TeachersFirst Collection: Creating, imagining, innovating (Habit of the Mind) Resources

The Habit of the Mind - Creating, Imagining, and Innovating is the mindset that keeps learning dynamic and personal, encouraging students to see beyond the "right answer" and explore the many possible paths to understanding. When we foster this habit, we're giving students permission to take risks, to wonder "what if," and to trust their own creative instincts. It's not about being artistic (though it can be); it's about approaching problems with curiosity and confidence, knowing that original thinking is built through practice, not born from talent alone.

This collection includes:

- Open-ended makerspace challenges that give students hands-on freedom to design and build their own solutions, reinforcing that innovation grows out of tinkering, testing, and revising rather than following a single set of instructions.

- Digital storyboards to help students plan and visualize original ideas before creating them, teaching that imagination benefits from structure and sequencing just as much as spontaneity.

- Random idea generators to push students past their first, most obvious answer by introducing unexpected constraints or combinations, training them to find creative connections they might not have considered on their own.

- Remix and mashup platforms that let students build on existing ideas in new ways, showing that innovation often comes from combining familiar pieces rather than inventing something entirely from scratch.

- Mind-mapping tools to give students a visual way to branch out from a single concept in many directions, mirroring the nonlinear way genuine creative thinking unfolds.

- Collaborative whiteboards to allow students to build on each other's ideas in real time, reinforcing that innovation is often strengthened—not diluted—when other imaginations are added to the mix.

Let's help our students discover that innovation isn't reserved for inventors and entrepreneurs—it's a mindset available to anyone willing to try a different way. Let's help them turn "thinking outside the box" into their new daily routine!

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Soar - Teaching Ideas

Grades
K to 5
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Soar from Teaching Ideas pairs an imaginative animated short film with classroom activities for students ages 5-11. The story follows a young inventor who helps a tiny pilot repair...more
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Soar from Teaching Ideas pairs an imaginative animated short film with classroom activities for students ages 5-11. The story follows a young inventor who helps a tiny pilot repair her flying machine, introducing themes of perseverance, creativity, problem-solving, and cooperation. Teachers can use the suggested questions and activities to strengthen prediction, inference, descriptive writing, storytelling, design, and STEM skills across several subject areas.
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tag(s): animation (71), creativity (93), descriptive writing (46), design (77), graphic design (57), images (275), inferencing (8), problem solving (287), STEM (381)

In the Classroom

Students can use Storyboard That, reviewed here to create their own storyboard of the animation. Use Kidrex, reviewed here to learn more about aviation. Students can use Adobe Express Video Maker, reviewed hereto create a movie trailer about an invention or inventor.

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Maker Ed - The Maker Education Initiative

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K to 12
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Maker Ed fosters student creativity and problem-solving skills through STEM lessons. The site offers professional development, networking opportunities, and resources. In the Resource...more
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Maker Ed fosters student creativity and problem-solving skills through STEM lessons. The site offers professional development, networking opportunities, and resources. In the Resource Library tab, you have access to the Resource Library, Publications, Activities, and Community. The Resource Library showcases and allows you to search through Learning Pathways or Categories. The Learning Pathways teach about Maker Education, while the Categories include learning activities, program design, assessment, and management.

tag(s): makerspace (43), poetry (196), rubrics (40), STEM (381), stories and storytelling (82)

In the Classroom

Students can use Stormboard, reviewed here to post affirmations after engaging in the Math Affirmations: I Am a Mathematician activity. When creating stories from Learning in the Making: Storytelling, students can record their stories using ScreenPal, reviewed here. Students can use Google Drawings, reviewed here to create magnetic poetry after learning about poetry in the lesson titled Learning in the Making: Visual Poetry.

