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Digital Citizenship - NSW Department of Education and Communities
Grades
K to 12tag(s): cyberbullying (44), digital citizenship (108), internet safety (121)
In the Classroom
Bookmark Digital Citizenship for use in any Internet safety lesson or unit. Create a link to individual activities on classroom computers. Be sure to share a link to this site with parents for use at home.You must be registered and logged in to add items to your favorites.
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Mandela Day: 67 Minutes of Service - Globe Trottin' Kids
Grades
K to 8tag(s): charactered (86), Nelson Mandela (29), south africa (32)
In the Classroom
In honor of Nelson Mandela's 67 years of public service, have students spend 67 minutes completing a service project. Ideas include organizing classroom supplies, creating thank-you cards for school staff, cleaning a school garden, collecting donations, or helping younger students. Use maps, books, and online resources to learn about South Africa's geography, culture, languages, and landmarks. Students can create travel brochures, postcards, or digital presentations with Canva for Edu, reviewed here highlighting what they discover. Read a picture book or biography about Nelson Mandela and discuss his leadership, perseverance, and commitment to equality. Students can create character trait webs, timelines, or illustrations with Google Drawings, reviewed here that highlight important moments in his life.Add your comments below (available only to members) | Become a Member
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Resources for Teaching Students to Fact-Check - TCEA
Grades
4 to 12tag(s): evaluating sources (45), media literacy (122)
In the Classroom
Show students three short statements (one true, one misleading, one unclear). Students can sort them into categories and explain why they think each belongs where it does. Place simple kid-friendly articles or headlines at different stations. In small groups, have students rotate through stations to check for clues of credibility (author, date, purpose, source type). They should record quick notes on a "credibility checklist." Give students a short paragraph or infographic and have them underline facts vs. opinions. Then they identify the evidence needed to confirm the facts.Add your comments below (available only to members) | Become a Member
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Digital Citizenship Curriculum - Common Sense Education
Grades
K to 12tag(s): critical thinking (179), cyberbullying (44), digital citizenship (108), digital literacy (35), media literacy (122)
In the Classroom
Use the site's discussion prompts or lesson scenarios about online behavior, privacy, or cyberbullying. Students can decide what the best choice is and explain why. Have students analyze online posts or articles using Common Sense's media literacy tools to determine what is trustworthy and what is not. Have students analyze online posts or articles using Common Sense's media literacy tools to decide what is reliable and what is not.Add your comments below (available only to members) | Become a Member
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CyberSafe AI: Dig Deeper - Minecraft Education
Grades
4 to 8tag(s): artificial intelligence (299), digital literacy (35), evaluating sources (45), internet safety (121), STEM (368)
In the Classroom
Have students identify real-life examples of AI (recommendation systems, facial recognition, chatbots) and classify them as helpful, risky, or both. This can be done as a chart or by using Padlet, reviewed here. Using Canva for Education, reviewed here, Google Slides, reviewed here, or paper, students can create a poster or a short public service announcement to teach peers how to use AI responsibly. Display these around the classroom or share with younger grades. Have students participate in a structured debate on prompts such as "Should AI be used to help with schoolwork?" or "When should humans override AI decisions?" Debate activities strengthen speaking, listening, and argumentation skills.Add your comments below (available only to members) | Become a Member
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Ready-to-Use Classroom Resources - BrainPOP
Grades
K to 8tag(s): digital citizenship (108), posters (44), Teacher Utilities (213), thinking skills (115)
In the Classroom
Give students BrainPOP bookmarks and have them add new vocabulary words from a lesson or unit. They can draw a symbol, write a definition, use the term in a sentence, and then share it with a partner. Use the printable posters and flags to build a rotating What We Learned This Week board. Students can use the certificates to recognize a classmate for academic or social achievements, such as teamwork, creative thinking, or perseverance.Add your comments below (available only to members) | Become a Member
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Building AI Knowledge: A New AI Literacy Curriculum from Quill + aiEDU - Quill and aiEDU
Grades
8 to 12tag(s): artificial intelligence (299), critical thinking (179), digital citizenship (108), logic (165), reading comprehension (146), STEM (368)
In the Classroom
Take advantage of this free curriculum or choose individual lessons to teach students how to use AI and consider digital citizenship guidelines when utilizing AI, either as a stand-alone technology lesson or by integrating the lessons into language arts, science, or computer science lessons. Extend learning and continue to promote critical thinking skills using Kialo Edu, reviewed here to structure student debates about AI ethics. Kialo's structure offers mapping tools that facilitate constructive debate and provide opportunities for viewing information from different perspectives.Add your comments below (available only to members) | Become a Member
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Latimer: AI for Everyone - FutureSum AI
Grades
