Featured Sites Week of: Sep 20, 2026 - Game-Based Learning Resources

Here are this week's features. Clicking the tags in the description area of each listing will present a list of other resources with this topic. | Click here to return to the Featured Sites Archive

 

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Puzzel - Daan Weustenraad

Grades
2 to 12
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Puzzel is a versatile, web-based tool that allows teachers and students to create and play interactive puzzles, including crosswords, word searches, matching games, jigsaw puzzles,...more
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Puzzel is a versatile, web-based tool that allows teachers and students to create and play interactive puzzles, including crosswords, word searches, matching games, jigsaw puzzles, and quizzes. The platform is easy to use and supports customization, real-time previews, and sharing or embedding activities, making it ideal for gamifying lessons and reinforcing content across subjects. Teachers can design puzzles aligned to vocabulary, concepts, or review material, while students can engage in collaborative or individual problem-solving activities. Its wide range of puzzle generators and flexible design features make it a valuable resource for increasing engagement and supporting learning through play.

tag(s): game based learning (329), logic (177), puzzles (176), study aid (177)

In the Classroom

Have students complete a teacher-created crossword or word search using current vocabulary. After finishing, students can explain the meaning of 3-5 words they found and use them in original sentences. Set up rotating stations with different puzzles (crossword, quiz, matching). Each station reviews a different concept from the unit. Students can work in small groups to solve each activity and track their progress. After a lesson, students can create puzzles that connect the topic to real-world applications or other subjects. For example, a reading puzzle could include examples of figurative language from songs or other media.

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Padlet Arcade - Padlet

Grades
K to 12
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Arcade by Padlet is a free online collection of AI-powered tools designed to help teachers quickly create classroom materials, including quizzes, worksheets, lesson plans, and interactive...more
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Arcade by Padlet is a free online collection of AI-powered tools designed to help teachers quickly create classroom materials, including quizzes, worksheets, lesson plans, and interactive learning games. The site allows educators to generate activities like flashcards, matching games, fill-in-the-blank exercises, sorting tasks, and sequencing challenges that students can complete online or print for offline use. Teachers enter a topic, grade level, or learning goal, and the tool automatically creates customizable activities to share with students through a link. Arcade is part of the Padlet, reviewed here, ecosystem, which supports collaborative and creative learning by allowing users to organize and share content in an easy-to-use digital space.

tag(s): artificial intelligence (353), crosswords (22), flash cards (45), game based learning (329), matching (9), puzzles (176), quiz (58), sequencing (22), study aid (177), Teacher Utilities (224), worksheets (70)

In the Classroom

Students can design their own learning games using a unit topic, such as vocabulary, historical events, or science concepts, and share them with classmates. Before a quiz or unit test, create a review activity in which students match questions and answers, sort ideas into categories, or identify correct concepts. After reading a story or chapter, have students complete a sequencing activity created in Arcade.

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Artsology - Artsology

Grades
K to 8
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The Artsology website is a free online resource that introduces students to art, music, and creative expression through interactive games, activities, and short learning modules. Designed...more
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The Artsology website is a free online resource that introduces students to art, music, and creative expression through interactive games, activities, and short learning modules. Designed for classroom and independent exploration, the site features art appreciation games, music activities, artist spotlights, and tools that help students learn about famous artworks, instruments, and cultural traditions from around the world. Students can explore activities such as matching games with famous paintings, rhythm challenges, and virtual instrument explorations, making learning about the arts engaging and interactive. Teachers can use the site to support lessons in visual arts, music, cultural studies, and creativity while encouraging students to explore artistic concepts in a fun and accessible way.

tag(s): art history (110), artists (106), cultures (299), egypt (60), game based learning (329), musical instruments (63), optical illusions (13), puzzles (176), rhythm (22)

In the Classroom

Have students play one of the painting matching or identification games on the site. After completing the activity, students choose one artwork and write a short description explaining what they notice about the colors, subject, and mood of the piece. Use the virtual instrument activities to introduce different musical instruments. Students can explore a musical instrument on the website and create a concise fact card explaining how to play it, its sound, and its common uses. After exploring the site's famous paintings, ask students to create their own artwork inspired by one of the artists they discovered. Students can explain which elements they borrowed from the original artist, such as color choices, patterns, or style.

