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Question-Answer - Genially

Grades
3 to 12
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Bring energy and curiosity into your lessons with a game-like twist that keeps students on their toes. The Question & Answer template from Genially offers a visually engaging way to...more
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Bring energy and curiosity into your lessons with a game-like twist that keeps students on their toes. The Question & Answer template from Genially offers a visually engaging way to check for understanding, practice new skills, or review material. This customizable template allows you to build interactive quizzes with multiple-choice or short-answer questions, enhanced with animations, audio, and images. Ideal for any subject or grade level, it encourages active participation and immediate feedback, making assessments more fun and meaningful for learners.

tag(s): game based learning (244), gamification (90), quiz (62), quizzes (84)

In the Classroom

Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.

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Cognitive Stimulation Game - Genially

Grades
3 to 8
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The Genially Cognitive Stimulation Games template is a versatile, interactive resource designed to enhance mental agility, memory, language skills, and comprehension for learners of...more
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The Genially Cognitive Stimulation Games template is a versatile, interactive resource designed to enhance mental agility, memory, language skills, and comprehension for learners of all ages. This tool features customizable activities with engaging animations and multimedia elements, allowing educators to tailor content to various subjects and skill levels. Whether used in primary classrooms, adult education, or special education settings, it offers a dynamic way to support cognitive development through gamified learning experiences. The template can be presented online, shared, or downloaded in formats such as PDF and MP4, making it adaptable to in-person and remote teaching environments.

tag(s): game based learning (244), gamification (90), multimedia (57), Teacher Utilities (175)

In the Classroom

Use one cognitive game (e.g., memory, sequencing, or logic challenge) as a daily or weekly warm-up to activate student thinking and set a focused tone for learning. Customize a game with subject-related vocabulary. Have students match words to categories, definitions, or synonyms to reinforce academic language in ELA, science, or social studies. Create a game where students identify errors in logic, grammar, or math to build editing, reasoning, and problem-solving skills in a gamified way.

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Memory Game - Genially

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K to 6
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Give your students a brain-boosting challenge they'll love! The Genially Memory Game template turns any lesson into an engaging, interactive matching activity that sharpens focus and...more
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Give your students a brain-boosting challenge they'll love! The Genially Memory Game template turns any lesson into an engaging, interactive matching activity that sharpens focus and reinforces learning. Whether you're teaching vocabulary, math facts, or science terms, this customizable tool adds fun and strategy to your review sessions, helping keep students motivated and mentally active. This customizable template allows educators to tailor content to various subjects, such as vocabulary, math facts, or historical figures, making it adaptable for different grade levels. The game features visually appealing animations and interactive elements that captivate students' attention, promoting active participation and reinforcing learning objectives. With its user-friendly interface, teachers can easily integrate this game into their lesson plans, whether for in-person or remote learning environments.

tag(s): game based learning (244), gamification (90), Project Based Learning (27)

In the Classroom

Customize the memory game with vocabulary words and definitions or synonyms. Use it as a warm-up or review activity to build word knowledge in ELA or content areas. Create pairs using math problems and solutions, which are great for practicing fact fluency in a competitive or collaborative format. Have students research a topic and design their own memory game cards (digitally or on paper). They can share with classmates to test each other's knowledge. This activity is excellent for project-based learning.

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What's Behind Game - Genially

Grades
2 to 8
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The Genially Hidden Picture Game template is an engaging, interactive tool designed to captivate students' curiosity by challenging them to uncover a concealed image through a series...more
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The Genially Hidden Picture Game template is an engaging, interactive tool designed to captivate students' curiosity by challenging them to uncover a concealed image through a series of questions. A portion of the hidden picture reveals itself as students answer questions correctly, providing immediate feedback and motivation to continue. This gamified approach not only reinforces subject matter comprehension but also adds an element of fun to the learning process. Fully customizable, the content can be tailored by educators to align with various subjects and grade levels, making it a versatile addition to any classroom setting. The template supports the integration of multimedia elements such as audio, video, and animations, enhancing the overall interactive experience. Additionally, it offers flexible sharing options, including online presentation, embedding, and downloading in formats like PDF and MP4.

tag(s): game based learning (244), gamification (90), multimedia (57)

In the Classroom

After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).

