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Affinity - Canva
Grades
6 to 12tag(s): artificial intelligence (356), editing (99), graphic design (57)
In the Classroom
Have students turn research from a science, social studies, or health unit into an infographic. They combine a clear title, concise facts, icons, charts, and visuals to teach classmates about topics such as ecosystems, weather, inventions, or historical events. After reading a novel or biography, have students redesign the book cover to show important themes, symbols, setting details, and character traits. They can write a short artist's statement explaining how each visual choice connects to the text. Have students use teacher-approved images to create a visual essay on a school, community, science, or social studies topic. They can edit images, arrange them on a page, and add captions that tell a clear story or support a central idea.You must be registered and logged in to add items to your favorites.
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The Past and The Curious - Mick Sullivan
Grades
2 to 8This site includes advertising.
tag(s): american revolution (99), animals (282), authors (116), declaration of independence (26), enrichment (20), nutrition (138), plants (142), podcasts (185), sports (93)
In the Classroom
Have students listen to an episode related to a current history unit and record three key facts, one surprising detail, and one question they still want to investigate. Have students place the people, discoveries, conflicts, or events from an episode in chronological context with the Timeline Tool by ReadWriteThink, reviewed here, then explain which events were causes, turning points, or consequences. Have students choose an unusual person or event from local, national, or world history, research it carefully, and script their own concise history segment modeled on the podcast's "You Have 30 Seconds" activity. The podcast specifically encourages children to write and read their own 30-second historical segments, with a parent or guardian handling the recording and emailing the work to the show if submitted.Add your comments below (available only to members) | Become a Member
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Soar - Teaching Ideas
Grades
K to 5This site includes advertising.
tag(s): animation (73), creativity (94), descriptive writing (46), design (77), graphic design (57), images (276), inferencing (9), problem solving (289), STEM (382)
In the Classroom
Students can use Storyboard That, reviewed here to create their own storyboard of the animation. Use Kidrex, reviewed here to learn more about aviation. Students can use Adobe Express Video Maker, reviewed hereto create a movie trailer about an invention or inventor.Add your comments below (available only to members) | Become a Member
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Gold Fever and the Bechtler Mint - PBS LearningMedia
Grades
4 to 8In the Classroom
After viewing the video, have students create a timeline of important events using MyLens, reviewed here that connects to the North Carolina Gold Rush and the Bechtler Mint. Students can include key people, discoveries, inventions, and economic impacts using paper timelines or digital tools. Organize a classroom gold rush simulation where students mine for hidden objects or tokens and trade them for classroom currency. Students can discuss supply and demand, fairness, and the effects of gold on local economies and communities. Ask students to design their own coin inspired by the Bechtler Mint. Students can sketch symbols, slogans, and images that represent their classroom, state, or community, and explain how they chose the symbols.Add your comments below (available only to members) | Become a Member
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Magic Science Experiments - Science Fun
Grades
3 to 8tag(s): air (26), chemicals (37), experiments (67), forces (48), light (61), magnetism (40), motion (57)
In the Classroom
Choose one magic science experiment and have students perform it in small groups. After completing the activity, students can write or discuss why the trick worked using the science explanation provided on the site. Before experimenting, ask students to predict what will happen. After the experiment, students can compare their predictions to the results and explain what they learned. After trying a few experiments, challenge students to invent their own "magic trick" that uses a real science idea. Students can explain the science behind their trick and demonstrate it for the class.Add your comments below (available only to members) | Become a Member
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Sparky - Google Arts & Culture
Grades
3 to 8tag(s): artificial intelligence (356), creativity (94), inventors and inventions (88), STEM (382)
In the Classroom
Use Sparky to engage students when studying the history of innovation, simple machines, or persuasive writing. Use this tool to enhance a science unit on forces and motion by having students prototype a new vehicle for a specific environment. After Sparky generates the visual prototype, students can extend the activity by importing their invention's image into Canva for Education, reviewed here to design a professional marketing poster or a technical manual explaining how the invention works. Extend learning by including the entire class in a peer-review process, and have students post their final designs to a Padlet Gallery Walk, reviewed here where they can comment on the feasibility of each other's wacky inventions.Add your comments below (available only to members) | Become a Member
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Let's Learn About the Science of the Winter Olympics - Science News Explores
Grades
5 to 8In the Classroom