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Science Fridays - Science Fridays

Grades
K to 12
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Science Fridays offers free STEM activities, lessons, and resources. Lessons can be sorted by Grade Level, Duration, Subject, and STEM practices. Some examples of lessons featured on...more
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Science Fridays offers free STEM activities, lessons, and resources. Lessons can be sorted by Grade Level, Duration, Subject, and STEM practices. Some examples of lessons featured on the site include: Can Skulls Reveal the Secret History of Dog Breeds?, Mission Cosmic Crops: Combat Hunger With Space Technology, AI For Kids: A Chatbox Exploration, and How Do You Search For Life In The Universe? Use Clues From Microbes! Each lesson includes the Grade level, Minutes, Subject, STEM Practices, and Activity Type. Most lessons include either a video or podcast. Lessons are aligned to the Next Generation Standards and are also available in Spanish.

tag(s): animals (285), artificial intelligence (353), brain (59), climate (99), energy (139), ethics (22), insects (64), makerspace (43), space (252), STEM (381), volcanoes (61)

In the Classroom

When learning about ants in How Do Ants Crown A Queen? students can use Turbo Timeline Generator, reviewed here to share the steps that ants take to crown a queen. In Train Your Brain To Manage Stress, students can create an infographic using Infographics Presentation Templates, reviewed here to share ways to manage stress. When learning about using a chatboat in AI For Kids: A Chatbox Exploration, students can use Timeline Infographic Templates by Venngage, reviewed here to compare and contrast chatbot output from the different chatpots used.

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Rube Resources - The Rube Goldberg Institute for Innovation and Creativity

Grades
K to 8
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Rube Resources teaches students from kindergarten through middle school about simple machines. The site offers three PDF Teaching Tools: Rube Goldberg's Simple Normal Humdrum School...more
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Rube Resources teaches students from kindergarten through middle school about simple machines. The site offers three PDF Teaching Tools: Rube Goldberg's Simple Normal Humdrum School Day, Rube Goldberg's Simple Normal Definitely Different Day Off, and Rube Goldberg/Teq Activity Cards, as well as the Simple Machines STEM Key. Each downloadable Teaching Tool shares information on who Rube Goldberg was, Next Generation Science Standards, lessons, and additional resources. Some lessons include: What Are Simple Machines, Test Your Strength with Pulleys, Create a Choice Spinner with a Wheel and Axle, Dual-Surface Inclined Plane Race, and more. At the bottom of the site, there are videos that you can share with your students to help them learn more about simple machines. If your district blocks YouTube, the videos may not be viewable.

tag(s): creativity (93), makerspace (43), simple machines (23), STEM (381)

In the Classroom

Students can use Free Online Screen Recorder, reviewed here as they are seeing which toy car won during Win a Race with an Inclined Plane lesson. Students can post their predictions or outcomes on a virtual bulletin board such as Stickies.io, reviewed here. Students can use StoryMap JS, reviewed here to outline their story with two simple machines that are outlined in the Activity Cards.
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Magma - Radek Eichler, Damian Kaczmarek, and Wojtek Jodel

Grades
9 to 12
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Magma is a real-time collaborative painting and drawing platform for those who want to create together using a shared canvas. Magma allows for collaboration, brainstorming, and art...more
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Magma is a real-time collaborative painting and drawing platform for those who want to create together using a shared canvas. Magma allows for collaboration, brainstorming, and art jams with specialized brushes, layering controls, and instant visual feedback. Magma has both text and voice chat to discuss artwork. In the free plan, you have access to 30 users per drawing, 4,000+ canvases, up to 60 layers, 1GB storage, 25 MG import, and 7 days of version history.
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tag(s): collaboration (140), creativity (93), images (275)

In the Classroom

Students can collaborate in real time using Magma on art projects. Students can share feedback on art as others are working on images. Students can use Magma to showcase their artwork in a portfolio.

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Piskel - Julian Descottes

Grades
5 to 12
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Piskel is a free online sprite editor that creates pixel art, game sprites, and animated GIFs. Piskel lets you see your animation in real time as you draw, so you ...more
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Piskel is a free online sprite editor that creates pixel art, game sprites, and animated GIFs. Piskel lets you see your animation in real time as you draw, so you can make adjustments. Exporting options include animated GIFs, a PNG sprite sheet, or a Piskel file with each individual frame saved separately. Piskel can be used without an Internet connection on Windows, macOS, and Linux.

tag(s): animation (71), creating media (17), creativity (93), images (275)

In the Classroom

Students can use Piskel to create sprites and animated GIFs for characters from a book. Additionally, students can use Piskel to create sprites that can be imported to Scratch, reviewed here. Students can use ScreenPal, reviewed here to share with others how to create a sprite.

