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Number Probability- Probability Game - Turtle Diary
Grades
3 to 5This site includes advertising.
tag(s): data (211), game based learning (320), probability (133)
In the Classroom
Have students play the Turtle Diary Probability Game individually or in pairs. Afterward, lead a class discussion using terms like "certain," "likely," "unlikely," and "impossible" to describe events from the game and real life. Using cut-out event cards (e.g., "pulling a red marble from a bag of all red marbles," "rolling a 7 on a six-sided die"), have students sort them into categories: certain, likely, unlikely, and impossible. Watch the Turtle Diary probability video as a class. Then, have students write or draw an example from their own life that fits each type of event: certain, likely, unlikely, and impossible. Ask students to create a comic strip with ToonyTool reviewed hereusing key probability vocabulary (e.g., event, chance, probability, likely). Each panel should show a character encountering a different probability situation.You must be registered and logged in to add items to your favorites.
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Probability Games, Videos, and Worksheets - MathGameTime
Grades
3 to 7This site includes advertising.
tag(s): data (211), division (109), estimation (35), game based learning (320), probability (133), ratios (48)
In the Classroom
After playing a few online games, challenge students to design their own probability-based game. They must include rules, describe the possible outcomes, and calculate the theoretical probabilities. Have students conduct a class survey (e.g., favorite snack or color), then create simple probability problems based on the data. For enrichment, compare predicted outcomes with simulated ones using random draws. Ask students to maintain a math journal with Adobe Express for Education reviewed here where they record observations, strategies, and math vocabulary learned from the games and videos. Encourage them to explain how probability plays a role in everyday decisions.Add your comments below (available only to members) | Become a Member
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Mathematics Instructional Plans - Virginia Department of Education
Grades
K to 8tag(s): charts and graphs (184), computational thinking (45), data (211), estimation (35), geometric shapes (153), measurement (123), numbers (121), probability (133)
In the Classroom
Students can participate in the lessons and activities available on the site. Students can use Seesaw, reviewed here to show their thinking when solving the math problems. Finally, students can create their own assessment by using Baamboozle, reviewed here.Add your comments below (available only to members) | Become a Member
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Probability Models - PBS LearningMedia
Grades
K to 8tag(s): data (211), manipulatives (15), probability (133)
In the Classroom
Have students use online interactive tools (such as the "Introduction to Probability" video or simulations) to explore the outcomes of coin tosses, dice rolls, or spinner experiments. Let them record results using Visme reviewed here and compare experimental probability with theoretical predictions. Assign students to design their own simple probability-based carnival games (e.g., spinning wheels, card draws, or guessing jars), then calculate the theoretical odds of winning and test those predictions with their classmates. Challenge students to map out compound events using tree diagrams in MindMup reviewed here. For example, they can model the likelihood of flipping a coin twice or rolling two dice and identify all possible outcomes and their probabilities.Add your comments below (available only to members) | Become a Member
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Free Online Probability Math Games - Free Training Tutorial
Grades
3 to 5This site includes advertising.
tag(s): data (211), game based learning (320), number sense (74), probability (133)
In the Classroom
Use the online spinner tool to conduct trials in small groups. Have students predict outcomes, run multiple spins, and tally results. Then, compare their predictions to the actual outcomes and discuss the patterns. Play the raffle game on the site, then have students create their own raffles using colored cubes or paper tickets. They can calculate probabilities and test them with real draws to compare expected and actual outcomes. After playing several games from the website, have students write a journal entry using Genially reviewed here reflecting on which games they liked best, what strategies they used, and what they learned about predicting outcomes.Add your comments below (available only to members) | Become a Member
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ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (346), chat (41), presentations (46), professional development (296)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.Add your comments below (available only to members) | Become a Member
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Flexi - CK-12
Grades
K to 12tag(s): artificial intelligence (346), chat (41), professional development (296), Teacher Utilities (222)
In the Classroom
Share Flexi with students to use as a homework helper and tutor, allowing them to practice and reinforce skills at home. Utilize Flexi as a professional helper when writing IEPs, planning lessons, and communicating with parents and your community.Add your comments below (available only to members) | Become a Member
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Online Notepad - Online Notepad
Grades
1 to 12This site includes advertising.