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Drag and Complete the Text - Genially

Grades
2 to 8
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Elevate your classroom activities with Genially's Drag and Complete the Text template--an interactive tool that transforms traditional fill-in-the-blank exercises into engaging drag-and-drop...more
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Elevate your classroom activities with Genially's Drag and Complete the Text template--an interactive tool that transforms traditional fill-in-the-blank exercises into engaging drag-and-drop experiences. This customizable template allows educators to create dynamic activities where students actively drag words or concepts into the correct spots within a text, reinforcing their understanding through interactive learning. Ideal for subjects like language arts, science, and social studies, the template supports multimedia integration, enabling the addition of audio, video, and animations to enrich the learning experience.
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tag(s): game based learning (244), gamification (90), parts of speech (39), vocabulary (243)

In the Classroom

Create a passage with missing verbs, punctuation, or parts of speech, and have students drag the correct options into the blanks. Create a brief historical narrative (e.g., the American Revolution, Ancient Egypt) with missing facts or names. Students can complete the story by dragging in accurate terms, helping reinforce comprehension and sequencing. Have students write their own short texts with blanks and correct word options. They can then challenge classmates to complete them.

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Dragon's Dungeon Breakout - Genially

Grades
4 to 12
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The Genially Dragon's Dungeon Breakout template offers an immersive, fantasy-themed escape room experience designed to enhance student engagement and learning. In this interactive game,...more
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The Genially Dragon's Dungeon Breakout template offers an immersive, fantasy-themed escape room experience designed to enhance student engagement and learning. In this interactive game, students embark on a quest to collect four elemental gems--Earth, Air, Water, and Fire--by completing subject-specific challenges, such as quizzes and puzzles. Successfully gathering all gems empowers them to defeat a dragon, providing a compelling narrative that motivates participation. Fully customizable, the template enables educators to tailor content to various subjects and grade levels, integrating multimedia elements such as audio, video, and animations. Accessible online, making it a versatile tool for reinforcing concepts, promoting critical thinking, and fostering collaboration among students.

tag(s): collaboration (87), digital escapes (27), game based learning (244), Teacher Utilities (175)

In the Classroom

Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.

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Snakes and Ladders - Genially

Grades
4 to 12
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Turn a classic game into a dynamic learning experience with Genially's Snakes and Ladders template, where every roll of the dice brings students closer to mastering new concepts. This...more
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Turn a classic game into a dynamic learning experience with Genially's Snakes and Ladders template, where every roll of the dice brings students closer to mastering new concepts. This free, interactive template allows educators to customize the traditional board game with subject-specific questions, multimedia elements, and engaging animations. Ideal for reviewing content, assessing knowledge, or introducing new material, the game promotes active participation and reinforces learning through play. With its user-friendly interface, teachers can easily adapt the game for various subjects and grade levels, making it a versatile tool for both in-person and remote classrooms. Accessible online, the Snakes and Ladders template offers a fun and effective way to enhance student engagement and understanding.
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tag(s): collaboration (87), game based learning (244), gamification (90), Teacher Utilities (175)

In the Classroom

Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.

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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics

Grades
4 to 12
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The infographic "7 Interesting Ways To Use Instagram In Classroom" from eLearning Infographics presents creative strategies for integrating Instagram into educational settings to enhance...more
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The infographic "7 Interesting Ways To Use Instagram In Classroom" from eLearning Infographics presents creative strategies for integrating Instagram into educational settings to enhance student engagement and learning. It suggests creating a private school community account to share student work, allowing students to post subject-related photos (such as mathematical concepts or favorite literary characters), and using images as prompts for impromptu essays or stories. Additionally, it recommends recognizing student achievements by featuring their work monthly, tracking performance over time through shared activities, assigning projects that document scientific processes (like chemical reactions or plant growth), and organizing fun events where students portray comic characters and share related photos.
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tag(s): digital citizenship (94), digital storytelling (147), infographics (62), social media (57)

In the Classroom

Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.

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Games and Challenges - Genially

Grades
3 to 12
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Genially's escape room templates are designed to be adaptable for a wide range of grade levels. The platform offers a variety of themes and levels of complexity, allowing educators...more
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Genially's escape room templates are designed to be adaptable for a wide range of grade levels. The platform offers a variety of themes and levels of complexity, allowing educators to tailor the content to their students' ages and learning objectives. For example, simpler games like Candyland or Children's Game templates are well-suited for younger students, while more intricate scenarios, such as the Artificial Intelligence Escape Room or Time Machine Escape, are ideal for older students seeking a challenge. Educators can customize these templates to align with their curriculum, making them versatile tools for engaging students across different educational stages.

tag(s): collaboration (87), digital escapes (27), gamification (90), Teacher Utilities (175)

In the Classroom

Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign them different puzzles or tasks within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.