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Fueling Creativity in Education Podcast - Cyndi Burnett and Matthew Worwood

Grades
K to 12
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Fueling Creativity in Education Podcast connects the science of creativity with classroom practices and offers practical insights and strategies for diverse learning environments. Since...more
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Fueling Creativity in Education Podcast connects the science of creativity with classroom practices and offers practical insights and strategies for diverse learning environments. Since Fueling Creativity in Education launched, it has interviewed over 100 leading researchers, including Teresa Amabile, Robert Sternberg, Howard Gardner, and Ruth Richards. Videos range from as short as eight minutes to as long as forty-five minutes. If your school district blocks YouTube, you will not be able to view these videos; however, the episodes are available on most popular podcast platforms.

tag(s): back to school (57), creativity (93), gifted (64), podcasts (181), professional development (303), sports (90), thinking skills (137)

In the Classroom

Take advantage of the ideas shared in the podcast episodes to encourage creativity in your classroom. Ask other teachers to join you for a podcast study (rather than a book study) and discuss new episodes on a regular schedule. Pull the framing question from an episode (e.g., "How often do we shut down an idea before it has a chance to develop?") and use it as a 5-minute written reflection or turn-and-talk at the start of a staff meeting, before diving into the actual agenda. Share episodes with your district administration to inform their planning for AI policies and upcoming professional development offerings for staff.

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Tinkering Projects - Exploratorium

Grades
3 to 12
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Exploratorium's Tinkering Projects features a rich collection of free, hands-on STEAM activities that encourage students to explore science, engineering, art, and design through creative...more
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Exploratorium's Tinkering Projects features a rich collection of free, hands-on STEAM activities that encourage students to explore science, engineering, art, and design through creative problem-solving. Browse dozens of open-ended projects such as creating balancing sculptures, animating everyday objects, building chain reactions, designing marble machines, experimenting with light and shadow, and bringing stories to life. Each project includes step-by-step instructions, a materials list, facilitation tips, and, when appropriate, downloadable PDF handouts to support classroom or makerspace use. Activities promote inquiry, collaboration, and learning by doing, making them easy to adapt for a variety of grade levels and learning environments.

tag(s): animation (71), creativity (93), images (275), inquiry (38), makerspace (43), STEM (381)

In the Classroom

When participating in the Bring a Book to Life lesson, students can use Scratch, reviewed here to code their animations. Students can use Stop Motion with Google Slides, reviewed here during the Making Faces lesson. Students can post their pictures from the Light Painting lesson on a virtual bulletin board such as Lino, reviewed here.
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STEM Activities for Families - NASA

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K to 9
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NASA's STEM Activities for Families features STEM activities for students in kindergarten through 9th grade in the subjects of General Science, Engineering, Technology and Computer...more
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NASA's STEM Activities for Families features STEM activities for students in kindergarten through 9th grade in the subjects of General Science, Engineering, Technology and Computer Science, and Mathematics. Each lesson comes with step-by-step directions and PDF downloads, if applicable. Some lessons featured on the site include: Take the Pi in the Sky Challenge, Robotics: Making a Self-Driving Rover, Solar System Scroll, RoverView 3-D Glasses, and more.

tag(s): makerspace (43), nasa (37), solar system (126), space (252), STEM (381)

In the Classroom

In the Explore Mars with Scratch, students will use Scratch, reviewed here to create a drivable rover. Students can use Seesaw, reviewed here as a journal to take the different phases of the moon in the lesson Look at the Moon! Students can use the Interactive 2 Circle Venn Diagram by ReadWriteThink, reviewed here to compare and contrast precipitation in different areas after completing the lesson Precipitation Towers: Modeling Weather Data.

