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Biomimicry and Packaging Innovation Toolkit - Biomimicry 3.8 Institute

Grades
9 to 12
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This free downloadable toolkit uses biomimicry as the foundation to gamify the innovation process by teams and individuals to generate innovative ideas inspired by nature. The toolkit...more
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This free downloadable toolkit uses biomimicry as the foundation to gamify the innovation process by teams and individuals to generate innovative ideas inspired by nature. The toolkit includes a PDF of a brainstorming-in-a-box card deck, concept worksheet, introductory video, and facilitator instructions. Begin with the download button and submit a short form with your name and email address to receive the toolkit materials in zip format. Learn more about the concept of biomimicry by visiting the links to popular articles provided on this site.

tag(s): brainstorming (16), design (82), engineering (119), gifted (65), natural resources (37), problem solving (226), STEM (263)

In the Classroom

Use this resource and the provided materials to learn more about Biomimicry and how this approach has solved technological problems. Share the stories from the brainstorming-in-a-box card deck with your students as informational (and inspirational) reading in the sciences. For example, schools of fish swim through a water vortex that pulls them along with the others. This understanding is being used to design better wind turbines. Look through the Biomimicry Fundamentals ideas to see where you should start with your students. Challenge your students to explore the site for articles they believe are connected to something they have learned this year in your class. Create a wall of pictures and ideas in the classroom of patterns and processes learned in class that ca design inspirationdesign later. Use Flip, reviewed here to add students' video discussions of their ideas to the pictures using QR codes and AR. Learn more about Flip's AR features by searching their blog.

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