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Two Truths & AI Game - Common Sense Education

Grades
K to 12
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Common Sense Education offers "Two Truths and AI," an activity that invites students and educators to explore how artificial intelligence can blur the line between truth and fiction....more
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Common Sense Education offers "Two Truths and AI," an activity that invites students and educators to explore how artificial intelligence can blur the line between truth and fiction. The interactive encourages learners to examine short statements generated or influenced by AI, decide which are true or false, and reflect on how AI is creating convincing but potentially misleading content. In doing so, it promotes critical digital literacy by helping students understand how AI works, how it can shape information, and how to make thoughtful judgments about what they read or see online.

tag(s): artificial intelligence (353), digital literacy (39), game based learning (329)

In the Classroom

Share this game during the Hour of AI. Begin class with a "Two Truths and a Lie" icebreaker using everyday facts, then introduce the AI version from the website. Have students guess which statements might have been created by AI to start a discussion about how machines mimic human communication. Guide students to research examples of AI-generated content, such as news articles, art, or social media posts. In small groups, they can analyze clues that reveal when something might not be human-made and share their reasoning with the class. Challenge older students to write their own "Two Truths and an AI" statements using a classroom AI tool or generator such as Claude, reviewed here or ChatGPT, reviewed here.

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Skillsville - Twin Cities PBS

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K to 3
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Skillsville is an interactive online game created by Twin Cities PBS for PBS Kids that helps students build essential life skills through engaging gameplay. Players enter a virtual...more
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Skillsville is an interactive online game created by Twin Cities PBS for PBS Kids that helps students build essential life skills through engaging gameplay. Players enter a virtual town, create a character, and complete fun, mission-based activities that develop important executive function skills such as problem-solving, goal setting, flexible thinking, focus, and collaboration. As children explore different locations and careers in the community, they practice decision-making, planning, and perseverance while learning how people work together to make a town thrive. The site is safe, easy to navigate, and designed to support social-emotional learning, making it a valuable tool for helping young learners grow independence, confidence, and real-world skills in a playful and meaningful way.

tag(s): collaboration (141), communities (37), game based learning (329), problem solving (287), social and emotional learning (209)

In the Classroom

After exploring Skillsville, have students list the places they noticed (e.g., fire station, market, post office) and discuss why each one is important in a real community. Have students choose a Skillsville character and act out the job in short skits to demonstrate how that character helps others. Students can categorize the goods and services found in Skillsville and compare them with those in their own town, explaining why each is needed.

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Games and Challenges - Genially

Grades
K to 12
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Genially offers a library of ready-made game templates that teachers can customize with their own content, images, and questions. Options range from escape rooms and board games to...more
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Genially offers a library of ready-made game templates that teachers can customize with their own content, images, and questions. Options range from escape rooms and board games to trivia challenges and interactive quizzes, all built with animations, sound effects, and no-code interactions. Templates cover K-12 subjects and can be played live in class or assigned for independent practice. For example, simpler games like Candyland or Children's Game templates are well-suited for younger students, while more intricate scenarios, such as the Artificial Intelligence Escape Room or Time Machine Escape, are ideal for older students seeking a challenge. Educators can customize these templates to align with their curriculum, making them versatile tools for engaging students across different educational stages.

tag(s): collaboration (141), digital escapes (29), game based learning (329), study aid (177), Teacher Utilities (224)

In the Classroom

Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign each group a different puzzle or task within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.

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Mirror Room Escape - CrazyGames

Grades
4 to 12
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Mirror Room Escape on CrazyGames is a free, browser-based escape room game that challenges players to solve puzzles and find hidden clues to escape a mysterious mirrored room. Teachers...more
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Mirror Room Escape on CrazyGames is a free, browser-based escape room game that challenges players to solve puzzles and find hidden clues to escape a mysterious mirrored room. Teachers can use this game can in the classroom to promote critical thinking, problem-solving, and logical reasoning skills. Students must analyze their surroundings, decipher patterns, and experiment with different strategies to progress. Teachers can integrate it into lessons as a fun brain break, a collaborative group challenge, or a way to enhance deductive reasoning in subjects like ELA (mystery stories), math (logic puzzles), or STEM (pattern recognition and sequencing).

tag(s): critical thinking (193), digital escapes (29), game based learning (329), logic (177), problem solving (287), puzzles (176), STEM (380)

In the Classroom

Have students work in small groups to solve the game together, discussing strategies and sharing discoveries. Afterward, they can reflect on their problem-solving process and teamwork skills. After playing the game, students can write escape room-inspired short stories that incorporate suspense, clues, and logical problem-solving elements to engage their readers. Students can analyze the types of puzzles in the game and then create logic-based challenges using math concepts (ex., number patterns, geometry puzzles) for classmates to solve. Using Google Forms, reviewed here or Genially, reviewed here, students can design their own digital escape rooms with interactive puzzles based on a subject they are studying, such as historical events, science facts, or literary themes.

