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Weather Hunters: Al Roker's Guide for Weather Talks with Kids - PBS Kids For Parents

Grades
K to 3
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PBS's Weather Hunters features Al Roker's Guide for Weather Talks with Kids. Kids will find answers to "What is rain?," "Why does it snow?," "Where do puddles go when the ...more
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PBS's Weather Hunters features Al Roker's Guide for Weather Talks with Kids. Kids will find answers to "What is rain?," "Why does it snow?," "Where do puddles go when the sun comes out?," and "How on Earth do you pronounce anemometer?" Children between the ages of two and eight will enjoy Al Roker's entertaining and easy way to explain weather.

tag(s): crafts (89), experiments (60), literacy (120), preK (290), weather (162)

In the Classroom

Students can utilize the resources available on the site. Students can use 3 Circle Venn Diagram by Read Write Think, reviewed here to compare and contrast different types of weather. Finally, students can use Free Online Screen Recorder, reviewed here to record themselves describing the weather.

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Glow With Your Hands Virtual - Glow With Your Hands

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6 to 12
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GLOW with Your Hands Virtual is an online platform designed to introduce students to over 30 career opportunities in high-growth industries across Genesee, Livingston, Orleans, and...more
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GLOW with Your Hands Virtual is an online platform designed to introduce students to over 30 career opportunities in high-growth industries across Genesee, Livingston, Orleans, and Wyoming (GLOW) counties in New York. The website highlights four primary sectors--Agriculture, Food Production, Advanced Manufacturing, and Skilled Trades--offering detailed job descriptions, educational requirements, salary insights, and career outlooks. Educators can use this resource to supplement career exploration in the classroom, helping students understand local employment opportunities and pathways. Additionally, the site recognizes its sponsors and provides contact information for further inquiries. This resource is a valuable tool for teachers to help students explore potential careers and connect with regional workforce opportunities.

tag(s): agriculture (46), careers (196)

In the Classroom

Set up four stations, each representing one of the industries featured on the website (Agriculture, Food Production, Advanced Manufacturing, and Skilled Trades). Provide job descriptions, salary ranges, and educational requirements from the website and have students rotate through stations, take notes, and discuss which careers interest them the most. Students can choose a career and create an infographic that outlines the education, skills, training, and potential salary for that job. They can use digital tools like Canva reviewed here or poster boards to design their infographics. Pair students and assign one as an "interviewer" and the other as a "job applicant" for a career listed on the website. Provide sample interview questions related to the chosen career. Afterward, switch roles and reflect on what they learned about workplace expectations and communication skills.

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STEM Careers - PBS LearningMedia

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6 to 12
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Looking to spark curiosity about STEM careers? This collection provides engaging videos and resources that introduce students to exciting opportunities in science, technology, engineering,...more
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Looking to spark curiosity about STEM careers? This collection provides engaging videos and resources that introduce students to exciting opportunities in science, technology, engineering, and math. This collection showcases real-world professionals, including aerospace engineers and environmental scientists, highlighting their skills and the pathways to these high-demand fields. With insightful interviews and hands-on learning connections, it's an excellent way to inspire the next generation of innovators and problem solvers.

tag(s): careers (196), STEM (328)

In the Classroom

Assign students a STEM career (ex., engineer, environmental scientist, programmer) and give them a hands-on challenge related to that field, such as building a bridge with limited materials, designing a simple app, or testing water quality. Create clue cards with job descriptions, tools used, or famous professionals from different STEM careers. Students can work in teams to match the clues to the correct career. Students can research a STEM career of interest, then create an "interview" podcast using Buzzsprout reviewed here or Acast reviewed here or a written profile where they answer questions as if they were a professional in that field.

