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Mathematics Instructional Plans - Virginia Department of Education
Grades
K to 8tag(s): charts and graphs (183), computational thinking (45), data (212), estimation (35), geometric shapes (152), measurement (124), numbers (117), probability (133)
In the Classroom
Students can participate in the lessons and activities available on the site. Students can use Seesaw, reviewed here to show their thinking when solving the math problems. Finally, students can create their own assessment by using Baamboozle, reviewed here.You must be registered and logged in to add items to your favorites.
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Probability Models - PBS LearningMedia
Grades
K to 8tag(s): data (212), manipulatives (15), probability (133)
In the Classroom
Have students use online interactive tools (such as the "Introduction to Probability" video or simulations) to explore the outcomes of coin tosses, dice rolls, or spinner experiments. Let them record results using Visme reviewed here and compare experimental probability with theoretical predictions. Assign students to design their own simple probability-based carnival games (e.g., spinning wheels, card draws, or guessing jars), then calculate the theoretical odds of winning and test those predictions with their classmates. Challenge students to map out compound events using tree diagrams in MindMup reviewed here. For example, they can model the likelihood of flipping a coin twice or rolling two dice and identify all possible outcomes and their probabilities.Add your comments below (available only to members) | Become a Member
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Free Online Probability Math Games - Free Training Tutorial
Grades
3 to 5This site includes advertising.
tag(s): data (212), game based learning (325), number sense (74), probability (133)
In the Classroom
Use the online spinner tool to conduct trials in small groups. Have students predict outcomes, run multiple spins, and tally results. Then, compare their predictions to the actual outcomes and discuss the patterns. Play the raffle game on the site, then have students create their own raffles using colored cubes or paper tickets. They can calculate probabilities and test them with real draws to compare expected and actual outcomes. After playing several games from the website, have students write a journal entry using Genially reviewed here reflecting on which games they liked best, what strategies they used, and what they learned about predicting outcomes.Add your comments below (available only to members) | Become a Member
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Reading Treks: Carry On, Mr. Bowditch - TeachersFirst
Grades
7 to 9tag(s): map skills (65), Reading Treks (56)
In the Classroom
Bring Nathaniel Bowditch's seafaring journey to life with hands-on activities that engage students in reflection, research, and problem-solving while exploring Carry On, Mr. Bowditch. Begin by having students respond to the prompt "What's something you wish you knew before starting something new?" using a classwide survey created with Slido, reviewed here, then discuss how their responses connect to Nat's early challenges learning mathematics and navigation at sea. Extend learning by assigning groups to research common 18th-century sailor hardships, such as scurvy, isolation, or storm-related injuries, and create an informative visual using Canva Infographic Creator, reviewed here that explains causes, effects, and solutions while highlighting how Bowditch responded through persistence and self-education. As students read, have them collaborate on a digital vocabulary and concepts board using Stormboard, reviewed here, where they define maritime terms, illustrate navigation ideas, and link each concept to locations on the Reading Trek map, reinforcing how mathematics, learning, and determination shaped Bowditch's success and impacted the lives of those who sailed with him.Add your comments below (available only to members) | Become a Member
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ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (352), chat (42), presentations (49), professional development (302)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.Add your comments below (available only to members) | Become a Member
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Flexi - CK-12
Grades
K to 12tag(s): artificial intelligence (352), chat (42), professional development (302), Teacher Utilities (224)
In the Classroom
Share Flexi with students to use as a homework helper and tutor, allowing them to practice and reinforce skills at home. Utilize Flexi as a professional helper when writing IEPs, planning lessons, and communicating with parents and your community.Add your comments below (available only to members) | Become a Member
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Online Notepad - Online Notepad
Grades
1 to 12This site includes advertising.
tag(s): note taking (36), organizational skills (91), study aid (177)
In the Classroom
Students can use this resource to type notes during class. Students can use Online Notepad to create tables to share research data. Students can use Online Notepad to create lists of assignments to complete.Add your comments below (available only to members) | Become a Member
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Probability Fair - Mr. Nussbaum Learning and Fun
Grades
K to 5This site includes advertising.
