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Weather Hunters: Al Roker's Guide for Weather Talks with Kids - PBS Kids For Parents
Grades
K to 3tag(s): crafts (89), experiments (60), literacy (120), preK (290), weather (162)
In the Classroom
Students can utilize the resources available on the site. Students can use 3 Circle Venn Diagram by Read Write Think, reviewed here to compare and contrast different types of weather. Finally, students can use Free Online Screen Recorder, reviewed here to record themselves describing the weather.You must be registered and logged in to add items to your favorites.
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Glow With Your Hands Virtual - Glow With Your Hands
Grades
6 to 12tag(s): agriculture (46), careers (196)
In the Classroom
Set up four stations, each representing one of the industries featured on the website (Agriculture, Food Production, Advanced Manufacturing, and Skilled Trades). Provide job descriptions, salary ranges, and educational requirements from the website and have students rotate through stations, take notes, and discuss which careers interest them the most. Students can choose a career and create an infographic that outlines the education, skills, training, and potential salary for that job. They can use digital tools like Canva reviewed here or poster boards to design their infographics. Pair students and assign one as an "interviewer" and the other as a "job applicant" for a career listed on the website. Provide sample interview questions related to the chosen career. Afterward, switch roles and reflect on what they learned about workplace expectations and communication skills.Add your comments below (available only to members) | Become a Member
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STEM Careers - PBS LearningMedia
Grades
6 to 12In the Classroom
Assign students a STEM career (ex., engineer, environmental scientist, programmer) and give them a hands-on challenge related to that field, such as building a bridge with limited materials, designing a simple app, or testing water quality. Create clue cards with job descriptions, tools used, or famous professionals from different STEM careers. Students can work in teams to match the clues to the correct career. Students can research a STEM career of interest, then create an "interview" podcast using Buzzsprout reviewed here or Acast reviewed here or a written profile where they answer questions as if they were a professional in that field.Add your comments below (available only to members) | Become a Member
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Careers That Work - PBS LearningMedia
Grades
6 to 12tag(s): careers (196)
In the Classroom
Set up stations around the classroom, each featuring a different career (e.g., electrician, welder, IT specialist) with printed job descriptions, salary data, and video QR codes from the "Careers That Work" collection. Students can choose careers from the "Careers That Work" collection, research education/training requirements, job outlook, and salary information. Then, they can present their findings through a slideshow using Google Slides reviewed here or video with Adobe Express Video Maker reviewed here. Assign students hands-on projects related to various careers, such as designing an electrical circuit (for an electrician), creating a simple mechanical design (for a CNC machinist), or coding a basic program (for an IT specialist).Add your comments below (available only to members) | Become a Member
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Skilled Trades Careers - PBS LearningMedia
Grades
6 to 12tag(s): careers (196), computers (109), electricity (60)
In the Classroom
Give students a real-world challenge related to skilled trades, such as designing an energy-efficient house layout, troubleshooting a simple wiring diagram, or planning a safe construction project. They can work in teams to brainstorm solutions and present their ideas. They can be designed online using Tinkercad reviewed here. Have students research a skilled trade (such as welding, carpentry, plumbing, or HVAC) and create a short presentation, poster, or video that explains the job role, required skills, and career opportunities. They can also include salary potential and education pathways in a presentation made on Visme reviewed here or Genially reviewed here. Set up small hands-on stations that simulate trade skills, such as measuring and cutting materials (using paper or cardboard), basic circuit building (using snap circuits or online simulators), or blueprint reading exercises, to give them a glimpse into real-life tasks.Add your comments below (available only to members) | Become a Member
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History of Manufacturing: Lesson Plan 2: What's So Cool About Manufacturing? - PBS LearningMedia
Grades
6 to 12tag(s): careers (196)
In the Classroom
Provide students with historical documents, photos, or firsthand accounts from different manufacturing eras, such as letters from factory workers or old advertisements. Have them analyze these sources and present how they reflect the social and economic effects of manufacturing advancements. Students can research emerging manufacturing technologies (ex., 3D printing, robotics, AI-driven factories) and predict how these innovations will shape industries and jobs. They can present their ideas through a short essay or creative project like a mock news report from the future using a digital tool such as Adobe Express Video Maker reviewed here or Animoto reviewed here. Host a debate on how industrial advancements have influenced social and economic structures. Topics could include the rise of labor unions, child labor laws, globalization, or the impact of automation. Students can take different perspectives and support their arguments with historical examples.Add your comments below (available only to members) | Become a Member
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AI Lesson Plan Generator - AI EduKit
Grades
K to 12tag(s): artificial intelligence (217), Teacher Utilities (170)
In the Classroom