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Careers That Work - PBS LearningMedia

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6 to 12
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Careers That Work is an educational resource designed to help students explore in-demand careers across various industries. The website features engaging videos, interviews, and real-world...more
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Careers That Work is an educational resource designed to help students explore in-demand careers across various industries. The website features engaging videos, interviews, and real-world insights from professionals such as electricians, welders, automotive technicians, HVAC technicians, carpenters, plumbers, manufacturing technicians, healthcare technicians, IT specialists, and CNC machinists. These careers emphasize hands-on skills and technical training, connecting classroom learning with practical career pathways. Each video includes teaching tips and support materials. This resource is a valuable tool for teachers to inspire students about future job opportunities.

tag(s): careers (196)

In the Classroom

Set up stations around the classroom, each featuring a different career (e.g., electrician, welder, IT specialist) with printed job descriptions, salary data, and video QR codes from the "Careers That Work" collection. Students can choose careers from the "Careers That Work" collection, research education/training requirements, job outlook, and salary information. Then, they can present their findings through a slideshow using Google Slides reviewed here or video with Adobe Express Video Maker reviewed here. Assign students hands-on projects related to various careers, such as designing an electrical circuit (for an electrician), creating a simple mechanical design (for a CNC machinist), or coding a basic program (for an IT specialist).

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Skilled Trades Careers - PBS LearningMedia

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6 to 12
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Explore the world of hands-on careers that keep industries running! The Skilled Trades Careers resources on PBS LearningMedia introduce students to high-demand construction, manufacturing,...more
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Explore the world of hands-on careers that keep industries running! The Skilled Trades Careers resources on PBS LearningMedia introduce students to high-demand construction, manufacturing, automotive technology, and electrical work careers. Students discover the skills, training, and opportunities available in these essential professions through engaging videos, lesson plans, and interactive activities. This collection helps students connect their interests to real-world careers while highlighting the importance of skilled trades in today's economy.

tag(s): careers (196), computers (109), electricity (60)

In the Classroom

Give students a real-world challenge related to skilled trades, such as designing an energy-efficient house layout, troubleshooting a simple wiring diagram, or planning a safe construction project. They can work in teams to brainstorm solutions and present their ideas. They can be designed online using Tinkercad reviewed here. Have students research a skilled trade (such as welding, carpentry, plumbing, or HVAC) and create a short presentation, poster, or video that explains the job role, required skills, and career opportunities. They can also include salary potential and education pathways in a presentation made on Visme reviewed here or Genially reviewed here. Set up small hands-on stations that simulate trade skills, such as measuring and cutting materials (using paper or cardboard), basic circuit building (using snap circuits or online simulators), or blueprint reading exercises, to give them a glimpse into real-life tasks.

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History of Manufacturing: Lesson Plan 2: What's So Cool About Manufacturing? - PBS LearningMedia

Grades
6 to 12
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This lesson plan on PBS LearningMedia is the second in a series exploring the impact of manufacturing on society, technology, and the economy. This resource helps educators guide students...more
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This lesson plan on PBS LearningMedia is the second in a series exploring the impact of manufacturing on society, technology, and the economy. This resource helps educators guide students through key historical milestones, workforce changes, and technological advancements that have shaped modern industries. Through interactive discussions and activities, students develop a deeper understanding of how past innovations continue to influence today's world. The lesson integrates history, STEM, and career exploration, making it a valuable addition to the classroom.

tag(s): careers (196)

In the Classroom

Provide students with historical documents, photos, or firsthand accounts from different manufacturing eras, such as letters from factory workers or old advertisements. Have them analyze these sources and present how they reflect the social and economic effects of manufacturing advancements. Students can research emerging manufacturing technologies (ex., 3D printing, robotics, AI-driven factories) and predict how these innovations will shape industries and jobs. They can present their ideas through a short essay or creative project like a mock news report from the future using a digital tool such as Adobe Express Video Maker reviewed here or Animoto reviewed here. Host a debate on how industrial advancements have influenced social and economic structures. Topics could include the rise of labor unions, child labor laws, globalization, or the impact of automation. Students can take different perspectives and support their arguments with historical examples.

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AI Lesson Plan Generator - AI EduKit

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K to 12
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AI EduKit is an AI-powered workspace designed to help teachers simplify lesson planning, resource creation, and classroom management. The platform provides customizable lesson plans,...more
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AI EduKit is an AI-powered workspace designed to help teachers simplify lesson planning, resource creation, and classroom management. The platform provides customizable lesson plans, interactive activities, and instructional materials, all aligned with Common Core, NGSS, and State Standards. With AI-driven tools, educators can quickly generate engaging content and adapt lessons to different learning levels. AI EduKit supports teachers in maximizing their impact by streamlining planning and enhancing student engagement with innovative, technology-driven resources.

