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16 Habits of Mind: Remaining Open to Continuous Learning - WonderGrove Kids
Grades
3 to 6This site includes advertising.
tag(s): thinking routines (29), thinking skills (84)
In the Classroom
Start class by sharing a common mistake (teacher or student-generated). Have students discuss what they can learn from it and how it helps them grow. Have students write about a time they struggled but learned something new. Encourage them to include what they would do differently next time and how staying open helped them improve. After watching the video, have students write one question they are curious about on a sticky note and add it to a class board or use a class Padlet, reviewed here.You must be registered and logged in to add items to your favorites.
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Open Culture Free Audiobooks - Open Culture, LLC
Grades
4 to 12This site includes advertising.
tag(s): audio books (43), authors (109), cultures (268), novels (33)
In the Classroom
Assign different classic audiobooks to small groups (such as Alice's Adventures in Wonderland, The Secret Garden, or The Great Gatsby. Have students listen to selected chapters and discuss plot, tone, and character development. After listening to a story or poem, have students record their own dramatic reading, poem response, or character interview using classroom recording tools or free platforms like Adobe Podcast, reviewed here. Pair an audiobook like 1984 or Pride and Prejudice with a brief research activity about the novel's time period. Students can create posters or slides using Canva for Education, reviewed here templates showing how the story reflects its era.Add your comments below (available only to members) | Become a Member
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The EduProtocols Podcast - Rebel Teacher Alliance
Grades
K to 12tag(s): critical thinking (163), teaching strategies (67), thinking skills (84), visual thinking (11)
In the Classroom
Take advantage of the podcasts on the site to learn more about EduProtocols and how to implement them in your classroom. The length is perfect for listening on your way to work or during a morning walk. Share podcasts with your peers to learn together, then share ideas on how to implement EduProtocols successfully in your classroom.Add your comments below (available only to members) | Become a Member
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EduProtocol Tutorial Videos - Jacob Carr
Grades
K to 12tag(s): critical thinking (163), thinking skills (84), visual thinking (11)
In the Classroom
Use these videos to learn about and reinforce your understanding of these three commonly used eduprotocols. Work with your peers to implement eduprotocols into your classrooms by selecting a protocol to use each month, then meet to reflect and share ideas and experiences. Create slides for eduprotocols using Google Slides, reviewed here or Canva for Education, reviewed here. Additionally, Pear Deck, reviewed here offers several ready-to-go, interactive slide decks for eduprotocol routines.Add your comments below (available only to members) | Become a Member
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Explain Everything - Promethean
Grades
K to 12tag(s): collaboration (105), Whiteboard (10)
In the Classroom
Have students create visual vocabulary cards on a single whiteboard slide, using drawings, annotations, and voice recordings to explain the meaning and usage of new words. After reading a story or novel, students can recreate a key scene on a single slide using images, sketches, labels, and narration to demonstrate comprehension and analysis. Have students record a short reflection or hypothesis after an experiment or lesson. They can annotate a diagram or photo while explaining their thinking, then share the recording. Use the limited real-time collaboration feature to have a pair of students work together on one slide to brainstorm ideas for a project, story, or debate topic, within a 15-minute time limit.Add your comments below (available only to members) | Become a Member
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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy
Grades
4 to 12tag(s): collaboration (105), critical thinking (163), design (77), problem solving (262), thinking skills (84)
In the Classroom
Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.Add your comments below (available only to members) | Become a Member
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Free Seating Charts for Classrooms - Storyboard That
Grades
K to 12tag(s): behavior (45), classroom management (124)
In the Classroom
Create clear and colorful seating charts to assign spots, making it easier for students to know where to sit and for teachers to take attendance quickly. Provide substitutes with a labeled seating chart that includes student names and key notes, making classroom management smoother when you are absent. Design charts that assign students to small groups for projects or rotations.Add your comments below (available only to members) | Become a Member
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Learning Management - PBS LearningMedia
Grades