tag(s): note taking (36), organizational skills (91)
In the Classroom
Students can use this resource to type notes during class. Students can use Online Notepad to create tables to share research data. Students can use Online Notepad to create lists of assignments to complete.Add your comments below (available only to members) | Become a Member
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Probability Fair - Mr. Nussbaum Learning and Fun
Grades
K to 5This site includes advertising.
tag(s): game based learning (320), number sense (74), probability (133)
In the Classroom
Assign students to design their own probability-based carnival game using spinners, dice, or cards. They must calculate and explain the odds of winning, then let classmates play and reflect on the outcomes. Have students record the outcomes of each mini-game over multiple rounds and graph the results using Class Tools reviewed here. They can compare their data to expected probabilities to see how chance plays out over time. Connect the concept of probability to real-life scenarios such as weather forecasting, sports stats, or board games. Have students find examples and present how they use probability in everyday decision-making.Add your comments below (available only to members) | Become a Member
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Play Games, Learn Math! - National Association for the Education of Young Children
Grades
K to 1tag(s): counting (66), problem solving (283), thinking skills (136)
In the Classroom
Turn the dot cards face down. On their turn, have a student flip two cards and name their totals. If they match (same quantity or sum), they keep the pair. Use finger games where students hold up fingers to show numbers. The class can count together, connect fingers to dot cards, and practice number words in sequence. Have children use both dot cards and finger patterns to create "part-part-whole" equations. For example, they might show three fingers and pull a dot card for two, then identify that together they make five. Find sets of printable dot cards here.Add your comments below (available only to members) | Become a Member
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9 Easy Addition Activities for Kids That Are Totally Hands On - TeachStarter
Grades
K to 2This site includes advertising.
tag(s): addition (139), counting (66), game based learning (320), manipulatives (15)
In the Classroom
Use a deck of cards to play "Addition Snap" or "Memory Match" to build fluency in a fun, engaging way. Have students turn over two cards, add them together, and match the sums. Students will roll two dice, then draw dots on a ladybug template to match each number. They add the dots to find the total and write the number sentence underneath. These sentences can be written in Figma reviewed here. They could also use Figma to record equations when using a Shoebox Addition machine. Turn a shoebox into a visual addition tool by inserting two counters into separate cups. The counters drop into a shared space, helping students "see" the sum.Add your comments below (available only to members) | Become a Member
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Free Math, Handwriting, & Reading Worksheets - Worksheet Hub
Grades
K to 5This site includes advertising.
tag(s): addition (139), alphabet (47), crafts (114), factoring (28), game based learning (320), handwriting (15), number lines (31), phonics (54), rhymes (24), subtraction (118), time (94), writing (310)
In the Classroom
Use the handwriting worksheets for each letter of the alphabet in rotating stations. Add sensory materials, such as sand trays or Play-Doh, so students can form letters after tracing them. Use the reading worksheets to introduce sight words, then hide those words around the classroom. Have students search and record each word on a clipboard, reinforcing recognition and spelling. Use number line addition or subtraction worksheets in a fun, competitive way by having students complete them in short time intervals, then check their accuracy as a group. Great for math fluency practice. After completing a handwriting or reading worksheet, students can write a sentence using the featured letter or word and draw a matching picture. Create class or individual books digitally using Book Creator reviewed here or Google Slides reviewed here.Add your comments below (available only to members) | Become a Member
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Community Property of Addition - Rodney & Roo Educational Videos for Children
Grades
K to 2This site includes advertising.
tag(s): addition (139), counting (66), number sense (74)
In the Classroom
Have students pair up and act out their own "Rodney and Roo" scenes using addition sentences. Each student takes turns showing how the addends can switch places but still total the same sum. Make these into videos using Adobe Express Video Maker reviewed here. As a class, build a large chart of all commutative addition facts up to 10. Let students fill in missing pairs and discuss patterns they notice in the chart. Have students write and illustrate simple story problems that show commutative addition in real-life contexts (e.g., "I picked 4 apples and then 3 apples. Then I picked 3 apples and then 4 apples. How many apples did I pick each time?"). Turn these story problems into a class presentation with Google Slides reviewed here.Add your comments below (available only to members) | Become a Member
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Add In Any Order (Commutative Property K-1) - Lauren Murphy
Grades
K to 2This site includes advertising.