tag(s): artificial intelligence (217), Teacher Utilities (170)

In the Classroom

The Lesson Plan Generator provides teachers with additional activities and discussion prompts to enhance student engagement. Educators can customize and select the most relevant elements to fit their class's needs, introducing fresh perspectives to familiar topics. By reducing the time spent on lesson preparation, teachers have more bandwidth to focus on student interactions and dynamic learning experiences. The tool also helps maintain a structured and consistent approach to lesson planning, ensuring that essential components such as warm-ups, main activities, and assessments are always included. By promoting a predictable classroom routine, it fosters a learning environment where students feel more comfortable and prepared for each lesson.

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Halloween Escape - Genially

Grades
3 to 12
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Use this template from Genially, reviewed here to create an engaging Halloween escape room activity for students of any age. Try the escape room out...more
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Use this template from Genially, reviewed here to create an engaging Halloween escape room activity for students of any age. Try the escape room out by playing with activities found in the preview to collect five pieces of candy, then click "Use this template" to create a copy on your account and personalize the content. This template includes animations and audio features that add a spooky feel to the escape room. When ready to share, choose from options to share as a presentation on your whiteboard or provide students with a link to play from their devices.

tag(s): digital escapes (25), fall (12), halloween (46), holidays (229), mysteries (25)

In the Classroom

Customize and share this escape room activity with your students as you recognize and celebrate Halloween. Use it as a station during fall or Halloween parties. Change the questions to match your students' age level and content, and your curriculum. For example, include Halloween math word problems or vocabulary with spooky definitions. Find additional tools to include in your escape room by visiting TeachersFirst Special Topics Page: Escape Room Resources, reviewed here.

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Snowflake Generator - Transum Mathematics

Grades
3 to 12
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for...more
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for reinforcing geometric transformations, including reflection, rotation, and dilation. Students can adjust settings to observe how small changes impact the overall pattern, making it an excellent resource for discussions on similarity, problem-solving, and fractal geometry. In addition to creating freestyle snowflakes, you can participate in several challenges to develop snowflakes by following the provided directions. Teachers can use it for hands-on lessons in math, computer science, and art, engaging students in both creative design and mathematical reasoning.

tag(s): geometric shapes (126), patterns (64), problem solving (240), snow (22), symmetry (29)

In the Classroom

Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.

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Aww Snap! A Snapdragon Study - Smithsonian Science Education Center

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3 to 5
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Smithsonian Science Education Center's Aww Snap! A Snapdragon Study is a life science game where players become field researchers by learning to observe and collect data, interpret...more
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Smithsonian Science Education Center's Aww Snap! A Snapdragon Study is a life science game where players become field researchers by learning to observe and collect data, interpret findings, and try to uncover their own answers to the mystery of the white snapdragons. Aww Snap! is available as a website for desktop and laptop computers, as well as on the Amazon Appstore, Apple App Store, and Google Play Store.

tag(s): data (148), game based learning (218), scientific method (51)

In the Classroom

Students can use Book Creator, reviewed here to input their data from their observations. Students can use Padlet, reviewed here to post their questions and thoughts. Finally, students can Google My Maps, reviewed here to view areas that have snapdragons flowers.

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Mirror Room Escape - CrazyGames

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4 to 12
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Mirror Room Escape on CrazyGames is a free, browser-based escape room game that challenges players to solve puzzles and find hidden clues to escape a mysterious mirrored room. Teachers...more
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Mirror Room Escape on CrazyGames is a free, browser-based escape room game that challenges players to solve puzzles and find hidden clues to escape a mysterious mirrored room. Teachers can use this game can in the classroom to promote critical thinking, problem-solving, and logical reasoning skills. Students must analyze their surroundings, decipher patterns, and experiment with different strategies to progress. Teachers can integrate it into lessons as a fun brain break, a collaborative group challenge, or a way to enhance deductive reasoning in subjects like ELA (mystery stories), math (logic puzzles), or STEM (pattern recognition and sequencing).

tag(s): critical thinking (141), digital escapes (25), game based learning (218), logic (152), problem solving (240), puzzles (148), STEM (328)

In the Classroom

Have students work in small groups to solve the game together, discussing strategies and sharing discoveries. Afterward, they can reflect on their problem-solving process and teamwork skills. After playing the game, students can write escape room-inspired short stories that incorporate suspense, clues, and logical problem-solving elements to engage their readers. Students can analyze the types of puzzles in the game and then create logic-based challenges using math concepts (ex., number patterns, geometry puzzles) for classmates to solve. Using Google Forms, reviewed here or Genially, reviewed here, students can design their own digital escape rooms with interactive puzzles based on a subject they are studying, such as historical events, science facts, or literary themes.