Students create an infographic or poster using paper or Canva for Education, reviewed here showing how science helps athletes perform better and stay safe in winter sports. Students can invent a new winter sport or improve an existing one using science concepts such as friction, aerodynamics, and insulation. They can present designs with explanations. Have students create an infographic or poster showing how science helps athletes perform better and stay safe in winter sports. Create infographics using this digital tool, Infographics Presentation Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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InsideU - Renee Crown Wellness Institute
Grades
2 to 6tag(s): emotions (77), social and emotional learning (221)
In the Classroom
Set up stations featuring different InsideU characters or emotional scenarios. Have students rotate through stations, identify the emotions the scenarios represent, and discuss what triggers those feelings and how the characters respond. Begin the day with a short InsideU clip or image. Students can write or draw how they are feeling and connect their emotions to the characters, helping normalize emotional awareness and build classroom community. Have students design their own "inside world" by inventing emotion characters, describing their roles, and explaining how they help the student make choices. Create class digital slideshows using Google Slides reviewed here.Add your comments below (available only to members) | Become a Member
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What If History - Anshumaan Vishnu
Grades
6 to 12tag(s): artificial intelligence (356), timelines (60)
In the Classroom
What if History is an excellent resource to promote critical thinking about the consequences of events, either in the past or in the future. Encourage students to think about what life would be like if the sun disappeared or if Edison hadn't invented the lightbulb. Ask students to use comic creation tools like Free Comic Maker by Adobe, reviewed here to create a visual representation of their look at alternatives to history. Use a discussion tool such as Kialo Edu, reviewed here to promote conversations about the pros and cons of the impact of historical events or technology and how life might be different if those events hadn't occurred.Add your comments below (available only to members) | Become a Member
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Civics of Technology Curriculum - Civics of Technology
Grades
6 to 12tag(s): artificial intelligence (356), critical thinking (199), inquiry (38), media literacy (138)
In the Classroom
Utilize these free curriculum materials to incorporate media literacy lessons into commonly taught subjects or to develop critical thinking skills. For example, use the "Unfolding a Smartphone" lesson to explore the development of communication methods from the invention of the alphabet to the emergence of smartphones. Use Project Zero Thinking Routines, reviewed here to enhance learning and understanding. Choose from a variety of thinking routines that provide focused activities to guide students in critical thinking and encourage them to consider different viewpoints.Add your comments below (available only to members) | Become a Member
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Creating, Imagining, Innovating (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): creativity (94), makerspace (43), thinking skills (137)
In the Classroom
Help your students learn and practice the habits of creating, imagining, and innovating. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Add your comments below (available only to members) | Become a Member
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Mimo - mimo
Grades
9 to 12tag(s): artificial intelligence (356), DAT device agnostic tool (133), data (212), organizational skills (92)
In the Classroom
Students can design and build a personal web-based app to showcase their writing, artwork, STEM projects, or resumes, turning traditional portfolios into interactive digital experiences. In STEM or social studies, challenge students to identify a real-world issue (like recycling, time management, or mental health awareness) and build a simple app that offers a solution. Integrate with business or tech classes by having students invent and prototype a startup idea, using Instance.so to create a functional demo app they can pitch to peers or a mock "Shark Tank" panel. Learners can create educational games or interactive quizzes aligned with science, history, or ELA content, reinforcing learning through design thinking and application.Add your comments below (available only to members) | Become a Member
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Native American Inventions That We Still Use Today - San Diego2
Grades
4 to 12tag(s): inventors and inventions (88), native americans (169), STEM (382)
In the Classroom
Set up small stations where students explore simplified versions of Native inventions (e.g., bridge-building with string and sticks, examining plant-based remedies). Have them rotate and reflect on how each item serves a purpose today. Have students compare one Native American invention with a similar invention from another culture. Create a Venn diagram using Whimsical Mind Maps, reviewed here and discuss what materials were used, why the invention was needed, and how culture shaped the design. Students choose one invention from the article and create a display poster showing its origin, the problem it solved, and its modern-day equivalent or use.Add your comments below (available only to members) | Become a Member
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10 Native American and Indigenous inventions that changed the world - Vincent Schilling
Grades
4 to 12This site includes advertising.
