TeachersFirst Logic and Puzzles

We all know that spark of excitement in the classroom when a student finally "cracks the code" or solves a particularly tricky problem. Puzzles are like a gym for the mind, building the reasoning abilities students will use across every subject and throughout their lives. Whether they're working through a Sudoku grid, untangling a riddle, cracking a code, or solving a brain teaser, students are practicing essential skills such as pattern recognition, deductive reasoning, strategic thinking, and perseverance. The beauty of puzzles is that they feel like play, but they're doing serious cognitive work—teaching students to test hypotheses, eliminate possibilities, and think several steps ahead. To help you cultivate more "aha!" moments, we have curated a collection of logic, word games, and puzzle resources to challenge, engage, and inspire your learners. Whether you are looking to sharpen your students’ critical thinking skills, fill those extra five minutes at the end of a lesson, or provide a brain-teasing challenge for your early finishers, these activities are crafted to make high-level reasoning feel like play. Use these resources to help your students discover the genuine joy of a good puzzle!

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Aww Snap! A Snapdragon Study - Smithsonian Science Education Center

Grades
3 to 5
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Smithsonian Science Education Center's Aww Snap! A Snapdragon Study is a life science game where players become field researchers by learning to observe and collect data, interpret...more
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Smithsonian Science Education Center's Aww Snap! A Snapdragon Study is a life science game where players become field researchers by learning to observe and collect data, interpret findings, and try to uncover their own answers to the mystery of the white snapdragons. Aww Snap! is available as a website for desktop and laptop computers, as well as on the Amazon Appstore, Apple App Store, and Google Play Store.

tag(s): data (199), game based learning (284), scientific method (48)

In the Classroom

Students can use Book Creator, reviewed here to input their data from their observations. Students can use Padlet, reviewed here to post their questions and thoughts. Finally, students can Google My Maps, reviewed here to view areas that have snapdragons flowers.

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Oddsquad- Podcast - PBS Kids

Grades
1 to 4
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The Odd Squad podcast from PBS KIDS brings the fun and mystery of the popular TV series to audio form, engaging students with math-based problem-solving adventures that are sure to...more
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The Odd Squad podcast from PBS KIDS brings the fun and mystery of the popular TV series to audio form, engaging students with math-based problem-solving adventures that are sure to captivate. Each episode follows young agents as they tackle odd and unusual cases using logic, patterns, and critical thinking. Teachers can use the podcast to reinforce math concepts in a fun, story-driven format, encourage active listening, and promote problem-solving discussions. Ideal for elementary students, the podcast works well as a warm-up activity, a listening center resource, or inspiration for hands-on math challenges in the classroom.

tag(s): critical thinking (163), logic (160), patterns (79), podcasts (150), problem solving (262)

In the Classroom

Before listening, present students with a set of numbers, shapes, or patterns and ask them to identify which one doesn't belong. This will get them to think critically, just like Odd Squad agents. After listening to an episode, students can work in teams to create their own math-based mystery. They can write a short script that includes a problem to solve using math skills and present it to the class. They could record the script in a podcast using Buzzsprout, reviewed here or Spotify for Podcasters, reviewed here. Students can invent and draw their own Odd Squad gadget that helps solve math problems. They must explain how it works and demonstrate an example problem it can solve.

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Online Escape Room Templates - Genially

Grades
3 to 12
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified...more
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified learning activities where students solve puzzles, answer questions, and unlock clues to progress. The platform supports multimedia elements such as images, animations, and clickable objects, making lessons more immersive. Teachers can use these escape rooms for review sessions, team-building exercises, or subject-specific challenges across various grade levels.

tag(s): digital escapes (29), game based learning (284), gamification (95), puzzles (158)

In the Classroom

Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.

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How to Make a Digital Escape Room for the Classroom - Nearpod

Grades
3 to 12
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn...more
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn how these activities can enhance critical thinking, collaboration, and problem-solving skills while making learning more immersive. The guide walks teachers through backward design planning, setting learning objectives, crafting clues and puzzles, and using digital tools like Google Forms, reviewed here and Nearpod, reviewed here to create an interactive experience. By following these strategies, teachers can design customized digital escape rooms that align with their curriculum and keep students actively engaged.

tag(s): collaboration (105), digital escapes (29), game based learning (284), problem solving (262), puzzles (158)

In the Classroom

Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."