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Managing Impulsivity (Habit of the Mind) - TeachersFirst

Grades
K to 12
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Welcome to our collection of resources on the Habit of Mind of Managing Impulsivity--the practice of taking your time, thinking before acting, and remaining calm and deliberative even...more
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Welcome to our collection of resources on the Habit of Mind of Managing Impulsivity--the practice of taking your time, thinking before acting, and remaining calm and deliberative even in the heat of the moment. In a world that often demands quick reactions, we've gathered a variety of tools to help you foster calm, thoughtful, and deliberate decision-making in your classroom. In this collection, you'll find mindfulness videos and breathing exercises that help students develop self-awareness, interactive scenarios and decision-making simulations that practice the "pause and think" approach, printable stop-and-think cards and visual cue posters for classroom use, lesson plans for teaching students to pause and reflect, interactive scenarios where students can practice weighing consequences, and resources for helping them become more aware of their own thoughts and feelings, and self-monitoring checklists that encourage students to track their progress. You'll also discover timer tools and web resources that build in intentional waiting periods, as well as discussion guides to help students recognize their thoughts and feelings before reacting. These resources will provide concrete strategies and examples to help your students learn to consider multiple options, fully understand directions before starting a task, and respond to situations with intention rather than impulse.

tag(s): thinking skills (57)

In the Classroom

Discover new tools to try in your classroom that manage students' impulsivity. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.

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Brain Games for Stop and Think Power: A Set of SEL Kernels Practices - Greater Good Science Center

Grades
K to 6
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This resource introduces quick, fun games that help students build what the site calls "Stop and Think Power," which means learning to control impulses and pause before acting. The...more
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This resource introduces quick, fun games that help students build what the site calls "Stop and Think Power," which means learning to control impulses and pause before acting. The games are designed for Pre-K through middle school and take 15 minutes or less, making them easy to use during morning meetings, transitions, or SEL blocks. Through activities like Simon Says, Freeze Feelings, and Wait for It, students practice self-control, impulse management, careful listening, and thoughtful decision-making. The goal is to strengthen executive function skills, including self-awareness, self-management, social awareness, relationship skills, and responsible decision-making. The site also provides tips for introducing the concept, adapting activities for various ages, and guiding reflection, making it a practical SEL tool for any classroom.

tag(s): classroom management (107), game based learning (244), social and emotional learning (127), thinking skills (57)

In the Classroom

Play a short version of the "Freeze Feelings" where students freeze like a statue when the music stops, then have them name the feeling they imagine their statue is showing. Play a version of Simon Says with a twist. Before starting, tell students they must silently say "pause, think, act" in their heads before each movement. After a brain game, have students draw a quick brain snapshot using Google Drawings, reviewed here showing what helped them stop and think. They can sketch a stop sign, brain gears, or a strategy they used. Then have them share with a partner.

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Pause & Think Online - Common Sense Education

Grades
K to 2
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Pause and Think Online is a lesson designed to teach young students how to use the internet safely, responsibly, and respectfully. It uses a catchy song and engaging visuals featuring...more
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Pause and Think Online is a lesson designed to teach young students how to use the internet safely, responsibly, and respectfully. It uses a catchy song and engaging visuals featuring the Digital Citizens characters to help children understand and remember key principles of digital citizenship, such as thinking before reacting, protecting privacy, recognizing trustworthy content, being kind online, and managing device time. The lesson includes interactive activities, discussion prompts, handouts, and take-home resources to help students reflect on their use of technology. Use this lesson as a short 15 to 25-minute session or extend it into a whole-class session, depending on your schedule. If your district blocks YouTube, then the video may not be viewable.
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tag(s): digital citizenship (94), internet safety (114)

In the Classroom

Teach students a simple hand-motion routine that matches the song's ideas (pause, think, protect, be kind). Use it as a warm-up before any digital activity to reinforce safe choices. Show a sample webpage or classroom-safe site, and model pausing and thinking before clicking. Students can then practice in partners, explaining their choices aloud. Give students picture cards of the Digital Citizens characters and brief online scenarios. Have them match each scenario to the character who would give the best advice, just like in the lesson.

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Resisting the Marshmallow and the Success of Self-Control - PBS NewsHour

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2 to 8
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This video explains the well-known "marshmallow test," where children choose between eating one marshmallow right away or waiting to earn two. It shows how this experiment helps researchers...more
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This video explains the well-known "marshmallow test," where children choose between eating one marshmallow right away or waiting to earn two. It shows how this experiment helps researchers understand self-control and long-term decision-making. It highlights that self-regulation is not an innate trait but a skill that they can strengthen through teaching and practice. The video also shares examples of how educators help children learn strategies to manage impulses, build patience, and make thoughtful choices that support success both in and out of the classroom. If your district blocks YouTube, then the video may not be viewable.
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tag(s): classroom management (107), social and emotional learning (127), teaching strategies (59), thinking skills (57)

In the Classroom

Present quick scenarios such as "Do you play now or finish your homework first?" Have students vote using ClassQuestion, reviewed here, discuss their choices, and share what factors influenced them. Set up short, fun tasks like waiting 30 seconds before touching a card or completing a puzzle without talking. Have students reflect on what strategies helped them resist impulses. In pairs, have students create a safe, classroom-appropriate "challenge" (such as waiting to open a mystery envelope). They can predict which strategies would help someone succeed and then test and record the results.

