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Number Probability- Probability Game - Turtle Diary

Grades
3 to 5
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Turtle Diary's Number Probability game, along with its lessons, videos, quizzes, and worksheets, offers elementary students an engaging introduction to probability. The core probability...more
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Turtle Diary's Number Probability game, along with its lessons, videos, quizzes, and worksheets, offers elementary students an engaging introduction to probability. The core probability game presents colorful, animated examples to help learners grasp concepts like likelihood, equal probability, and compound outcomes in a fun, interactive format. Complementing the game, Turtle Diary provides printable worksheets, quizzes, and lesson plans designed to reinforce understanding through practice and assessment. Videos explain key ideas such as likely, unlikely, and certain events with vivid examples, while lesson pages offer structured guidance and classroom activity suggestions to support learning.
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tag(s): data (211), game based learning (320), probability (133)

In the Classroom

Have students play the Turtle Diary Probability Game individually or in pairs. Afterward, lead a class discussion using terms like "certain," "likely," "unlikely," and "impossible" to describe events from the game and real life. Using cut-out event cards (e.g., "pulling a red marble from a bag of all red marbles," "rolling a 7 on a six-sided die"), have students sort them into categories: certain, likely, unlikely, and impossible. Watch the Turtle Diary probability video as a class. Then, have students write or draw an example from their own life that fits each type of event: certain, likely, unlikely, and impossible. Ask students to create a comic strip with ToonyTool reviewed hereusing key probability vocabulary (e.g., event, chance, probability, likely). Each panel should show a character encountering a different probability situation.

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Probability Games, Videos, and Worksheets - MathGameTime

Grades
3 to 7
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MathGameTime.com's Probability section offers a well-rounded collection of free games, videos, and worksheets designed to help elementary and middle school students build a strong conceptual...more
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MathGameTime.com's Probability section offers a well-rounded collection of free games, videos, and worksheets designed to help elementary and middle school students build a strong conceptual understanding of probability. Students can engage with interactive probability games like Ratio Stadium and Make 24, watch clear videos on topics such as independent events, probability trees, and experimental vs. theoretical probability, and reinforce these ideas through printable worksheets that include surveys, percent calculations, and card-based scenarios. Resources are organized by grade level, allowing educators to select materials suited to students' abilities, whether introducing basic chance concepts or extending into compound events and ratio reasoning.
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tag(s): data (211), division (109), estimation (35), game based learning (320), probability (133), ratios (48)

In the Classroom

After playing a few online games, challenge students to design their own probability-based game. They must include rules, describe the possible outcomes, and calculate the theoretical probabilities. Have students conduct a class survey (e.g., favorite snack or color), then create simple probability problems based on the data. For enrichment, compare predicted outcomes with simulated ones using random draws. Ask students to maintain a math journal with Adobe Express for Education reviewed here where they record observations, strategies, and math vocabulary learned from the games and videos. Encourage them to explain how probability plays a role in everyday decisions.

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Mathematics Instructional Plans - Virginia Department of Education

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K to 8
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Mathematics Instructional Plans (MIPs) help teachers align instruction with the 2016 Math Standards of Learning. They provide examples of how to teach required knowledge and skills...more
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Mathematics Instructional Plans (MIPs) help teachers align instruction with the 2016 Math Standards of Learning. They provide examples of how to teach required knowledge and skills from Kindergarten through Grade 8, as well as Algebra I, Algebra II, Geometry, and Algebra Functions and Data Analysis. Each grade level includes the standard along with a lesson or activity available as a Word document or PDF. These lessons outline the strand, topic, primary and related standards, materials, vocabulary, student and teacher actions, assessment ideas, extensions and connections, and strategies for differentiation.

tag(s): charts and graphs (184), computational thinking (45), data (211), estimation (35), geometric shapes (153), measurement (123), numbers (121), probability (133)

In the Classroom

Students can participate in the lessons and activities available on the site. Students can use Seesaw, reviewed here to show their thinking when solving the math problems. Finally, students can create their own assessment by using Baamboozle, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Probability Models - PBS LearningMedia

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K to 8
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The Probability Models page on PBS LearningMedia (a K-8 Mathematics resource by WQED/PBS) offers a curated collection of lesson plans, videos, and interactive activities that help students...more
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The Probability Models page on PBS LearningMedia (a K-8 Mathematics resource by WQED/PBS) offers a curated collection of lesson plans, videos, and interactive activities that help students explore probability concepts through practical modeling tools. The materials guide learners in understanding randomness, sample spaces, and chance using real-world examples such as dice rolls, coin flips, and other simulations. Resources often include teacher support, such as discussion prompts and step-by-step guidance, to reinforce how probability can be represented and interpreted. The content is ideal for integrating hands-on experiences with conceptual discussions around outcomes, likelihood, and predictive reasoning.

