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Computer Science - Crash Course

Grades
7 to 12
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity,...more
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity, and computer vision. The videos explore historical milestones, influential figures like Alan Turing, and key developments in software and hardware. As these videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you. There is an option on the site to download the videos to view off of YouTube.
This site includes advertising.

tag(s): coding (96), computers (107), internet safety (118), robotics (30)

In the Classroom

Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.

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Prime Video Sports: Behind the Streams - Amazon Future Engineer

Grades
3 to 8
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Learn how computer science, artificial intelligence, and people work together to bring high-quality sports streams to fans around the world with this interactive tour from Amazon Future...more
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Learn how computer science, artificial intelligence, and people work together to bring high-quality sports streams to fans around the world with this interactive tour from Amazon Future Engineer. Students can discover how data gets from the stadium to devices, the role engineers play in troubleshooting potential issues, and the people behind the scenes who build features that enhance sports streams. The tour takes approximately forty-five minutes to complete, and is hosted on Kahoot!, reviewed here. The teacher toolkit provides student worksheets, a facilitator guide, key vocabulary, and a certificate of completion. If your district blocks YouTube, then the video may not be viewable.

tag(s): careers (197), engineering (136), sports (85), STEM (343)

In the Classroom

Include this tour as part of career exploration activities to highlight options for engineering and sports careers. Introduce students to the information on this site during computer science classes to help them understand how networking and data transfer work in real-world situations. Reinforce the vocabulary found on this site by creating digital flashcards for student practice using Cram - Online Flashcards, reviewed here. Include this activity along with other activities as part of a career exploration choice board by selecting the option to present the tour in "solo" mode, which allows students to play independently. Search Genially, reviewed here, to find a digital choice board maker template.
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Building AI Knowledge: A New AI Literacy Curriculum from Quill + aiEDU - Quill and aiEDU

Grades
8 to 12
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Take advantage of this year-long curriculum to teach students in grades 8-12 about AI and develop critical thinking skills within daily literacy and STEM instruction. The course includes...more
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Take advantage of this year-long curriculum to teach students in grades 8-12 about AI and develop critical thinking skills within daily literacy and STEM instruction. The course includes 21 instructional models, grouped into packs of 3; each pack features a different theme. Following a ten-minute warm-up activity, read and respond to a nonfiction text about AI, and respond to three open-ended writing prompts. After completing the prompts, students then use Quill, reviewed here, to revise their writing. Exploration topics include animal conservation, the impact of AI on music and the arts, and the ethics of using AI image generators with copyrighted artwork.

tag(s): artificial intelligence (257), critical thinking (166), digital citizenship (103), logic (161), reading comprehension (144), STEM (343)

In the Classroom

Take advantage of this free curriculum or choose individual lessons to teach students how to use AI and consider digital citizenship guidelines when utilizing AI, either as a stand-alone technology lesson or by integrating the lessons into language arts, science, or computer science lessons. Extend learning and continue to promote critical thinking skills using Kialo Edu, reviewed here to structure student debates about AI ethics. Kialo's structure offers mapping tools that facilitate constructive debate and provide opportunities for viewing information from different perspectives.
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Open Culture Free Online Courses - Open Culture, LLC

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9 to 12
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The Open Culture page on Free Online Courses curates over 1,700 no-cost courses from top universities such as Harvard, Yale, and MIT, covering a wide range of subjects including humanities,...more
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The Open Culture page on Free Online Courses curates over 1,700 no-cost courses from top universities such as Harvard, Yale, and MIT, covering a wide range of subjects including humanities, social sciences, computer science, mathematics, history, art, and world languages. The listings include downloadable audio and video lectures, MOOCs, and audit options, making it a flexible resource for advanced learners, enrichment, or flipped-classroom models. Teachers can use these courses to supplement curriculum topics, assign independent enrichment activities, or provide whole-class explorations for upper-grade students. If your district blocks YouTube, then the videos may not be viewable.
This site includes advertising.

tag(s): art history (103), artificial intelligence (257), artists (93), business (49), civil war (142), coding (96), computers (107), cultures (270), engineering (136), environment (248), politics (123), psychology (61), religions (121), shakespeare (98), sociology (24), world war 1 (85), world war 2 (168)

In the Classroom

Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.

