TeachersFirst Data and Probability - Grades 3-5
Continue the introduction of data and probability during the intermediate years of elementary school. Explore this collection of resources specifically for grades 3-5. Find tech integration ideas within each review. Use these tools to meet the NCTM standards for data and probability. Many of these tools are ideal for use on your interactive whiteboard for group instruction. Some resources are also appropriate for learning stations or individual devices. Use these tools for acceleration of your gifted students. Find topics that relate to the content being taught in your classroom. Share these resources with students on your class website. Share these tools with families for at-home practice.
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Explore the NCTM Standards for Data And Probability for All Grades
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Grade 5 Games - Math Playground
Grades
K to 6tag(s): addition (137), data (212), decimals (94), division (109), fluency (32), fractions (179), game based learning (298), logic (163), multiplication (133), probability (129), puzzles (161), subtraction (118)
In the Classroom
Pair students to play the same game competitively or cooperatively. Afterward, they discuss different strategies they used and explain their thinking to reinforce conceptual understanding. Have students choose a favorite game and create a short video using Clipchamp, reviewed here explaining how to play, what math skills it practices, and tips for success. After playing a concept-based game (like one involving fractions or decimals), provide a related worksheet or problem set for students to apply the same skills in a different context, reinforcing learning through varied formats.You must be registered and logged in to add items to your favorites.
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Number Probability- Probability Game - Turtle Diary
Grades
3 to 5This site includes advertising.
tag(s): data (212), game based learning (298), probability (129)
In the Classroom
Have students play the Turtle Diary Probability Game individually or in pairs. Afterward, lead a class discussion using terms like "certain," "likely," "unlikely," and "impossible" to describe events from the game and real life. Using cut-out event cards (e.g., "pulling a red marble from a bag of all red marbles," "rolling a 7 on a six-sided die"), have students sort them into categories: certain, likely, unlikely, and impossible. Watch the Turtle Diary probability video as a class. Then, have students write or draw an example from their own life that fits each type of event: certain, likely, unlikely, and impossible. Ask students to create a comic strip with ToonyTool reviewed hereusing key probability vocabulary (e.g., event, chance, probability, likely). Each panel should show a character encountering a different probability situation.Add your comments below (available only to members) | Become a Member
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Probability Games, Videos, and Worksheets - MathGameTime
Grades
3 to 7This site includes advertising.
tag(s): data (212), division (109), estimation (36), game based learning (298), probability (129), ratios (52)
In the Classroom
After playing a few online games, challenge students to design their own probability-based game. They must include rules, describe the possible outcomes, and calculate the theoretical probabilities. Have students conduct a class survey (e.g., favorite snack or color), then create simple probability problems based on the data. For enrichment, compare predicted outcomes with simulated ones using random draws. Ask students to maintain a math journal with Adobe Express for Education reviewed here where they record observations, strategies, and math vocabulary learned from the games and videos. Encourage them to explain how probability plays a role in everyday decisions.Add your comments below (available only to members) | Become a Member
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Probability Models - PBS LearningMedia
Grades
K to 8tag(s): data (212), manipulatives (12), probability (129)
In the Classroom
Have students use online interactive tools (such as the "Introduction to Probability" video or simulations) to explore the outcomes of coin tosses, dice rolls, or spinner experiments. Let them record results using Visme reviewed here and compare experimental probability with theoretical predictions. Assign students to design their own simple probability-based carnival games (e.g., spinning wheels, card draws, or guessing jars), then calculate the theoretical odds of winning and test those predictions with their classmates. Challenge students to map out compound events using tree diagrams in MindMup reviewed here. For example, they can model the likelihood of flipping a coin twice or rolling two dice and identify all possible outcomes and their probabilities.Add your comments below (available only to members) | Become a Member
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Free Online Probability Math Games - Free Training Tutorial
Grades
3 to 5This site includes advertising.
tag(s): data (212), game based learning (298), number sense (73), probability (129)
In the Classroom
Use the online spinner tool to conduct trials in small groups. Have students predict outcomes, run multiple spins, and tally results. Then, compare their predictions to the actual outcomes and discuss the patterns. Play the raffle game on the site, then have students create their own raffles using colored cubes or paper tickets. They can calculate probabilities and test them with real draws to compare expected and actual outcomes. After playing several games from the website, have students write a journal entry using Genially reviewed here reflecting on which games they liked best, what strategies they used, and what they learned about predicting outcomes.Add your comments below (available only to members) | Become a Member
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Probability Fair - Mr. Nussbaum Learning and Fun
Grades
K to 5This site includes advertising.