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Digital Escape Rooms - TeachersFirst

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K to 12
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Looking to add some mystery and excitement to your classroom? Digital escape rooms combine critical thinking, problem-solving, and immersive storytelling into engaging educational experiences....more
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Looking to add some mystery and excitement to your classroom? Digital escape rooms combine critical thinking, problem-solving, and immersive storytelling into engaging educational experiences. We've curated a collection of free tools and resources that make it easy to both play and create digital escape rooms for any subject area or grade level. Whether you're new to educational escape rooms or a seasoned puzzle master, you'll find everything from ready-to-use templates and step-by-step creation guides to inspiring examples that showcase creative ways to transform your curriculum into thrilling digital adventures.

tag(s): digital escapes (29), game based learning (284), mysteries (26)

In the Classroom

Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own escape games to review content or for acceleration options.

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OK2Ask: Tech Tools Smackdown: Critical Thinking Games in the Classroom - TeachersFirst

Grades
K to 12
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Register to view this on-demand OK2Ask professional learning workshop from February 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from February 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Level up your teaching with engaging digital games and puzzles that ignite critical thinking! In this workshop, we'll explore viral sensations like NYT's Wordle and Connections and hidden gems like TED's The Purring Test. Experience these tools firsthand and discover how to strategically integrate them into your lessons for maximum impact. You'll leave with a curated toolkit of engaging resources that transform problem-solving challenges into powerful learning opportunities. As a result of this session, teachers will: 1. Explore powerful digital games and tools that boost critical thinking skills. 2. Evaluate digital tools and match them with specific learning goals. 3. Design lesson plans that integrate these tools effectively. This session is appropriate for teachers at all technology levels.

tag(s): critical thinking (163), game based learning (284), OK2Askarchive (83), professional development (295)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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Connections - ConnectionsGame.org

Grades
4 to 12
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Connections lets players create personalized "custom" versions of the New York Times' Connections game. The game's goal is to identify the four words in four categories with connections...more
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Connections lets players create personalized "custom" versions of the New York Times' Connections game. The game's goal is to identify the four words in four categories with connections shared in a 16-word grid. Create your custom activity using the tools to add a title for each category and four clues in each category. If desired, drag and drop categories to order them by difficulty level. When complete, click submit and share the game using the provided URL.
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tag(s): gamification (95), vocabulary (249), word study (58)

In the Classroom

Use Connections as an engaging tool for students to study and discuss connections between words. Create a custom game introducing new vocabulary for science and social studies units. For example, when teaching about US presidents, add categories with the presidents' last names, first names, wives' names, and birthplaces. In science, create categories for students to categorize animals by habitats or class of animal. Include your connections game as part of a choice board or playlist. Ask older students to create Custom Connections to include with multimedia presentations. Add the link to presentations made with Google Slides, reviewed here or as a link on an interactive image made with Genially, reviewed here.

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Drench - FlashByNight.com

Grades
K to 12
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Drench is a highly addicting, entertaining problem-solving game for players of any age. The concept is straightforward: use the buttons to change the colors in the square and drench...more
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Drench is a highly addicting, entertaining problem-solving game for players of any age. The concept is straightforward: use the buttons to change the colors in the square and drench the square with one color within the prescribed number of moves to complete the game. Each game begins with the square in the top left-hand side of the large square. Click on one of the colors in the circles next to the square that touches the starting piece. Continue expanding the block of colors to fill in the large square with one color. Upon successful completion, move to a different level that becomes more challenging by offering fewer opportunities to drench the square.

tag(s): brain (56), classroom management (124), game based learning (284), logic (160), problem solving (262), social and emotional learning (144)

In the Classroom

Add Drench to your resources to share with students for quick brain-break activities that encourage problem-solving through gameplay. Ask students to share their strategies for selecting colors as they work toward completing the game board. Curate and organize brain break activities into a single resource to share with students using Symbaloo, reviewed here or 3X3 Links, reviewed here. Find more ideas for brain break activities on TeachersFirst Special Topics Page: Brain Breaks for Students, reviewed here.

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Whodunnit? - Bringing a Little Mystery Into the Classroom - TeachersFirst

Grades
K to 8
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TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed here, brings you this article with book suggestions and activities featuring...more
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TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed here, brings you this article with book suggestions and activities featuring the genre of mysteries. This article begins with background knowledge on the advantages of including mystery books in classrooms in any reading program. The activities include recommendations for picture books and novels and lesson ideas that utilize technology and online resources to enhance knowledge and comprehension. Additional extension activities that encourage students to explore the mystery genre are available further down the page. They include writing projects and video book reviews. Information includes correlation to ISTE and AASL standards.

tag(s): book lists (160), mysteries (26)

In the Classroom

Take advantage of the book suggestions and lists to find mystery books to include in your classroom library and as a designated mystery reading center. Integrate reading mystery books and stories with other content areas to discover mysteries waiting to be solved. Create mystery stories on any subject to share with students using one of the many artificial intelligence (AI) tools available to educators. ReadTheory Passage Generator, reviewed here generates reading passages for all grade levels based on your prompt. When teaching about the Civil War, try a prompt asking for text about the mysteries of the Civil War and select a grade level. After generating a story that "looks good," ReadTheory generates editable comprehension questions to accompany the text delivered to your email inbox.

