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Integrating Art with Other Subjects - Art is Basic
Grades
K to 5tag(s): artists (88)
In the Classroom
While teaching a weather unit, have students draw and label different types of clouds. This visual reinforcement helps younger learners identify cloud types and retain key vocabulary. Introduce symmetry by having students paint half of a shape or design, then fold the paper to create the mirrored image for a fun, hands-on way to explore geometric concepts. During a lesson on early civilizations or explorers, guide students in creating Viking longships using collage techniques to deepen their understanding of history and culture through creative expression. Use a digital tool like Photo Joiner Collage Maker, reviewed here to create the collages online.You must be registered and logged in to add items to your favorites.
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Lesson Plans and Resources for Art Integration - Edutopia
Grades
K to 12tag(s): artists (88), creativity (81), dance (40)
In the Classroom
Use the 6th-grade lesson plan "Rotation and Revolution" to have students choreograph movements that demonstrate the Earth's rotation and revolution. In world language classes, use the Spanish lesson plan and have students create pop-art comic strips using new vocabulary and grammar. The comic strips could be made digitally using Write Comics reviewed here. Use the "Artful Thinking" professional development (PD) materials to introduce thinking routines such as "See, Think, Wonder." Apply this to any subject by analyzing artwork, images, or historical photographs to start a discussion and to foster deeper comprehension.Add your comments below (available only to members) | Become a Member
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Passover for kids: 14 engaging ideas for the springtime holiday - Care.com
Grades
K to 12In the Classroom
Families and students can participate in the activities featured on the website. Students can use Baamboozle, reviewed here to create a Passover game. Have students use Seesaw, reviewed here to write the facts that they have learned about Passover.Add your comments below (available only to members) | Become a Member
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Passover Shelfie + Starter Activities - With Love, Ima
Grades
K to 3In the Classroom
Families and students can participate in the activities featured on the website. Students can use Baamboozle, reviewed here to create a game using the facts they learn. Have students write their own Personal Passover Story.Add your comments below (available only to members) | Become a Member
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Habits of the Mind: Persistance - Mineola Creative Content
Grades
3 to 8This site includes advertising.
tag(s): social and emotional learning (129), thinking routines (24), thinking skills (58)
In the Classroom
Have students read short challenge scenarios and discuss or role-play how persistence can help solve the problem. Have students identify characters from books or stories who show persistence. They can cite textual evidence and explain how perseverance helped the character succeed. Have a class complete a complex puzzle, STEM task, or writing challenge, and reflect on how persistence helped them overcome obstacles.Add your comments below (available only to members) | Become a Member
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Relationships & Communication - Common Sense Education
Grades
K to 12tag(s): collaboration (92), communication (117), conflict resolution (11), digital citizenship (98), empathy (42), internet safety (115)
In the Classroom
Have students discuss short scenarios about digital communication (texting, group chats, social media comments) and decide what respectful responses look like. Watch a Common Sense video about online communication, then have students discuss how tone and word choice affect relationships. Have students rewrite unkind or unclear messages to make them more respectful, supportive, and appropriate for digital spaces.Add your comments below (available only to members) | Become a Member
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Educational Resources - National Gallery of Art
Grades
K to 12This site includes advertising.
tag(s): artists (88), professional development (287), virtual field trips (130)
In the Classroom
Use the Art Tales series to pair children's picture books with works of art from the collection. After reading, guide students in creating artwork inspired by the story to help develop early literacy and visual thinking skills. Have students explore the Uncovering America module and analyze works of art related to U.S. history. Let students investigate how artists use materials and tools through the "Process & Product" lessons. Choose a medium, like watercolor or printmaking, and have students experiment while reflecting on technique and artistic intent.Add your comments below (available only to members) | Become a Member
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Jumanally - Genially
Grades
4 to 12tag(s): collaboration (92), critical thinking (152), game based learning (257), gamification (94)
In the Classroom
Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move through the game board, they answer questions or solve puzzles that are directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate subject-relevant multimedia.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Board Game - Genially
Grades
5 to 12tag(s): digital literacy (28), game based learning (257), Teacher Utilities (182)
In the Classroom
Convert your current unit into a board game, where each space features a content question or mini-challenge. Use it before a test to make review fun and collaborative. Create a board game where each move includes defining a term, using it in a sentence, or drawing it. Great for ELA, science, or social studies vocabulary practice. Have students design their own board games using the template to demonstrate understanding of a unit or topic. They write questions and present them to the class.Add your comments below (available only to members) | Become a Member
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Amelia Earhart Letter Archive - PBS LearningMedia
Grades
6 to 12tag(s): aircraft (25), women (184), womenchangemaker (79)
In the Classroom
Begin by watching the short video and then have students examine excerpts from the letters and highlight words or phrases that reveal Earhart's personality, goals, or challenges. Encourage them, in small groups, to share what they inferred about her character. After reading and discussing the letters, students write a 1930s-style newspaper article about Earhart's achievements, using quotes from the letters to provide authenticity and voice. Ask students to imagine they are a modern explorer or aviator and write their own "letter to the future," reflecting on the importance of perseverance, innovation, or gender equality, echoing themes from Earhart's writing.Add your comments below (available only to members) | Become a Member
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Chaotic Kitchen Escape Game - Genially
Grades
4 to 12tag(s): digital escapes (29), game based learning (257), gamification (94), puzzles (154)
In the Classroom