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The Innovator's Mindset Podcast - George Couros

Grades
9 to 12
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The Innovator's Mindset Podcast features George Couros. His podcasts explore learning, leading, life, and how it makes you a better educator, but also how to live a more fulfilling...more
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The Innovator's Mindset Podcast features George Couros. His podcasts explore learning, leading, life, and how it makes you a better educator, but also how to live a more fulfilling life. Podcasts range from 5 to 47 minutes and include a short blurb describing each episode. Episodes are available on Apple Podcasts, Spotify, and SoundCloud.

tag(s): podcasts (181), professional development (303)

In the Classroom

As you are listening to the podcast, you can use Google Keep, reviewed here to take notes. Students can use Stickies.io, reviewed here to share something that interested them during the podcast. Students can make their own podcasts using Podomatic, reviewed here.

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Habits of Mind Explorer - Habits of Mind Insitute

Grades
K to 12
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Explore a collection of free resources designed to help students of all ages develop 16 essential thinking dispositions, such as persisting, managing impulsivity, and thinking flexibly....more
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Explore a collection of free resources designed to help students of all ages develop 16 essential thinking dispositions, such as persisting, managing impulsivity, and thinking flexibly. This site offers clear definitions and practical strategies for each habit, making it easy to weave social-emotional learning into any subject area. You can access a variety of free materials, including classroom posters, blog posts tailored for adolescents, and crowd-sourced assessment tools like rubrics and self-assessment checklists for grades PreK-12. The platform also features learning paths and instructional animations that introduce the habits through relatable scenarios.

tag(s): critical thinking (193), preK (335), problem solving (287), social and emotional learning (207), thinking routines (62), thinking skills (137)

In the Classroom

Include this resource as part of a project-based learning unit by having students choose one habit to focus on as they work through a complex challenge. For a social studies project exploring historical figures, students can analyze which habits, like Taking Responsible Risks or Striving for Accuracy, were most critical to their subject's success. After conducting research, students can organize their insights and provide examples of these habits in action by creating a collaborative digital board with Lino, reviewed here. To take the reflection deeper, ask students to map out their own growth in that specific habit by creating a visual journey or mind map using MindMup, reviewed here shifting focus from just learning facts to understanding the mental behaviors that drive achievement, helping students become more self-aware and intentional learners.
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Code - Code.org

Grades
K to 12
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion...more
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion of the site to find videos, tutorials, and programming activities for all ages and ability levels. The "Teach" area features downloadable curricula for all grade levels, including instruction on coding and AI. Visit the link for parents to take advantage of activities that teach the fundamentals of coding through Hour of Code activities and self-paced computer science courses. If your district blocks YouTube, then the video may not be viewable.

tag(s): artificial intelligence (353), coding (111), critical thinking (193), logic (177), problem solving (287), STEM (381)

In the Classroom

Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.
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Meshy AI - Meshy Ai

Grades
4 to 12
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Meshy AI offers a free, easy-to-use platform that empowers educators and students to create 3D models swiftly and efficiently. Members can generate detailed 3D models in less than three...more
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Meshy AI offers a free, easy-to-use platform that empowers educators and students to create 3D models swiftly and efficiently. Members can generate detailed 3D models in less than three minutes by simply inputting text descriptions or uploading images. The free plan provides 200 credits monthly, allowing for the creation of models without needing a credit card. These models can be exported in various formats, including Wavefront Object (OBJ), Filmbox (FBX), and Stereolithography (STL), making them suitable for integration into educational projects, 3D printing, or virtual reality applications. Meshy AI's intuitive interface and rapid processing make it an excellent tool for enhancing creativity and learning in the classroom.

tag(s): artificial intelligence (353), design (77)

In the Classroom

Have students choose a vocabulary word and use Meshy to create a 3D model that represents it. For example, for the word "volcano," they can generate a 3D model of a volcano from a text prompt. Then, they can present their model and explain how it connects to the word's meaning. After reading a story, have students describe a character in detail and use Meshy to turn that description into a 3D model. In social studies or ELA, students can research an artifact from a historical period (ex., a medieval crown or ancient vase) and then generate a 3D model from a text or image prompt. Students can brainstorm and design an invention, describing it in detail via text. They then can use Meshy to model their invention and present it in a "Shark Tank"-style pitch, explaining how it works and its usefulness.

