347 computer-literacy results | sort by:

Save the Pacific Northwest Tree Octopus - Lyle Zapato
Grades
6 to 12This site includes advertising.
tag(s): creative writing (124), evaluating sources (29), internet safety (114), literacy (122), media literacy (109), satire (6)
In the Classroom
Use this site as an anticipatory set or "activator" to introduce a unit or lesson on finding credible sources. Share this tool on a projector or interactive whiteboard. If you are beginning the process of integrating technology, have students create blogs sharing their learning about analyzing Internet resources (and even fake news) using Telegra.ph, reviewed here. This blog creator requires no registration. You may want to share the Wikipedia and Snopes articles about the Tree Octopus. What a great creative writing idea this is! Have your students try their hand at something like this. Use one of the web page making tools reviewed by TeachersFirst here, to publish the creative writing assignments. Invite other classes to vote on the one they think is true.Ducksters - Technological Solutions, Inc. (TSI)
Grades
2 to 8This site includes advertising.
tag(s): addition (129), african american (115), american revolution (82), animal homes (57), animals (294), artists (84), biographies (94), china (81), civil rights (209), civil war (139), cold war (30), continents (33), countries (73), data (151), division (98), egypt (56), elements (33), energy (133), environment (252), explorers (64), fractions (160), friction (9), geometric shapes (134), greece (47), habitats (92), human body (93), inventors and inventions (80), keyboarding (28), mean (19), median (16), mode (13), multiplication (122), planets (113), presidents (135), puzzles (149), recycling (45), renaissance (38), rome (37), solar system (110), sound (72), sports (82), subtraction (110), sun (71), world war 1 (77), world war 2 (161)
In the Classroom
This site is a perfect addition for use with a biography unit. Explore and share information categorized by topics such as Civil Rights, the Cold War, Ancient Greece, and WWII. Extend student learning by having students use Fakebook, reviewed here, to create a "fake" page similar in style to Facebook about a president, famous scientist, or nearly any other real or fictitious person. Be sure to create a link to the site on your class webpage or newsletter for students to explore at home. Create a link on classroom computers for students to use the interactives during center time.US Digital Literacy - US DIgital Literacy
Grades
K to 12tag(s): augmented reality (9), digital citizenship (85), literacy (122), professional development (385)
In the Classroom
Become your school's technology guru. Find information to explore, try and share a piece at a time. Easily locate information to lead you to becoming a 21st century educational technology teacher (and leader). Be sure to document your professional growth as part of your yearly teacher evaluation. Present information at staff meetings to promote growth within your school. Explore various sections of this site to share with your class. Sign up for the newsletter to discover the latest information and resources.STEAM Education - Sarah Weaver
Grades
4 to 7In the Classroom
Be sure to bookmark this blog or sign up for updates to continue to receive great ideas for incorporating STEAM into your classroom. Collaborate with your school's art teacher to teach lessons found on the site. Share ideas from this blog with parents for entertaining at-home activities. Use ideas from the site for a Math/Science fair at school.Scrim - Basem
Grades
4 to 12This site includes advertising.
tag(s): internet safety (114)
In the Classroom
Use Scrim whenever sharing your email address on social networking sites to avoid receiving spam. Share with older students as part of your cyber safety lessons.CoderDojo - CoderDojo Foundation
Grades
1 to 8tag(s): coding (85), communities (35), computational thinking (40), computers (109), engineering (129), STEM (297)
In the Classroom
When asked, explain that coding is just another "world language" in today's world. Team up with the PTA/PTO or other groups in your community to find others interested in being part of a Coderdojo. Your Coderdojo can be considered an after school club, but on a larger scale can bring students from various backgrounds together for the common purpose of learning to code.Typing Lessons That Work - keybr.com
Grades
2 to 12This site includes advertising.