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Nature Guys Podcast - Bob Staggenborg

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4 to 8
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The Nature Guys podcast is created by Bob Staggenborg, a former educator and nature enthusiast. He co-hosts episodes with various naturalists and experts, sharing engaging discussions...more
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The Nature Guys podcast is created by Bob Staggenborg, a former educator and nature enthusiast. He co-hosts episodes with various naturalists and experts, sharing engaging discussions about wildlife, conservation, and outdoor exploration. The podcast aims to inspire curiosity about the natural world and encourage people to spend more time outside.

tag(s): animals (277), conservation (103), listening (96), podcasts (139)

In the Classroom

Students can work in small groups to research and record their own short nature-themed podcast episode using Buzzsprout, reviewed here or Spotify for Podcasters, reviewed here, inspired by Nature Guys. They can script, narrate, and even add sound effects to bring their topic to life. While listening to an episode, students can take notes on interesting facts, key ideas, and new vocabulary. Afterward, they can share one thing they learned and one question they still have. After hearing about an animal or ecosystem from the podcast, students can choose a related topic to research and create a mini-presentation, poster, or digital slideshow with Canva Edu, reviewed here or Google Slides, reviewed here.

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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center

Grades
K to 2
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Tami's Tower: Let's Think About Engineering is an educational engineering design game for students in grades kindergarten through second that teaches how to design a solution...more
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Tami's Tower: Let's Think About Engineering is an educational engineering design game for students in grades kindergarten through second that teaches how to design a solution to a problem using basic engineering design principles. Shapes are used to create a tower that Tami can use to reach the fruit. A lesson guide booklet can be found after the Educational features. Tami's Tower is available as a website for desktop and laptop computers, as well as on the Amazon App & Games Store, Apple App Store, and Google Play Store. The game is also available in Spanish.

tag(s): engineering (135), game based learning (218), geometric shapes (126), problem solving (240)

In the Classroom

Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.

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Welding Jobs - PBS LearningMedia

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6 to 12
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The site shares a collection of educational resources on welding, including videos, lesson plans, and interactive activities. These materials introduce students to welding techniques,...more
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The site shares a collection of educational resources on welding, including videos, lesson plans, and interactive activities. These materials introduce students to welding techniques, career opportunities, and the science behind the trade. The content aligns with STEM education and career readiness, making it a valuable resource for integrating hands-on learning and real-world applications into the classroom. Teachers can use these materials to spark interest in technical careers and enhance lessons in engineering, manufacturing, and vocational skills.

tag(s): careers (196), STEM (328)

In the Classroom

Use an online welding simulator or an interactive PBS video to introduce students to welding techniques. Have them discuss safety procedures and basic welding concepts before attempting a virtual hands-on activity. Explore the chemistry and physics of welding by conducting a simple metal conductivity or heat transfer experiment. Students can compare the reactions of different metals to heat and discuss how this applies to real-world welding. Students work in teams to design a 3D model of a welded structure (e.g., a bridge, sculpture, or vehicle frame) using materials such as cardboard, straws, or craft sticks. Students can research historical and artistic uses of welding, such as how it shaped architecture, transportation, or sculpture, and present their findings in Genially reviewed here or Sway reviewed here.