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Design Squad Nation - PBS Kids

Grades
2 to 8
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PBS Kids Design Squad features four activities: Design, Build, Watch, and Games. In the Design section, you can draw scenes of the outdoors, fashion, sports, food, animals, and more....more
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PBS Kids Design Squad features four activities: Design, Build, Watch, and Games. In the Design section, you can draw scenes of the outdoors, fashion, sports, food, animals, and more. In the Building section, you can create buildings, machines, toys, and vehicles. The Watch section features videos on learning with the Design Squad, do-it-yourself, and clips. The fidget games from the Games section include learning about electricity, farm life, natural disasters, and floods.

tag(s): crafts (105), design (77), engineering (141), game based learning (326), machines (17), musical instruments (63)

In the Classroom

Students can participate in the site's activities and enter challenges. Students can upload their work to Padlet, reviewed here to share with others. Students can learn more about electricity, farm life, natural disasters, and floods as they play the games on the site.

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Online Escape Room Templates - Genially

Grades
3 to 12
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified...more
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified learning activities where students solve puzzles, answer questions, and unlock clues to progress. The platform supports multimedia elements such as images, animations, and clickable objects, making lessons more immersive. Teachers can use these escape rooms for review sessions, team-building exercises, or subject-specific challenges across various grade levels.

tag(s): context clues (11), digital escapes (29), game based learning (326), gamification (88), puzzles (176)

In the Classroom

Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.

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Leonardo.ai - Leonardo Labs

Grades
5 to 12
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Leonardo AI is a creative platform that uses artificial intelligence to generate images and graphics. With tools like customizable art styles and design templates, teachers can use...more
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Leonardo AI is a creative platform that uses artificial intelligence to generate images and graphics. With tools like customizable art styles and design templates, teachers can use this website to make engaging classroom visuals, project-based learning, or creative prompts. Teachers can use Leonardo AI to create custom artwork, illustrations for storytelling or presentations, and graphics for class projects. The free version offers 150 tokens a day with a limited number of image generations per day, and tools for experimenting with various styles, making it an accessible resource for classroom creativity.

tag(s): artificial intelligence (353), graphic design (57), Teacher Utilities (224)

In the Classroom

Students can use Leonardo AI to generate images of characters in narrative stories they have written. Use Leonardo AI to produce an image of a character from a text read in class to enhance a lesson in characterization. Encourage students to collaborate on designing a unique class logo or mascot using Leonardo AI's design tools. In science, students can use Leonardo AI to illustrate complex concepts, like parts of a cell, ecosystems, or weather patterns. Students can generate images related to new vocabulary words or complex concepts as a helpful way to remember difficult words.

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Robert H. Hines Young Inventors Program - University of New Hampshire

Grades
K to 8
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The Young Inventors' Program (YIP) from the University of New Hampshire's Leitzel Center offers an engaging resource for educators to encourage creativity, problem-solving, and STEM...more
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The Young Inventors' Program (YIP) from the University of New Hampshire's Leitzel Center offers an engaging resource for educators to encourage creativity, problem-solving, and STEM skills in students. The program supports teachers in implementing invention education, providing a curriculum that guides students through the invention process from idea generation to prototyping. YIP offers lesson plans, instructional videos, and access to regional invention conventions where students can showcase their creations. The site emphasizes hands-on learning and innovation, making it a valuable tool for teachers aiming to foster inventiveness in their classrooms. If your district blocks YouTube, then the videos may not be viewable.

tag(s): inventors and inventions (89), STEM (381)

In the Classroom

Provide students with materials to prototype and test their inventions. After designing their invention, students can build and test it, iterating based on test results. A free resource such as Prototype Zone reviewed here can be used to plan their invention. Students can research famous inventors and their inventions and then present the story behind the invention. Organize an in-class Invention Fair where students present their original inventions. This activity fosters public speaking, presentation skills, and creativity.