tag(s): computers (109), keyboarding (28)
In the Classroom
Everyone will benefit by learning to type faster. Introduce this site on your interactive whiteboard or projector. Then have students practice their touch typing independently. No need to have them sign up. They will see their speed and errors at the end of each list given to them. That information will accumulate for as long as they continue the practice. They could keep their results in a word document or a Google Doc. For more about Google Docs and Templates see the review here. Be sure to watch and see that students are using the proper touch typing position (no two finger typing!). Share this site with your students who are struggling with writing. Offer students the opportunity to learn to type in addition to write!Common Core Resources - Weebly
Grades
K to 12tag(s): commoncore (73)
In the Classroom
Challenge yourself to explore the resources found on Common Core Resources. Add into your lesson plans so you remember to share with our colleagues. Make sure to document to add on to your teacher evaluation. Share at your professional learning community every month.Free Training Tutorials - Barak Sofer
Grades
K to 12This site includes advertising.
tag(s): grammar (137), keyboarding (28), Microsoft (80), operations (72), parts of speech (39), spelling (98), spreadsheets (23), vocabulary (238)
In the Classroom
Make a shortcut to any activity on this site on classroom computers and use it as a center. Be sure to include this site on your class web page for students to access both in and outside of class for further practice. Train yourself on Microsoft Word or Excel using these video clips. Share the typing activities with your students to increase their speed and accuracy. Set up learning centers for the interactives available (such as nouns and verbs).Better Lesson - BetterLesson
Grades
K to 12tag(s): commoncore (73), professional development (385), Teacher Utilities (198)
In the Classroom
Use this site to create lessons for students to follow. Use this site to share inspirational lessons you create or to find inspiration in the work of others. Meet the Common Core goals by using the tools and lesson plans offered at this website. Though the site deals with the technical aspect of lesson planning, many ideas exist to reverse engineer to your own lessons. Create a course to maintain and tweak your lessons for your classes. Expand PD to others in your school or in other schools to learn from the best ideas of others!Algodoo - Algoryx
Grades
6 to 12tag(s): friction (9), geometric shapes (134), gravity (43)
In the Classroom
Download and use Algodoo for an interesting science center. Share with students to use at home, and then allow experienced users to become "experts" for helping other students. Use Algodoo as part of a Science fair project. Challenge cooperative learning groups to create videos of their creations and share them on a site such as TeacherTube, reviewed here.Code - Hadi & Ali Partovi
Grades
K to 10tag(s): coding (85), computational thinking (40), computers (109), critical thinking (127), problem solving (233), STEM (297), women (151)
In the Classroom
Have students participate in a fun, self-paced Hour of Code activity, such as "Minecraft", "Dance Party", or "Frozen" coding tutorials. Using Storytelling with Scratch or Sprite Lab, students can code their own interactive short stories featuring characters, dialogue, and choices. Students use Game Lab to build a simple, playable video game. They can design the characters, code interactions, and add sound effects. Teach a lesson from Code.org's Internet Safety or Digital Citizenship units, which help students understand how to behave responsibly online.Museum of Endangered Sounds - Brendan Chilcutt
Grades
4 to 12tag(s): 1960s (26), 1970s (10), 1980s (7), inventors and inventions (80), sounds (43)
In the Classroom
Share this site on your interactive whiteboard and speakers to launch your modern history or technology unit. Include it in a unit on inventions and inventors or even in "sounds of the decades." Challenge students to research and find other "endangered" sounds from the past. Have them interview parents and grandparents to discover long-missing sounds. Create a class wiki museum of more endangered sounds and images. Challenge students (and parents) to find these items (in real life) and bring them in to share. Have students include sounds from the museum as part of a multimedia project. Use this site to launch discussions about the impact of technology and its rapid changes on such things as home design, economics, and even clothing. Share this site as part of Grandparent's Day activities and have grandparents share memories of these and other obsolete objects.Story of the Web - Jack Schofield
Grades
5 to 12tag(s): computers (109), internet safety (114), inventors and inventions (80)
In the Classroom
Story of the Web is perfect for use on your interactive whiteboard or projector in a unit on technology and invention or in a computer literacy class. Share this site with students who have grown up on the Internet to provide an understanding of how quickly technology has developed. Compare it to the development of a human being over 25+ years! Have students create a simple infographic sharing their findings using Venngage, reviewed here. Use an online tool such as Interactive Two Circle Venn Diagram, reviewed here, comparing communication 25+ years ago to 2018.Data Never Sleeps 2.0 - Domo
