TeachersFirst First Day of School Icebreakers
Welcome back! Whether you're meeting a brand-new group of students or reconnecting with familiar faces after a long summer, the first day of school sets the tone for everything that follows. This collection of ice-breaker activities and collaboration resources is designed to help you build community, ease first-day jitters, and spark genuine connections among students from the very first bell. From quick get-to-know-you games to more reflective activities, you'll find options to suit any grade level, classroom size, or time constraint.
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Top 5 Ice Breaker Games For The Start Of School - Teaching Firsties
Grades
K to 3tag(s): blogs (82), classroom management (144), firstday (28), preK (328)
In the Classroom
Give each student a bingo-style sheet with prompts such as "has a pet," "likes to read," or "has traveled to another state." Have students circulate the room to find classmates who match each description, encouraging conversations and helping everyone learn about one another. Ask fun, school-friendly choices (for example, "Would you rather explore space or the ocean?"). Have students move to different sides of the room to show their choice, then explain their reasoning to a partner or small group to practice speaking and listening skills. After participating in the icebreaker games, have students design a poster, one-pager, or digital slide using Google Slides, reviewed here highlighting their interests, favorite books, hobbies, and goals. Display the projects around the room to celebrate each student's unique personality.You must be registered and logged in to add items to your favorites.
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Back to School Icebreakers Activities - Nearpod
Grades
K to 12tag(s): classroom management (144), collaboration (137), firstday (28)
In the Classroom
Use Nearpod's Collaborate Board for students to post fun facts, summer memories, reading interests, or personal goals. Encourage classmates to respond to one another to help build connections from the first day of school. Launch a collaborative Nearpod lesson where students brainstorm classroom norms using polls, open-ended questions, and Draw It activities. Turn the class's ideas into a shared digital classroom agreement. Reinforce routines such as technology expectations, transitions, or classroom rules by creating a Time to Climb quiz. Find more ideas for classroom learning activities at Nearpod, reviewed here.Add your comments below (available only to members) | Become a Member
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Digital Icebreakers - AVID
Grades
3 to 12tag(s): classroom management (144), collaboration (137), firstday (28)
In the Classroom
Invite students to create a short digital book using Book Creator, reviewed here that introduces themselves through text, images, audio recordings, or short videos. Compile the books into a virtual classroom library that students can revisit throughout the year. Have students use a digital collaboration tool such as Padlet, reviewed here or Canva, reviewed here to share photos, drawings, favorite books, hobbies, and goals. Students can explore classmates' posts and leave encouraging comments to begin building classroom relationships. Build a classroom scavenger hunt using QR codes, interactive slides, or clues that introduce important classroom locations, procedures, technology expectations, and available resources while encouraging teamwork and problem-solving.Add your comments below (available only to members) | Become a Member
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5 Ways to Use Padlet as an Icebreaker - Brent Warner/TESOL
Grades
4 to 12tag(s): back to school (56), firstday (28)
In the Classroom
Include these suggestions as part of your back-to-school activities to support building your classroom community, along with teaching students how to use Padlet. Extend learning by using students' responses as a springboard to a more intensive project. For example, by having students create a full timeline using MyLens, reviewed here, where they map out key historical events linked to regions where they have lived or their cultural background.Add your comments below (available only to members) | Become a Member
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12 AI-Enhanced Icebreakers To Motivate Learners - Carl Hooker
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (342), back to school (56), creative writing (125), firstday (28), media literacy (130)
In the Classroom
Use the ideas shared in the article as get-to-know-you icebreakers and also as lessons on using AI safely and media literacy. Use ideas such as those in the "My Favorite Image" activity to teach students how to write effective prompts, or use the "Five-word challenge" to reinforce summarizing. Use the author's suggestions to provide ideas for creative writing projects or to enhance current lessons by including custom songs and images.Add your comments below (available only to members) | Become a Member
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Creative Drawing Games for the First Week of School - Artful Ideas
Grades
4 to 12tag(s): back to school (56), creativity (93), firstday (28)
In the Classroom
The author provides a note of caution that some games take a little more prep time than others. Make sure to read the time estimates when planning to use an activity. Use these suggestions as a back-to-school activity to support teamwork building. Observe students as they participate in the interactive art games as an informal assessment to understand how students work in groups, their thinking process, and their ability to communicate ideas.Add your comments below (available only to members) | Become a Member
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15 Icebreaker Games for Kids: Build Connection on the First Day and Beyond - Brisk Teaching
Grades
2 to 12tag(s): back to school (56), collaboration (137), firstday (28), social and emotional learning (205)
In the Classroom
Use Brisk's, reviewed here, Create Anything tool to create prompts and questions as needed for any of the activities and customize them for your students. Keep these activities available to use throughout the school year when you add new students to your classroom or need a community-boosting activity.Add your comments below (available only to members) | Become a Member
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Wheel of Names - Random Wheel Spin
Grades
K to 12This site includes advertising.
tag(s): classroom management (144), Teacher Utilities (224)
In the Classroom
Students can use the Wheel of Names when selecting the order of students to play in a game. Students can use it when picking their favorite GoNoodle, reviewed here video. Add vocabulary words to the wheel with hidden definitions or example sentences for students to reveal and use in a sentence. Add character names or chapters to the wheel with hidden questions that test comprehension or theme analysis. Store short science, math, or history questions behind entries and have teams compete to answer correctly for points.Add your comments below (available only to members) | Become a Member
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Ten Minute Warm-Ups for the Inclusive Classroom - Stetson & Associates, Inc.
