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Digital Citizenship - NSW Department of Education and Communities
Grades
K to 12tag(s): cyberbullying (40), digital citizenship (94), internet safety (114)
In the Classroom
Bookmark Digital Citizenship for use in any Internet safety lesson or unit. Create a link to individual activities on classroom computers. Be sure to share a link to this site with parents for use at home.You must be registered and logged in to add items to your favorites.
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Digital Citizenship Week Lessons - Nearpod
Grades
K to 12tag(s): digital citizenship (94), social media (57)
In the Classroom
Use Nearpod's Time to Climb feature to quiz students on digital safety topics like phishing or responsible sharing. Then, have students create their own quiz questions to reinforce key concepts and challenge classmates. Ask students to use the Draw It tool to illustrate their digital footprint, including what they post, share, and interact with online. Students can compare drawings and write personal guidelines for maintaining a positive online presence. Students complete the Finding My Media Balance activity to reflect on how they spend time online. They then set personal screen time goals and have them launch a "Media Balance Challenge" to track habits over a week.Add your comments below (available only to members) | Become a Member
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Social Media- How to Stay Safe - The Prevention Connection
Grades
5 to 12This site includes advertising.
tag(s): digital citizenship (94), internet safety (114), social media (57)
In the Classroom
Provide students with cards listing different types of information (ex., school name, favorite color, home address, pet's name, photos with location tags). Have them work in pairs or small groups to sort each item into "Safe to Share" or "Keep Private," and then discuss their reasoning as a class. Have students design digital (using DesignCap Poster Creator reviewed here) or paper posters promoting smart and safe social media use. Include tips they learned from the video and encourage creativity with slogans, icons, or even sample "Do's and Don'ts" posts. Present common online situations (ex., receiving a friend request from a stranger, someone asking for your location, or being pressured to post something personal). In small groups, students act out how to respond safely, followed by a class discussion.Add your comments below (available only to members) | Become a Member
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Pause & Think Online - Common Sense Education
Grades
K to 2This site includes advertising.
tag(s): digital citizenship (94), internet safety (114)
In the Classroom
Teach students a simple hand-motion routine that matches the song's ideas (pause, think, protect, be kind). Use it as a warm-up before any digital activity to reinforce safe choices. Show a sample webpage or classroom-safe site, and model pausing and thinking before clicking. Students can then practice in partners, explaining their choices aloud. Give students picture cards of the Digital Citizens characters and brief online scenarios. Have them match each scenario to the character who would give the best advice, just like in the lesson.Add your comments below (available only to members) | Become a Member
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OK2Ask: Digital Citizenship That Sticks: The Power of Thinking Routines - TeachersFirst
Grades
2 to 12Transform your approach to teaching digital citizenship with Global Thinking Routines from Harvard's Project Zero! This workshop will equip you with research-backed strategies that make digital citizenship concepts stick with your students--no matter what grade level or subject area you teach. This session combines proven pedagogy with free, accessible technology tools. You'll discover how thinking routines naturally scaffold student understanding while building essential digital citizenship skills like critical evaluation of online content, ethical decision-making, and responsible digital communication. As a result of this session, teachers will: 1. Apply Global Thinking Routines to teach digital citizenship. 2. Create activities that promote digital citizenship and critical thinking. 3. Design a lesson integrating thinking routines with digital citizenship instruction. This session is appropriate for teachers at all technology levels.
tag(s): digital citizenship (94), OK2Askarchive (79), professional development (281), teaching strategies (59), thinking routines (24)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Think Before You Post - Genially
Grades
6 to 12tag(s): digital citizenship (94), digital escapes (27), social media (57)
In the Classroom
Have students create a fictional social media profile for a character they have invented. Then, in pairs, they can review each other's profiles to identify which posts are safe and which could be problematic, just as they learned in the interactive lesson. After completing the interactive lesson, have students work together to draft a classroom "Responsible Posting Pledge." They can decorate and sign it, then display it in the school as a reminder of their commitment to thinking before they post. In small groups, assign students to act out different online situations (ex., seeing a classmate post something inappropriate, receiving a rude message) and practice appropriate responses based on what they learned about reporting and safe behavior.Add your comments below (available only to members) | Become a Member
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Think Before You Post! - Boston vs. Bullies
Grades
4 to 8tag(s): digital citizenship (94), social media (57)
In the Classroom
Students can use the red, yellow, and green card system from the PDF. Read sample posts aloud, and have students quickly raise a colored card to show if they would delete, hesitate, or post. Follow each example with a short class discussion. In small groups, assign students to write their own examples of social media posts--some responsible, some questionable. Groups then swap scenarios and vote red, yellow, or green on each other's posts, explaining their reasoning. Have students design digital or paper posters with slogans such as "Pause Before You Post" or "Think Twice, Post Once," summarizing the key ideas from the activity. The posters can be displayed around the school or classroom.Add your comments below (available only to members) | Become a Member