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AI Quests - Google Research

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6 to 8
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Google's AI Quests is an interactive learning platform designed to introduce students to artificial intelligence concepts through hands-on challenges and bite-sized quests. The site...more
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Google's AI Quests is an interactive learning platform designed to introduce students to artificial intelligence concepts through hands-on challenges and bite-sized quests. The site guides learners through real-world problems such as building chatbots, implementing image recognition and translation tools, and using AI techniques in a safe, structured environment. Educators can use AI Quests to supplement curriculum in computer science, digital literacy, or cross-disciplinary projects. The quests are scaffolded to support different levels of technical background, and include guidance, real datasets, and feedback to help students experiment, iterate, and reflect on AI's capabilities and limitations.

tag(s): artificial intelligence (257), data (199), game based learning (290), Research (80)

In the Classroom

Begin with a simple quest, such as "Train an AI to recognize objects." Let students explore how labeling works and how machines learn from data. In small groups, have students identify a school-related problem (like organizing lost-and-found items or recommending books in the library). They then brainstorm how AI might help solve it and sketch a basic solution inspired by the quests. Challenge students to design their own "AI Quest" for peers, complete with a challenge, a dataset, a task, and an expected output. Ask students to share their ideas using Adobe Creative Cloud Express, reviewed here to create flyers, presentations, social media posts, and more.

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Engineering Design and Practices - PBS LearningMedia

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K to 12
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media...more
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media galleries, and full lesson plans. Featured resources include titles such as How Computers Calculate - The ALU: Crash Course Computer Science #5, Human Robot | PBS KIDS ScratchJr, Kibbles and Tricks | Lyla in the Loop, and Math Building: Lesson Plan | What's So Cool About Manufacturing?. Many items also provide Supporting Materials for Teachers and Students, Facilitator Guides, and standards alignments. Some resources are also available in Spanish.

tag(s): computational thinking (43), engineering (136)

In the Classroom

Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.

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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart

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K to 12
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured...more
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured include: Computer Science Unplugged: Sorting Algorithm Activities, Google for Education: Exploring Computational Thinking, Poll Everywhere, Thingiverse, and more. After each resource heading, there is a link to the site and a brief description.

tag(s): computational thinking (43), social and emotional learning (145)

In the Classroom

Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.

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GeeksforGeeks School - GeeksforGeeks School

Grades
8 to 12
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GeeksforGeeks School is a comprehensive academic learning hub designed primarily for middle and high school students (starting around grade 8). The site offers structured learning resources,...more
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GeeksforGeeks School is a comprehensive academic learning hub designed primarily for middle and high school students (starting around grade 8). The site offers structured learning resources, including concept explanations, practice questions, quizzes, mock tests, and assignments, to help teachers and students assess understanding and build mastery. Content spans a wide range of subjects, including Math, Physics, Chemistry, Biology, English, Social Studies, Commerce, and Computer Science, with a strong emphasis on problem-solving and skill development. GeeksforGeeks School is especially useful for independent practice, remediation, and enrichment, as well as for students preparing for exams or strengthening foundational skills across core subject areas.
This site includes advertising.

tag(s): coding (96), Microsoft (54), problem solving (266), puzzles (158), quizzes (86), test prep (70)

In the Classroom

Students can take the practice quizzes and mock tests from the site. Students can take notes using NotebookLM, reviewed here. Students can do a show what you know video using Free Online Screen Recorder, reviewed here.