Grades
K to 12tag(s): back to school (56), empathy (71), firstday (28), social and emotional learning (205)
In the Classroom
Begin each day with a short share circle where students briefly express how they're feeling or share something positive. This builds a sense of community and helps students practice active listening and empathy. Start a weekly compliment chain where students are encouraged to sincerely compliment a peer each day. Have students set daily or weekly goals individually or as a class and track progress. For example, students could choose a teamwork goal for group activities. At the end of the week, reflect on progress together. This activity encourages personal responsibility and accountability.Add your comments below (available only to members) | Become a Member
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Figjam - Figma
Grades
K to 12tag(s): artificial intelligence (342), charts and graphs (183), collaboration (137), graphic organizers (57), iwb (29), mind map (31), timelines (60), Whiteboard (9)
In the Classroom
Use FigJam in many ways to engage learners and support classroom instruction, such as using sticky notes for a collaborative brainstorming activity. Use the drawing tools and ask students to label places, plant parts, and more. Use FigJam templates to create all-about-me activities, such as class check-ins and exit tickets, Frayer Model activities, and much more. Learn more about FigJam's many features and how to get started by viewing this tutorial from FigJam.Add your comments below (available only to members) | Become a Member
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Kid Activities - Barbara Shelby
Grades
K to 6This site includes advertising.
tag(s): back to school (56), holidays (292), preK (328)
In the Classroom
Bookmark and save this site to find many ideas and activities for your classroom. Then, share this site with parents when planning classroom parties or field days. Many parents enjoy receiving ideas for things to do at home with students; include a link to the Kid Activities website in your newsletter or share an activity each week or month. Consider creating a webmix with Symbaloo, reviewed here, to share with parents that includes a variety of at-home activities for parents.Add your comments below (available only to members) | Become a Member
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Free Avatar Creator - Adobe Express
Grades
3 to 12tag(s): creativity (93), emotions (73), faces (5), social and emotional learning (205)
In the Classroom
Include this site in many classroom activities in many different learning activities. For example, ask students to design an avatar for a character in a book they are reading and add text about their character. Create avatars for famous people in history to summarize their stories. Ask students to create avatars to use for reports and blog posts. For example, when using edublogs, ask students to add their avatar image to their blog post as a replacement for a picture. Ask students to create avatars for parent/teacher conferences. When conferencing with the parent, share their student's avatar on the interactive whiteboard or within your remote conferencing app. Ask the student to include text that talks about their educational progress. Use avatars as part of social-emotional learning lessons to share their emotions using the characters and features found within the avatar templates.Add your comments below (available only to members) | Become a Member
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Adobe Express Video Maker - Adobe Spark
Grades
K to 12tag(s): blended learning (28), communication (126), digital storytelling (177), multimedia (66)
In the Classroom
Consider using videos in your classroom in various ways. Upload your slide presentations and add audio to create flipped and blended learning experiences for your students. Engage students and enhance their learning by asking students to create videos as an alternative to book reports or written presentations. Share videos on your class website for students to access when away from the classroom. As your students create videos, use a bookmarking site such as Padlet, reviewed here, to share and organize information for students to use when researching. Include Adobe Express Videos as part of a larger presentation using Book Creator, reviewed here. Embed your video along with images, text, drawings, and other media into your digital book creation.Add your comments below (available only to members) | Become a Member
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Kialo Edu - Kialo, Inc
Grades
2 to 12tag(s): collaboration (137), debate (38), perspective (33), point of view (9), Teacher Utilities (224), thinking routines (59)
In the Classroom
Kialo is a great resource to find debate topics to use with your students; be sure to bookmark it. Explore the topics available on the public portion of the site and share the discussions with your students. Use the information to teach students how to include relevant information when debating any topic and point out the importance of viewing information through different perspectives. When ready, create your own topic for classroom debate using the private option. For example, have students debate the importance of the use of propaganda during World War 2 or the ethics of using animals when testing products. As students research your topic, have them use Wakelet, reviewed here, to bookmark and save their research. When complete, transform learning by asking students to use an infographic creation tool like Canva Infographic Maker, reviewed here, to create an infographic based on their topic.Add your comments below (available only to members) | Become a Member
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Training Games - Thiagi.com
Grades
7 to 12tag(s): back to school (56), debate (38), firstday (28), game based learning (319)
In the Classroom
Use this resource for Back to School getting to know you activities. Choose games labeled "Opener" as activators for prior knowledge on any topic. Use ideas to incorporate into professional development sessions.Add your comments below (available only to members) | Become a Member
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Teampedia - Seth Marbin
Grades
K to 12This site includes advertising.
