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Engineering - Crash Course

Grades
7 to 12
 
Crash Course Engineering is a free digital tool that contains forty-four engineering videos. This series explains what engineering is, the different fields of engineering, and how engineers...more
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Crash Course Engineering is a free digital tool that contains forty-four engineering videos. This series explains what engineering is, the different fields of engineering, and how engineers see problems in the world and try to fix them. The topics covered in the videos include biodevices, aerospace engineering, environmental engineering, and heat transfer. The videos range in length from ten to twelve minutes. This site uses YouTube and has commercials before some of the videos.
This site includes advertising.

tag(s): aeronautics (12), energy (133), engineering (137), environment (251)

In the Classroom

After watching an engineering episode, students can create a flipped classroom using Moocnote, reviewed here to teach each other about their assigned videos. Add comments, links, and questions to online videos with MoocNote. If possible, students can conduct experiments or test their own engineering ideas. Finally, students can interview an engineer(s) virtually or in person.
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Amazon Music: Careers Behind the Beats - Amazon

Grades
6 to 12
   
Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers,...more
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Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers, and app developers--all through an interactive, game-like experience on Kahoot! Get ready to explore the tech behind the tunes and see how you can combine creativity and coding for a future in music!

tag(s): careers (182), engineering (137), producers (6), STEM (310)

In the Classroom

Host an interactive Kahoot! quiz based on careers in music technology, engaging students in competition, and learning from the free library of games. Extend learning by having students create a simple music-themed app or website using beginner-friendly coding tools like Scratch, reviewed here to combine creativity and programming. Students can also research a specific tech-related role in the music industry (e.g., sound engineer or app developer) and present their findings in small groups.
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Timeline- Decades of Innovation: 1790-2024 - EquipHQ

Grades
6 to 12
Curious about the history of intellectual property? EquipHq's Timeline Activity takes you on an engaging journey through key milestones in the development of patents and trademarks....more
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Curious about the history of intellectual property? EquipHq's Timeline Activity takes you on an engaging journey through key milestones in the development of patents and trademarks. With a visually interactive timeline, this resource highlights important legal cases, patents, and the evolution of intellectual property law. It's a fun and educational way for students, educators, and professionals to explore the impact of innovation over time.

tag(s): inventors and inventions (81), timelines (57)

In the Classroom

Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.
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Games - Crash Course

Grades
9 to 12
 
Crash Course Games is a free digital tool that includes twenty-nine game videos. This series explores ancient games, board games, card games, arcade games, virtual reality, roleplaying,...more
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Crash Course Games is a free digital tool that includes twenty-nine game videos. This series explores ancient games, board games, card games, arcade games, virtual reality, roleplaying, and sports. Additionally, it explores the purpose of games, game facts, and history. Videos range between eight to twelve minutes. This site uses YouTube and has commercials before some videos.
This site includes advertising.

tag(s): augmented reality (9), sports (85)

In the Classroom

After watching an episode of Crash Course Games, students can debate which game/gaming system is the best. Enhance students' learning by having them create how-to videos, brochures, or pamphlets with Genially, reviewed here to teach the different games mentioned in the video series. Finally, students can research influential people in the gaming world.
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Navigating Digital Information - Crash Course

Grades
5 to 12
 
Crash Course Intellectual Property is a free digital tool that contains ten videos about Navigating Digital Information. This series of videos teaches how to look at digital information...more
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Crash Course Intellectual Property is a free digital tool that contains ten videos about Navigating Digital Information. This series of videos teaches how to look at digital information quality and how our scrolling for information shapes us as people in feeding information on what we think, value, trust, and do. This series will help you learn how to navigate and browse with confidence. Videos range in length from ten to fourteen minutes, and topics include evaluating evidence, Wikipedia, social media, and fact-checking. This site uses YouTube and has commercials before each video.
This site includes advertising.

tag(s): digital citizenship (93), digital literacy (16), internet safety (116)

In the Classroom

After watching an episode of Crash Course Navigating Digital Information, students can create a public service announcement using Canva Education Templates, reviewed here to teach younger students about navigating digital information. Students can host an event to share the information with senior citizens in the community to teach them about the importance of knowing who/what to trust on the internet. Finally, students can create a digital escape room with Room Escape Maker, reviewed here or choose your own adventure using StoryLab, reviewed here for others to learn about digital information accuracy.
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Intellectual Property - Crash Course