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Logic Games - Crazy Games

Grades
4 to 12
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Solving problems using logic is an excellent way to improve brain function and cognition; this compilation of logic games provides you with many different activities. In addition, each...more
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Solving problems using logic is an excellent way to improve brain function and cognition; this compilation of logic games provides you with many different activities. In addition, each of the activities features different methods for engagement. For example, Gold Train FRVR (use the search bar to find) requires players to build train tracks to avoid obstacles as they work toward the final destination. Other games include progressively more complex challenges. Hover over the thumbnail for each game to view the title and select to play.
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tag(s): game based learning (284), logic (160), problem solving (262), puzzles (158)

In the Classroom

Bookmark and save this game site as a resource for logic and puzzle games to share with your students. Consider adding a puzzle of the week to your computer center activities or as an engaging at-home learning activity. Puzzles are an excellent way to strengthen math conversations in any classroom. After spending time with logic puzzles, ask students to share their thought and learning processes as they play each game. Ask students to create a screen recording demonstrating how to play the game and discussing the process. Use your device's screen recording features or an online tool such as Free Online Screen Recorder, reviewed here, to create and share recordings. Use a simple curation tool such as 3X3 Links, reviewed here, to share students' recordings and/or discussions in one easy-to-find location.

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My Wordle - Pallav Agarwal and Pulkit Agarwal

Grades
K to 12
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Customize and share personalized Wordles based upon the popular word game, Wordle, reviewed here using Make a Custom Wordle. Enter a word of any length...more
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Customize and share personalized Wordles based upon the popular word game, Wordle, reviewed here using Make a Custom Wordle. Enter a word of any length (unlike the original word for five-letter words only) to generate a shareable link for your word. Make a Custom Wordle also offers the option to create words in several languages, including Spanish, French, Hindi, and German. Share the link with students using email, classroom management system, or class website. When complete, copy the URL to share by pasting it into an email or your blog or classroom website.

tag(s): game based learning (284), sight words (22), spelling (93), vocabulary (249)

In the Classroom

Use this Wordle generator in various ways in any classroom for increasing problem-solving and strategy skills. When using with young students, generate three or four-letter Wordles for students to attempt with partners. Provide a list of sight words if needed to avoid frustration. When teaching older students, develop Wordles to solve using vocabulary words, weekly spelling lists, science terms, or historical characters. Provide this site to students and create Wordles to share with their peers. Include a link on classroom computers during computer centers or as an activity when finished with daily assignments. Using this site is an excellent way to include ENL/ELL students in classroom activities by creating a word from their native language. Include others in your school community or parents by developing and sharing Wordles for your school or classroom site. Your imagination only limits the possibilities of creating and sharing personalized Wordles!

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Semantris - Google

Grades
4 to 12
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Semantris is an engaging pair of word association games offered as a Google experiment in predicting the use of words by players. Arcade is a quick-thinking game; write a word ...more
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Semantris is an engaging pair of word association games offered as a Google experiment in predicting the use of words by players. Arcade is a quick-thinking game; write a word associated with the shared selection to drop words to the bottom of a list as quickly as possible. Block is a slower paced game; try to provide a short phrase to describe one of the words in the blocks to drop the blocks and prevent them from reaching the top of the page.

tag(s): game based learning (284), logic (160), puzzles (158), vocabulary (249), vocabulary development (100), word study (58)

In the Classroom

Share Semantris with students on classroom computers or devices for use as a quick word association and vocabulary building activity. Challenge students to become more proficient in "beating" Google by earning as many points as possible. For younger students, this site is an excellent way to build vocabulary skills. Have older students take this site a step further and research how machine learning works through this Google activity. Enhance learning by asking them to substitute a traditional report or presentation by making a video explanation tool like FlexClip, reviewed here, to describe the concept of machine learning. After spending some time practicing this game, take it a step further and extend student learning by having students create their own vocabulary learning game using a tool such as Scratch, reviewed here.