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Impulse Control - TPT

Grades
K to 8
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View these free resources focused on impulse control and self-regulation, including scenario cards, task cards, posters, journal pages, and worksheets that help students recognize impulses,...more
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View these free resources focused on impulse control and self-regulation, including scenario cards, task cards, posters, journal pages, and worksheets that help students recognize impulses, pause and think, and make better choices. Many materials are designed for elementary grades and fit naturally into social-emotional learning or classroom management routines. These resources are easy to integrate into transitions, small-group lessons, morning meetings, or individual student support, and they provide low-prep, engaging tools to help students build practical impulse-control skills in everyday classroom situations.
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tag(s): behavior (33), social and emotional learning (127), thinking skills (57)

In the Classroom

Each day, post a new impulse challenge inspired by tasks often found on TPT (wait your turn patiently, follow directions the first time, use kind words when frustrated). Have students track in Book Creator, reviewed here when they successfully meet the challenge and reflect on which strategies helped. Or use Book Creator to have them complete a reflection page where students write or draw a moment when they felt an impulse, what they wanted to do, and what they chose to do instead. Introduce a set of calming strategies such as deep breathing, counting to ten, or chair yoga. Have students create a small foldable or card that lists three strategies they can use when they feel impulsive.

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10 Games to Build Stop-and-Think Skills and Regulation - Grow and Thrive Therapy

Grades
K to 5
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Discover games that students can play both at home and in the classroom. The ten games featured are: Red Light Green Light, Simon Says, Freeze Dance, Jenga, Mirror Game, Pencil ...more
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Discover games that students can play both at home and in the classroom. The ten games featured are: Red Light Green Light, Simon Says, Freeze Dance, Jenga, Mirror Game, Pencil Balancing Game, ABC Game, I'm Going on a Picnic, Don't Break the Ice, and Back to Back Drawing. Each game has a short description of how to play and the skill it fosters.

tag(s): classroom management (107), emotions (55), game based learning (244), social and emotional learning (127)

In the Classroom

Students can play the various games mentioned in the site. Students can share on Padlet, reviewed here which was their favorite game to play. Finally, students can create their own game using Blooket, reviewed here to review the rules of each of the games.

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Stop Think Act Impulse Control Free Printables and Song - Your Therapy Source

Grades
K to 4
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Support students in managing their impulses with printables and songs. This article covers impulse control, how to teach children to stop-think-act, how to practice stop-think-act,...more
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Support students in managing their impulses with printables and songs. This article covers impulse control, how to teach children to stop-think-act, how to practice stop-think-act, and a YouTube video featuring the top-think-act song. The printables and song are downloaded as a PDF.
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tag(s): emotions (55), mental health (56), social and emotional learning (127)

In the Classroom

Students can create their own scenarios on practicing stop-think-act and record themselves using ScreenPal, reviewed here. Students can share times when they have lost their ability to control their emotions. Finally, students can use Magic School, reviewed here to create their own song.
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Applying Past Knowledge to New Situations (Habit of the Mind) - TeachersFirst

Grades
K to 12
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This collection of resources is designed to help you and your students cultivate the Habit of Mind of Applying Past Knowledge to New Situations--the strategic practice of accessing...more
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This collection of resources is designed to help you and your students cultivate the Habit of Mind of Applying Past Knowledge to New Situations--the strategic practice of accessing prior knowledge and transferring what you've learned beyond the original context to tackle fresh challenges. This connective habit helps students use math concepts to solve real-world problems, apply research skills from one project to another, and draw on previous experiences to navigate unfamiliar territory with confidence. We've all seen students who ace a test but can't apply the same knowledge to a real-world problem. We've gathered a variety of tools to help you bridge that gap, empowering students to "use what they learn" and access prior knowledge in novel contexts. In this collection, you'll find video examples showing how skills transfer across disciplines and contexts, interactive analogy activities and pattern-recognition challenges that strengthen connection-making, KWL charts that help students link new learning to past experiences, lesson plans featuring real-world application projects and cross-curricular problem-solving tasks, and transfer journals where students document how they've repurposed their knowledge. These resources are packed with practical strategies and real examples to help your students tap into what they already know and make those "aha!" connections across everything they're learning and doing.

tag(s): thinking skills (57)

In the Classroom

Share these resources with your students to learn more about applying past knowledge to new situations. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.