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House Building Activity: What's So Cool About Manufacturing? - PBS LearningMedia

Grades
6 to 12
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The "What's So Cool About Manufacturing? House-Building Activity Lesson Plan" builds skills for the future! This lesson plan introduces students to the manufacturing and construction...more
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The "What's So Cool About Manufacturing? House-Building Activity Lesson Plan" builds skills for the future! This lesson plan introduces students to the manufacturing and construction industries through hands-on learning. The resource guides students in exploring the materials, processes, and teamwork involved in building a house while reinforcing STEM and problem-solving skills. Through engaging activities, students gain an understanding of how manufacturing connects to real-world careers in construction, engineering, and design. It's a great way to make career exploration interactive and fun!

tag(s): careers (196), design (72), engineering (135), problem solving (240), STEM (328)

In the Classroom

Students can work in small teams to design and construct a mini house model using cardboard, popsicle sticks, or other craft materials, considering structural stability, material selection, and design efficiency, just as real builders do. Design the house online using Delightex (was CoSpaces) reviewed here. Have students test different building materials (paper, wood, plastic, and foam) for their strength, durability, and insulation properties, and analyze which materials would be best suited for building various parts of a house and why. Students create blueprints using paper or Tinkercad reviewed here for a simple house, considering layout, materials, and manufacturing processes.

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Classical Genetics Simulator - Ben Adamczyk

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6 to 12
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The Classical Genetics Simulator (CGS) is a web-based tool that enables students to apply lessons in Mendelian genetics to real-world scenarios. Through customizable simulations, learners...more
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The Classical Genetics Simulator (CGS) is a web-based tool that enables students to apply lessons in Mendelian genetics to real-world scenarios. Through customizable simulations, learners can perform genetic crosses, analyze inheritance patterns, and observe genotype and phenotype segregation without needing live organisms. CGS offers features such as investigating wild populations, analyzing trait linkage, and utilizing chi-squared statistics to support findings. Instructors can create custom populations and monitor student progress through an intuitive dashboard. This platform accelerates the study of genetic inheritance across multiple generations, making it an efficient and ethical alternative to traditional lab practices.

tag(s): genetics (83), simulations (40)

In the Classroom

Students can use CGS to simulate monohybrid and dihybrid crosses, predicting offspring traits using Punnett squares before running the simulation. They can compare their predicted ratios with actual results and discuss any variations. Have students receive a set of unknown parent organisms and determine the inheritance pattern of a specific trait (e.g., dominant/recessive, incomplete dominance) by analyzing the results of simulated breeding experiments on their offspring. Students research a human genetic disorder, such as cystic fibrosis or sickle cell anemia, and then use CGS to model its inheritance pattern. They could create a family pedigree chart using Canva Edu, reviewed here or a mapping tool such as MindMup, reviewed here and explain how the disorder is passed down through generations.

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Storm Smart - Smithsonian Science Education

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K to 3
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The Smithsonian Science Education Center's Storm Smart is an interactive simulation designed for kindergarten Earth and Space Science students. Aligned with the "How Can We Be Ready...more
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The Smithsonian Science Education Center's Storm Smart is an interactive simulation designed for kindergarten Earth and Space Science students. Aligned with the "How Can We Be Ready for Weather?" module, this resource educates students about various storm hazards--including blizzards, hurricanes, thunderstorms, and tornadoes--and offers strategies for preparedness. Accessible via web browsers on desktops and laptops, Storm Smart is also available for tablets and smartphones. This engaging tool enhances students' understanding of weather phenomena and safety measures.

tag(s): hurricanes (34), simulations (40), tornadoes (15), weather (162)

In the Classroom

Before using Storm Smart, have students work in small groups to sort picture cards into two categories: "Safe During a Storm" (ex., staying indoors, having an emergency kit) and "Not Safe During a Storm" (ex., standing under a tree during lightning). Discuss their choices and introduce the simulation. After learning about different storms in Storm Smart, students can create a safety poster for one type of severe weather, such as a tornado or a hurricane. They should include at least three safety tips and illustrations to help their classmates prepare. Students can work together to design a storm preparedness plan for their school or neighborhood. Next, have students discuss where to seek shelter, what supplies are needed, and how families can stay informed during severe weather.

