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Computer Science - Crash Course

Grades
7 to 12
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity,...more
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity, and computer vision. The videos explore historical milestones, influential figures like Alan Turing, and key developments in software and hardware. As these videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you. There is an option on the site to download the videos to view off of YouTube.
This site includes advertising.

tag(s): coding (96), computers (109), internet safety (116), robotics (30)

In the Classroom

Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.

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GeeksforGeeks School - GeeksforGeeks School

Grades
8 to 12
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GeeksforGeeks School is a comprehensive academic learning hub designed primarily for middle and high school students (starting around grade 8). The site offers structured learning resources,...more
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GeeksforGeeks School is a comprehensive academic learning hub designed primarily for middle and high school students (starting around grade 8). The site offers structured learning resources, including concept explanations, practice questions, quizzes, mock tests, and assignments, to help teachers and students assess understanding and build mastery. Content spans a wide range of subjects, including Math, Physics, Chemistry, Biology, English, Social Studies, Commerce, and Computer Science, with a strong emphasis on problem-solving and skill development. GeeksforGeeks School is especially useful for independent practice, remediation, and enrichment, as well as for students preparing for exams or strengthening foundational skills across core subject areas.
This site includes advertising.

tag(s): coding (96), Microsoft (55), problem solving (246), puzzles (156), quizzes (85), test prep (67)

In the Classroom

Students can take the practice quizzes and mock tests from the site. Students can take notes using NotebookLM, reviewed here. Students can do a show what you know video using Free Online Screen Recorder, reviewed here.

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Hour of Code - Code.org

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K to 12
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion...more
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion of the site to find videos, tutorials, and programming activities for all ages and ability levels. The "Teach" area features downloadable curricula for all grade levels, including instruction on coding and AI. Visit the link for parents to take advantage of activities that teach the fundamentals of coding through Hour of Code activities and self-paced computer science courses. If your district blocks YouTube, then the video may not be viewable.

tag(s): artificial intelligence (231), coding (96), critical thinking (153), logic (156), problem solving (246), STEM (333)

In the Classroom

Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.
 This resource requires PDF reader software like Adobe Acrobat.

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Hour of AI - CodeCombat

Grades
4 to 12
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using...more
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using real languages like Python and JavaScript. Students work through a game-based environment, solving puzzles and writing code, making it highly engaging for visual learners and those new to computer science. With built-in teacher dashboards and structured progress tracking, the platform allows educators to monitor student growth and facilitate discussions about how AI works and why it matters. The experience is designed to demystify AI, move learners from consuming technology to creating it, and provide a highly interactive way to integrate coding and computational thinking into any classroom.

tag(s): artificial intelligence (231), coding (96), game based learning (263)

In the Classroom

Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.

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Tynker - Hour of Code - Tynker

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K to 8
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial...more
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial intelligence, and physics through fun puzzles and interactive projects. Click on the AI tab at the top to view the five activities created for Hour of AI. The five activities include Weather Control AI, Balancing Act AI, Tickle Monster AI, Fruit Fighter AI, and Turtle Racer AI.

Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (231), coding (96), puzzles (156)

In the Classroom

Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.

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MIT Open Courseware - MIT Open Courseware

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8 to 12
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment....more
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment. All courses include a regular syllabus with assignments, interactive activities, and other resources such as videos and slideshows. Course subjects include computer science and artificial intelligence, math, physics, engineering, and others. There are courses from beginning-level undergraduate classes and up to graduate-level master's and doctoral courses. Find courses by searching for topics, browsing collections, or choosing from the newest course additions.

tag(s): africa (150), artificial intelligence (231), business (47), coding (96), creating media (16), energy (137), engineering (134), environment (246), equations (120), literature (208), sociology (23), space (236), STEM (333), transportation (31)

In the Classroom

AP history, language, and economics students may find MIT's online course materials useful. MIT has committed to putting its entire curriculum on the web, and these early offerings include syllabi, reading materials, and a variety of subject-specific class notes. Before using these pages, students and parents should all be aware of what Open Courseware is and is not. Teachers at smaller schools may welcome the availability of language alternatives. Teachers of gifted who are looking for acceleration options will also find these courses valuable, though you will need to develop a means of doing assessment if your students are to earn credit for them.
 This resource requires PDF reader software like Adobe Acrobat.