tag(s): addition (139), counting (66), number sense (74)
In the Classroom
Give students counters, linking cubes, or small toys. Have them create addition pairs like 2+4 and 4+2, physically rearranging the groups to see the commutative property in action. Set up a math station where students complete a chart of all addition pairs up to 10 and their flipped versions, then look for patterns in the sums to deepen their understanding of number relationships. Give students a mix of commutative and non-commutative operations (like subtraction). Have them sort which number sentences demonstrate the commutative property and explain their reasoning.Add your comments below (available only to members) | Become a Member
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Copilot Chat - Microsoft
Grades
K to 12tag(s): artificial intelligence (346), digital literacy (38), editing (96), summarizing (30)
In the Classroom
After collecting survey data or conducting a class experiment, students can use Excel and Copilot to summarize findings and generate graphs, demonstrating how AI supports effective data analysis and visualization. Following this, have students draft a paragraph, story, or essay and then work with Copilot to review grammar, tone, or structure, which promotes self-editing and reflective writing while reinforcing digital literacy. To further integrate Copilot, assign students a topic (e.g., climate change, a historical figure, or a math concept) and let them use the tool to create a summary. Then, have them evaluate the AI response, verify the information, and present their findings with their own enhancements.Add your comments below (available only to members) | Become a Member
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VideoTutor - VideoTutor
Grades
2 to 12In the Classroom
Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
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CalculateHow - Review And Judge LLC
Grades
4 to 12tag(s): area (52), calculators (38), financial literacy (92), game based learning (320), percent (59)
In the Classroom
Have students use the time card calculator to compute work hours based on sample employee schedules, reinforcing addition, subtraction, and time-telling skills. Assign historical figures or events and ask students to calculate how long certain events lasted (e.g., the hours of the D-Day invasion, the time between major events), thereby promoting historical analysis and elapsed-time skills. Have students track the time they spend reading or working on ELA tasks throughout the week. They can then graph the data using Class Tools, reviewed here and write a short analysis of their reading habits.Add your comments below (available only to members) | Become a Member
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AI Fluency: Framework and Foundations - Anthropic
Grades
K to 12tag(s): artificial intelligence (346), professional development (296), STEM (380)
In the Classroom
Take advantage of this free course to become familiar with AI and how to use it effectively. In addition to providing a background understanding of AI, this course includes information on effective prompting techniques, a crucial skill for anyone who is using AI tools and resources. For additional prompt suggestions for educational use, visit the GenAI Chatbot Prompt Library for Educators, reviewed here to find specific prompt suggestions for many classroom needs, including lesson planning, communication, and assessments. If you work with older students, choose videos from the course to share with students as needed to help them understand how to use AI effectively and safely.Add your comments below (available only to members) | Become a Member
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How to Prepare Elementary Students for Algebra - HMH
Grades
1 to 5tag(s): fluency (32), fractions (173), patterns (79), ratios (48), variables (21)
In the Classroom
Have students investigate what happens when they add even + even, odd + odd, and even + odd numbers. Let them predict, test, and explain patterns, helping them build reasoning skills and recognize mathematical structure. Present students with growing shape patterns (e.g., a staircase made of blocks) and ask them to describe how the pattern grows and to write a rule or expression (e.g., "I see that each step has two more blocks"). Create balance scale puzzles or equations with missing numbers (e.g., ___ + 5 = 12). Discuss multiple strategies to solve and connect the unknown to early ideas of using variables. Introduce bar models to represent part-whole relationships and comparison problems. This visual tool helps students understand equations and equivalence in a concrete manner before transitioning to symbolic representation.Add your comments below (available only to members) | Become a Member
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Byte - Code Breaker
Grades
K to 12tag(s): artificial intelligence (346), digital citizenship (110), digital literacy (38)
In the Classroom
Have students experiment with writing different prompts to see how Byte responds. Challenge them to refine their prompts to get clearer or more detailed answers, helping them practice precision in communication. Have students co-write a short story with Byte. They type the first few lines of a story and ask Byte to continue. Then have them edit and revise Byte's continuation to learn about structure, dialogue, and editing. Lead a class discussion on the role of AI in education and society. Have students ask Byte questions about fairness, privacy, or how AI is trained, then use those answers as a springboard for debate or written reflection.Add your comments below (available only to members) | Become a Member
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