K to 12tag(s): behavior (45), classroom management (124), professional development (295), social and emotional learning (144)
In the Classroom
Use short videos or case studies from the collection to have students act out classroom routines (like entering the room or transitioning between tasks). Create posters based on strategies highlighted in the lessons (e.g., steps for group work or attention signals). Students can help design them to increase ownership of classroom procedures. Have students reflect weekly on how classroom strategies (positive reinforcement, transitions, group norms) affect their learning. They can use Canva Docs, reviewed here to write their journals online.Add your comments below (available only to members) | Become a Member
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RoarLingo - RoarLingo
Grades
4 to 12tag(s): game based learning (284), pronunciation (34)
In the Classroom
Ask students to keep a digital or paper vocabulary journal where they record new words from RoarLingo, including definitions, sample sentences, and a phonetic breakdown. Students can then practice pronouncing the words and share them in small groups. Digital journals can be made using Book Creator, reviewed here. After practicing pronunciation through RoarLingo, students can create short dialogues using the new vocabulary. In pairs or small groups, they role-play conversations, focusing on clear pronunciation and fluency. Play short RoarLingo video clips for the class and have students repeat the target words or phrases. Turn it into a quick competition where students earn points for correct pronunciation, encouraging active participation.Add your comments below (available only to members) | Become a Member
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Free Bedtime Stories for Kids - Kooky Kids World
Grades
K to 2This site includes advertising.
tag(s): audio books (43), nursery rhymes (10), preK (298)
In the Classroom
Set up a listening station where students choose a story by age or length. After listening, have students draw their favorite part of the story or a character from it. Play a nursery rhyme and have students clap, tap, or move to the rhythm. Discuss rhyming words and repeated phrases to build phonological awareness. Choose the same story in two different languages (when available) and compare sounds, words, or greetings. Discuss how stories can be shared across cultures.Add your comments below (available only to members) | Become a Member
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Online Notepad - Online Notepad
Grades
3 to 12This site includes advertising.
tag(s): note taking (33), organizational skills (84)
In the Classroom
At the start of class, have students open their notepads to respond to a journal prompt, warm-up question, or reflection, encouraging a daily writing habit in a distraction-free space. Students can use the notepad to brainstorm essay ideas, story concepts, or project plans. They can freely jot down ideas without worrying about formatting, then copy their work into a more formal document later. Younger students can use the notepad to type spelling lists or practice new vocabulary by writing sentences. Teachers can quickly check by having students print or take a screenshot of their work.Add your comments below (available only to members) | Become a Member
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Online Cornell Note Method - Online Notepad
Grades
4 to 12tag(s): Accessibility (11), note taking (33), organizational skills (84)
In the Classroom
Have students use the Cornell Notes format while listening to a short lecture, story, or read-aloud. They record key points in the Notes section, list vocabulary or guiding questions in the Cues column, and write a one-paragraph Summary at the end. Assign an educational video or podcast. Students take Cornell Notes while watching/listening, then compare their Cues and Summaries in small groups, which encourages active listening and discussion. At the end of class, have students complete only the Summary section of their Cornell Notes as a quick "exit ticket." Teachers can review these to check comprehension and adjust future lessons.Add your comments below (available only to members) | Become a Member
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Free Printable Worksheets for Teachers - Wayground (formerly Quizzizz)
Grades
K to 12tag(s): charts and graphs (193), critical thinking (163), data (199), equations (132), game based learning (284), grammar (140), grammar review (33), matter (50), sign language (16), social and emotional learning (144)
In the Classroom
Students can either complete the worksheet or the quiz on Wayground. When completing a worksheet, students can use Seesaw, reviewed here to show their thinking/understanding of the concept. Students can create their own problems for a quiz on Wayground.Add your comments below (available only to members) | Become a Member
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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart
Grades
K to 12tag(s): computational thinking (43), social and emotional learning (144)
In the Classroom
Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.Add your comments below (available only to members) | Become a Member
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Gathering Information and Evaluating Resources - Britannica Education
Grades
3 to 5tag(s): evaluating sources (36)
In the Classroom
Have students pretend to be detectives investigating information. Give each group a short article or webpage. They can look for clues that show if the source is strong or weak. As a class, build a checklist of what makes a source trustworthy (author, facts, date, evidence, etc.). Give students a mix of books, articles, websites, and images. Have them sort the sources into categories such as primary/secondary, reliable/unreliable, or digital/print.Add your comments below (available only to members) | Become a Member
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Evaluating & Choosing Sources - TeacherTube
Grades
4 to 7tag(s): evaluating sources (36)
In the Classroom
Give students a short, fake, or weak source with problems (no author, no date, opinions, incorrect facts). Have students work in groups to improve the source by adding details that would make it more reliable. Give students a simple research question, have them find two sources, and use the ideas from the video to decide which source is better. Show students screenshots of websites or articles. Students can give a thumbs-up or thumbs-down to show whether the source looks trustworthy, then explain why by checking the author, date, and facts.Add your comments below (available only to members) | Become a Member
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Insta-Lesson - Insta-Lesson
Grades
K to 12tag(s): artificial intelligence (254), substitutes (25), Teacher Utilities (199)
In the Classroom
Use this tool to create lesson plans for substitutes or remediation, including detailed instructions and standards-aligned activities. After generating the lesson, use the editing tools to modify the plan as needed to match your professional needs and standards. Share the slide presentation with students and add an exit ticket slide to review upon your return. If needed, clarify directions or provide additional instructions for students or your substitute for your lesson by creating a short recording using Awesome Screenshot, reviewed here.Add your comments below (available only to members) | Become a Member
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BingWow - BingWow
Grades
K to 12tag(s): artificial intelligence (254), game based learning (284), printables (35), worksheets (71)
In the Classroom
BingWow makes it easy to turn any topic into an engaging review game that involves little or no prep time, is free, and has no two cards alike. Start with the basics: enter weekly vocabulary words to generate bingo cards, then call out definitions instead of the words so students must recall the meanings before marking their cards. Create cards with multiplication facts, fractions, or decimals, call out a problem, and have students find the correct answer. Enhance learning by using BingWow during read-alouds or video lessons by loading cards with terms students are likely to encounter, and turn passive viewing into active listening. Extend learning by challenging students to design their own bingo sets tied to a research project, current unit, or independent reading book. Students curate the clues, which requires them to identify key concepts and think critically about what matters most. They can then generate cards through BingWow and lead the class in a live review game.Edge Features:
Includes an education-only area for teachers and students
Products can be shared by URL
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Google Labs - Google
Grades
4 to 12tag(s): animation (61), artificial intelligence (254), careers (196), french (69), images (262), spanish (108), vocabulary development (100)
In the Classroom
Bookmark and save Google Labs as a resource to find new and unique learning tools. For example, use Whisk to generate animated images for creative writing projects, or explore words with TestFX to enhance vocabulary and add interest to any writing project. Visit Talking Tours with students to tour cultural institutions, landmarks, or highlighted areas of nature or architecture. If sharing this site with older students, ask them to create a screen recording using a tool like Free Screen Recorder Online, reviewed here that provides a tutorial for how to use the experiment and shares examples.Add your comments below (available only to members) | Become a Member
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Waveroom - Waveroom
Grades
4 to 12tag(s): digital storytelling (157), podcasts (150)
In the Classroom
Have students perform a script, poem, or scene from a story and record it using different voices and expressions. Have students record a debate on a classroom topic or current event. Each student should present an argument and respond to another speaker, helping practice speaking, listening, and reasoning skills. Students can record a short lesson explaining a science concept, such as ecosystems, weather, or space.Add your comments below (available only to members) | Become a Member
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