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Educational Resources: Computing - U.S. National Science Foundation

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K to 12
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students,...more
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students, and their families. The offerings include interactive platforms such as Scratch for learning coding fundamentals, GenCyber camps that introduce cybersecurity basics, and Hour of Code activities designed to demystify computer science. Resources range from games teaching artificial intelligence concepts to virtual worlds where students solve puzzles and collaborate (Whyville), with many specifically designed to broaden participation among underrepresented groups. The page also features educational videos explaining quantum computing and artificial intelligence, along with high-resolution images showcasing cutting-edge computing research.

tag(s): artificial intelligence (231), coding (96), computational thinking (38), computers (109)

In the Classroom

Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.

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Snowflake Generator - Transum Mathematics

Grades
3 to 12
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for...more
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for reinforcing geometric transformations, including reflection, rotation, and dilation. Students can adjust settings to observe how small changes impact the overall pattern, making it an excellent resource for discussions on similarity, problem-solving, and fractal geometry. In addition to creating freestyle snowflakes, you can participate in several challenges to develop snowflakes by following the provided directions. Teachers can use it for hands-on lessons in math, computer science, and art, engaging students in both creative design and mathematical reasoning.

tag(s): geometric shapes (139), patterns (71), problem solving (246), snow (22), symmetry (31)

In the Classroom

Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.

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Amazon Music: Careers Behind the Beats - Amazon

Grades
6 to 12
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Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers,...more
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Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers, and app developers--all through an interactive, game-like experience on Kahoot! Get ready to explore the tech behind the tunes and see how you can combine creativity and coding for a future in music!

tag(s): careers (195), engineering (134), producers (6), STEM (333)

In the Classroom

Host an interactive Kahoot! quiz based on careers in music technology, engaging students in competition, and learning from the free library of games. Extend learning by having students create a simple music-themed app or website using beginner-friendly coding tools like Scratch, reviewed here to combine creativity and programming. Students can also research a specific tech-related role in the music industry (e.g., sound engineer or app developer) and present their findings in small groups.

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Computer Science - Crash Course

Grades
7 to 12
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity,...more
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity, and computer vision. The videos explore historical milestones, influential figures like Alan Turing, and key developments in software and hardware. As these videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you. There is an option on the site to download the videos to view off of YouTube.
This site includes advertising.

tag(s): coding (96), computers (109), internet safety (116), robotics (30)

In the Classroom

Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.

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Coding for Climate - Take Action Global

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K to 12
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Join classrooms worldwide for a three-week event teaching computer science foundational skills to K-12 students. Register your class to receive information and participate in the activities...more
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Join classrooms worldwide for a three-week event teaching computer science foundational skills to K-12 students. Register your class to receive information and participate in the activities delivered to your inbox during April. Week 1 introduces the challenge, and classes select their project using the options that address climate problems such as pollution, deforestation, etc. It is time for coding. During Week 2, students explore topics and work together to create a plan based on their target problem. Week 3 is all about collaboration. Meet with class partners in a global virtual exchange to discuss ideas. When complete, submit student projects and view other participants' solutions in May. Suggested tools for projects include Scratch reviewed here, Minecraft, Python, Lego Education reviewed here, Micro:bit, and HTML.

tag(s): climate change (110), coding (96), collaboration (92), seasonal (34), STEM (333)

In the Classroom

Register your class and join classes from over 150 countries to participate in Coding for Climate activities. Engage and prepare your students to participate by creating Multimedia Text Sets for exploration that include climate awareness activities and information. Encourage students to learn more about coding by offering time to explore different coding platforms. Visit the TeachersFirst Edge coding category found here to find many different options for coding.

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Love Letters for Computers - Hello Ruby

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K to 4
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Love Letters for Computers is a free resource for kindergarten and early elementary teachers that shares materials for integrating computer science into any curriculum. Materials shared...more
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Love Letters for Computers is a free resource for kindergarten and early elementary teachers that shares materials for integrating computer science into any curriculum. Materials shared include videos, teacher and student journals, assessments, and links to related materials. Each lesson offers options for flexibility in length, from teaching forty-five-minute lessons to providing more robust interactions that extend over several weeks. Topics begin with an introduction to computer science, then build with more advanced concepts, including computer software, networks, and AI. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (231), coding (96), computational thinking (38), computers (109), diversity (48)

In the Classroom

Use the free lessons and activities to supplement your current computer science curriculum or as a stand-alone curriculum if you don't have one. Even if you don't use all of the activities provided on this site, consider using the downloadable student passport to engage students while developing an understanding of computer science concepts. Create class books using the pages from the passport that share completed student responses and ideas to the featured prompts using PDF to Flipbook Converter, reviewed here.
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Math World - Math World