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Hour of Code - Code.org

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K to 12
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion...more
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion of the site to find videos, tutorials, and programming activities for all ages and ability levels. The "Teach" area features downloadable curricula for all grade levels, including instruction on coding and AI. Visit the link for parents to take advantage of activities that teach the fundamentals of coding through Hour of Code activities and self-paced computer science courses. If your district blocks YouTube, then the video may not be viewable.

tag(s): artificial intelligence (257), coding (96), critical thinking (166), logic (161), problem solving (266), STEM (343)

In the Classroom

Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.
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Hour of AI - CodeCombat

Grades
4 to 12
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using...more
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using real languages like Python and JavaScript. Students work through a game-based environment, solving puzzles and writing code, making it highly engaging for visual learners and those new to computer science. With built-in teacher dashboards and structured progress tracking, the platform allows educators to monitor student growth and facilitate discussions about how AI works and why it matters. The experience is designed to demystify AI, move learners from consuming technology to creating it, and provide a highly interactive way to integrate coding and computational thinking into any classroom.

tag(s): artificial intelligence (257), coding (96), game based learning (290)

In the Classroom

Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.

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Tynker - Hour of Code - Tynker

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K to 8
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial...more
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial intelligence, and physics through fun puzzles and interactive projects. Click on the AI tab at the top to view the five activities created for Hour of AI. The five activities include Weather Control AI, Balancing Act AI, Tickle Monster AI, Fruit Fighter AI, and Turtle Racer AI.

Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (257), coding (96), puzzles (158)

In the Classroom

Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.

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MIT Open Courseware - MIT Open Courseware

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8 to 12
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment....more
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment. All courses include a regular syllabus with assignments, interactive activities, and other resources such as videos and slideshows. Course subjects include computer science and artificial intelligence, math, physics, engineering, and others. There are courses from beginning-level undergraduate classes and up to graduate-level master's and doctoral courses. Find courses by searching for topics, browsing collections, or choosing from the newest course additions.

tag(s): africa (154), artificial intelligence (257), business (49), coding (96), creating media (16), energy (138), engineering (136), environment (248), equations (132), literature (213), sociology (24), space (238), STEM (343), transportation (31)

In the Classroom

AP history, language, and economics students may find MIT's online course materials useful. MIT has committed to putting its entire curriculum on the web, and these early offerings include syllabi, reading materials, and a variety of subject-specific class notes. Before using these pages, students and parents should all be aware of what Open Courseware is and is not. Teachers at smaller schools may welcome the availability of language alternatives. Teachers of gifted who are looking for acceleration options will also find these courses valuable, though you will need to develop a means of doing assessment if your students are to earn credit for them.
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Educational Resources: Computing - U.S. National Science Foundation

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K to 12
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students,...more
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students, and their families. The offerings include interactive platforms such as Scratch for learning coding fundamentals, GenCyber camps that introduce cybersecurity basics, and Hour of Code activities designed to demystify computer science. Resources range from games teaching artificial intelligence concepts to virtual worlds where students solve puzzles and collaborate (Whyville), with many specifically designed to broaden participation among underrepresented groups. The page also features educational videos explaining quantum computing and artificial intelligence, along with high-resolution images showcasing cutting-edge computing research.

tag(s): artificial intelligence (257), coding (96), computational thinking (43), computers (107)

In the Classroom

Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.

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Snowflake Generator - Transum Mathematics

Grades
3 to 12
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for...more
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for reinforcing geometric transformations, including reflection, rotation, and dilation. Students can adjust settings to observe how small changes impact the overall pattern, making it an excellent resource for discussions on similarity, problem-solving, and fractal geometry. In addition to creating freestyle snowflakes, you can participate in several challenges to develop snowflakes by following the provided directions. Teachers can use it for hands-on lessons in math, computer science, and art, engaging students in both creative design and mathematical reasoning.

tag(s): geometric shapes (152), patterns (80), problem solving (266), snow (22), symmetry (32)

In the Classroom

Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.