5 to 12tag(s): artificial intelligence (299), bias (33), cultures (292), diversity (55), perspective (30)
In the Classroom
Use Latimer to generate multiple perspectives on a historical event or social issue, then have students discuss how background and lived experience can shape interpretation. Have students use Latimer.ai to generate research questions or organize notes, then locate and cite evidence from trusted sources to support their findings. Use Latimer as a case study to explore ethical AI use, representation in technology, and responsible decision-making, connecting directly to digital citizenship standards.Add your comments below (available only to members) | Become a Member
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Exploring Abroad - Exploring Abroad
Grades
7 to 12tag(s): cultures (292)
In the Classroom
Students use the site to explore a real study-abroad or gap-year program and map out the steps they would need to take (budgeting, language prep, academic focus, application). Have students choose a country or city featured on Exploring Abroad and explore its culture, language, and educational or volunteer opportunities. They can create a short digital presentation using FlexClip, reviewed here or a travel brochure showcasing why they'd want to go, what they'd learn, and how the experience connects to their personal or academic goals. Using Exploring Abroad articles and videos, have students compare the daily life, school systems, or cultural customs of two different countries. They can present their findings in a Venn diagram or infographic using Infographics Presentation Templates, reviewed here and reflect on how cultural understanding can influence empathy, communication, and decision-making.Add your comments below (available only to members) | Become a Member
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Fake news debunker - InVID & WeVerify
Grades
6 to 12tag(s): evaluating sources (45), media literacy (122)
In the Classroom
Use the tool during a lesson on misinformation, bias, and digital citizenship. Model how to analyze online content step by step, then let students practice with curated examples. Have students compare how the same story appears across different sources. They can use the extension to check images and videos for accuracy, then discuss how visuals can influence opinions. Have students work in teams to investigate viral claims and create a short report, slideshow, or video using Adobe Express for Education, reviewed here explaining what they found and how they verified it.Add your comments below (available only to members) | Become a Member
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A Crash Course in Copyright - Florida Atlantic University of Libraries
Grades
6 to 12This site includes advertising.
tag(s): copyright (41), digital citizenship (108), media literacy (122)
In the Classroom
Play the first few minutes of the video, then pause and ask students to write down their thoughts on what they think copyright is and why it matters. Have them pair up to share ideas before resuming the video. Stop the video before key answers in the built-in quiz and have students predict the correct response. Use Magic School, reviewed here to generate a set of questions from the video to enhance learning. Present students with short classroom-related scenarios (e.g., using a photo from the internet in a project, remixing a song for a video), use MagicSchool tools or a chatbot such as ChatGPT, reviewed here to generate ideas for scenarios. Have them apply what they learned in the video to decide whether the use is legal or requires permission.Add your comments below (available only to members) | Become a Member
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Hey Siri...what is AI? Introducing Students to Artificial Intelligence - TeachersFirst
Grades
K to 12tag(s): artificial intelligence (299), professional development (318), STEM (368)
In the Classroom
Take advantage of the many ideas presented in this helpful article to learn how to utilize AI to enhance productivity, discover engaging ways to integrate real-world examples and technology into lessons, and incorporate AI into lessons on digital citizenship. Organize the ideas and examples found in this article using Milanote, reviewed here to save and share ideas for incorporating AI into everyday activities.Add your comments below (available only to members) | Become a Member
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SEL in Digital Life Resource Center - Common Sense Education
Grades
K to 12tag(s): digital citizenship (108), social and emotional learning (195)
In the Classroom
Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making. After completing an SEL activity, students can write or draw about how they would apply the skill in real-life or online situations, such as handling disagreements or managing emotions. Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making.Add your comments below (available only to members) | Become a Member
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Digital Citizenship Week Lessons - Nearpod
Grades
K to 12tag(s): digital citizenship (108), social media (61)
In the Classroom
Use Nearpod's Time to Climb feature to quiz students on digital safety topics like phishing or responsible sharing. Then, have students create their own quiz questions to reinforce key concepts and challenge classmates. Ask students to use the Draw It tool to illustrate their digital footprint, including what they post, share, and interact with online. Students can compare drawings and write personal guidelines for maintaining a positive online presence. Students complete the Finding My Media Balance activity to reflect on how they spend time online. They then set personal screen time goals and have them launch a "Media Balance Challenge" to track habits over a week.Add your comments below (available only to members) | Become a Member
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Social Media- How to Stay Safe - The Prevention Connection
Grades
5 to 12This site includes advertising.