Grades
6 to 12tag(s): infographics (56), internet safety (114)
In the Classroom
Display this infographic on your interactive whiteboard (or projector) as part of your Internet safety lessons. Use the code to embed the infographic onto your class website. Use the information as part of a math lesson to extend from one minute to an hour, a day, a week, and so on. Have students look at the 2012 version of the same infographic, found here, and make comparisons. They could do some research for Facebook or one of the other programs to find out how many members there were in 2012 compared to 2014. From there they could come up with the average pieces of data a member generates weekly for that program/site. Share with your colleagues and parents as part of ongoing discussions about student Internet use.What Your Teen is Doing on Social Media - Liahona Academy
Grades
4 to 12tag(s): cyberbullying (40), digital citizenship (85), internet safety (114)
In the Classroom
Share this infographic at Back to School Night, at Open House, or as a link on class/school web page. Discuss this information with your preteen/teen students as part of a digital citizenship curriculum. Be sure to talk about what THEY think parents should do/talk with them about. Share this information with colleagues as part of your professional development training in computer/Internet safety. Use these tips to keep your students safe while browsing in the classroom. This could also make a great discussion at a faculty meeting as your school ventures into a 1:1 program.Educators New to X (formerly Twitter) - Kyle Calderwod
Grades
K to 12tag(s): chat (41), microblogging (14), social networking (61), twitter (13)
In the Classroom
After creating an account, look at the page for what else you can start doing. Find other educators to follow on the Before You Begin page, and also look at participating in a X (formerly Twitter) Chat. Find a list of chats to join, and the day and time they meet at Cybraryman Educational Chats on Twitter. As a teaching tool, X (formerly Twitter) is amazing! If your school permits access, have a class account for your class to follow people who work in fields and topics you study. Even primary grades can connect with other classes or "follow" many learning experiences via X (formerly Twitter). Learn much more about teaching ideas and tools for X (formerly Twitter) in the many resources listed on X (formerly Twitter) for Teachers page.Nitro Type - FTW Innovations, Inc
Grades
4 to 12tag(s): game based learning (205), keyboarding (28)
In the Classroom
Introduce this site on your interactive whiteboard or projector. Then have students explore this site independently, or have a team competition as students use the site on an interactive whiteboard to see who is the fastest AND the most accurate keyboarder. Make a shortcut to this site on classroom computers to use it as a center. Get the ear-buds or headphones out as the races are noisy! Be sure to monitor the multiplayer chat function when students are using this program in class. Nitro Type is not a "teach typing" website; it is purely for practice. To teach typing visit Typing Web, reviewed here.ARIS - ARIS
Grades
7 to 12Use the ARIS Editor to create your own games under the "Make Games" section of the site. A separate account is needed to play games, but you can use the same username and password if you want. You'll begin with a Google map on the main screen where you can search to zoom into a particular place in the world. Use the object pallet located on the left-side of your screen to create characters, items, and plaques. Drag and drop the items you authored onto your map to build your interactive game. When your game is ready to publish, you need to set up your iOS device to work with the server for the authoring tool. You need to change the server URL under the ARIS settings to http://arisgames.org/stagingserver1.
tag(s): augmented reality (9), design (79), maps (220), qr codes (18)
In the Classroom
Use ARIS to teach your students game design. Connect your students more deeply with their surroundings using this augmented reality experience. Begin by having your students create mock-ups of ARIS games using pen and paper. Create interactive games around your school, campus, or community for your students to complete. Send your students on scavenger hunts to explore geometric shapes, nature, and history. Have your students create games for a field trip or visitors to explore your community. Create educational scavenger hunts for your students or have them create their own scavenger hunt for their classmates. Creating a game would be a wonderful challenge for your gifted students to take their knowledge beyond the required curriculum. Create mysteries for the students to solve as they explore their surroundings or challenge your students to create mysteries for their classmates to solve.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Products can be shared by URL
Fake iPhone Text - fakeiphonetext.com
Grades
2 to 12This site includes advertising.
tag(s): creative writing (124), digital storytelling (154), gamification (83), writing prompts (61)