The Lesson Plan Generator provides teachers with additional activities and discussion prompts to enhance student engagement. Educators can customize and select the most relevant elements to fit their class's needs, introducing fresh perspectives to familiar topics. By reducing the time spent on lesson preparation, teachers have more bandwidth to focus on student interactions and dynamic learning experiences. The tool also helps maintain a structured and consistent approach to lesson planning, ensuring that essential components such as warm-ups, main activities, and assessments are always included. By promoting a predictable classroom routine, it fosters a learning environment where students feel more comfortable and prepared for each lesson.Add your comments below (available only to members) | Become a Member
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Halloween Escape - Genially
Grades
3 to 12tag(s): digital escapes (25), fall (12), halloween (46), holidays (229), mysteries (25)
In the Classroom
Customize and share this escape room activity with your students as you recognize and celebrate Halloween. Use it as a station during fall or Halloween parties. Change the questions to match your students' age level and content, and your curriculum. For example, include Halloween math word problems or vocabulary with spooky definitions. Find additional tools to include in your escape room by visiting TeachersFirst Special Topics Page: Escape Room Resources, reviewed here.Add your comments below (available only to members) | Become a Member
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Snowflake Generator - Transum Mathematics
Grades
3 to 12tag(s): geometric shapes (126), patterns (64), problem solving (240), snow (22), symmetry (29)
In the Classroom
Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.Add your comments below (available only to members) | Become a Member
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Aww Snap! A Snapdragon Study - Smithsonian Science Education Center
Grades
3 to 5tag(s): data (148), game based learning (218), scientific method (51)
In the Classroom
Students can use Book Creator, reviewed here to input their data from their observations. Students can use Padlet, reviewed here to post their questions and thoughts. Finally, students can Google My Maps, reviewed here to view areas that have snapdragons flowers.Add your comments below (available only to members) | Become a Member
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Mirror Room Escape - CrazyGames
Grades
4 to 12tag(s): critical thinking (141), digital escapes (25), game based learning (218), logic (152), problem solving (240), puzzles (148), STEM (328)
In the Classroom
Have students work in small groups to solve the game together, discussing strategies and sharing discoveries. Afterward, they can reflect on their problem-solving process and teamwork skills. After playing the game, students can write escape room-inspired short stories that incorporate suspense, clues, and logical problem-solving elements to engage their readers. Students can analyze the types of puzzles in the game and then create logic-based challenges using math concepts (ex., number patterns, geometry puzzles) for classmates to solve. Using Google Forms, reviewed here or Genially, reviewed here, students can design their own digital escape rooms with interactive puzzles based on a subject they are studying, such as historical events, science facts, or literary themes.Add your comments below (available only to members) | Become a Member
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Nature Guys Podcast - Bob Staggenborg
Grades
4 to 8tag(s): animals (277), conservation (103), listening (96), podcasts (139)
In the Classroom
Students can work in small groups to research and record their own short nature-themed podcast episode using Buzzsprout, reviewed here or Spotify for Podcasters, reviewed here, inspired by Nature Guys. They can script, narrate, and even add sound effects to bring their topic to life. While listening to an episode, students can take notes on interesting facts, key ideas, and new vocabulary. Afterward, they can share one thing they learned and one question they still have. After hearing about an animal or ecosystem from the podcast, students can choose a related topic to research and create a mini-presentation, poster, or digital slideshow with Canva Edu, reviewed here or Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center
Grades
K to 2tag(s): engineering (135), game based learning (218), geometric shapes (126), problem solving (240)
In the Classroom
Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.Add your comments below (available only to members) | Become a Member
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Welding Jobs - PBS LearningMedia
Grades
6 to 12In the Classroom
Use an online welding simulator or an interactive PBS video to introduce students to welding techniques. Have them discuss safety procedures and basic welding concepts before attempting a virtual hands-on activity. Explore the chemistry and physics of welding by conducting a simple metal conductivity or heat transfer experiment. Students can compare the reactions of different metals to heat and discuss how this applies to real-world welding. Students work in teams to design a 3D model of a welded structure (e.g., a bridge, sculpture, or vehicle frame) using materials such as cardboard, straws, or craft sticks. Students can research historical and artistic uses of welding, such as how it shaped architecture, transportation, or sculpture, and present their findings in Genially reviewed here or Sway reviewed here.Add your comments below (available only to members) | Become a Member
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House Building Activity: What's So Cool About Manufacturing? - PBS LearningMedia
Grades
6 to 12tag(s): careers (196), design (72), engineering (135), problem solving (240), STEM (328)
In the Classroom
Students can work in small teams to design and construct a mini house model using cardboard, popsicle sticks, or other craft materials, considering structural stability, material selection, and design efficiency, just as real builders do. Design the house online using Delightex (was CoSpaces) reviewed here. Have students test different building materials (paper, wood, plastic, and foam) for their strength, durability, and insulation properties, and analyze which materials would be best suited for building various parts of a house and why. Students create blueprints using paper or Tinkercad reviewed here for a simple house, considering layout, materials, and manufacturing processes.Add your comments below (available only to members) | Become a Member