tag(s): digital citizenship (108), internet safety (121), social media (61)
In the Classroom
Provide students with cards listing different types of information (ex., school name, favorite color, home address, pet's name, photos with location tags). Have them work in pairs or small groups to sort each item into "Safe to Share" or "Keep Private," and then discuss their reasoning as a class. Have students design digital posters using DesignCap Poster Creator reviewed here, or paper posters that promote smart and safe social media use. Include tips they learned from the video and encourage creativity with slogans, icons, or even sample "Do's and Don'ts" posts. Present common online situations such as receiving a friend request from a stranger, someone asking for your location, or requesting to post something personal. In small groups, students act out how to respond safely, followed by a class discussion.Add your comments below (available only to members) | Become a Member
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Pause & Think Online - Common Sense Education
Grades
K to 2This site includes advertising.
tag(s): digital citizenship (108), internet safety (121)
In the Classroom
Teach students a simple hand-motion routine that matches the song's ideas (pause, think, protect, be kind). Use it as a warm-up before any digital activity to reinforce safe choices. Show a sample webpage or classroom-safe site, and model pausing and thinking before clicking. Students can then practice in partners, explaining their choices aloud. Give students picture cards of the Digital Citizens characters and brief online scenarios. Have them match each scenario to the character who would give the best advice, just like in the lesson.Add your comments below (available only to members) | Become a Member
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OK2Ask: Digital Citizenship That Sticks: The Power of Thinking Routines - TeachersFirst
Grades
2 to 12Transform your approach to teaching digital citizenship with Global Thinking Routines from Harvard's Project Zero! This workshop will equip you with research-backed strategies that make digital citizenship concepts stick with your students--no matter what grade level or subject area you teach. This session combines proven pedagogy with free, accessible technology tools. You'll discover how thinking routines naturally scaffold student understanding while building essential digital citizenship skills like critical evaluation of online content, ethical decision-making, and responsible digital communication. As a result of this session, teachers will: 1. Apply Global Thinking Routines to teach digital citizenship. 2. Create activities that promote digital citizenship and critical thinking. 3. Design a lesson integrating thinking routines with digital citizenship instruction. This session is appropriate for teachers at all technology levels.
tag(s): digital citizenship (108), OK2Askarchive (87), professional development (318), teaching strategies (68), thinking routines (34)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Think Before You Post - Genially
Grades
6 to 12tag(s): digital citizenship (108), digital escapes (30), social media (61)
In the Classroom
Have students create a fictional social media profile for a character they have invented. Then, in pairs, they can review each other's profiles to identify which posts are safe and which could be problematic, just as they learned in the interactive lesson. After completing the interactive lesson, have students work together to draft a classroom "Responsible Posting Pledge." They can decorate and sign it, then display it in the school as a reminder of their commitment to thinking before they post. In small groups, assign students to act out different online situations (ex., seeing a classmate post something inappropriate, receiving a rude message) and practice appropriate responses based on what they learned about reporting and safe behavior.Add your comments below (available only to members) | Become a Member
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Think Before You Post! - Boston vs. Bullies
Grades
4 to 8tag(s): digital citizenship (108), social media (61)
In the Classroom
Students can use the red, yellow, and green card system from the PDF. Read sample posts aloud, and have students quickly raise a colored card to show if they would delete, hesitate, or post. Follow each example with a short class discussion. In small groups, assign students to write their own examples of social media posts--some responsible, some questionable. Groups then swap scenarios and vote red, yellow, or green on each other's posts, explaining their reasoning. Have students design digital or paper posters with slogans such as "Pause Before You Post" or "Think Twice, Post Once," summarizing the key ideas from the activity. The posters can be displayed around the school or classroom.Add your comments below (available only to members) | Become a Member
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Webkinz - Ganz
Grades
1 to 5tag(s): creativity (84), digital citizenship (108), game based learning (304), stories and storytelling (75)
In the Classroom
Students can track their in-game KinzCash earnings and spending as they buy food, furniture, and accessories for their pets. This can lead to discussions on budgeting, saving, and financial decision-making. Use Webkinz's moderated chat features and parental controls as a discussion starter about safe online interactions, respectful communication, and protecting personal information. Assign students a design challenge where they create and decorate a virtual home for their Webkinz pet. They can creatively present their designs and explain their choices by making a 3D model of their character in Tinkercad, reviewed here or make a comic strip with their character using ToonyTool, reviewed here.Add your comments below (available only to members) | Become a Member
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Toon Town Rewritten - Toontown Rewritten Team
Grades
3 to 8tag(s): collaboration (112), digital citizenship (108), game based learning (304)
In the Classroom
Have students create a new Toon character and write a short adventure story about their journey battling the Cogs. Encourage them to include dialogue, descriptive details, and problem-solving elements. Organize a co-op challenge where students work together to defeat Cogs and complete in-game tasks. Afterward, discuss teamwork strategies, decision-making, and how collaboration led to success. Have students track their in-game Jellybean currency, create a budget for purchasing Toon accessories or caring for their pets (Doodles), and discuss the financial decision-making process.Add your comments below (available only to members) | Become a Member
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