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Amazon Music: Careers Behind the Beats - Amazon

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6 to 12
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Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers,...more
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Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers, and app developers--all through an interactive, game-like experience on Kahoot! Get ready to explore the tech behind the tunes and see how you can combine creativity and coding for a future in music!

tag(s): careers (197), engineering (136), producers (6), STEM (343)

In the Classroom

Host an interactive Kahoot! quiz based on careers in music technology, engaging students in competition, and learning from the free library of games. Extend learning by having students create a simple music-themed app or website using beginner-friendly coding tools like Scratch, reviewed here to combine creativity and programming. Students can also research a specific tech-related role in the music industry (e.g., sound engineer or app developer) and present their findings in small groups.

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Computer Science - Crash Course

Grades
7 to 12
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity,...more
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity, and computer vision. The videos explore historical milestones, influential figures like Alan Turing, and key developments in software and hardware. As these videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you. There is an option on the site to download the videos to view off of YouTube.
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tag(s): coding (96), computers (107), internet safety (118), robotics (30)

In the Classroom

Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.

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Coding for Climate - Take Action Global

Grades
K to 12
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Join classrooms worldwide for a three-week event that teaches foundational computer science skills to K-12 students. Register your class each March to receive information and participate...more
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Join classrooms worldwide for a three-week event that teaches foundational computer science skills to K-12 students. Register your class each March to receive information and participate in the activities delivered to your inbox during April. Week 1 introduces the challenge, and classes select their project from options that address climate problems, such as pollution and deforestation. It is time for coding. During Week 2, students explore topics and work together to create a plan based on their target problem. Week 3 is all about collaboration. Meet with class partners in a global virtual exchange to discuss ideas. When complete, submit student projects and view other participants' solutions in May. Suggested tools for projects include Scratch reviewed here, Minecraft, Python, Lego Education reviewed here, Micro:bit, and HTML.

tag(s): climate change (112), coding (96), collaboration (105), seasonal (35), STEM (343)

In the Classroom

Register your class and join classes from over 150 countries to participate in Coding for Climate activities. Engage and prepare your students to participate by creating Multimedia Text Sets for exploration that include climate awareness activities and information. Encourage students to learn more about coding by offering time to explore different coding platforms. Visit the TeachersFirst Edge coding category found here to find many different options for coding.

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Day of AI Curriculum - Day of AI and Massachussets Institute of Technology

Grades
K to 12
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AI (artificial intelligence) is all around us and an ever-growing part of our culture. Day of AI provides lessons for students of all ages that teach the basics of AI ...more
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AI (artificial intelligence) is all around us and an ever-growing part of our culture. Day of AI provides lessons for students of all ages that teach the basics of AI and introduce students to the different uses of AI. In addition, this site includes an introductory course for students of all grades that introduces them to the basics of ChatGPT, reviewed here and includes different prompts and activities for different grade levels. Free registration is required to access all of the activities. Teachers who register for Day of AI get access to the curriculum, lesson plans, and optional free professional development training on the materials, with a certificate of completion that may be used for PD credits. Student materials are available in other languages by contacting Day of AI.

tag(s): artificial intelligence (257), computers (107), digital citizenship (103), internet safety (118), media literacy (112), STEM (343), Teacher Utilities (199)

In the Classroom

Include these lessons as part of your computer science program to introduce AI to students and provide them with information on using this technology appropriately. Share the lessons with parents as a valuable resource for understanding AI and how it works in both positive and negative ways. Use Google Forms to assess student understanding, then use Certify'em, reviewed here, a forms add-on to generate personalized certificates of completion for students. Extend learning by asking students to share their understanding of AI using Canva for Education, reviewed here by creating presentations, infographics, or posters to share on your class website.
 This resource requires PDF reader software like Adobe Acrobat.

