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QuizPedia - Stephan Stephensen
Grades
6 to 12tag(s): assessment (146), DAT device agnostic tool (143), game based learning (170), gamification (73), quizzes (89)
In the Classroom
Pretest students and allow them to "test out" of material they already know. Learning support teachers will want their students to create their own QuizPedia sets for practice and review of any material. Create your own sets of quizzes, or let students do the work for themselves and each other. Take advantage of quizzes previously developed and available to share with students on your class website. Allow students to create a quiz for other students to take following class presentations and reports.You must be registered and logged in to add items to your favorites.
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Sploder - Geoff P. Gaudreault
Grades
5 to 12tag(s): coding (88), game based learning (170), gamification (73)
In the Classroom
Show Sploder to students who love to play games as an excellent source for creating their own games. Ask them to create educational games for classroom topics such as identifying parts of speech or multiples of numbers. Share a link to games on your class website for review.Add your comments below (available only to members) | Become a Member
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Kodu Game Lab - Microsoft Research
Grades
3 to 12tag(s): coding (88), game based learning (170), gamification (73), makerspace (41), Microsoft (84)
In the Classroom
Have students work in teams to design and develop content demonstrating an understanding of lessons in any subject area. Begin sharing Kodu with your computer experts who are interested in programming. Allow them to be the leaders in sharing how to use and personalize the program. Enhance their learning by asking them to create game creation tutorial screencasts using Screencast-o-matic, reviewed here, to share with their peers. Use Kodu as part of an after-school computer club. Be sure to take advantage of the resources section of Kodu for tips and tutorials on using the program.Add your comments below (available only to members) | Become a Member
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Bingo Card Generator - My Free Bingo Cards
Grades
K to 12This site includes advertising.
tag(s): game based learning (170), printables (37), worksheets (70)
In the Classroom
Having the ability to play the Bingo game online is perfect for those who are beginning to integrate technology into their classroom. Use the Bingo Card Generator to create Bingo games to review any topic with small groups. Instead of saying the word that is on the Bingo card, give the definition (so students must find the term) or a math problem whose answer is among those on the card. Create sight word bingo cards for younger students and ESL/ELL students. Bingo is an excellent review tool for science or social studies. Put a short description of a vocabulary word into the space. Tell students the name of the vocabulary word and see if they can find it on the Bingo card. Encourage students to create bingo games for each other as a review or to engage the audience during oral presentations. Learning support teachers can create them together with students as an engaging way to review. World language teachers (and students) can create bingo cards to reinforce vocabulary.Add your comments below (available only to members) | Become a Member
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Name Picker Ninja - Zack Vogel
Grades
K to 12tag(s): classroom management (128), gamification (73), preK (255)
In the Classroom
The obvious use for this tool is for selecting students to answer a question or do an activity. Other uses could include forming groups/pairs or creating seating charts. Allow students to use it when it's time to choose the next student. Instead of names, enter activities for P.E., rainy day recess activities, the next book your class will read together, or anything where you need to make a choice. Save your lists as a template with a Word doc or PDF so you can copy and paste them for reuse later.Add your comments below (available only to members) | Become a Member
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Baamboozle - baamboozle.com
Grades
K to 12tag(s): flash cards (43), game based learning (170), preK (255)
In the Classroom
Save Baamboozle in your bag of tricks for a quick review of any content. Engage students by having them create games to share with the class when reviewing for quizzes and tests. Bring excitement to professional development by creating a Baamboozle with materials you are sharing. Be sure to provide a link to Baamboozle games on your class website for students to play at home. Use Baamboozle if your class is remote learningAdd your comments below (available only to members) | Become a Member
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QuoDeck - Ptotem Technologies
Grades
5 to 12tag(s): flash cards (43), game based learning (170), gamification (73), quiz (66), quizzes (89), test prep (66)
In the Classroom
Use QuoDeck to share content for flipped learning, or for a quick assessment during lessons. Share quizzes on an interactive whiteboard or with a projector at the end of a lesson. Allow students to create quizzes and flashcards to share with the class. Use video and picture quizzes as an introduction to new content to gather information on students' prior knowledge. Create your own micro-learning management system (micro-LMS) to deliver content through short, focused lessons. Be sure to download the micro-LMS whitepaper for a better understanding of how this works.Add your comments below (available only to members) | Become a Member
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Quizlet Live - Quizlet
Grades
3 to 12tag(s): collaboration (87), DAT device agnostic tool (143), game based learning (170), quizzes (89), spelling (95), vocabulary (237), word study (58)
In the Classroom
Use Quizlet Live to introduce new topics or content, or as a review before testing. Quizlet Live would be an excellent tool for the start of the year to help students get to know each other, or use throughout the year to have students work with different students in cooperative learning activities.Add your comments below (available only to members) | Become a Member
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GooseChase edu - Andrew Cross
Grades
3 to 12tag(s): creativity (91), DAT device agnostic tool (143), game based learning (170), gamification (73)
In the Classroom