Grades
5 to 12
 
Crash Course Intellectual Property is a free digital tool that contains seven intellectual property videos. The videos teach about intellectual property, ownership, the rights of the...more
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Crash Course Intellectual Property is a free digital tool that contains seven intellectual property videos. The videos teach about intellectual property, ownership, the rights of the creators, copyright, trademarks, patents, and more. They range in length from ten to twelve minutes. This site uses YouTube and has commercials before some of the videos. Additionally, there is a disclaimer for the validity and content of the videos.
This site includes advertising.

tag(s): copyright (43), creative commons (28)

In the Classroom

After watching an episode of Crash Course Intellectual Property, students can create a public service announcement using Powtoon, reviewed here to teach younger students about intellectual property. Students can debate current intellectual property laws. Finally, students can expand their knowledge of intellectual property by researching more and sharing it via a speech, brochure, or pamphlet.
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EquIP HQ - United States Patent and Trademark Office (USPTO)

Grades
K to 12
 
Brought to you by the United States Patent and Trademark Office, this site features interactive, standards-aligned activities that introduce students to intellectual property (IP)....more
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Brought to you by the United States Patent and Trademark Office, this site features interactive, standards-aligned activities that introduce students to intellectual property (IP). Explore the many activities, go on a patent quest, or find inspiration by watching inventor stories. Most activities include teacher and parent resource guides that include guided questions to enhance the use of features on the site.

tag(s): engineering (137), inventors and inventions (81), STEM (310)

In the Classroom

Take advantage of the many resources on this site to introduce the concept of intellectual property to students of all ages and engage them in learning inventions and inventors. To filter activities by grade level, visit the three-line menu at the top right-hand side of the site and select "Teachers and Family." Choose from different grade levels of K-2, 3-5, 6-8, and 9-12 to find guides, activities, and resources. After interacting with the activities on the site, encourage students to learn more about inventors and the invention process. Visit the TeachersFirst Special Topics, Inventors and Inventions Resources, reviewed here to find additional resources.
 This resource requires PDF reader software like Adobe Acrobat.
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Computer Science - Crash Course

Grades
7 to 12
 
Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity,...more
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity, and computer vision. The videos explore historical milestones, influential figures like Alan Turing, and key developments in software and hardware. As these videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you. There is an option on the site to download the videos to view off of YouTube.
This site includes advertising.

tag(s): coding (87), computers (109), internet safety (116), robotics (26)

In the Classroom

Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.
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The Crash Course - Crash Course

Grades
4 to 12
 
The Crash Course has over 45 videos on topics ranging from Anatomy to Zoology, Artificial Intelligence to Outbreak Science. There are the more common topics one might want to learn...more
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The Crash Course has over 45 videos on topics ranging from Anatomy to Zoology, Artificial Intelligence to Outbreak Science. There are the more common topics one might want to learn about, like Ecology, Films, Geography, and much more. All videos are free to watch. Each video also includes a short description (some with lesson stem ideas). Crash Course videos are hosted on YouTube. If your district/school blocks YouTube, they may not be viewable. The good news for teachers whose schools block YouTube is that you can download the video if you fill out a form. Go to the Download tab from the top menu, select Students & Teachers, scroll down the page, and follow the directions.

tag(s): artificial intelligence (187), black history (135), branches of government (64), business (54), climate (85), computers (109), copyright (43), ecology (105), energy (133), engineering (137), human body (91), literature (221), media literacy (113), myths and legends (42), plants (148), politics (118), space (220), statistics (121), video (267), zoology (18)

In the Classroom

Introduce this site on your interactive whiteboard or with a projector. The site is excellent for introductory material on any topic you're starting and for giving students some background knowledge. Use Acclaim, reviewed here to organize and annotate the videos you plan to use. Crash Course is also great for your early finishers. Allow them to choose a topic they want to investigate or know more about.
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Artificial Intelligence - Crash Course