tag(s): game based learning (298), number sense (73), probability (129)
In the Classroom
Assign students to design their own probability-based carnival game using spinners, dice, or cards. They must calculate and explain the odds of winning, then let classmates play and reflect on the outcomes. Have students record the outcomes of each mini-game over multiple rounds and graph the results using Class Tools reviewed here. They can compare their data to expected probabilities to see how chance plays out over time. Connect the concept of probability to real-life scenarios such as weather forecasting, sports stats, or board games. Have students find examples and present how they use probability in everyday decision-making.Add your comments below (available only to members) | Become a Member
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Poll Maker - Super Survey
Grades
K to 12tag(s): data (212), Formative Assessment (45), polls and surveys (41), questioning (36), quizzes (88)
In the Classroom
Bookmark and save this handy site for many different classroom uses. Engage students when introducing a new topic by creating a poll to assess learning quickly or find students' interest in a topic. Use a poll as an exit ticket or as a formative assessment. Enhance learning by adding a link to a poll as part of a blended or flipped learning activity. For example, when delivering a flipped learning lesson using Microsoft Forms, reviewed here, include a link to a poll that asks students to reflect upon their understanding of the content learned. Extend learning by sharing the Poll Maker with students and asking them to conduct polls to gather information when learning about graphing. After completing the polls, students create graphs to share the results using online graphing resources such as the Data Gif Maker, reviewed here, or PieColor, reviewed here.Add your comments below (available only to members) | Become a Member
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Spinner Wheel - spinnerwheel.com
Grades
K to 12tag(s): preK (316), probability (129), statistics (128), Teacher Utilities (205)
In the Classroom
Simultaneously spinning multiple wheels opens the door to unlimited uses to engage students. For example, create six wheels with the numbers on dice as a virtual dice roller. In addition, customize wheels for creative story writing prompts that include options for random characters, setting, and story theme. Use this tool to practice math facts by creating wheels that prompt players to solve math problems based upon a spin of the wheel. Engage students when reviewing for upcoming quizzes and tests by creating wheels to check facts. For example, in social studies, create one wheel with names and another with characteristics such as date, place, important event, other characters involved, etc. Use during math lessons on probability to have students record outcomes when spinning the wheel.Add your comments below (available only to members) | Become a Member
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Data GIF Maker - Google News Lab
Grades
K to 12In the Classroom
This tool provides you and your students an excellent resource for engagingly sharing data. Use the Data GIF Maker to create a visual display when collecting data. For example, begin using this tool by polling your class to find out their favorite type of pizza and then enter the data to create a GIF. Use the same data in all three included formats to compare and contrast how the information looks based on the type of chart used. Take this same information and have students calculate the percentages and create GIFs to compare and contrast this information with your original images. Once you and your students are familiar with how to use this site to create GIFs, use it to enhance student learning by including GIFs within your presentations for students to evaluate and to visualize any data. Create GIFs to document student reading logs, the amount of time spent on homework, or time spent on community service. Have students include GIFs when annotating images using Image Annotator, reviewed here, or within presentations created with tools such as Sway, reviewed here.Add your comments below (available only to members) | Become a Member
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Monarch Lab - University of Minnesota
Grades
K to 12tag(s): animal homes (53), butterflies (14), citizen science (43), data (212), habitats (103), insects (62)
In the Classroom
Introduce a unit on ecology and environmental stewardship by having students explore the interactive migration maps to predict when monarchs will arrive in your local area. After researching the specific needs of pollinators, students can use the site's habitat guides to design a school pollinator garden. To share their findings and advocate for conservation, students can create digital flyers or social media graphics using Canva, reviewed here, to highlight the importance of native milkweed. For a more collaborative project, have students document their garden's progress and record observations of local butterfly activity by building a class website with Google Sites, reviewed here.Add your comments below (available only to members) | Become a Member
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Genially - Genially
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (274), charts and graphs (194), communication (120), digital storytelling (163), gamification (94), images (263), infographics (69), interactive stories (21), multimedia (59), posters (44)
In the Classroom
Click Create to find a category from which you want your students to work; present several using a projector or on an interactive whiteboard. Show the interactivity to students. Then, create one together as a class to try out the tools (don't forget to name it). Keep it simple or add all the bells and whistles. Preview as you work or return later to complete and publish. Of course, you will want to model and teach appropriate documentation of any sources of images and media you use and to use copyrighted works legally.There are limitless ideas for using Genially in the classroom! Here are just a few: Ask students to create their own Genially as a new way to assess understanding of a concept or unit of study: you could even provide links to images and raw materials they may use (especially if you have students who need extra scaffolding), and they can work with them to sequence, caption, and write about the pieces. After a first project where you possibly suggest "building blocks," the sky is the limit on what they can do. Even the very young can make suggestions as you "create" a whole-class interactive together using a projector or an interactive whiteboard. Consider making a new project for each unit you teach so students can "recap" by visiting the presentation long after the unit ends. Save student projects from year to year as examples, possibly even awarding prizes for "best" examples. Have upper elementary or middle school students create an interactive project to help "little buddies" two or three grades lower to understand a concept.