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ProProfs Brain Games - ProProfs Brain Games

Grades
K to 12
3 Favorites 1  Comments
 
ProProfs Brain Games allows you to play or create puzzles and games. Choose from created games in formats including hangman, crosswords, word scrambles, tic tac toe, and more. Create...more
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ProProfs Brain Games allows you to play or create puzzles and games. Choose from created games in formats including hangman, crosswords, word scrambles, tic tac toe, and more. Create a free account to make your own puzzles using the game choices provided. Creating puzzle options includes options for levels of difficulty and personalization of images and vocabulary.

tag(s): game based learning (284), gamification (95), logic (160), problem solving (262), puzzles (158)

In the Classroom

Share puzzles and brain teasers with students on your class website or classroom computers. Brainstorm with students on problem-solving methods and tips. Use a tool like Padlet, reviewed here, to share your list of ideas. Have students use Brain Games to create their own games to review classroom material before tests and quizzes. Take student learning a step further and include their game in a Symbaloo EDU, reviewed here. This site allows you to add tiles including quizzes, websites, videos, and more to follow as a learning path for any subject.

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Shirley, CA, Grades: 6 - 12

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Puzzle Prime - Puzzle Prime

Grades
6 to 12
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Puzzle Prime is an excellent collection of some of the best puzzles, games, and illusions on the Internet. Run by a small group of mathematicians, content is carefully selected to ...more
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Puzzle Prime is an excellent collection of some of the best puzzles, games, and illusions on the Internet. Run by a small group of mathematicians, content is carefully selected to meet their high standards. Select a puzzle by type, skill level, or topic. When ready, click the solution to find puzzle answers.

tag(s): logic (160), problem solving (262), puzzles (158)

In the Classroom

Share a link to Puzzle Prime on classroom computers and your class website for students to access on any device. Consider having a "puzzle of the week" activity for students to complete on their own or in groups using activities on this site. Ask students to demonstrate their thinking process in completing puzzles by demonstrating on an interactive whiteboard or with a projector. Take this a step further and ask student to create a video explanation using a tool like Screencastify, reviewed here, and share them on a site such as TeacherTube reviewed here. Use these puzzles as examples and encourage students to create their puzzles for others to solve. Have cooperative learning groups create podcasts sharing problem and puzzle solving tips; for this, use a site such as podomatic, reviewed here.

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Shikaku Madness - Ganbaru Games

Grades
4 to 12
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Shikaku Madness is a logic-based puzzle where you attempt to cover a grid with rectangles. Use the numeric clues on the grid to solve the puzzle. Tap and drag on ...more
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Shikaku Madness is a logic-based puzzle where you attempt to cover a grid with rectangles. Use the numeric clues on the grid to solve the puzzle. Tap and drag on the grid to create rectangles that don't overlap and contain the number of squares in the clue. Choose from four levels of difficulty when attempting puzzles.

tag(s): computational thinking (43), logic (160), multiplication (131), problem solving (262)

In the Classroom

Shikaku Madness is an excellent addition to classroom bookmarks for practicing multiplication, working with arrays, developing problem-solving skills, and using logic. Encourage students to work up to the next level and become an expert in Shikaku. Share a link to the site on your class website for students to access at home. Encourage Shikaku "experts" in your class to share their methods for completing each puzzle with other students. Transform learning by challenging students to create a video demonstrating their process in puzzle solving using a tool such as Free Screen Recorder Online, reviewed here, or Screencastify (Chrome app), reviewed here. Then share it using a tool like SchoolTube, reviewed here.

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Odd Squad - Odd Squad

Grades
1 to 4
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Odd Squad had its start with the television series Odd Squad on PBS Kids. Join the squad as an agent to solve challenges using reasoning and math skills to "put ...more
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Odd Squad had its start with the television series Odd Squad on PBS Kids. Join the squad as an agent to solve challenges using reasoning and math skills to "put things right again." The activities promote a variety of levels to differentiate for each student. The interactive activities strengthen reasoning and challenge an understanding of math concepts. Find episodes of Odd Squad, Games, and more on this site and bring the television series to life. After registering, earn agent awards for achievements.
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tag(s): critical thinking (163), logic (160), problem solving (262)

In the Classroom

Challenge your math, science, and gifted classes with a variety of activities and provide differentiation for each student. Introduce Odd Squad on your interactive whiteboard to gain interest and excitement. Make center time engaging and beneficial for each student. Use cooperative learning groups to add more engagement and shared verbal reasoning into the interactives. Be sure to include this site on your class webpage for students to access both in and outside of class for further practice.