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Teach Your Monster - The Usborne Foundation

Grades
K to 2
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Teach Your Monster is an engaging educational website that helps young children develop literacy, math, and healthy eating habits through interactive games. It features Teach Your Monster...more
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Teach Your Monster is an engaging educational website that helps young children develop literacy, math, and healthy eating habits through interactive games. It features Teach Your Monster to Read (covering phonics, letter recognition, word blending, and early reading comprehension), Teach Your Monster Reading for Fun (encouraging independent reading through a story-rich adventure where players explore a magical island and complete book-themed quests), Teach Your Monster Number Skills (focused on counting, number recognition, and basic math concepts), and Teach Your Monster Adventurous Eating (promoting healthy eating habits through fun challenges). Designed by educators, the platform aligns with early learning curriculums and provides teachers with tools to track student progress. It's free to use on computers, though the app requires a purchase, making it a valuable supplement for classroom instruction.

tag(s): game based learning (329), literacy (122), phonics (54)

In the Classroom

Assign each student a notebook where they write down new words they encounter in the game. They could also make a digital notebook using WriteReader reviewed here. Create a small reading corner or station where partners can practice blending sounds and decoding words. Pair students and have them take turns reading words or sentences aloud that they learn through the game.

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K20 Game-Based Learning - University of Oklahoma K20 Center

Grades
6 to 12
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K20 Games offers over a dozen games encouraging critical thinking skills through game-based learning. Games place students in the role of decision-makers in real-world situations. Examples...more
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K20 Games offers over a dozen games encouraging critical thinking skills through game-based learning. Games place students in the role of decision-makers in real-world situations. Examples of games include Aware, which puts the student as an emergency manager in a region plagued with emergency disasters, and Paper Trail. This game asks students to consider how to behave in a morally corrupt business community. To access the games as an educator, select the Request Games link and complete the required information to receive an invitation code. Receipt of the code typically takes 24-48 hours. After receiving the code, follow the directions in your email response to create an account. Create a class, then select games to assign to your students. Each selected game includes teaching materials and a sample lesson plan. Share the provided invitation key with students to access and play games.

tag(s): bias (34), business (51), careers (184), data (212), evolution (85), financial literacy (92), functions (58), game based learning (329), media literacy (133), organizational skills (91), psychology (60), statistics (126), weather (171)

In the Classroom

Learn more about how to use the K20 game portal by viewing instructional videos provided on the K20 playlist found here. Include financial literacy games in your classroom to engage students in discussing finances, statistics, and decision-making using real-life scenarios. Ask students to compare and contrast their decisions as they play the games, share discussions on Gravity, reviewed here, and encourage students to provide feedback to peers on the consequences and benefits of their game decisions. Ask your tech-savvy students to create tutorials for each game using a screen recording tool such as Free Online Screen Recorder, reviewed here, then share the recordings on your class website for students to use at home and school.

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iThrive Sim- Digital Simulation Games - ithrive games

Grades
9 to 12
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Engage and enhance students' civic and social-emotional learning (SEL) using simulations by iThrive Sim. The simulations are for high school students in social studies, history, and...more
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Engage and enhance students' civic and social-emotional learning (SEL) using simulations by iThrive Sim. The simulations are for high school students in social studies, history, and humanities classes. The digital simulations are designed to support student-driven learning, and the storyline is determined by the actions students take together. The page includes links to three learning scenarios where teachers can preview the game. Registration with a school email address is required to play. The resources on this site are designed for high school students.

tag(s): collaboration (141), flipped learning (9), game based learning (329), Online Learning (35), simulations (46), social and emotional learning (209)

In the Classroom

Teachers can find links to individual games, downloadable curricula for various video games, lesson plans, and teaching resources. These game simulations are designed to build skills in decision-making, understanding bias, compromise, advocacy, and collaboration among students. The games support face-to-face interaction and can also be adapted to the needs of online and hybrid learning environments.

