TeachersFirst Taking Responsible Risks (Habit of the Mind) Resources
It takes a special kind of bravery to step outside the "safe" zone and embrace the unknown, but that is exactly where the most profound learning happens! The Habit of Mind—Taking Responsible Risks—is about moving beyond the fear of being wrong and asking students to venture into the unknown. Growth happens at the edge of comfort, and our students need safe spaces to encounter uncertainty, make mistakes, and discover that they are more capable than they ever imagined. Crucially, this habit isn't about being reckless or impulsive; it’s about learning to "count the cost." Students must develop the discernment to weigh potential outcomes and evaluate the risks before they leap. It’s about building the courage to try something new, to raise a hand when only 70% sure, to share a vulnerable rough draft, or to tackle a problem never seen before—all while understanding the boundaries of safety and ethics. The resources in this collection—including Growth Mindset videos, low-stakes gaming platforms, anonymous polling tools, and stories of young entrepreneurs—are designed to help students practice this balance. From coding sandboxes and digital portfolios to collaborative mind-mapping and gamified escape rooms, these tools allow students to experiment and reflect on their results. Let’s use these resources to create a classroom culture where "having a go" is celebrated just as much as getting it right, and where "counting the cost" becomes a vital part of every bold new adventure!
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Habits of Mind Explorer - Habits of Mind Insitute
Grades
K to 12tag(s): critical thinking (163), preK (298), problem solving (262), social and emotional learning (144), thinking routines (29), thinking skills (84)
In the Classroom
Include this resource as part of a project-based learning unit by having students choose one habit to focus on as they work through a complex challenge. For a social studies project exploring historical figures, students can analyze which habits, like Taking Responsible Risks or Striving for Accuracy, were most critical to their subject's success. After conducting research, students can organize their insights and provide examples of these habits in action by creating a collaborative digital board with Lino, reviewed here. To take the reflection deeper, ask students to map out their own growth in that specific habit by creating a visual journey or mind map using MindMup, reviewed here shifting focus from just learning facts to understanding the mental behaviors that drive achievement, helping students become more self-aware and intentional learners.You must be registered and logged in to add items to your favorites.
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Habits of the Mind: Persistance - Mineola Creative Content
Grades
3 to 8This site includes advertising.
tag(s): social and emotional learning (144), thinking routines (29), thinking skills (84)
In the Classroom
Have students read short challenge scenarios and discuss or role-play how persistence can help solve the problem. Have students identify characters from books or stories who show persistence. They can cite textual evidence and explain how perseverance helped the character succeed. Have a class complete a complex puzzle, STEM task, or writing challenge, and reflect on how persistence helped them overcome obstacles.Add your comments below (available only to members) | Become a Member
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Games and Challenges - Genially
Grades
3 to 12tag(s): collaboration (105), digital escapes (29), gamification (95), Teacher Utilities (199)
In the Classroom
Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign them different puzzles or tasks within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.Add your comments below (available only to members) | Become a Member
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Help Students Learn to Take Exams with Exam Wrappers - Center for Innovative Teaching & Learning
Grades
K to 12tag(s): thinking skills (84)
In the Classroom
Students can create their own exam wrapper using Canva for Education, reviewed here. Students can use Lino, reviewed here to reflect after using an exam wrapper. Students can use the Infographics Presentation Templates, reviewed here to create a top five list as to why and how to use exam wrappers.Add your comments below (available only to members) | Become a Member
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Project Zero Thinking Routines - TeachersFirst
Grades
K to 12tag(s): thinking routines (29), thinking skills (84)
In the Classroom
Explore this collection to learn more about Thinking Routines and how to implement them in your lessons. Begin by selecting a routine that aligns with your learning objective--such as "See, Think, Wonder" for developing observation skills or "Think, Pair, Share" for collaborative processing--then model it explicitly before having students practice it regularly. As routines become familiar through repeated use, students internalize these cognitive frameworks and begin applying them independently, transforming your classroom into a culture where thoughtful inquiry and reflection become natural habits.Add your comments below (available only to members) | Become a Member
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Project Zero Videos - Harvard Graduate School of Education
Grades
K to 12This site includes advertising.