Incorporate math problems involving fractions, conversions, or modifying recipe amounts. For example, students might solve a puzzle that requires doubling or halving ingredients to unlock the next step. Add clues tied to physical or chemical changes in cooking (e.g., why bread rises, or what happens when butter melts). Use short videos or images to illustrate real-world science concepts. Connect the escape room to a cultural studies unit by integrating recipes or food-related traditions from around the world. Have students solve clues based on world geography, customs, or languages. Assign students to create their own kitchen-themed escape clues using class content, such as vocabulary, math, or even literary references. Find additional resources at TeachersFirst Special Topics Page: Digital Escape Rooms, reviewed here.Add your comments below (available only to members) | Become a Member
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Would You Rather Game - Genially
Grades
K to 1tag(s): critical thinking (152), game based learning (257), gamification (94)
In the Classroom
Kick off class with fun or themed "Would You Rather" questions (e.g., book vs. movie, Mars vs. ocean exploration) to build classroom community and get students thinking. Create questions from the viewpoint of a novel's character or historical figure. For example, "Would you rather lead a peaceful protest or publish a newspaper article?"--then discuss what the character might choose and why. Assign students to create their own "Would You Rather" questions based on a content area (e.g., ecosystems, math strategies, historical eras), and then lead the game with peers.Add your comments below (available only to members) | Become a Member
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Language Learning Game - Genially
Grades
4 to 12tag(s): game based learning (257), gamification (94), vocabulary (247), vocabulary development (98)
In the Classroom
Use the template to create a game focused on current vocabulary words. Have students play individually or in teams to define words, match them to images, or use them in sentences. Try adding audio clips for pronunciation practice. Design a mini escape room with grammar puzzles, such as identifying correct verb tenses or fixing sentence errors. Have students solve tasks to "unlock" levels while applying grammar rules. Have students use the Genially template to create their own language games based on a unit of study. They can then present and trade games with peers for extra review and practice.Add your comments below (available only to members) | Become a Member
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Google Vids - Google
Grades
K to 12tag(s): artificial intelligence (233), creating media (16), digital storytelling (151), stories and storytelling (68)
In the Classroom
Use Google Vids to create review and introductory videos for upcoming lessons. Have students create video essays, instructional videos, or record science experiments and observations. Use the included stock footage for students to bring their stories to life through video and add music for a professional presentation. The storyboard option provides structure for students to create and edit stories, helps students start their video using a simple prompt to create a storyboard, and then refine the information to build a one-of-a-kind story. Learn more about how to create Google Vids and incorporate them into any classroom by viewing the archive of OK2Ask: Engage and Inspire with Google Vids, reviewed here.Add your comments below (available only to members) | Become a Member
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Question-Answer - Genially
Grades
3 to 12tag(s): game based learning (257), gamification (94), quiz (62), quizzes (86)
In the Classroom
Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.Add your comments below (available only to members) | Become a Member
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Cognitive Stimulation Game - Genially
Grades
3 to 8tag(s): game based learning (257), gamification (94), multimedia (57), Teacher Utilities (182)
In the Classroom
Use one cognitive game (e.g., memory, sequencing, or logic challenge) as a daily or weekly warm-up to activate student thinking and set a focused tone for learning. Customize a game with subject-related vocabulary. Have students match words to categories, definitions, or synonyms to reinforce academic language in ELA, science, or social studies. Create a game where students identify errors in logic, grammar, or math to build editing, reasoning, and problem-solving skills in a gamified way.Add your comments below (available only to members) | Become a Member
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Memory Game - Genially
Grades
K to 6tag(s): game based learning (257), gamification (94), Project Based Learning (27)
In the Classroom
Customize the memory game with vocabulary words and definitions or synonyms. Use it as a warm-up or review activity to build word knowledge in ELA or content areas. Create pairs using math problems and solutions, which are great for practicing fact fluency in a competitive or collaborative format. Have students research a topic and design their own memory game cards (digitally or on paper). They can share with classmates to test each other's knowledge. This activity is excellent for project-based learning.Add your comments below (available only to members) | Become a Member
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What's Behind Game - Genially
Grades
2 to 8tag(s): game based learning (257), gamification (94), multimedia (57)
In the Classroom
After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).Add your comments below (available only to members) | Become a Member
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Earth and Space Science - PBS LearningMedia
Grades
3 to 12tag(s): earth (188), mars (26), moon (84), multimedia (57), space (236)
In the Classroom
Use the "Moon Phases Simulation Viewed from Earth and Space" video to kick off a hands-on demo. Have students model moon phases using a flashlight (sun), a ball (moon), and their head (Earth). Have students observe the sky each day for a week, recording weather patterns, moon visibility, or changes in daylight. Tie in video clips about Earth's atmosphere or seasonal changes. They can digitally record their information in Google Slides, reviewed here or Visme, reviewed here. Guide students through the "Mission to Mars" activity, where they research Mars, design a space rover, and write a team mission statement. Integrate reading, writing, and STEM components.Add your comments below (available only to members) | Become a Member
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Drag and Complete the Text - Genially
Grades
2 to 8This site includes advertising.
tag(s): game based learning (257), gamification (94), parts of speech (39), vocabulary (247)
In the Classroom
Create a passage with missing verbs, punctuation, or parts of speech, and have students drag the correct options into the blanks. Create a brief historical narrative (e.g., the American Revolution, Ancient Egypt) with missing facts or names. Students can complete the story by dragging in accurate terms, helping reinforce comprehension and sequencing. Have students write their own short texts with blanks and correct word options. They can then challenge classmates to complete them.Add your comments below (available only to members) | Become a Member
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