Comments
This is a wonderful interactive poster replacement for Glogster.Shirley, CA, Grades: 6 - 12
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Zearn - zearn.org
Grades
K to 5tag(s): addition (137), classroom management (125), data (212), decimals (94), differentiation (87), division (109), fractions (179), geometric shapes (151), measurement (126), multiplication (133), numbers (120), operations (71), subtraction (118)
In the Classroom
Use Zearn on a projector or an interactive whiteboard to demonstrate specific concepts or use as weekly math centers for student practice. Zearn provides data to target instruction to specific students or concepts needing additional reinforcement. Since Zearn is a complete math program, with individualized lessons for students to work on, teachers can conduct small group instruction while others work independently. Zearn is perfect to use for gifted or advanced students, allowing them to work at their own pace. Be sure to put a link to Zearn on your class web page for students to use at home. Zearn does not support Android devices but will work on all other devices with a browser and Internet access.Add your comments below (available only to members) | Become a Member
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CS Unplugged - CS Education Research Group
Grades
4 to 12tag(s): computational thinking (45), computers (115), cryptography (5), data (212)
In the Classroom
Make technology understandable and available to everyone, without the need to use technology. Use CS Unplugged as one of your STEM stations/centers during science lessons. Use CS Unplugged as an excellent resource for students who want to learn about computer science on their own. CS Unplugged is a great tool to share with students considering a major in computer science in college or wondering about computer careers. If you teach computer science courses, CS Unplugged could be useful for locating review materials to share with your students.Add your comments below (available only to members) | Become a Member
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Shapes and Measures - S Riley Teacherled
Grades
2 to 6This site includes advertising.
tag(s): geometric shapes (151), measurement (126)
In the Classroom
Engage your students by bringing technology into geometry. Introduce the concepts of angle measurement, area, perimeter, 3D shapes, rotation, translation, and symmetry as a whole group on your interactive whiteboard. Have students practice at centers during your unit. While preparing for summative assessments, assign for homework to practice. Highlight definitions, examples, non examples, and where this is found in the real world. Enhance learning throughout any of the lessons by sharing additional resources using a curation tool such as Padlet, reviewed here. Add links to videos, articles, or online activities related to the lesson's content. As you complete lesson activities, extend learning by asking students to share their understanding of using angles or symmetry by creating digital books using Book Creator, reviewed here, flyers made with Adobe Creative Cloud Express for Education, reviewed here, or infographics created with Canva Infographic Creator, reviewed here. Post on your class website or blog for students to review and critique for further practice.Add your comments below (available only to members) | Become a Member
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Kentucky Numeracy Project - Kentucky Center for Mathematics
Grades
K to 5tag(s): commoncore (61), number sense (73), numbers (120)
In the Classroom
Register for access to this site then bookmark for use throughout the year. Take advantage of these free resources to find lessons, assessments, and interventions for math instruction. Find resources to differentiate instruction based on student needs. Share this site with other teachers in your building.Add your comments below (available only to members) | Become a Member
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Progressions Documents for the Common Core Math Standards - Achieve the Core
Grades
1 to 12tag(s): commoncore (61)
In the Classroom
Strengthen your teaching of Common Core mathematics. Having an understanding of the knowledge students enter with or without, leads to better preparation for where the students will explore later. Use this as an individual study or even as a professional learning group study with your grade level and department.Add your comments below (available only to members) | Become a Member
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Visual Patterns - visualpatterns.org
Grades
4 to 12tag(s): equations (132), geometric shapes (151), patterns (80), problem solving (269)
In the Classroom
Introduce the concept of visual patterns on an interactive whiteboard or projector with the whole group. Give the practice problem and discover ways to solve while using pictures, words, and equations. Break into small groups and give a challenge. Assign individually for challenges. Have students create their own visual pattern while describing the geometrical terms the pattern employs. Add to students' math portfolios.Add your comments below (available only to members) | Become a Member
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Interactive 100 Number Chart - ABCya
Grades
K to 5This site includes advertising.
tag(s): 100thday (8), multiplication (133), number sense (73)
In the Classroom
Have students add up sums of counters placed onto the 100 chart. Use this site to teach younger students HOW to count to 100 and the value/idea of 100. Demonstrate multiples of factors when teaching multiplication facts. Use on the interactive whiteboard or projector when teaching number sense to highlight odd and even numbers. Highlight prime numbers when learning prime and composite. Make this an interactive whiteboard center for students to practice or challenge each other with multiples questions. Visual and tactile learners can get "in touch" with numbers!Add your comments below (available only to members) | Become a Member
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Math Interactives - Utah Education Network
Grades
7 to 12tag(s): data (212), money (113), numbers (120), probability (129)
In the Classroom
Use these resources for review and to reinforce concepts from class. Create teams of students who complete the activity taking turns on a whiteboard or with individual computers. Use the activity as a lead in to the topic of the day. Ask students what they notice about the activity and the general rules that they notice about the topic. Provide this link on your class website for students to use at home for extra practice, enrichment, or to try some new advanced topics.Add your comments below (available only to members) | Become a Member
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Online Math Learning
Grades
K to 12tag(s): charts and graphs (194), equations (132), statistics (128)
In the Classroom
Use the interactive section's problem generator to create team competition as students use the site on an interactive whiteboard or projector. Check out the videos to reach struggling students or help deepen understanding of concepts. For a project, have students recreate a video using a site such as SchoolTube and share with classmates. Be sure to include this site on your class web page for students to access both in and outside of class for further practice.Add your comments below (available only to members) | Become a Member
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