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Penguin Protection - Smithsonian Science Education

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K to 3
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The Smithsonian Science Education Center's Penguin Protection is an interactive simulation designed for primary life science students. In this engaging resource, students assume the...more
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The Smithsonian Science Education Center's Penguin Protection is an interactive simulation designed for primary life science students. In this engaging resource, students assume the role of an adult rockhopper penguin, navigating challenges to raise their young successfully. Aligned with the "How Do Living Things Stay Safe and Grow?" module, the simulation offers insights into penguin behavior and survival strategies. Accessible via web browsers on desktops and laptops, it is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store. This tool provides a hands-on learning experience, enhancing students' understanding of animal life cycles and parental care behaviors.

tag(s): animals (277), simulations (40)

In the Classroom

Before using the simulation, students could participate in a role-playing game where they act as penguin parents protecting their "egg" (a small ball or beanbag) from environmental dangers (ex., wind, cold, predators). This introduces them to the challenges penguins face in the context of Penguin Protection. After exploring the simulation, students can create a diorama of a rockhopper penguin habitat using a shoebox or a digital tool such as Tinkercad, reviewed here. Students can identify and label important features, such as nesting areas, food sources, and predators. Students imagine they are rockhopper penguins and write a short story about their journey raising a chick. They describe challenges like finding food, staying warm, and avoiding predators.

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Sunlight on the National Mall - Smithsonian Science Education

Grades
K to 2
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The Smithsonian Science Education Center's Sunlight on the National Mall is an interactive simulation designed for primary Earth and Space Science students. This resource allows students...more
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The Smithsonian Science Education Center's Sunlight on the National Mall is an interactive simulation designed for primary Earth and Space Science students. This resource allows students to observe the Sun's arc over the Smithsonian Castle throughout different times of the day and across all four seasons--Winter, Spring, Summer, and Fall. By exploring 360-degree views of the National Mall, students can investigate how the Sun's position in the sky changes over time. A complementary Sun Data Sheet is provided to help students record their observations during Winter and Spring. The simulation is accessible via web browsers on desktops and laptops, and is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store.

tag(s): seasons (54), simulations (40), sun (82)

In the Classroom

On a sunny day, take students outside to stand in one spot and trace their shadows with chalk at different times. They compare their real-life observations to how shadows change in Sunlight on the National Mall. If outdoor observations aren't possible, they can use a lamp and a pencil on paper to create a mini sundial. Students can use a flashlight and a small object (like a toy or cup) to model how the Sun's changing position affects shadows. Have students predict and test how a shadow changes when the light source moves, connecting their discoveries to the simulation's observations of sunlight and shadows at different times of the day. Students can explore how sunlight varies in different locations, comparing the Sun's path on the National Mall to other locations (ex., the Arctic Circle vs. the equator). Students can research and present why some places experience nearly 24 hours of daylight or darkness during certain times of the year. They can use Google Slides, reviewed here to make a presentation. The teacher can create a template to make it easier for young learners.

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Game Center - Smithsonian Science Education

Grades
K to 8
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The Smithsonian Science Education Center's Game Center offers free, curriculum-aligned STEM games and simulations suitable for kindergarten through middle school students. Each game...more
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The Smithsonian Science Education Center's Game Center offers free, curriculum-aligned STEM games and simulations suitable for kindergarten through middle school students. Each game is designed with clear learning objectives and vetted by curriculum experts to ensure educational value. Notable games include "Shutterbugs: Wiggle and Stomp" for kindergarteners to explore animal movements, "Tami's Tower: Let's Think About Engineering" for grades K-2 focusing on basic engineering principles, and "Showbiz Safari" for grades 1-3, which teaches about the diversity of plants and animals in different habitats. These interactive resources are accessible online or available for download, providing engaging learning experiences that align with educational standards.

tag(s): engineering (135), habitats (99), nutrition (134), plants (140), simulations (40), STEM (328)

In the Classroom

After playing a game (ex., Tami's Tower or Showbiz Safari), have students create a strategy guide or review for future players. They summarize the game's goal, identify the most effective strategies, and explain how the game relates to real-world STEM concepts. Turn game-based learning into a classroom competition! Students can track their progress and discuss different problem-solving approaches. Create a leaderboard not just for high scores but also for most creative solutions, best teamwork, or most improved player. Challenge students to design their own educational STEM game based on the concepts they have learned. They can sketch a game board, write rules, or create a simple digital prototype. Have students research real-world applications of the game's concepts. For example, after playing Tami's Tower (engineering), students can explore famous bridges or buildings and discuss how engineers solve design challenges. They can present their findings through posters, slide presentations using Google Slides, reviewed here, or models. Students can make a 3D model online using Tinkercad, reviewed here or CoSpaces. reviewed here.

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