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The Griddle - Handcrafted Logical Fun - David Millar

Grades
4 to 12
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The Griddle offers a small selection of math and logic puzzles. Choose from puzzles for younger students including Sudoku and Number Soup. For older students check out a Sudoku or ...more
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The Griddle offers a small selection of math and logic puzzles. Choose from puzzles for younger students including Sudoku and Number Soup. For older students check out a Sudoku or Conflict Graphing puzzle. Click the name of each puzzle to go to the link for the PDF download. Other downloads are multiplication charts in black and white or color with options for including numbers or using blank charts. The Arithmetic Worksheet Generator provides a large number for creating customized worksheets, be sure to read the instructions at the bottom of the page on how to change the type of problems and locations on the worksheet.

tag(s): logic (160), problem solving (262), sudoku (9), worksheets (71)

In the Classroom

Use the puzzles found on The Griddle as part of math centers, for homework, or as part of any logic and problem-solving unit. Create and differentiate worksheets using the Worksheet Generator.
 This resource requires PDF reader software like Adobe Acrobat.

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SolveMe Puzzles - The Transition to Algebra (TTA) project

Grades
4 to 12
2 Favorites 1  Comments
 
SolveMe Puzzles is an excellent collection of Algebra-related puzzles. At the time of this review mobile puzzles (mobiles to hang and balance) are the only option; however, Who Am I?...more
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SolveMe Puzzles is an excellent collection of Algebra-related puzzles. At the time of this review mobile puzzles (mobiles to hang and balance) are the only option; however, Who Am I? and Mystery Grids are coming soon. Mobile puzzles come in categories from easy to more mathematically complex. Create your own mobile puzzles using the Build option. Use the many tools provided to annotate your work, learn how to use the puzzles, share, and save your work. Login is not required but is an excellent option for saving progress through the different puzzle options.

tag(s): logic (160), problem solving (262), puzzles (158)

In the Classroom

SolveMe Puzzles are perfect for use on interactive whiteboards (or a projector) as part of your Algebra lessons. Create a link to the puzzles on classroom computers for student use as part of your differentiated learning options. Be sure to share a link on your class website for use at home. Have students create an annotated image including text boxes and related links using a tool such as Thinglink, reviewed here, to explain solutions to puzzles.

Comments

It is good to motivate learners to study mathematics subject while playing. Elesio Catalla, , Grades: 0 - 12

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DigiPuzzle - digipuzzle.net

Grades
K to 9
0 Favorites 0  Comments
Enjoy playing with photo puzzles using DigiPuzzle. Choose from the selection of world wonders, animals, or jigsaws for kids. Choose a picture option to begin. Scroll down to view puzzle...more
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Enjoy playing with photo puzzles using DigiPuzzle. Choose from the selection of world wonders, animals, or jigsaws for kids. Choose a picture option to begin. Scroll down to view puzzle choices such as sudoku, word search, memory, hangman, and others. Get a personalized puzzle for your website, follow the directions on the personal photo page to email the site owner with your photo.

tag(s): animals (267), cities (17), logic (160), problem solving (262), puzzles (158), pyramids (24)

In the Classroom

Use this site as an entertaining logic and problem solving center either on classroom computers or your interactive whiteboard or projector. Embed your own personalized puzzle on your classroom website to encourage students to visit often. Use DigiPuzzles as an interesting way to introduce topics in your classroom such as animals or famous locations around the world.

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Science vs Magic - Nico Disseldorp

Grades
8 to 12
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Science vs Magic offers four tools for exploring math concepts. Tools include Let's Play: Ancient Greek Geometry, Fractal Machine, Logic Grid, and Elementary Cellular Automata. Click...more
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Science vs Magic offers four tools for exploring math concepts. Tools include Let's Play: Ancient Greek Geometry, Fractal Machine, Logic Grid, and Elementary Cellular Automata. Click the "About" link for each activity to view the author's blog, which describes the different components and suggested uses. This is a neat mind-stretcher activity. Explore the site a bit before sharing with students.

tag(s): angles (51), fractions (178), geometric shapes (151), greeks (45), logic (160)

In the Classroom

Share this site with students for exploration of geometric concepts. Have students take screen shots of different outcomes then share their explorations with classmates. (Screenshots on a Mac: Shift+ Command+4; on Windows, press the Prtscrn key then PASTE into a document.) Have cooperative learning groups create podcasts demonstrating their understanding of one of the concepts. Use a site such as PodOmatic (reviewed here).

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