Grades
8 to 12
 
Bring your students up to date on the latest technology with these 20 educational videos from Crash Course. The videos cover what Artificial Intelligence is, how it works, how to ...more
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Bring your students up to date on the latest technology with these 20 educational videos from Crash Course. The videos cover what Artificial Intelligence is, how it works, how to use it for learning, and more. The videos reside on YouTube. If your district blocks YouTube, they may not be viewable at your school.

tag(s): artificial intelligence (187), computers (109), video (267)

In the Classroom

Though the videos are rated for high school and college students, you can use many of them in grades as low as eighth with a bit of adapting. Introduce the total of the videos to your class on your whiteboard. Depending on your students age group, these videos can be used whole class, as stations, or for blended or distance learning. Use Gravity, reviewed here to add questions and discussion activities within each video. Exhance learning by asking students to create blog posts using edublogs, reviewed here to discuss what students learned about AI from the video.
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Say What You See - Google Arts and Culture

Grades
K to 12
Are you ready to learn the art of prompting? This Google Arts and Culture experiment allows everyone to learn how to create effective prompts by practicing recreating images that increase...more
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Are you ready to learn the art of prompting? This Google Arts and Culture experiment allows everyone to learn how to create effective prompts by practicing recreating images that increase the difficulty level. As each level begins, Say What You See provides a tip for what information to include. Use up to 120 characters to write a prompt to try recreating the provided image. Move up to different difficulty levels by starting with at least a 50% match in recreating the pictures in each level; the percentage to pass increases with each level.

tag(s): artificial intelligence (187), descriptive writing (42), images (263)

In the Classroom

Use this site for both you and your students to practice writing effective prompts to create AI images. Challenge students to increase their skills by awarding digital badges for completing each level. Create digital badges using Badge List, reviewed here. This site is also an excellent resource for students to practice and refine descriptive writing skills using a small number of characters. Ask students to apply those skills to a descriptive writing activity, then paste their writing into an AI image generator such as Adobe Firefly, reviewed here or Microsoft Designer, reviewed here to view the image generated based on their text.
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Wick Editor - Wicklets, LLC

Grades
4 to 12
  
Create games and animations with Wick Editor's open-source tools, available as beta downloads or browser editors. Visit the example page for tutorials, examples, and program references....more
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Create games and animations with Wick Editor's open-source tools, available as beta downloads or browser editors. Visit the example page for tutorials, examples, and program references. Use filters on this page to find examples by difficulty level or type of animation project. The tutorial videos reside on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): animation (66), gamification (86), STEM (310)

In the Classroom

Wick Editor offers beginners and advanced participants opportunities to create animations and games. Share this site with some of your more "techy" students and allow them to explore and develop, then ask them to become experts and share their ideas with new participants. Use the examples to find ideas for incorporating animation into many different lessons. For example, ask students to create animated timelines, animate the growth of a plant from a seed, or use the popup activity to share interesting facts about famous people in history.
 
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The State of AI in Education [+AI Trends for 2024] - Daleska Pedriquez and Caktus

Grades
K to 12
This blog post uses information from a survey of active AI users to provide insight into the current uses of AI in today's classrooms. The infographics share details on how ...more
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This blog post uses information from a survey of active AI users to provide insight into the current uses of AI in today's classrooms. The infographics share details on how students use AI, how often students use AI for schoolwork, and other AI-related questions. This post also includes a short analysis of the results of each survey question. A glimpse into the future applications of AI reveals its expanding role in interactive games, adaptive learning platforms, tutoring, and grading to support educators.

tag(s): artificial intelligence (187), parents (56), professional development (393)

In the Classroom

Include this post as part of your professional discussions about the use of AI by educators and students. Consider taking a survey of parents, students, and educators in your school or district to learn more about the use of AI locally using PollMaker, reviewed here. Select the survey creator and add questions similar to those in the blog post, or use the AI tool to generate questions for your survey. Share the results with your school community as they learn about AI and how to adapt the use of artificial intelligence in classrooms.
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The Power of Great Apps and Google - Google for Education