tag(s): inventors and inventions (88), native americans (169)
In the Classroom
Have students create a visual timeline using Sutori, reviewed here showcasing each of the ten inventions featured in the video, including the Indigenous group it originated from and its modern counterpart. In small groups, have students select one invention (e.g., syringes, lacrosse, hammocks) and create posters comparing its original form to how it is used today, including function, materials, and impact. Inspired by Indigenous creativity, challenge students to invent a new tool or concept that solves a modern problem.Add your comments below (available only to members) | Become a Member
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Contributions of Native Americans - Indigenous Achievements That Shaped Today - Miacademy & MiaPrep Learning Center
Grades
4 to 12This site includes advertising.
tag(s): cultures (301), native americans (169)
In the Classroom
Create cards with Native American inventions on one set and their modern uses on another. Have students match them and explain how the original idea is still relevant today. Ask students to write a creative first-person journal from the perspective of a Native American who developed an innovation, describing the problem they solved and how others reacted. Have students compare Native American contributions to similar innovations from other cultures, discussing how different societies solve similar problems. Create a Venn diagram with Canva's Venn Diagram Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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10 Revolutionary Native American Inventions That Changed Modern Life - Bryan University
Grades
4 to 12tag(s): inventors and inventions (88), native americans (169)
In the Classroom
Challenge students to design a modern tool inspired by an invention (such as a water-resistant pouch based on early feeding devices or a sun visor inspired by snow goggles). They can build prototypes using simple materials. Create a classroom timeline using Timeline Infographics, reviewed here showing when and where each invention originated. Include maps and note which Indigenous group developed each innovation. Have students compare each Native American invention with its modern equivalent. For example, compare early syringes with today's medical tools or traditional kayaks with modern sports models.Add your comments below (available only to members) | Become a Member
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10 Native American Inventions Commonly Used Today - History Education
Grades
4 to 12tag(s): inventors and inventions (88), native americans (169)
In the Classroom
Create cards with the name of an Indigenous invention on one set and its use or purpose on the other. Then, have students work in pairs or small groups to match the items, and then discuss how each invention addressed specific environmental or cultural needs. Have students create a visual timeline using Time Graphics Timeline Maker, reviewed here showing the development of Indigenous inventions, including their original purposes and any modern equivalents (e.g., kayaks, syringes, baby bottles, snow goggles). Challenge students to redesign a Native American invention using both traditional and modern materials. They can present their designs through drawings, models, or digital presentations using Delightex, reviewed here, explaining the science or engineering behind them.Add your comments below (available only to members) | Become a Member
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What's Behind Game - Genially
Grades
2 to 8tag(s): game based learning (333), gamification (88), multimedia (70)
In the Classroom
After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).Add your comments below (available only to members) | Become a Member
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Mix & Move with AI - Code.org
Grades
2 to 9tag(s): artificial intelligence (356), coding (112), dance (42)
In the Classroom
Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.Add your comments below (available only to members) | Become a Member
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5 WOW Factor Ecological Relationships Activities - Bright in the Middle
Grades
6 to 8tag(s): ecology (113), ecosystems (115)
In the Classroom
Start the unit with a hook by introducing Demodex mites--microscopic organisms that live on human skin. Show a short video or image, then ask students to hypothesize the type of relationship (mutualism, commensalism, or parasitism) that exists. Have students examine curated images of organisms in pairs or small groups and sort them into categories (mutualism, commensalism, parasitism, predation, competition). They should justify their choices with evidence. Have students invent an organism and design its ecological relationships. Then have them draw the creature, describe its niche, and explain at least two relationships (ex., its predator, its symbiotic partner). They can create a 3D model of their creature using Delightex reviewed here.Add your comments below (available only to members) | Become a Member
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