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USPTO - United States Patent and Trademark Office - United States Patent and Trademark Office

Grades
3 to 12
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The United States Patent and Trademark Office offers a wide range of resources to help children of all ages understand patents, trademarks, and the importance of protecting intellectual...more
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The United States Patent and Trademark Office offers a wide range of resources to help children of all ages understand patents, trademarks, and the importance of protecting intellectual property. Students can explore inventor trading cards that highlight influential innovators, participate in activities tailored to different grade levels, and watch videos that explain patents and trademarks in clear, age-appropriate ways. Video topics include inventions such as driverless cars and electronic tattoos, along with other examples of cutting-edge science and innovation. These resources support STEM and maker space lessons by encouraging creativity, design thinking, and problem-solving. While many videos can be viewed directly on the site, some are also available through YouTube, which may not be accessible in all school districts.

tag(s): crafts (92), digital citizenship (97), inventors and inventions (88), sound (73), sports (83), STEM (333)

In the Classroom

Begin by showing the video Extraordinary Innovations on the USPTO site using a projector or interactive whiteboard. Have students work in teams to design a simple prototype or sketch an invention idea, explaining what problem it solves and how it might be patented. They can make the prototypes digitally with an online tool such as Delightex, reviewed here or Tinkercad, reviewed here. Organize an "Innovation Fair" where students present their invention ideas or research projects, complete with mock patent applications and inventor trading cards they design themselves.
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