Use GooseChase in your classroom as part of your project based learning activities. Assign a series of activities to groups for completion. Differentiate projects based on student interest and ability. Use one of the many educational games already in the library to see great examples of how to use GooseChase for any subject area. GooseChase would be an excellent addition to staff meetings. Have participants locate information on websites, textbooks, or throughout your school as part of professional development. Create a GooseChase for students as part of a nature walk outside of your school, ask younger students to find different geometric shapes, or have students draw pictures of main characters in books as part of a GooseChase mission.Edge Features:
Includes an education-only area for teachers and students
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
Requires download/installation of software
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TinyTap - Yogev Shelly
Grades
K to 12tag(s): assessment (146), DAT device agnostic tool (143), game based learning (170), quiz (66), quizzes (89), Teacher Utilities (148)
In the Classroom
Use the embed code provided with activities to embed activities on your class website for play at home. Create a link to activities on classroom computers. Create your own activities (or have older students create review materials) to include with lessons. Be sure to watch the demo video for information about creating your own games.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Includes teacher tools for registering and/or monitoring students
Requires download/installation of software
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AppInventor - Learn to Build Android Apps - David Wolber, Univ of San Francisco's Democratize Computing Lab
Grades
6 to 12In the Classroom
This site is perfect for use with any computer coding course. AppInventor has many tips and guidance for the classroom. Materials target students from middle school and higher. Work together as a class or assign as a self-paced activity. Share with students interested in learning computer coding as an excellent resource. If your school has an after-school computer club, use these training modules to encourage interested students to practice on their own. Once students get the hang of beginning programming tips, encourage them to make apps for other courses such as videos explaining photosynthesis, book readings from authors, or different genres of music and art.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
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Twine - Chris Klimas
Grades
6 to 12tag(s): coding (88), computers (107), creative writing (121), game based learning (170), interactive stories (21), writing (315)
In the Classroom
View the Getting Started tutorials together on your interactive whiteboard (or projector) before students begin to write stories. Also, be sure to have the tutorials as a link on class computers and your class webpage. Create a short story together as a class to become familiar with the site. Have students create a story diagram before beginning a story on Twine; then use the site to complete the project. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Twine to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views so you can write counterarguments to their points. This idea could end up being a powerful way to present an argument and evidence as required by Common Core writing standards. Using this tool in a computer programming class would be ideal. Going to either Wiki, FAQ, or Forum will show you other development resources such as custom macros, stylesheets, code references, and so forth. Teachers of gifted could use this for students to develop elaborate fictional or informational pieces. Again, a graphic organizer for planning and organizing evidence is a must!Add your comments below (available only to members) | Become a Member
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TrackStar - 4Teachers.org
Grades
2 to 12tag(s): bookmarks (47), curation (35), gamification (73), webquests (21)
In the Classroom
Create an Internet activity that is useful for students and allows them to work independently or with a partner in class or at home. Demonstrate on an interactive whiteboard or projector how to use the track. Be sure to put the URL for the track on your class website. This tool would be great for flipping your classroom. Students could read and view the sites at home and come to class with their work and their questions ready for a discussion. Create a bank of resources for each content unit within your subject or classroom. Use for web treasure hunts to learn or introduce any topic within your content area. Use for directed research. Search the ready-made tracks by subject, grade level, theme, track number, etc. to find one to use with your class. Collect links to informational texts for students to read "closely" a la CCSS. Students or student groups can create Trackstars of the resources they use for a project. Use with faculty and staff to showcase a variety of tools for professional development. Create Tracks you can share with other teachers in your building or district. If you would like to know more about webquests see TeachersFirst Webquest 101Add your comments below (available only to members) | Become a Member
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Wheel Decide - wheeldecide.com
Grades
K to 12tag(s): classroom management (128), gamification (73), probability (96)
In the Classroom
Use Wheel Decide to select a student to do an activity or to answer a question. Allow students to use the name generator to choose which classmate comes next. Create your class name wheel and SAVE it to use throughout the year. Use Wheel Decide as part of a probability unit to chart how often names or items appear with random spins (be sure not to remove them from the list as they appear). Create custom wheels throughout the year to help with decisions such as students' choice activities, options for games at indoor recess, or subjects for reports.Add your comments below (available only to members) | Become a Member
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Nitro Type - FTW Innovations, Inc
Grades
4 to 12tag(s): game based learning (170), keyboarding (28)
In the Classroom
Introduce this site on your interactive whiteboard or projector. Then have students explore this site independently, or have a team competition as students use the site on an interactive whiteboard to see who is the fastest AND the most accurate keyboarder. Make a shortcut to this site on classroom computers to use it as a center. Get the ear-buds or headphones out as the races are noisy! Be sure to monitor the multiplayer chat function when students are using this program in class. Nitro Type is not a "teach typing" website; it is purely for practice. To teach typing visit Typing Web, reviewed here.Add your comments below (available only to members) | Become a Member
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Kahoot! - Mobitroll
Grades