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Thinking about Thinking (Metacognition) - Habit of the Mind - TeachersFirst

Grades
K to 12
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This collection of resources is designed to help you and your students cultivate the Habit of Mind of Metacognition, or "Thinking about Thinking." This crucial skill is all about "knowing...more
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This collection of resources is designed to help you and your students cultivate the Habit of Mind of Metacognition, or "Thinking about Thinking." This crucial skill is all about "knowing your knowing"--the powerful practice of being aware of your own thoughts, strategies, feelings, and actions, and understanding how your thinking shapes your outcomes. This foundational habit helps students reflect on their learning processes, recognize their personal strengths and weaknesses, and monitor their understanding as they work through tasks like reading comprehension or problem-solving. In this collection, you'll find video tutorials explaining metacognitive strategies and self-monitoring techniques, interactive think-aloud activities that make thinking processes visible, reflection journals and self-assessment checklists for tracking learning progress, lesson plans, digital journals and self-assessment checklists for tracking learning progress, and comprehension monitoring tools like reading trackers and confusion cards. Resources such as digital journals and reflection prompts encourage students to reflect on their learning processes, as well as online diagnostic tools that help them identify their own strengths and weaknesses. By utilizing these resources, you can equip your students with the tools to pause and reflect on their own thinking. In no time, you'll be equipping them with the self-awareness and skills they need to become confident, independent problem solvers.

tag(s): thinking skills (57)

In the Classroom

Help your students learn and practice metacognition. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons

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Thinking Flexibly (Habit of the Mind) - TeachersFirst

Grades
K to 12
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Learn about Thinking Flexibly, a Habit of Mind--the ability to change perspectives, generate alternatives, and look at situations from multiple angles to discover new possibilities....more
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Learn about Thinking Flexibly, a Habit of Mind--the ability to change perspectives, generate alternatives, and look at situations from multiple angles to discover new possibilities. In an ever-changing world, we've gathered a variety of tools to help you foster creativity, adaptability, and the ability to generate alternatives in your classroom. This creative habit empowers students to find multiple approaches to solving problems, adapt their strategies when circumstances change, and consider different viewpoints in discussions and debates. In this collection, you'll find interactive simulations and virtual labs that require students to adapt their strategies to succeed, as well as digital platforms for brainstorming and mind mapping that encourage diverse solutions. You will also discover brain teaser puzzles (and digital escapes) that require multiple solution pathways, interactive activities that challenge students to explore alternative perspectives, printable and virtual graphic organizers for comparing different approaches and options, lesson plans featuring open-ended problems with no single "right" answer, and debate protocols that encourage respectful consideration of opposing views. By deliberately incorporating these resources into your daily routines and creating a classroom culture that celebrates diverse thinking, you'll help students develop the mental agility and adaptability essential for navigating our ever-changing world.

tag(s): flexibility (5)

In the Classroom

Discover new tools to try in your classroom that foster flexible thinking. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.

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Teaching With Habits of the Mind - The Institute for the Arts Integration and STEAM

Grades
K to 12
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Created by The Institute for Arts Integration and STEAM, this webpage introduces teachers to the Habits of Mind, a set of purposeful thinking behaviors that help students become more...more
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Created by The Institute for Arts Integration and STEAM, this webpage introduces teachers to the Habits of Mind, a set of purposeful thinking behaviors that help students become more resilient and thoughtful learners. This page explains how these habits apply across grade levels and content areas and encourages teachers to weave them into everyday routines so students can practice them regularly. It also provides practical tools, such as mini-lessons, discussion prompts, and printable habit cards, to facilitate easy classroom integration.
This site includes advertising.

tag(s): professional development (281), social and emotional learning (127), teaching strategies (59), thinking skills (57)

In the Classroom

Have students create a habit of mind character sketch with Google Drawings, reviewed here. They can choose a character from a book and identify which habits the character uses or lacks. They can write a short explanation and illustrate the character demonstrating the habit in a key scene. Assign students to design a toolkit for a habit of mind. In small groups using Canva for Education, reviewed here, they create posters, bookmark reminders, or short scripts for morning announcements that teach their classmates how to use a specific habit. These tools are shared with the grade level or displayed in the classroom as ongoing reminders. Choose one habit of mind, such as persisting, and give students a quick challenge, such as building a tower from index cards and tape. Pause halfway through and ask students to reflect on how they are using the habit in real time, this helps them experience the habit through action.

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