Grades
K to 12
Explore the many apps that integrate with Google to save time and increase productivity. Use the included filters to find apps by topic, age range, categories, and languages. Many resources...more
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Explore the many apps that integrate with Google to save time and increase productivity. Use the included filters to find apps by topic, age range, categories, and languages. Many resources are Google Classroom add-ons, allowing teachers and students to use the tool within Google Classroom. Not all tools are free; however, most offer a free component.

tag(s): Teacher Utilities (202)

In the Classroom

Take advantage of the many apps available for integration with Google to enhance current tech tools used in your classroom. Use the provided filters to find "just right" resources for your grade level and content and to provide support for multilingual learners.
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Gibbly - Gibbly

Grades
K to 12
  
Generate quizzes, lessons, and gamified assignments using Gibbly and the power of AI. After creating an account, visit Gibbly's library to browse and search for lessons and quizzes....more
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Generate quizzes, lessons, and gamified assignments using Gibbly and the power of AI. After creating an account, visit Gibbly's library to browse and search for lessons and quizzes. Open any item to view and edit questions, print a PDF, or share the link by social media or email. Assign activities for solo play or host a live, synchronous activity. Create quizzes and lessons using the create button; options include manual and AI quiz generators and AI-generated lessons. Build lessons by adding the topic and grade level for the lesson; Gibbly then generates a lesson plan and several options for slides, including background information, discussion questions, and Did You Know information. Free accounts include 10,000 tokens monthly, unlimited hosting of review games, the creation of unlimited quizzes and lessons, unlimited classes, unlimited access to disover content, and Google exports and Google SSO.

tag(s): artificial intelligence (187), gamification (86), preK (289), quizzes (90), Teacher Utilities (202)

In the Classroom

Use Gibbly to generate lessons and formative assessments that engage students in learning. Assign solo quizzes for students to review classroom information and easily differentiate learning by adjusting the reading level and content of the questions. Host a live quiz before starting a new unit to guide lesson planning based on students' prior knowledge. Use the lesson generator to build lessons, then share the link with students to review after your presentation.
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Gauth AI STEM Homework Helper - Gauth Math

Grades
6 to 12
Gauth uses AI to provide homework help in math and science topics, including chemistry, physics, calculus, and more. Under the menu topic - Subjects, you will also find help with ...more
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Gauth uses AI to provide homework help in math and science topics, including chemistry, physics, calculus, and more. Under the menu topic - Subjects, you will also find help with Literature, Writing, Social Science, and others. To begin, upload a question or an image. Gauth then provides a step-by-step response with a detailed explanation of the answer. Find additional explanations by selecting Copilot, which is built into Gauth's platform, or by choosing from suggestions for related questions. You don't need to register, but doing so will allow access to your search history.

tag(s): artificial intelligence (187), equations (119), literature (221), statistics (121), STEM (310), tutorials (52), writing (325)

In the Classroom

Include Gauth with your other math and science support resources for students. Demonstrate how to ask questions and analyze the responses as a learning tool. Be sure to discuss the ethical use of AI tools with students as a learning tool and not a substitute for completing assignments. Encourage students to provide proper attribution when using Gauth. Share Gauth as a flipped learning tool for students to use as they begin to understand new concepts, then ask students to apply that knowledge to problems without using AI resources. Have students demonstrate how to solve problems by creating a video explanation with Free Screen Recorder Online, reviewed here.
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Astronomy Hour of Code - Quorum

Grades
6 to 12
This Hour of Code tutorial guides you through creating a virtual telescope in a computer browser to search for astronomical objects in a virtual world. Follow the instructions in the...more
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This Hour of Code tutorial guides you through creating a virtual telescope in a computer browser to search for astronomical objects in a virtual world. Follow the instructions in the twenty-step tutorial to culminate in the completion of the game engine, which includes loaded images of stars to explore. Each activity also includes an optional challenge component to enhance learning.

tag(s): coding (87), space (220), stars (71), telescopes (11), tutorials (52)

In the Classroom

Include this activity with your other options for Hour of Code activities or as an engaging opportunity to learn about coding anytime during the year. Learn more about Hour of Code, reviewed here and find additional resources for coding at TeachersFirst Special Topics Page: Coding in the Classroom Resources, reviewed here. Ask students to share coding tips by creating tutorials for their peers using a free screen recorder such as RecordCast Screen Recorder, reviewed here.
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National Geographic Education - National Geographic Education