tag(s): data (211), manipulatives (15), probability (133)

In the Classroom

Have students use online interactive tools (such as the "Introduction to Probability" video or simulations) to explore the outcomes of coin tosses, dice rolls, or spinner experiments. Let them record results using Visme reviewed here and compare experimental probability with theoretical predictions. Assign students to design their own simple probability-based carnival games (e.g., spinning wheels, card draws, or guessing jars), then calculate the theoretical odds of winning and test those predictions with their classmates. Challenge students to map out compound events using tree diagrams in MindMup reviewed here. For example, they can model the likelihood of flipping a coin twice or rolling two dice and identify all possible outcomes and their probabilities.

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Free Online Probability Math Games - Free Training Tutorial

Grades
3 to 5
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The Probability Games free training tutorial page offers a curated collection of free, interactive probability activities. It features a variety of engaging simulations, including a...more
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The Probability Games free training tutorial page offers a curated collection of free, interactive probability activities. It features a variety of engaging simulations, including a basic concepts quiz (Certain, Probable, Unlikely, Impossible), a color-ball picker machine that combines estimation and experimental trials, online spinner tools, and themed tutorials such as raffles and card games. Most games include guided questions, instant feedback, and visual tracking of results, helping students understand the difference between what is supposed to happen and what happens, all in a fun, easy-to-use format.
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tag(s): data (211), game based learning (320), number sense (74), probability (133)

In the Classroom

Use the online spinner tool to conduct trials in small groups. Have students predict outcomes, run multiple spins, and tally results. Then, compare their predictions to the actual outcomes and discuss the patterns. Play the raffle game on the site, then have students create their own raffles using colored cubes or paper tickets. They can calculate probabilities and test them with real draws to compare expected and actual outcomes. After playing several games from the website, have students write a journal entry using Genially reviewed here reflecting on which games they liked best, what strategies they used, and what they learned about predicting outcomes.

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ChatGPT for Teachers - ChatGPT

Grades
K to 12
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements,...more
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements, and does not use the content to train ChatGPT models. It offers settings to remember details such as your grade level, curriculum, and preferred format, so responses feel tailored to your teaching style and classroom. Users can build presentations in ChatGPT with Canva and bring in lesson plans and files from Google Drive or Microsoft 365, so every chat starts with your classroom context. School and district leaders can create accounts that bring district and school staff into a single workspace with role-based controls. Create your account by completing the verification form with your school email, which verifies that you meet all requirements.

tag(s): artificial intelligence (346), chat (41), presentations (46), professional development (296)

In the Classroom

Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.

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Flexi - CK-12

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K to 12
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Flexi is a free science and math chatbot and test prep tool for students and teachers that integrates with content from CK-12, reviewed here. Students...more
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Flexi is a free science and math chatbot and test prep tool for students and teachers that integrates with content from CK-12, reviewed here. Students interact with Flexi by asking their questions or choosing from suggestions, such as "Do nucleic acids provide energy?" Use the shortcuts to learn a concept, get homework help, or find step-by-step solutions for complex problems. Use My Lessons to find and complete lessons on any topic in the CK-12 lesson base. Select the teacher version to find Flexi's helpful assistant, which includes several tools for creating assessments, report card writing help, and much more. Each tool includes an example to help you understand the type of response provided.

tag(s): artificial intelligence (346), chat (41), professional development (296), Teacher Utilities (222)

In the Classroom

Share Flexi with students to use as a homework helper and tutor, allowing them to practice and reinforce skills at home. Utilize Flexi as a professional helper when writing IEPs, planning lessons, and communicating with parents and your community.

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Online Notepad - Online Notepad

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1 to 12
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Online Notepad is a simple digital notebook that lets you write, organize, and save your notes right in your browser. It includes a basic notepad, to-do lists, watchlists, and project...more
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Online Notepad is a simple digital notebook that lets you write, organize, and save your notes right in your browser. It includes a basic notepad, to-do lists, watchlists, and project planners. You can add images, tables, and links, and choose from grid, lined, or centered-lined paper styles. The tool also supports typing in many languages, including Spanish, French, Chinese, Japanese, and Arabic, making it useful for a wide range of learners and classrooms.
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tag(s): note taking (36), organizational skills (91)

In the Classroom

Students can use this resource to type notes during class. Students can use Online Notepad to create tables to share research data. Students can use Online Notepad to create lists of assignments to complete.
 