Comments

We should always be cautious when giving our students access to things like AI. However, with the expanding knowledge of technology in the classroom, teachers can use it as a teaching tool. This provides limitless opportunities to introduce our children to new topics that interest them within the safe space of a classroom. Bekkah, IN, Grades: 0 - 5

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Love Letters for Computers - Hello Ruby

Grades
K to 4
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Love Letters for Computers is a free resource for kindergarten and early elementary teachers that shares materials for integrating computer science into any curriculum. Materials shared...more
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Love Letters for Computers is a free resource for kindergarten and early elementary teachers that shares materials for integrating computer science into any curriculum. Materials shared include videos, teacher and student journals, assessments, and links to related materials. Each lesson offers options for flexibility in length, from teaching forty-five-minute lessons to providing more robust interactions that extend over several weeks. Topics begin with an introduction to computer science, then build with more advanced concepts, including computer software, networks, and AI. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (257), coding (96), computational thinking (43), computers (107), diversity (53)

In the Classroom

Use the free lessons and activities to supplement your current computer science curriculum or as a stand-alone curriculum if you don't have one. Even if you don't use all of the activities provided on this site, consider using the downloadable student passport to engage students while developing an understanding of computer science concepts. Create class books using the pages from the passport that share completed student responses and ideas to the featured prompts using PDF to Flipbook Converter, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Math World - Math World

Grades
K to 6
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Take a worldwide adventure as you learn and practice math concepts. The map defaults to lessons for first grade; use the options on the left side of the main page ...more
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Take a worldwide adventure as you learn and practice math concepts. The map defaults to lessons for first grade; use the options on the left side of the main page or in the title section of the map near the starting point to change to other grade levels, beginning with kindergarten through sixth grade. Each lesson includes animated videos that explain math concepts and interactive activities for students that allow students to collect stars. To find exercises on specific content, use the Open list view on the main page to see all available lessons for each grade level, including themes for each assignment and the location on the map where the activity occurs. Lessons are available in English and Spanish. Use the provided link to find additional information and suggestions for using the site for parents and teachers.

tag(s): addition (136), angles (52), area (54), calendars (35), colors (62), counting (66), data (199), division (108), estimation (36), fractions (179), geometric shapes (152), measurement (126), money (113), multiplication (132), patterns (80), percent (63), perimeter (21), place value (43), probability (129), roman numerals (7), subtraction (117), symmetry (32), time (93), volume (35)

In the Classroom

Include Math World as part of a computer science center activity. As a class, use Google My Maps, reviewed here to create a virtual tour of locations visited during your Math World lessons and activities. Find additional information to share on your maps, including pictures and articles with other information. Use Symbaloo, reviewed here to create links to Math World and additional math activities and games for students to access all resources through one location. Add your chosen activities to Curipod, reviewed here and create an interactive lesson that includes videos, articles, quizzes, and more.

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Science World - Science World

Grades
K to 6
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Science World takes students on an adventure worldwide to learn science concepts by grade level. The map defaults to lessons for first grade; use the options on the left side ...more
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Science World takes students on an adventure worldwide to learn science concepts by grade level. The map defaults to lessons for first grade; use the options on the left side of the main page or in the title section of the map near the starting point to change to other grade levels, beginning with kindergarten through sixth grade. Each lesson includes animated videos that explain science concepts and interactive activities for students that allow students to collect stars. To find lessons on specific science concepts, use the Open list view on the main page to see all available lessons for each grade level, including themes for each lesson and the location on the map where the activity occurs. Lessons are available in English and Spanish.

tag(s): adaptations (16), animals (268), bacteria (19), cells (82), circuits (19), colors (62), earth (192), electricity (60), energy (138), environment (248), forces (46), habitats (100), human body (97), light (56), magnetism (36), matter (50), moon (86), motion (55), nutrition (136), oceans (139), plants (139), rocks (44), senses (21), solar system (123), stars (79), sun (84), volcanoes (62), water (101), water cycle (25), weather (170)

In the Classroom

Share a link on classroom computers to include Science World in a computer science center activity. As a class, use Google My Maps, reviewed here to create a virtual tour of locations visited during your Science World lessons and activities. Find additional information to share on your maps, including pictures and articles with other information. Use Symbaloo, reviewed here to create links to Science World and other science activities for students to access all resources through one location. Add your chosen activities to Curipod, reviewed here and create an interactive lesson that includes videos, articles, quizzes, and more.

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