tag(s): thinking routines (29), thinking skills (84)
In the Classroom
Begin a lesson with a short Project Zero classroom video. Students can write what they see, what they think is happening, and what they wonder. Make the KWL chart digital using Infographics Presentation Templates, reviewed here. After reading a story or completing a poetry unit, have students watch a video that highlights deeper thinking routines, then reflect on how their understanding of a character, theme, or literary device has changed throughout the unit. Assign students to write a short headline that captures a major idea from a chapter or poem, and explain how the headline connects to the story. They can compare their headlines to ideas shown in Project Zero videos to deepen comprehension.Add your comments below (available only to members) | Become a Member
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Room Escape Resources - Room Escape Resources
Grades
4 to 12tag(s): digital escapes (29), mysteries (26)
In the Classroom
Teachers can create their own digital escape rooms using the tools offered by the site. Students can rate the tools used in the digital escape room using Dotstorming, reviewed here. Finally, students can create their own digital escape rooms for their fellow students to solve using at least one resource per featured section.Add your comments below (available only to members) | Become a Member
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Free Online Digital Escape Rooms - Ditch that Textbook Digital
Grades
K to 12This site includes advertising.
tag(s): digital escapes (29)
In the Classroom
Students can participate in the digital escape rooms that are featured on the site. Students can use Google Keep, reviewed here to write the answers. Students can use Seesaw, reviewed here as a journal to figure out the answers to the questions.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire with Code.org - TeachersFirst
Grades
K to 12Discover how Code.org's comprehensive platform can energize learning across all subjects and grade levels. Through hands-on exploration, you'll learn how to use students' intuitive programming tools to strengthen problem-solving skills and bring computational thinking into your curriculum. Whether you teach elementary science or high school literature, you'll leave with practical strategies that will engage students in coding while meeting your content area objectives. As a result of this session, teachers will: 1. Understand the fundamentals of Code.org resources and their applications across different grade levels and subject areas. 2. Learn strategies for scaffolding coding activities to meet diverse student needs and abilities. 3. Develop a plan to incorporate Code.org activities into their specific content area and grade level. This session is appropriate for teachers at all technology levels.
tag(s): coding (96), computational thinking (43), OK2Askarchive (83), professional development (295)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Simulation Games- Math Games - Coolmath.com
Grades
4 to 10tag(s): game based learning (284), logic (160), problem solving (262), simulations (45)
In the Classroom
Have your students select a simulation game and compete to develop the best strategy. After playing, they can write a reflection explaining their approach, challenges faced, and adjustments they made to improve their performance. Use business or city-building simulation games to teach budgeting and resource allocation. Students can track their decisions and explain how they manage money, supplies, or time effectively. They can compare different strategies and discuss real-world applications. After playing a few simulation games, students can brainstorm and design their own simulation concept. They can create rules, objectives, and potential challenges. Have students play a simulation game and keep a journal documenting their choices, the outcomes, and any patterns they notice. At the end of the activity, they can analyze their decision-making process and propose improvements, reinforcing logical reasoning. They can work on a digital journal using Book Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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MirrorTalk - Swivl
Grades
K to 12tag(s): artificial intelligence (254), assessment (135), DAT device agnostic tool (125), Formative Assessment (45), preK (298), social and emotional learning (144), Teacher Utilities (199), teaching strategies (67), thinking skills (84)
In the Classroom
MirrorTalk can be used in many ways to support student learning and reflection. Begin the school year with a prompt that encourages students to reflect on the previous school year and set goals for the new year. Create prompts as exit tickets for students to reflect on the day's lesson and as a formative assessment for you to modify upcoming lessons as needed. Use this tool as part of a retrieval practice strategy to encourage students to recall facts about new concepts learned in class. Learn more about retrieval practice by visiting this blog post, Using Retrieval Practice to Boost Student Learning, found here.Add your comments below (available only to members) | Become a Member
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Adobe Express Video Maker - Adobe Spark
Grades