Grades
K to 12
   
National Geographic Education shares many classroom resources for all grade levels, including videos, interactives, maps, and more. Use the keyword search to find content related to...more
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National Geographic Education shares many classroom resources for all grade levels, including videos, interactives, maps, and more. Use the keyword search to find content related to specific content, filter by grade, type of learning materials, and subject, or browse the site to view some of the latest resources. Although registration isn't required, creating an account allows members to bookmark and save favorite resources.

tag(s): africa (170), amazon (11), animals (293), antarctica (30), anthropology (10), australia (29), biodiversity (36), birds (46), cells (82), climate (85), climate change (100), conservation (101), constitution (99), continents (33), countries (73), diseases (66), earth (182), earthquakes (47), egypt (59), engineering (137), erosion (14), explorers (64), fish (18), hurricanes (33), mammals (22), mayans (32), migration (45), molecules (43), moon (72), natural disasters (19), natural resources (37), nutrition (140), oceans (149), plants (148), pollution (53), population (51), religions (113), reproduction (7), reptiles (12), romans (52), slavery (79), sociology (23), solar system (108), space (220), volcanoes (55), weather (160), world war 2 (163)

In the Classroom

Bookmark and save this site as a resource to supplement your current curriculum. Share interactives and videos with students by bookmarking them on classroom computers or using a curation tool such as Symbaloo, reviewed here when sharing several resources. Enhance student learning when watching videos using Playposit, reviewed here to add questions, text, and additional media. Upon completing your unit, ask students to share their understanding of the content by creating concept maps using a visual organization tool such as Circlyapp, reviewed here.
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Varsity Tutors Free Courses - Varsity Tutors

Grades
2 to 12
Varsity Tutors offers a series of free live classes for summer learning. These sessions begin on May 6 and run through August 14. Classes provide learning opportunities to help students...more
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Varsity Tutors offers a series of free live classes for summer learning. These sessions begin on May 6 and run through August 14. Classes provide learning opportunities to help students prepare for the SAT and ACT exams, learn about hieroglyphics, visit an aquarium, and more. Select the link to any class to learn more about the content and suggested grade levels, and enroll. Each class is offered at a specific time and date and lasts 45 minutes to an hour.

tag(s): animals (293), coding (87), college (44), deserts (17), egypt (59), essays (21), Online Learning (36), pyramids (24), rivers (16), STEM (310), test prep (69)

In the Classroom

Include links to these free classes with your other summer reading and learning opportunities shared with students and parents. Be sure to highlight offerings of specific interest to your students; for example, if students are taking the ACT and SAT exams, point out the courses that help students prepare for these tests. Add a link to your digital calendar for each of the courses along with a reminder, then email students and parents a week before the course begins as a reminder to sign up and attend the class at the assigned time or use an online resource such as Remind, reviewed here to set up and deliver text reminders of upcoming classes.
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AI or Not - AI Literacy Generator - Curipod

Grades
4 to 12
 
Can you and your students identify AI-generated images vs. human-made images? This activity shared by Curipod, reviewed here lets you select from...more
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Can you and your students identify AI-generated images vs. human-made images? This activity shared by Curipod, reviewed here lets you select from image options to generate a lesson with a series of slides with polls for students to choose the correct image format. Additional slides include the prompts for creating the AI images and a short lesson on verifying AI-created images. Customize the presentation as desired before sharing it with students, or share it with the link or by selecting "Present" on your device to display it in real-time.

tag(s): artificial intelligence (187), digital citizenship (93), images (263), Teacher Utilities (202)

In the Classroom

Use this presentation to introduce lessons on creating AI-generated images or lessons on digital citizenship to help students understand how to verify "real" vs. AI-created information. Use the prompts provided in the lesson to create images in other image creation tools like Ideogram, reviewed here and Image Creator by Designer, reviewed here, then ask students to compare and contrast the images created with each tool. Use the shared prompts as a template for students as they learn how to design effective prompts to create AI images for use with creative writing projects, slide presentations, and other classroom projects.
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