tag(s): game based learning (325), number sense (74), probability (133)
In the Classroom
Assign students to design their own probability-based carnival game using spinners, dice, or cards. They must calculate and explain the odds of winning, then let classmates play and reflect on the outcomes. Have students record the outcomes of each mini-game over multiple rounds and graph the results using Class Tools reviewed here. They can compare their data to expected probabilities to see how chance plays out over time. Connect the concept of probability to real-life scenarios such as weather forecasting, sports stats, or board games. Have students find examples and present how they use probability in everyday decision-making.Add your comments below (available only to members) | Become a Member
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Play Games, Learn Math! - National Association for the Education of Young Children
Grades
K to 1tag(s): counting (58), problem solving (287), thinking skills (137)
In the Classroom
Turn the dot cards face down. On their turn, have a student flip two cards and name their totals. If they match (same quantity or sum), they keep the pair. Use finger games where students hold up fingers to show numbers. The class can count together, connect fingers to dot cards, and practice number words in sequence. Have children use both dot cards and finger patterns to create "part-part-whole" equations. For example, they might show three fingers and pull a dot card for two, then identify that together they make five. Find sets of printable dot cards here.Add your comments below (available only to members) | Become a Member
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9 Easy Addition Activities for Kids That Are Totally Hands On - TeachStarter
Grades
K to 2This site includes advertising.
tag(s): addition (138), counting (58), game based learning (325), manipulatives (15)
In the Classroom
Use a deck of cards to play "Addition Snap" or "Memory Match" to build fluency in a fun, engaging way. Have students turn over two cards, add them together, and match the sums. Students will roll two dice, then draw dots on a ladybug template to match each number. They add the dots to find the total and write the number sentence underneath. These sentences can be written in Figma reviewed here. They could also use Figma to record equations when using a Shoebox Addition machine. Turn a shoebox into a visual addition tool by inserting two counters into separate cups. The counters drop into a shared space, helping students "see" the sum.Add your comments below (available only to members) | Become a Member
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Free Math, Handwriting, & Reading Worksheets - Worksheet Hub
Grades
K to 5This site includes advertising.
tag(s): addition (138), alphabet (46), crafts (105), factoring (28), game based learning (325), handwriting (14), number lines (32), phonics (53), rhymes (24), subtraction (116), time (98), writing (310)
In the Classroom
Use the handwriting worksheets for each letter of the alphabet in rotating stations. Add sensory materials, such as sand trays or Play-Doh, so students can form letters after tracing them. Use the reading worksheets to introduce sight words, then hide those words around the classroom. Have students search for and record each word on a clipboard to reinforce recognition and spelling. Use number line addition or subtraction worksheets in a fun, competitive way by having students complete them in short time intervals, then check their accuracy as a group. Great for math fluency practice. After completing a handwriting or reading worksheet, students can write a sentence using the featured letter or word and draw a matching picture. Create class or individual books digitally using Book Creator reviewed here or Google Slides reviewed here.Add your comments below (available only to members) | Become a Member
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Community Property of Addition - Rodney & Roo Educational Videos for Children
Grades
K to 2This site includes advertising.
tag(s): addition (138), counting (58), number sense (74)
In the Classroom
Have students pair up and act out their own "Rodney and Roo" scenes using addition sentences. Each student takes turns showing how the addends can switch places but still total the same sum. Make these into videos using Adobe Express Video Maker reviewed here. As a class, build a large chart of all commutative addition facts up to 10. Let students fill in missing pairs and discuss patterns they notice in the chart. Have students write and illustrate simple story problems that show commutative addition in real-life contexts (e.g., "I picked 4 apples and then 3 apples. Then I picked 3 apples and then 4 apples. How many apples did I pick each time?"). Turn these story problems into a class presentation with Google Slides reviewed here.Add your comments below (available only to members) | Become a Member
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Add In Any Order (Commutative Property K-1) - Lauren Murphy
Grades
K to 2This site includes advertising.