K to 12tag(s): blended learning (28), communication (119), digital storytelling (157), multimedia (56)
In the Classroom
Consider using videos in your classroom in various ways. Upload your slide presentations and add audio to create flipped and blended learning experiences for your students. Engage students and enhance their learning by asking students to create videos as an alternative to book reports or written presentations. Share videos on your class website for students to access when away from the classroom. As your students create videos, use a bookmarking site such as Padlet, reviewed here, to share and organize information for students to use when researching. Include Adobe Express Videos as part of a larger presentation using Book Creator, reviewed here. Embed your video along with images, text, drawings, and other media into your digital book creation.Add your comments below (available only to members) | Become a Member
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Slido - Slido.com
Grades
5 to 12tag(s): Formative Assessment (45), polls and surveys (41), quizzes (86)
In the Classroom
Use Slido to engage students and for use as a formative assessment tool. When introducing a new unit, use Slido as a pre-assessment to determine student knowledge and guide instruction. Use the anonymous feature to make it easy for students to ask questions in real-time without raising their hand and identifying themselves. Share Slido with students to use during presentations to interact with peers.Add your comments below (available only to members) | Become a Member
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Clipchamp - Alexander Dreiling, Dave Hewitt, Tobi Raub, and Soeren Balko
Grades
K to 12tag(s): conversions (38), images (262), movies (52)
In the Classroom
Use Clipchamp to create and edit videos for any multimedia projects. Upload images from student projects or field trips to create a video to share on your webpage. Convert your videos into different formats to share easily on social media sites. Ask students to use Clipchamp to create explainer videos in any subject. Include student-created videos in online presentations using a tool like Adobe Creative Cloud Express for Education, reviewed here.Add your comments below (available only to members) | Become a Member
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bulb - Bulb, Inc.
Grades
2 to 12This site includes advertising.
tag(s): multimedia (56), portfolios (21), writing (306)
In the Classroom
Use bulb for student portfolios in any subject. Set up an account with your teacher name, email, password, and some basic information. Once you and your students' accounts are set up, share how to get around bulb on an interactive whiteboard or with a projector to get students started. When you (or your students) create group pages, anyone you invite can publish to the group. However, students will also have their own account and can keep pages private. Science teachers could have students write up their lab reports in a portfolio, and history teachers could set up portfolios for student report writing. Have teens and older students upload work throughout the year to create their own "me-portfolios." Create portfolios (with permission) to share younger students' work with parents and students during conferences. Use this tool to show finished projects or to show changes in a project from start to finish. Make a work prototype site and upload examples of exemplary work to share with students to set expectations for completed products before beginning a project. Create a link to this tool on your class website for students to share projects and information. (Get parent permission before posting students' work!) Have students take ownership of their own portfolios to show progress and products across several years. Have older students build portfolios to share as part of career and college preparation. Art teachers will want to share this as a portfolio option for their students.Add your comments below (available only to members) | Become a Member
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ClassDojo Big Ideas, Big Conversations - Class Dojo
Grades
K to 8tag(s): brain (56), emotions (55), empathy (42), learning styles (18), social and emotional learning (144), social skills (23)
In the Classroom
You may want to start your school year by sharing the three-part Empathy video series. Each video is five minutes and has a discussion guide. As a follow-up, use the Ripples of Kindness activity in small groups. Share younger students' observations on a whiteboard or poster. Older students can share their observations using a tool like Stickies.io, reviewed here. Stickies.io allows participants to add comments. Share other videos with a projector or on an interactive whiteboard to introduce a video each week and explore the discussion questions together. These videos could be very useful when preparing and motivating students for upcoming standardized testing or at the beginning of a school year to set a tone that everyone can learn. Include a link to videos on your class web page for parents to discuss at home with their student, and be sure to send home the take-home questions with topics to talk about.Add your comments below (available only to members) | Become a Member