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Webkinz - Ganz
Grades
1 to 5tag(s): creativity (81), digital citizenship (94), game based learning (244), stories and storytelling (68)
In the Classroom
Students can track their in-game KinzCash earnings and spending as they buy food, furniture, and accessories for their pets. This can lead to discussions on budgeting, saving, and financial decision-making. Use Webkinz's moderated chat features and parental controls as a discussion starter about safe online interactions, respectful communication, and protecting personal information. Assign students a design challenge where they create and decorate a virtual home for their Webkinz pet. They can creatively present their designs and explain their choices by making a 3D model of their character in Tinkercad, reviewed here or make a comic strip with their character using ToonyTool, reviewed here.Add your comments below (available only to members) | Become a Member
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Toon Town Rewritten - Toontown Rewritten Team
Grades
3 to 8tag(s): collaboration (87), digital citizenship (94), game based learning (244)
In the Classroom
Have students create a new Toon character and write a short adventure story about their journey battling the Cogs. Encourage them to include dialogue, descriptive details, and problem-solving elements. Organize a co-op challenge where students work together to defeat Cogs and complete in-game tasks. Afterward, discuss teamwork strategies, decision-making, and how collaboration led to success. Have students track their in-game Jellybean currency, create a budget for purchasing Toon accessories or caring for their pets (Doodles), and discuss the financial decision-making process.Add your comments below (available only to members) | Become a Member
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Star Doll - Star Doll AB
Grades
4 to 8tag(s): business (46), DAT device agnostic tool (125), digital citizenship (94), fashion (13), game based learning (244)
In the Classroom
Students can create an outfit using Stardoll's design tools and then recreate it as a real-life sketch or fabric collage. Use Stardoll's social features to discuss online etiquette, internet safety, and responsible digital communication. Have students reflect on how they interact in virtual spaces and create a guide for positive online behavior. Assign students different historical periods (e.g., the 1920s, Renaissance, or Ancient Egypt) and have them design outfits inspired by those eras using Stardoll. They can then present their designs along with research on a timeline using Sutori, reviewed here or Turbo Timeline Generator, reviewed here.Add your comments below (available only to members) | Become a Member
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OK2Ask: 3 Cool Tools for Images in the Classroom - TeachersFirst
Grades
K to 12In today's digital classroom, visual literacy has become an essential skill for student success. This interactive workshop will equip educators with practical strategies for integrating high-quality, copyright-friendly images into student projects while teaching critical digital citizenship skills. You'll explore innovative tools that not only provide access to stunning visuals but also create opportunities for students to develop their creative communication skills. Discover how to design authentic learning experiences that empower students to become thoughtful content creators rather than passive content consumers. By engaging in hands-on exploration, you'll learn how to scaffold visual literacy concepts for diverse learners, implement effective copyright education, and assess student understanding of ethical image use. Join us to revolutionize how your students interact with and create visual content in your classroom! As a result of this session, teachers will: 1. Design learning experiences that incorporate copyright-friendly images to enhance student understanding and engagement. 2. Evaluate and select appropriate image tools that support curriculum goals and diverse learner needs. 3. Create scaffolded activities that develop students' visual literacy and creative communication skills. This session is appropriate for teachers at all technology levels.
tag(s): copyright (37), images (250), OK2Askarchive (79), professional development (281)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Digital Literacy - TeachersFirst
Grades
K to 12tag(s): digital literacy (24)
In the Classroom
Share these resources with your students to learn about digital literacy. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Use, Understand & Engage: A Digital Media Literacy Framework for Canadian Schools - MediaSmarts
Grades
K to 12tag(s): critical thinking (146), digital citizenship (94), digital literacy (24), media literacy (105)
In the Classroom
Students can analyze online news articles, images, or social media posts and determine if they are real or fake. In groups, students can brainstorm responsible online behaviors and create a classroom "Digital Citizenship Agreement." Show students different online ads, influencer sponsorships, or product placements and have them analyze how advertising techniques, persuasive language, and media bias influence consumer behavior. Students can create a PSA podcast using Spotify for Podcasters (formerly Anchor) reviewed here or video using Adobe Express Video Maker reviewed here on topics like online safety, media bias, misinformation, or ethical social media use.Add your comments below (available only to members) | Become a Member
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Digital Literacy Teaching Resources - Google
Grades
2 to 12tag(s): digital citizenship (94), digital literacy (24), media literacy (105)
In the Classroom