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Classical Genetics Simulator - Ben Adamczyk
Grades
6 to 12tag(s): genetics (83), simulations (40)
In the Classroom
Students can use CGS to simulate monohybrid and dihybrid crosses, predicting offspring traits using Punnett squares before running the simulation. They can compare their predicted ratios with actual results and discuss any variations. Have students receive a set of unknown parent organisms and determine the inheritance pattern of a specific trait (e.g., dominant/recessive, incomplete dominance) by analyzing the results of simulated breeding experiments on their offspring. Students research a human genetic disorder, such as cystic fibrosis or sickle cell anemia, and then use CGS to model its inheritance pattern. They could create a family pedigree chart using Canva Edu, reviewed here or a mapping tool such as MindMup, reviewed here and explain how the disorder is passed down through generations.Add your comments below (available only to members) | Become a Member
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Storm Smart - Smithsonian Science Education
Grades
K to 3tag(s): hurricanes (34), simulations (40), tornadoes (15), weather (162)
In the Classroom
Before using Storm Smart, have students work in small groups to sort picture cards into two categories: "Safe During a Storm" (ex., staying indoors, having an emergency kit) and "Not Safe During a Storm" (ex., standing under a tree during lightning). Discuss their choices and introduce the simulation. After learning about different storms in Storm Smart, students can create a safety poster for one type of severe weather, such as a tornado or a hurricane. They should include at least three safety tips and illustrations to help their classmates prepare. Students can work together to design a storm preparedness plan for their school or neighborhood. Next, have students discuss where to seek shelter, what supplies are needed, and how families can stay informed during severe weather.Add your comments below (available only to members) | Become a Member
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Penguin Protection - Smithsonian Science Education
Grades
K to 3tag(s): animals (277), simulations (40)
In the Classroom
Before using the simulation, students could participate in a role-playing game where they act as penguin parents protecting their "egg" (a small ball or beanbag) from environmental dangers (ex., wind, cold, predators). This introduces them to the challenges penguins face in the context of Penguin Protection. After exploring the simulation, students can create a diorama of a rockhopper penguin habitat using a shoebox or a digital tool such as Tinkercad, reviewed here. Students can identify and label important features, such as nesting areas, food sources, and predators. Students imagine they are rockhopper penguins and write a short story about their journey raising a chick. They describe challenges like finding food, staying warm, and avoiding predators.Add your comments below (available only to members) | Become a Member
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Sunlight on the National Mall - Smithsonian Science Education
Grades
K to 2tag(s): seasons (54), simulations (40), sun (82)
In the Classroom
On a sunny day, take students outside to stand in one spot and trace their shadows with chalk at different times. They compare their real-life observations to how shadows change in Sunlight on the National Mall. If outdoor observations aren't possible, they can use a lamp and a pencil on paper to create a mini sundial. Students can use a flashlight and a small object (like a toy or cup) to model how the Sun's changing position affects shadows. Have students predict and test how a shadow changes when the light source moves, connecting their discoveries to the simulation's observations of sunlight and shadows at different times of the day. Students can explore how sunlight varies in different locations, comparing the Sun's path on the National Mall to other locations (ex., the Arctic Circle vs. the equator). Students can research and present why some places experience nearly 24 hours of daylight or darkness during certain times of the year. They can use Google Slides, reviewed here to make a presentation. The teacher can create a template to make it easier for young learners.Add your comments below (available only to members) | Become a Member
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Game Center - Smithsonian Science Education
Grades
K to 8tag(s): engineering (135), habitats (99), nutrition (134), plants (140), simulations (40), STEM (328)
In the Classroom
After playing a game (ex., Tami's Tower or Showbiz Safari), have students create a strategy guide or review for future players. They summarize the game's goal, identify the most effective strategies, and explain how the game relates to real-world STEM concepts. Turn game-based learning into a classroom competition! Students can track their progress and discuss different problem-solving approaches. Create a leaderboard not just for high scores but also for most creative solutions, best teamwork, or most improved player. Challenge students to design their own educational STEM game based on the concepts they have learned. They can sketch a game board, write rules, or create a simple digital prototype. Have students research real-world applications of the game's concepts. For example, after playing Tami's Tower (engineering), students can explore famous bridges or buildings and discuss how engineers solve design challenges. They can present their findings through posters, slide presentations using Google Slides, reviewed here, or models. Students can make a 3D model online using Tinkercad, reviewed here or CoSpaces. reviewed here.Add your comments below (available only to members) | Become a Member
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