K to 12tag(s): assessment (146), DAT device agnostic tool (143), Formative Assessment (70), game based learning (170), gamification (73), polls and surveys (46), quizzes (89)
In the Classroom
This is a powerful formative assessment tool that is also fun! Create pretests to offer to gifted students to "test out" of already learned material. Students can easily see the choices and choose answers using a browser on a laptop or any device. Make it a class challenge! Use this tool at the start of a new chapter or unit. Project your quiz to the entire classroom using a whiteboard or projector. Students can easily see the choices and choose answers using a browser on a laptop or any device. Use the Team choice when reviewing for a unit test. Students can see who is at the top of the leaderboard during the play and can even ask questions while going through the quiz. Use this tool often to obtain a snapshot of each student's understanding of content.Comments
What makes a good web tool? In my opinion, a web tool should be two things. They should be easy to look at, and easy to use. When you use these tools you need to be able to see clearly what a site does and the purpose it serves. Not only do you need to be able to see what you are doing, but do it easily. If it takes students more effort and energy to use a web tool or website, they will stop using it. You have to be able to keep the attention of the user. Beyond that an education tool needs a few additional items. Education tools need to be fun and interactive to continuously grab the attention of students. Students should have fun when using the site/tool.Ad, , Grades: 0 - 12
Kahoot fits all the above criteria. Not only is it fun and easy for students to use, but easy for teachers to set up and use for students. Kahoot is a fun quiz tool that teachers can use to build discussions, polls, and quizzes for the classroom. Students can then log into the quiz using smartphones, tablets, or computers. The tool is designed for students and works for students. Kahoot is well thought out, and well executed. This tool really brings the learning experience to students who are so familiar with technology.
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Match the Memory - Curtis Gibby
Grades
K to 12This site includes advertising.
tag(s): puzzles (143)
In the Classroom
Create matching games for words that begin with the same letter, color, or numbers for early elementary students. Use with older students to review concepts such as matching landforms, state capitols, or vocabulary terms. Have students (or groups) create matching games for others to play as review. in world language class, have students create games to reinforce vocabulary. Create a matching game with pictures and videos from recent field trips or class activities for students to share with parents. Learning support teachers can help students create their own memory games as a review activity. Encourage students to use a matching game as followup for oral presentations to keep their audience involved.Add your comments below (available only to members) | Become a Member
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Educaplay - Multimedia Learning Resources - Adrformacion
Grades
3 to 12tag(s): crosswords (19), multimedia (43), puzzles (143), quizzes (89), slides (45), word study (58), worksheets (70)
In the Classroom
When configuring a quiz you will have the ability to have the questions presented randomly, decide the number of questions, and the threshold to pass the quiz, among other choices. When adding the questions, you will be able to add an image, audio, or video. Why should you make all the activities for your class? Assign students to create crossword puzzles and such for a story or unit the class is studying. Consider having a small group create a "collection" of activities around an area of study. Be sure to put a link to the program for parents to create study activities for their student to use at home.Add your comments below (available only to members) | Become a Member
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Quest - Alex Warren
Grades
5 to 12tag(s): interactive stories (21), process writing (38)
In the Classroom
Challenge students to create games when studying process writing of essays. Instead of writing a dry essay, create an object of entertainment with an interactive story. Use steps of the game to provide supporting evidence for the essay. Create simple text games to show the typical patterns of stories. Have a contest to see which group of students in your class can imagine the best game scenario. In science class, have student groups create games that follow the life of a plant or animal where players collect all the needed nutrients or conditions the plant/animal needs to survive. In civics/government class, have students create a game around getting elected, passing a bill, or ending Washington gridlock! Don't have time to have your students actually CREATE a game? Create your own "review" game for your students to use to prepare for the big test. This would be ideal if it is a unit that you teach yearly; you can reuse your game! Share some of the ready-made games on your interactive whiteboard or projector. Share this link with parents on your class website. Students may enjoy the challenge of creating a game during summer break.Add your comments below (available only to members) | Become a Member
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ClassTools - Russel Tarr
Grades
K to 12This site includes advertising.
tag(s): essays (20), qr codes (17), quiz (66), social networking (66), spelling (95), twitter (19), venn diagrams (15), vocabulary (237), word choice (14), word study (58)
In the Classroom
The possibilities abound in nearly any subject area. Be sure to check out all of the free templates to use. Use the many tools yourself or have your students create a Fakebook page or use the Z (still called Tweet) Generator to present information in any subject area. Create a Fakebook page about a famous historical person or government figure in social studies or science class. Share the Burger Diagram for writing essays. Use the Arcade Game Maker to create practice activities for students who need the extra help. Create a random word generator with vocabulary from a science or social studies unit to review before testing. Allow students to create Venn diagrams to be posted on the class website using information from current lessons. Use an online tool such as Interactive Two Circle Venn Diagram, reviewed here. Save this site in your Favorites on your teacher computer! Use the embed code or URL created when saving your project to include with other items such as maps, videos, and images within class presentations made using Sway, reviewed here or Adobe Creative Cloud Express for Education, reviewed here.Add your comments below (available only to members) | Become a Member
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