tag(s): back to school (56), creativity (93), firstday (28), problem solving (282)
In the Classroom
Use this site to find Icebreaker activities and options for the first week of school community building. Bookmark this tool for the first week of school or any time that you want to experience some "team-building" in your class. Use this site if you have weekly classroom meetings to build relationships among students. Share this site with students and have them create their own games based on research projects or as a review for major tests. Share this site with parent helpers to find ideas for classroom parties.Comments
So wonderful to develop creativity using tech. Love the idea of creating games based on research.Patricia, NJ, Grades: 6 - 12
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Kahoot! - Mobitroll
Grades
K to 12tag(s): assessment (141), DAT device agnostic tool (133), Formative Assessment (43), game based learning (319), gamification (89), polls and surveys (43), quizzes (89)
In the Classroom
This is a powerful formative assessment tool that is also fun! Create pretests to offer to gifted students to "test out" of already learned material. Students can easily see the choices and choose answers using a browser on a laptop or any device. Make it a class challenge! Use this tool at the start of a new chapter or unit. Project your quiz to the entire classroom using a whiteboard or projector. Students can easily see the choices and choose answers using a browser on a laptop or any device. Use the Team choice when reviewing for a unit test. Students can see who is at the top of the leaderboard during the play and can even ask questions while going through the quiz. Use this tool often to obtain a snapshot of each student's understanding of content.Comments
What makes a good web tool? In my opinion, a web tool should be two things. They should be easy to look at, and easy to use. When you use these tools you need to be able to see clearly what a site does and the purpose it serves. Not only do you need to be able to see what you are doing, but do it easily. If it takes students more effort and energy to use a web tool or website, they will stop using it. You have to be able to keep the attention of the user. Beyond that an education tool needs a few additional items. Education tools need to be fun and interactive to continuously grab the attention of students. Students should have fun when using the site/tool.Ad, , Grades: 0 - 12
Kahoot fits all the above criteria. Not only is it fun and easy for students to use, but easy for teachers to set up and use for students. Kahoot is a fun quiz tool that teachers can use to build discussions, polls, and quizzes for the classroom. Students can then log into the quiz using smartphones, tablets, or computers. The tool is designed for students and works for students. Kahoot is well thought out, and well executed. This tool really brings the learning experience to students who are so familiar with technology.
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Quotes Cover - QuotesCover.com
Grades
1 to 12This site includes advertising.
tag(s): back to school (56), firstday (28), images (273), posters (46), quotations (18)
In the Classroom
Create posters with students' favorite quotes, book titles for a bulletin board, All About Me information, or whatever your imagination produces! Have students include a poster as part of a research project or choose a favorite quote from class reading materials to "cover" a book talk. Create a poster with a quote from any figure in history and personalize it using Creative Commons images. In primary grades enter sight words and other basic vocabulary to create word posters. To find Creative Commons images for student projects (with credit, of course), try Wikimedia Commons, reviewed here. Have students create a poster for Back to School night to share with parents. Use this tool for students to make posters of the class rules they agree upon during the first week of school. Create quote images to use as Facebook "cover" photos for a famous person or fictitious character. World language teachers and students can create clever vocabulary or sentence posters to help master the new language.Add your comments below (available only to members) | Become a Member
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Cube Creator - Read Write Think
Grades
2 to 12tag(s): back to school (56), biographies (97), firstday (28), mysteries (27), printables (35), summarizing (30), word study (58)
In the Classroom
Use the Cube Creator for virtually any lesson or activity as a substitute for a paper and pen project. Try printing on heavier card stock so cubes are durable. Create a cube to practice math problems, describe habitats, outline important story events, and much more. Have students create a cube and share with other students to practice retelling, summarizing, adding synonyms, or review for tests. Have each of your students create an All About Me cube for parents to view at Open House or to get to know each other during the first week of school. Have others guess which cube belongs to which classmate. Create a cube review game where others must answer the question that comes up when you "roll" the cube. The possibilities are endless. Challenge your gifted student(s) to create a "Who Am I?" cube about a famous person they research. Use the Bio Cube option with one variation: DO NOT include the person's real name. Share the cube as a game for the rest of the class to guess (and then create their own similar cubes). Your gifted students may also come up with new ways to Create Your Own Cube that could become a class game! Invite them to try their creativity.Add your comments below (available only to members) | Become a Member
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Diamante Poems - ReadWriteThink
Grades
2 to 8tag(s): antonyms (12), firstday (28), parts of speech (39), poetry (197), rhymes (24), synonyms (15)
In the Classroom
Diamante poems are a fun format for writing about a single topic or comparing/contrasting two topics. Review parts of speech and then apply these concepts to writing diamante poems. Work the idea of cause and effect into the diamante poem format for a challenging activity with your poets. Provide students with diamante poems with a few words missing and have them fill in the blanks to complete the poem. Compare or contrast text passages for any subject area or use the diamante format to summarize a selection. Provide your students with images and have them write diamante poems about them. Make homemade greeting cards with your students to give, using this poetic format, or write "about me" poems using this tool at the start of school.Add your comments below (available only to members) | Become a Member
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