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Gemini Notebook (formerly NotebookLM) - Google

Grades
K to 12
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NotebookLM is the handy study aid you never knew you needed. Add links to websites and videos, text, and documents to create study guides, timelines, an audio podcast, and an ...more
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NotebookLM is the handy study aid you never knew you needed. Add links to websites and videos, text, and documents to create study guides, timelines, an audio podcast, and an AI-generated video summarizing the information provided. Follow the prompts to add one or more items to your notebook. When ready, use the "Notebook Guide" to create study guides, FAQs, a table of contents, a timeline, or a briefing document. Once you create documents, you can select them to gather and develop additional resources, such as an outline, or ask NotebookLM to suggest related ideas. The audio summary option creates a two-person conversation in the form of a podcast to discuss the information, offering customization options that include the ability to focus the discussion on a specific topic or audience. The materials are shareable with a custom link, and you can share audio podcasts and videos with a separate link from the notebook link.

tag(s): artificial intelligence (353), note taking (36), study aid (177), Teacher Utilities (224), timelines (60)

In the Classroom

Use NotebookLM to support and engage students in many different ways. Upload lessons and documents to create and share study guides with students. Create and share an audio podcast at the start of a new unit to engage students in the upcoming lessons. Share the video with students to include when reviewing materials for upcoming assessments. Use NotebookLM to create a study guide, copy it, and paste it into a quiz tool that uses AI, such as Quizlet reviewed here to create flashcards and study materials for your students or Gibbly, reviewed here to create a quiz. Create a short tutorial using Free Online Screen Recorder, reviewed here on the features and how to use NotebookLM to share with parents for use at home to create study guides for classroom lessons.

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Mootion - HK Mootion Ltd

Grades
K to 12
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Mootion uses AI tools to create video content from your prompts or a completed script. Mootion takes your script of up to 2500 characters and creates a storyboard with images ...more
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Mootion uses AI tools to create video content from your prompts or a completed script. Mootion takes your script of up to 2500 characters and creates a storyboard with images for each paragraph or section of the story. When using a prompt, type in an idea, and Mootion generates a corresponding story. Options include choices of several output languages, style options, and video ratios corresponding to social media options. After adding a prompt or story and making customization choices, click generate to begin the video creation process. You will need to create a free account with Google, Discord, or your email. Each video uses 20 credits; free members receive 200 monthly credits. After generating the video, choose options to regenerate, add assets (your images), animate transitions, or download the video.

tag(s): artificial intelligence (353), communication (125), digital storytelling (181), multimedia (70)

In the Classroom

Mootion offers many choices for classroom use! Paste students' stories into Mootion to create videos and watch them come to life, autogenerate stories about historical events and characters to engage students in your upcoming lessons, or create a story using vocabulary words when introducing new science units. If you do not share the video during class, download the MP4 file to your device and upload it to YouTube to make it accessible to all students anytime.

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Napkin AI - Napkin AI

Grades
K to 12
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Napkin AI uses artificial intelligence to generate visuals based on your text or generate text with AI. Copy and paste any text into the chat box, then click to create ...more
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Napkin AI uses artificial intelligence to generate visuals based on your text or generate text with AI. Copy and paste any text into the chat box, then click to create timelines, infographics, flow charts, and more. Choose from the provided images, then edit if desired by changing color, font, and other options. Save your finished visual as a URL, PDF, PNG image, or SVG. Share using the URL link to allow others to view or edit your project.

tag(s): artificial intelligence (353), data (212), infographics (73), problem solving (287), timelines (60), visualizations (15)

In the Classroom

Add this handy resource to your teacher toolbox for many classroom uses for you and your students. Paste instructions for lab activities into Napkin AI and add a timeline to accompany step-by-step instructions, create visuals to accompany problem-solving tasks, or add infographics to social studies reports. Share the link to the project built with Napkin AI or save the images to include with slide presentations or other multimedia presentations.

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