tag(s): addition (138), counting (58), number sense (74)
In the Classroom
Give students counters, linking cubes, or small toys. Have them create addition pairs like 2+4 and 4+2, physically rearranging the groups to see the commutative property in action. Set up a math station where students complete a chart of all addition pairs up to 10 and their flipped versions, then look for patterns in the sums to deepen their understanding of number relationships. Give students a mix of commutative and non-commutative operations (like subtraction). Have them sort which number sentences demonstrate the commutative property and explain their reasoning.Add your comments below (available only to members) | Become a Member
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Semrush - Semrush
Grades
8 to 12tag(s): artificial intelligence (352), blogs (82), paragraph writing (18), plagiarism (33), writing (310)
In the Classroom
Have students draft a paragraph and use the Paragraph Rewriter or Proofreading Tool to improve clarity, tone, and grammar, then reflect on the changes made. Use the Sentence Rewriter to demonstrate how tone shifts (formal, casual, simplified) affect meaning. Students can compare different versions and choose the most effective for their audience. Let students use the Title Generator to craft attention-grabbing titles for their essays, blog posts, or presentations, helping them understand the importance of engaging their audience. Assign students to paraphrase a paragraph using the Paraphrasing Tool, then discuss how to reword content while preserving meaning properly.Add your comments below (available only to members) | Become a Member
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GPTGO AI - GPTGO
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (352), data (212), Teacher Utilities (224)
In the Classroom
Assign students a topic and give them five minutes to use GPTGO AI to find key facts or summaries. Have them compare their AI-generated answer with a traditional web search to evaluate reliability and depth. Provide students with a list of statements (some true and some false) related to the current class content. Students must use GPTGO AI to verify the accuracy and cite the source link provided. In small groups, students use GPTGO AI to gather summaries or explanations of key concepts from a unit. Have each group create a collaborative digital or printed study guide to share with the class.Add your comments below (available only to members) | Become a Member
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Vitalentum - Vitalentum
Grades
6 to 12tag(s): artificial intelligence (352), data (212), digital storytelling (181), feedback (17)
In the Classroom
Have students use the site's AI image generator to create a picture (e.g., a fantasy scene or historical setting), then write a descriptive paragraph, story, or poem inspired by it. Students choose a debate topic and ask the chatbot for arguments on both sides. They can use these as a starting point to build their own positions and practice persuasive speaking or writing. In world language classes, assign students to enter short English paragraphs and have the chatbot translate them into Spanish, French, or other languages. They then compare the results with their own translations and discuss differences.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
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Math Medic - Math Medic
Grades
6 to 12tag(s): charts and graphs (183), coordinates (16), data (212), equations (128), exponents (38), flipped learning (9), functions (58), geometric shapes (152), integers (26), polynomials (21), probability (133), quizzes (82), statistics (126), symmetry (31), Teacher Utilities (224)
In the Classroom
Begin class with the "Experience First" task from a Math Medic lesson to spark curiosity and promote collaborative problem-solving. Let students explore patterns or make conjectures before introducing formal math concepts. Distribute the student-friendly guided notes provided with each lesson to keep learners engaged while promoting active participation and organized thinking during instruction. Use the editable slide decks and pacing guides to adjust lesson pace or depth based on your students' needs. These can also help scaffold concepts for struggling learners or extend challenges for advanced students. Share lesson slides or discovery tasks in advance or after class for flipped learning or catch-up. This allows students to review content at their own pace while staying aligned with classroom instruction. Turn lesson examples into group tasks where students work collaboratively to solve and present their findings, promoting mathematical communication and reasoning.Add your comments below (available only to members) | Become a Member
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Copilot Chat - Microsoft
Grades
K to 12tag(s): artificial intelligence (352), digital literacy (39), editing (97), summarizing (30)
In the Classroom
After collecting survey data or conducting a class experiment, students can use Excel and Copilot to summarize findings and generate graphs, demonstrating how AI supports effective data analysis and visualization. Following this, have students draft a paragraph, story, or essay and then work with Copilot to review grammar, tone, or structure, which promotes self-editing and reflective writing while reinforcing digital literacy. To further integrate Copilot, assign students a topic (e.g., climate change, a historical figure, or a math concept) and let them use the tool to create a summary. Then, have them evaluate the AI response, verify the information, and present their findings with their own enhancements.Add your comments below (available only to members) | Become a Member
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VideoTutor - VideoTutor
Grades
2 to 12tag(s): STEM (381), study aid (177), test prep (67), tutorials (52)
In the Classroom
Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
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Hume - Hume AI
Grades
6 to 12tag(s): artificial intelligence (352), social and emotional learning (207), text to speech (24)
In the Classroom
Have students use Hume AI's expressive text-to-speech tool (Octave) to bring their creative writing to life, experimenting with tone and emotion to match their characters' moods and intentions. Ask students to analyze emotional tone in speeches, commercials, or video clips using expression measurement tools. Let students record and analyze their own speeches to identify how effectively they convey emotion, then revise and re-record to improve delivery and emotional impact.Add your comments below (available only to members) | Become a Member
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