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Seesaw - Charles Lin, Carl Sjogreen , Adrian Graham
Grades
K to 10tag(s): blogs (71), communication (119), DAT device agnostic tool (125), digital storytelling (157), Learning Management Systems (20), portfolios (21), Teacher Utilities (199)
In the Classroom
Sign up for Seesaw, and after students have parental permission, generate a join code for the class from the menu at the upper right corner or by clicking your name or initials in the left corner to get a drop down menu. The join code expires in 15 minutes, so it is best to do this in your classroom or computer lab. Teachers can add photos, drawings, links, notes, and upload a file from this same menu by clicking the + symbol. You can even add a co-teacher! See Seesaw's FAQs for ways for parents to sign up and letters to send home. Use Seesaw portfolios for any subject or grade level. Once your account is set up, create a simple project or borrow one from the Activities on the Help and Teacher Resources page. Share the project on your interactive whiteboard or projector to get your students started. The teacher portal allows you to access and comment on student work. View the work of an individual or the entire class. The ability to import work from many creation apps to Seesaw makes this a perfect portfolio tool. Don't forget to watch the video about setting up blogs for your students. Remember, this is all free! Science teachers could have students write up their lab reports, take photos of their labs and label them in a portfolio. History teachers could set up portfolios for student report writing or digital storytelling projects. Seesaw is the perfect tool to use during parent conferences.Comments
I love using Seesaw with my elementary school students. It's great that parents can comment also.Katy, , Grades: 0 - 12
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MindMup - Gojko Adzic, Damjan Vujnovic, David de Florinier
Grades
K to 12tag(s): concept mapping (14), graphic organizers (55), mind map (31), noregistration (81), organizational skills (84)
In the Classroom
This free organizational tool can be used in classrooms at every level. Use this tool to help organize learning units and share the organization on screen so students see how pieces fit together. Share the unit map with other teachers, students, or parents. Highlight goals, objectives, learning tasks, assessments, and resources. Share before your unit, and expectations become very clear. Use as a yearly overview for parents at the beginning of the year at Open House. Let parents see the multiple ways their child will be assessed through the year. Have students use this tool for direction in problem based learning situations. Use this tool in science for collecting data, experiments, or science fair outlines. Use the tool in writing class to make writing guides for narrative or expository writing. In reading use for predictions, sequencing of stories, inferences, or organizing genres of books each student has read. Have students map multiple ways to solve a single problem in math class. Have students keep daily requirements or schedules with readily available resources as links. Let students enjoy taking notes from content based classes. Have a student scribe create the notes each day and share with the class. Have student groups map the current unit before the test as a review activity. Or use an ongoing map as a whole class visual diagram of concepts learned, adding new knowledge throughout a unit. Don't miss the chance to color code to "sort" ideas and concepts!Add your comments below (available only to members) | Become a Member
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Mentimeter - Mentimeter
Grades
3 to 12tag(s): assessment (135), Formative Assessment (45), polls and surveys (41), presentations (25), word clouds (12)
In the Classroom
Mentimeter is helpful in the classroom as a formative assessment tool. Educators can interact with others inside the classroom, remotely, or during blended classroom sessions. Because the poll address and ID code number appear on the beginning slide of your creation or can be given verbally, it is effortless to create and provide to classes. Survey students during activities and lectures to check for understanding of essential concepts. Responses can also be open-ended by creating your poll without any choice of answers. Students can only vote once per question with this tool unless you check the box about answering more than once during the creation of the answer slides.Add your comments below (available only to members) | Become a Member
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JA Titan - Junior Achievement
Grades
9 to 12tag(s): business (50)
In the Classroom
Consider dividing your class into teams, and pit them against each other to design a winning business plan. This is an exercise that could continue over a long period of time, or could be undertaken in a marathon session, but students will need to focus on the variables carefully in order to get the most out of the experience. Have students create a multimedia presentation sharing their business plan and outcome using one of the many TeachersFirst Edge tools reviewed here.Add your comments below (available only to members) | Become a Member
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