Use a YouTube video from the Google Digital Literacy lessons on identifying misinformation. Then provide students with a mix of real and fake news articles, images, or social media posts and have them work in groups to analyze credibility, using fact-checking strategies from the lesson. After watching a lesson on online security, challenge students to evaluate and improve weak passwords. Create a Google Forms, reviewed here quiz to test their understanding of password safety. Design a digital escape room using Google Forms where students solve challenges related to privacy settings, phishing scams, and digital etiquette to "unlock" the next clue.Add your comments below (available only to members) | Become a Member
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Lessons for Building Students Digital Literacy Skills - Nearpod
Grades
K to 12tag(s): blogs (63), cyberbullying (40), digital citizenship (94), digital literacy (24), media literacy (105)
In the Classroom
Before starting a lesson, create a scavenger hunt where students find examples of positive and negative digital behavior, such as a well-cited article vs. fake news or a respectful comment vs. cyberbullying. Use Nearpod reviewed here to include interactive features (like polls and collaborative boards) to discuss their findings. Use a Nearpod Time to Climb activity or a quiz to present real-life digital dilemmas (ex,: "A friend shares their password with you--what do you do?"). Have students use Nearpod's Draw It feature or a tool like Canva reviewed here to design an infographic on online safety, cyberbullying, or digital footprints.Add your comments below (available only to members) | Become a Member
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Digital Matters: Free Digital Literacy Lessons - Internet Matters
Grades
4 to 8tag(s): cyberbullying (40), digital literacy (24), game based learning (244), internet safety (114)
In the Classroom
Challenge students to create a short public service announcement (PSA) (video, poster, or podcast) about an online safety topic. Have them use digital resources such as Adobe Express Video Maker reviewed here, Canva Edu reviewed here, or Spotify for Podcasters (previously Anchor) reviewed here. Have students conduct a mock investigation of an imaginary person's digital footprint and use clues (ex., fake social media posts, search history) to assess potential risks and discuss best practices for online privacy. Use the platform's built-in case studies and discussion prompts to analyze in small groups.Add your comments below (available only to members) | Become a Member
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Technological Literacy - PBS LearningMedia
Grades
K to 12tag(s): digital literacy (24), internet safety (114), media literacy (105), STEM (330)
In the Classroom
Students can explore the concept of a digital footprint by searching for themselves (or a fictional character) online and reflecting on what their online presence says about them. They can discuss strategies for managing their digital identity and create an infographic using Canva Infographic Creator reviewed here on responsible online behavior. In small groups, students can act out different scenarios involving cyberbullying, online conflict, or digital misunderstandings. Afterward, they can discuss appropriate ways to respond, report, and prevent negative online interactions. Students can create a short video using Animoto reviewed here or Powtoon reviewed here promoting safe online habits, such as password security, digital etiquette, or protecting personal information. They can present their projects to the class or school community.Add your comments below (available only to members) | Become a Member
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OK2Ask: Digital Citizens: Navigating Media and Civic Responsibility - TeachersFirst
Grades
2 to 12In today's digital age, the ability to critically evaluate information and engage responsibly online is essential. This workshop is designed to equip educators with the tools and strategies they need to help students recognize bias, misinformation, and propaganda. Participants will explore methods for enhancing students' critical thinking skills, fostering responsible digital citizenship, and preparing students for active and informed civic engagement, including voting. Join us to empower the next generation of digital citizens! As a result of this session, teachers will: 1. Identify misinformation and teach source credibility. 2. Promote critical thinking and analytical skills. 3. Encourage ethical online behavior and respect for diverse perspectives. This session is appropriate for teachers at all technology levels.
tag(s): digital citizenship (94), evaluating sources (29), OK2Askarchive (79), professional development (281)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Cyber Choices - MediaSmarts
Grades
3 to 5tag(s): cyberbullying (40), digital citizenship (94)
In the Classroom
Have students draw a short comic strip showing two different outcomes based on a single online decision (ex., sharing a password vs. keeping it private). They can create the comic strip digitally using ToonyTool reviewed here. Hold a "circle discussion" where you read out a situation similar to one in the game. Each student shares how they would respond and why, practicing respectful listening and explaining their understanding of digital responsibility. After playing the game, work as a class to create a "Cyber Code" -- a list of 5-7 rules or promises about how to act kindly and safely online. Post it somewhere visible and refer back to it during future tech use.Add your comments below (available only to members) | Become a Member
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How to Make a Digital Escape Room for the Classroom - Nearpod
Grades
3 to 12tag(s): collaboration (87), digital escapes (27), game based learning (244), problem solving (239), puzzles (149)
In the Classroom
Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."Add your comments below (available only to members) | Become a Member
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Gigafact - Gigafact - Contributors
Grades
6 to 12tag(s): media literacy (105)
In the Classroom
Introduce your class to Gigafact on your interactive whiteboard or with a projector by showing them the listings under one of the "hot" topics from the top menu bar. At the time of this review, Democracy and Elections and Immigration are "hot" topics. Have small groups use RumorGuard, reviewed here to double-check the facts presented by Gigafacts.Add your comments below (available only to members) | Become a Member
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