Grades
K to 6
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Take a worldwide adventure as you learn and practice math concepts. The map defaults to lessons for first grade; use the options on the left side of the main page ...more
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Take a worldwide adventure as you learn and practice math concepts. The map defaults to lessons for first grade; use the options on the left side of the main page or in the title section of the map near the starting point to change to other grade levels, beginning with kindergarten through sixth grade. Each lesson includes animated videos that explain math concepts and interactive activities for students that allow students to collect stars. To find exercises on specific content, use the Open list view on the main page to see all available lessons for each grade level, including themes for each assignment and the location on the map where the activity occurs. Lessons are available in English and Spanish. Use the provided link to find additional information and suggestions for using the site for parents and teachers.

tag(s): addition (127), angles (48), area (50), calendars (35), colors (63), counting (61), data (173), division (101), estimation (34), fractions (169), geometric shapes (139), measurement (118), money (112), multiplication (123), patterns (71), percent (62), perimeter (20), place value (38), probability (113), roman numerals (7), subtraction (108), symmetry (31), time (91), volume (33)

In the Classroom

Include Math World as part of a computer science center activity. As a class, use Google My Maps, reviewed here to create a virtual tour of locations visited during your Math World lessons and activities. Find additional information to share on your maps, including pictures and articles with other information. Use Symbaloo, reviewed here to create links to Math World and additional math activities and games for students to access all resources through one location. Add your chosen activities to Curipod, reviewed here and create an interactive lesson that includes videos, articles, quizzes, and more.

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Science World - Science World

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K to 6
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Science World takes students on an adventure worldwide to learn science concepts by grade level. The map defaults to lessons for first grade; use the options on the left side ...more
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Science World takes students on an adventure worldwide to learn science concepts by grade level. The map defaults to lessons for first grade; use the options on the left side of the main page or in the title section of the map near the starting point to change to other grade levels, beginning with kindergarten through sixth grade. Each lesson includes animated videos that explain science concepts and interactive activities for students that allow students to collect stars. To find lessons on specific science concepts, use the Open list view on the main page to see all available lessons for each grade level, including themes for each lesson and the location on the map where the activity occurs. Lessons are available in English and Spanish.

tag(s): adaptations (15), animals (262), bacteria (18), cells (82), circuits (18), colors (63), earth (189), electricity (60), energy (137), environment (246), forces (45), habitats (99), human body (95), light (55), magnetism (36), matter (49), moon (84), motion (54), nutrition (134), oceans (137), plants (137), rocks (43), senses (21), solar system (122), stars (78), sun (83), volcanoes (59), water (100), water cycle (25), weather (166)

In the Classroom

Share a link on classroom computers to include Science World in a computer science center activity. As a class, use Google My Maps, reviewed here to create a virtual tour of locations visited during your Science World lessons and activities. Find additional information to share on your maps, including pictures and articles with other information. Use Symbaloo, reviewed here to create links to Science World and other science activities for students to access all resources through one location. Add your chosen activities to Curipod, reviewed here and create an interactive lesson that includes videos, articles, quizzes, and more.

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AI is for Everyone, Everywhere - EdSurge

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K to 12
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"AI is for Everyone, Everywhere" is a teacher research guide on integrating artificial intelligence into education. The research handbook includes webinars and The Hands-On AI Projects...more
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"AI is for Everyone, Everywhere" is a teacher research guide on integrating artificial intelligence into education. The research handbook includes webinars and The Hands-On AI Projects for the Classroom guide are from ISTE and GM. Guides contain innovative, student-driven projects that meet subject area standards while teaching students the foundations of AI and how it impacts our society. This research guide includes an extensive, downloadable document with in-depth projects and lesson plans to teach students about artificial intelligence. Separate guides are available for elementary, secondary, electives, computer science, and ethics and are available in multiple languages, including; English, Spanish, and Arabic. Look at the projects by scrolling down the page and finding the section that says 1. Select a group, 2. Select a Language. Then you download the PDF Guide.
This site includes advertising.

tag(s): artificial intelligence (231), Research (78)

In the Classroom

Read over the guide deciding which parts need to be shared with the class. Introduce the guide and the projects to students on an interactive whiteboard or with a projector through the part "activate prior knowledge." Then pair more computer savvy students with novice computer users or weak readers with stronger readers as needed. Next, the student-driven approach to the projects includes "Take a Closer Look" activities are scaffolded, guided learning activities that connect subject-area content and artificial intelligence concepts. "Culminating Performances" are meaningful performance tasks that challenge students to synthesize their learning and reflect on what they have learned. Once students have finished the first project, consider setting up computer stations for students to try out the different AI projects. Allow partners to work together.