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Blooket - Blooket LLC

Grades
1 to 12
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Blooket is a digital review game built for classroom use. Educators create game sets, and students join on their devices to play a variety of game options using the provided ...more
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Blooket is a digital review game built for classroom use. Educators create game sets, and students join on their devices to play a variety of game options using the provided code. Games include solo or group play options. Build sets using your own questions or search Blooket's library to find games created by other educators. Save favorite sets to your account for later use, then duplicate sets and edit to fit your needs when ready to play. Blooket also offers the option to import quizzes directly from Quizlet, reviewed here. As students join a game, they choose a Blook, a character that serves as an avatar. When ready, choose the "host" option to begin play by selecting a game mode and following prompts. Some games allow students to assign homework, enabling them to complete the game within the selected time frame.

tag(s): assessment (141), Formative Assessment (48), game based learning (329), gamification (88), quizzes (82), study aid (177), vocabulary (261), vocabulary development (111), worksheets (70)

In the Classroom

Discover and use Blooket's many engaging games as a resource for practicing and reviewing information within any area of content. Use the score results to provide feedback for guiding further lessons. Some games are more fast-paced than others; use this to your advantage by sharing different versions for different groups of students. Use Blooket to differentiate instruction by adjusting the difficulty of question sets based on student abilities. Introduce new content using Blooket as a pre-assessment before starting any new unit. Use Blooket as an ice-breaker or get-to-know-you activity at the start of the school year or at the beginning of a new semester to build comradery within your classroom.

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Educandy - Educandy

Grades
K to 5
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Quickly create and share interactive learning games created from your vocabulary terms using Educandy. Activities include match-up games, memory matches, crossword puzzles, and more....more
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Quickly create and share interactive learning games created from your vocabulary terms using Educandy. Activities include match-up games, memory matches, crossword puzzles, and more. Go to the top right of your screen and click download the free app. After creating your account, follow the prompts to create a list of words, matching pairs, or quiz questions. When finished, edit or play the game using links found under your activities. Share using the link provided or copy the embed code to embed your game into a website.

tag(s): assessment (141), DAT device agnostic tool (133), game based learning (329), preK (338), quizzes (82), study aid (177), vocabulary (261)

In the Classroom

Use Educandy to create games and practice activities to reinforce vocabulary for any subject. Embed your activities into your website or learning platform for students to use at home. Turn the quiz creation around and ask students to create a list of vocabulary terms and definitions to use within the games. Introduce new vocabulary using Educandy to assess student knowledge at the start of any new unit. Extend student learning after vocabulary practice by having them create infographics, posters, social media posts, or guides with tools found at Canva Edu, reviewed here, using the new vocabulary and your topic of study.

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Gimkit - Josh Feinsilber

Grades
K to 12
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Gimkit is a quiz learning game for students and teachers, created and maintained by students. After signing up, you begin by creating "kits" (live learning games) to create quizzes....more
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Gimkit is a quiz learning game for students and teachers, created and maintained by students. After signing up, you begin by creating "kits" (live learning games) to create quizzes. Create from scratch, import an existing quiz from Quizlet or a CSV file, or copy quizzes from the Gimkit gallery to modify for your use. Follow the prompts to add questions, four answer choices, and add an image if desired. Add class rosters and assign kits for student completion within a specific time frame. Students complete quizzes at their own pace within the due date. As they complete quizzes, students earn money to reinvest in Gimkit upgrades that align with their strengths. Use your Gimkit dashboard to view student progress and earnings and additional formative data. Free accounts provide all core features and the ability to create unlimited kits. There is also a restriction on how many players (5) can join your live game.

tag(s): assessment (141), collaboration (141), game based learning (329), gamification (88), polls and surveys (44), quizzes (82)

In the Classroom

Use Gimkit as a formative assessment tool for all subjects. Create pretests and allow students to opt out of some introductory assignments and choose other options like research projects or multimedia presentations. If you want to share a quiz as a class, project a quiz onto your interactive whiteboard and discuss question options together. Use the data collected from student quizzes to guide instruction both individually and for whole groups. Don't forget to take advantage of already created quizzes found on the site and available to import from Quizlet! For the live game student limit, try having Gimkit at a "center" or "station" that students rotate through over a week.

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