comments below (available only to members) | Become a Member
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Tynker - Hour of Code - Tynker
Grades
K to 8Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.
tag(s): artificial intelligence (257), coding (96), puzzles (158)
In the Classroom
Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.Add your comments below (available only to members) | Become a Member
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MIT Open Courseware - MIT Open Courseware
Grades
8 to 12tag(s): africa (154), artificial intelligence (257), business (49), coding (96), creating media (16), energy (138), engineering (136), environment (248), equations (132), literature (213), sociology (24), space (238), STEM (343), transportation (31)
In the Classroom
AP history, language, and economics students may find MIT's online course materials useful. MIT has committed to putting its entire curriculum on the web, and these early offerings include syllabi, reading materials, and a variety of subject-specific class notes. Before using these pages, students and parents should all be aware of what Open Courseware is and is not. Teachers at smaller schools may welcome the availability of language alternatives. Teachers of gifted who are looking for acceleration options will also find these courses valuable, though you will need to develop a means of doing assessment if your students are to earn credit for them.Add your comments below (available only to members) | Become a Member
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Educational Resources: Computing - U.S. National Science Foundation
Grades
K to 12tag(s): artificial intelligence (257), coding (96), computational thinking (43), computers (107)
In the Classroom
Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.Add your comments below (available only to members) | Become a Member
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Snowflake Generator - Transum Mathematics
Grades
3 to 12tag(s): geometric shapes (152), patterns (80), problem solving (266), snow (22), symmetry (32)
In the Classroom
Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.Add your comments below (available only to members) | Become a Member
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Aww Snap! A Snapdragon Study - Smithsonian Science Education Center
Grades
3 to 5tag(s): data (199), game based learning (290), scientific method (48)
In the Classroom
Students can use Book Creator, reviewed here to input their data from their observations. Students can use Padlet, reviewed here to post their questions and thoughts. Finally, students can Google My Maps, reviewed here to view areas that have snapdragons flowers.Add your comments below (available only to members) | Become a Member
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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center
Grades
K to 2tag(s): engineering (136), game based learning (290), geometric shapes (152), problem solving (266)
In the Classroom
Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.Add your comments below (available only to members) | Become a Member
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YouTube Kids - YouTube
Grades
K to 5This site includes advertising.
tag(s): enrichment (11), internet safety (118), personalized learning (11), playlists (8)
In the Classroom
Teachers can select age-appropriate educational videos for science, history, or art and share them with students to supplement lessons. Create individual profiles for students and set content levels based on their age. During independent study time, allow them to explore videos that align with a specific topic or theme, such as space exploration, environmental conservation, or creative arts. Set up an interactive learning station in classrooms with tablets or computers, where students can watch teacher-approved videos related to their current lessons. Assign specific videos from YouTube Kids for students to watch at home, along with questions or activities based on the content.Add your comments below (available only to members) | Become a Member
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Amazon Music: Careers Behind the Beats - Amazon
Grades
6 to 12tag(s): careers (197), engineering (136), producers (6), STEM (343)
In the Classroom
Host an interactive Kahoot! quiz based on careers in music technology, engaging students in competition, and learning from the free library of games. Extend learning by having students create a simple music-themed app or website using beginner-friendly coding tools like Scratch, reviewed here to combine creativity and programming. Students can also research a specific tech-related role in the music industry (e.g., sound engineer or app developer) and present their findings in small groups.Add your comments below (available only to members) | Become a Member
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Computer Science - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): coding (96), computers (107), internet safety (118), robotics (30)
In the Classroom
Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.Add your comments below (available only to members) | Become a Member
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