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Real World Exploration - Amazon Future Engineer

Grades
K to 12
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Discover the possibilities available in computer science careers through exploration activities and courses found on Real World Exploration. Visit the Real World Exploration section...more
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Discover the possibilities available in computer science careers through exploration activities and courses found on Real World Exploration. Visit the Real World Exploration section to enroll high school students in three lessons to teach an hour of AI with Amazon's Alexa, take virtual field trips to explore careers of the future, or sign up for class chats with Amazon professionals. In addition, take advantage of the computer science curriculum for elementary through high school students and teacher training found under the Computer Science Courses section of the website. Some courses include self-guided options for students.

tag(s): careers (195), coding (96), computers (109), engineering (134), STEM (333), virtual field trips (130)

In the Classroom

Take advantage of the free materials shared on this site to introduce and develop your students' computer science skills. Learn more about computer science by taking the professional development activities provided by Amazon Future Engineer. Use the timeline on the home page to select materials appropriate for your students and differentiate options for advanced students. Share the self-guided options with students interested in computer science careers and those who already understand coding and want to develop higher-level skills. Ask students to make simple explainer videos using AnyRec Screen Recorder, reviewed here, to show others how to create code. After taking virtual field trips to see the work of computer science engineers or participating in a class chat, ask students to explore other STEM careers. Find many ideas at these resources that include the career tag on TeachersFirst.

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Hour of Code and AI (Artificial Intelligence) - CS for All

Grades
K to 12
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What used to be the Hour of Code is now the Hour of AI (Artificial Intelligence), too! This site provides all the information needed to get started in understanding and ...more
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What used to be the Hour of Code is now the Hour of AI (Artificial Intelligence), too! This site provides all the information needed to get started in understanding and using coding or AI. Under Teacher Resources, find handouts, slides, stickers, posters, and more. Register your event to be included in the global event map, receive updates, and inspire students. From the menu at the top of the page, select Hour of AI, then view the activities to find beginner and "comfortable" AI activities for preschool through high school-aged students. Use filters to find exercises by content area, type of coding language, and lesson length, and choose from self-led activities or lesson plans. Additional options found at Hour of AI provide detailed information on planning and promoting your Hour of AI event to encourage participation and excitement within your classroom. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): artificial intelligence (231), computational thinking (38), computers (109), preK (291), problem solving (246), STEM (333), Teacher Utilities (184)

In the Classroom

Use information on this site to plan and prepare for Hour of AI (or Hour of Code) events at school and within your classroom. Create excitement for your upcoming event by engaging students during the days leading up to your Hour of AI/Code by asking them to share ideas about Artificial Intelligence or Coding using a word cloud created with Answer Garden, reviewed here. For example, create a word cloud that asks students to provide a short response to the question, "What is Creativity?" Extend student learning beyond your Hour of Code by providing various coding resources for them to try during computer centers or as an at-home activity. Ask students to reflect upon their coding experience using Canva Comic Strip Templates, reviewed here, to share their feelings about participating in Hour of Code. Extend learning by creating infographics and asking students to create and share information about coding and computer science careers. Infogram, reviewed here, and Genially, reviewed here, provide easy-to-use infographic creators that include many templates to use as a starting point.

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Georgia Virtual Learning Shared Resources - Georgia Virtual Learning

Grades
5 to 12
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Georgia Virtual Learning is the online education headquarters for the Georgia Department of Education and offers over 100 virtual courses for middle and high school students. Choose...more
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Georgia Virtual Learning is the online education headquarters for the Georgia Department of Education and offers over 100 virtual courses for middle and high school students. Choose from studies in all core content areas and the fine arts and world languages. An additional option features courses in CTAE/Electives. These offerings include classes in finance, computer science, fitness, and more. After selecting a course to view, use the module to proceed through the contents. Each module includes an introduction featuring essential questions and interactive content and concludes with final assessments and a module test.

tag(s): art history (102), body systems (45), business (47), chinese (40), drawing (56), environment (246), financial literacy (93), french (67), geology (61), japanese (51), latin (22), literature (208), music theory (47), myths and legends (43), narrative (15), novels (32), nutrition (134), oceans (137), OER (37), photography (130), plagiarism (31), poetry (191), psychology (60), robotics (30), romeo & juliet (7), short stories (18), sociology (23), space (236), spanish (105), STEM (333), writers workshop (30)

In the Classroom

Bookmark and save this site as a supplemental resource for your current lessons, as a resource for students to learn about subjects not covered in their current courses, and to differentiate learning for students. For example, provide remediation to high school students by sharing the 9th or 10th-grade literature and composition courses as a review activity or enhance your British Literature unit by assigning a module that focuses specifically on 17th, 18th, or 19th-century British literature. Consider assigning different activities to groups of students to present to their peers. Ask them to use an infographic creator such as the Canva Infographic Creator, reviewed here, as a tool for sharing important information. As a final learning extension, create a digital class book using Ourboox, reviewed here, to share understanding of the content learned. Include text, images, maps, and more in the student-created books.

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Learning with Santa Tracker - Google

Grades
K to 8
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Google for Education provides a collection of games and lessons tailor-made for the December holidays at their site for teachers. Choose from games for social studies, language, computer...more
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Google for Education provides a collection of games and lessons tailor-made for the December holidays at their site for teachers. Choose from games for social studies, language, computer science, and geography. Games include topics like coding, learning other languages, and understanding maps. Click the home page icon in the upper left corner to find translations for offered in several languages and more.

tag(s): christmas (37), coding (96), cross cultural understanding (177), cultures (259), game based learning (263), holidays (246), map skills (64), maps (216)

In the Classroom

Add this site to your tool kit of December teaching resources. Include the games on classroom computers and add to your class website. Replace paper posters and have students share their favorite activities using an on line poster creator like Web Poster Wizard, reviewed here, or PicLits, reviewed here. After practicing coding using the games provided on this site, enhance learning by challenging students to create their own game using a tool such as Scratch, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Elementary School Cyber Education Initiative (ESCEI) - Air Force Association

Grades
K to 12
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The ESCEI is part of the Air Force Associations CyberPatriot program. On this page find and download a kit with everything you need for teaching your K-6 students about digital ...more
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The ESCEI is part of the Air Force Associations CyberPatriot program. On this page find and download a kit with everything you need for teaching your K-6 students about digital safety! Fill out the registration form and submit. You will quickly receive a link for downloading the kit which needs to be un-zipped and takes about five minutes. You'll find cover letters to parents, guardians, and educators, three interactive learning modules about online safety and cybersecurity principles, slides for classroom instruction, and a complete instructors guide (with descriptions for each module, vocabulary, games to print, and more). Students will learn basic computing skills to how to deal with complex issues like phishing and malware. Be sure to see the supplemental activities and videos. Though the lessons are labeled up to sixth grade, they are adaptable for eighth grade and ninth grade.

From this landing page also find the home page with all the information about CyberPatriot and check out the competitions that are for middle school, high school, and beyond. CyberPatriot brings you these real-world competitions in conjunction with the Cisco Networking Challenge. There is online training for competitors. Videos on this site reside on YouTube. If your district blocks YouTube, the videos may not be viewable.

tag(s): computers (109), cyberbullying (40), digital citizenship (98), internet safety (116), STEM (333)

In the Classroom

Include materials from this site with any lessons or units for on online safety. For basic technology integration, have older students use a video response tool like Gravity, reviewed here to reflect on their learning and share tips for their peers. Next, have small groups of students share and compare their notes. Students can then use their notes as a storyboard to organize a presentation for their peers, sharing safety tips. With their storyboards, students or student groups can create online books sharing cybersafety tips using Book Creator, reviewed here. Book Creator includes tools for making digital books that include images, text, and audio recordings. As a modification to the above, instead of using Book Creator, challenge students to create a multimedia presentation with a tool like Genially, reviewed here, or Powtoon, reviewed here. Include links to learning modules on a bookmarking tool like Symbaloo, reviewed here, on classroom computers for students to easily access materials.

High school students and tech-savvy middle school students may be interested in the competitions, which focus on network security. The competition would be ideal for students who are interested in pursuing a career in IT or computer science.
 This resource requires PDF reader software like Adobe Acrobat.

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Microsoft MakeCode - Microsoft

Grades
K to 12
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Learn computer science through hands-on learning projects for all ages at Microsoft MakeCode. Take advantage of project ideas to inspire computing projects for your classroom. Introductory...more
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Learn computer science through hands-on learning projects for all ages at Microsoft MakeCode. Take advantage of project ideas to inspire computing projects for your classroom. Introductory courses for middle school students teach the basics of coding and beyond. Learn more through live sessions offered weekly by Microsoft team editors as they share tips for using different editing programs. If your district blocks YouTube, then the videos may not be viewable.

tag(s): coding (96), makerspace (39), Microsoft (55), STEM (333)

In the Classroom

Make use of the resources offered by Microsoft to share with your students as they learn how to code. Share project ideas with students and include materials for them to create their projects as part of makerspace activities. Have students take pictures of their creation and enhance their learning by using Voxer, reviewed here, to add audio to describe their creative process. Add images to your class website as part of your student work gallery. Challenge students to use Sway, reviewed here, to create an online multimedia page including images, video, and text to describe, evaluate, and share their work with coding projects. Include project ideas from the site and set up a makerspace during open house events at your school.

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