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Probability Fair - Mr. Nussbaum Learning and Fun

Grades
K to 5
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Try out this interactive math game that helps elementary and middle school students explore probability through fun, carnival-style activities. Students begin by spinning a wheel to...more
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Try out this interactive math game that helps elementary and middle school students explore probability through fun, carnival-style activities. Students begin by spinning a wheel to earn tokens, then enter a virtual fair where they play games like Duck Pluck, Plinko, the Shell Game, and the Ticket Wheel. Each game challenges students to assess probability and make predictions, with more unlikely outcomes offering higher rewards. The game encourages strategic thinking and real-world applications of probability in an engaging format. It is especially suitable for grades K-5, takes about 10-15 minutes to complete, and is accessible for students with varying needs.
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tag(s): game based learning (320), number sense (74), probability (133)

In the Classroom

Assign students to design their own probability-based carnival game using spinners, dice, or cards. They must calculate and explain the odds of winning, then let classmates play and reflect on the outcomes. Have students record the outcomes of each mini-game over multiple rounds and graph the results using Class Tools reviewed here. They can compare their data to expected probabilities to see how chance plays out over time. Connect the concept of probability to real-life scenarios such as weather forecasting, sports stats, or board games. Have students find examples and present how they use probability in everyday decision-making.

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Play Games, Learn Math! - National Association for the Education of Young Children

Grades
K to 1
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The NAEYC article "Play Games, Learn Math! Explore Numbers and Counting with Dot Card and Finger Games" highlights how playful, simple activities help primary students to build essential...more
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The NAEYC article "Play Games, Learn Math! Explore Numbers and Counting with Dot Card and Finger Games" highlights how playful, simple activities help primary students to build essential math skills. It focuses on two strategies: dot card games and finger games. Dot card games encourage children to recognize quantities quickly by observing dot patterns, helping develop one-to-one correspondence, cardinality, and comparison skills, such as more or less. Finger games allow children to explore counting, composing, and decomposing numbers, as well as visualizing number combinations, which supports their early understanding of addition and subtraction. Both methods promote observation, discussion, and problem-solving, providing teachers with valuable insights into children's mathematical thinking. Teachers can use these games in small groups, play centers, or informal learning moments to build foundational numeracy joyfully and intentionally.

tag(s): counting (66), problem solving (283), thinking skills (136)

In the Classroom

Turn the dot cards face down. On their turn, have a student flip two cards and name their totals. If they match (same quantity or sum), they keep the pair. Use finger games where students hold up fingers to show numbers. The class can count together, connect fingers to dot cards, and practice number words in sequence. Have children use both dot cards and finger patterns to create "part-part-whole" equations. For example, they might show three fingers and pull a dot card for two, then identify that together they make five. Find sets of printable dot cards here.

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9 Easy Addition Activities for Kids That Are Totally Hands On - TeachStarter

Grades
K to 2
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Looking for fun and effective ways to teach addition? Teach Starter provides a creative collection of hands-on activities designed to make early math lessons engaging and meaningful...more
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Looking for fun and effective ways to teach addition? Teach Starter provides a creative collection of hands-on activities designed to make early math lessons engaging and meaningful for young learners. The ideas include using playing cards for math games, transforming Jenga into an addition challenge, and rolling dice to complete ladybug-themed dot patterns. Kids can also explore addition through interactive tools like coat hangers and clothespins, bead threading with numbered cards, and a shoebox addition machine that visually demonstrates how numbers are combined. Other activities, such as polygon puzzles and a catch-and-toss game with problem-solving elements, keep students engaged and thinking. These fun strategies are perfect for math centers, small-group instruction, or playful practice throughout the school day. Not all worksheets and printables are free, but most can be easily created using online tools.
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tag(s): addition (139), counting (66), game based learning (320), manipulatives (15)

In the Classroom

Use a deck of cards to play "Addition Snap" or "Memory Match" to build fluency in a fun, engaging way. Have students turn over two cards, add them together, and match the sums. Students will roll two dice, then draw dots on a ladybug template to match each number. They add the dots to find the total and write the number sentence underneath. These sentences can be written in Figma reviewed here. They could also use Figma to record equations when using a Shoebox Addition machine. Turn a shoebox into a visual addition tool by inserting two counters into separate cups. The counters drop into a shared space, helping students "see" the sum.

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Free Math, Handwriting, & Reading Worksheets - Worksheet Hub

Grades
K to 5
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The website Free Math, Handwriting, and Reading Worksheets offers a wide range of free, printable worksheets and activities designed for preschool through fifth grade. Users can access...more
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The website Free Math, Handwriting, and Reading Worksheets offers a wide range of free, printable worksheets and activities designed for preschool through fifth grade. Users can access materials through three main sections: Math, Handwriting/Writing, and Reading. The math section includes resources on number lines, addition, subtraction, fact families, and telling time. The handwriting area provides alphabet tracing practice and engaging letter-based games. The reading section supports early literacy with letter-sound activities, sight-word practice, rhyming exercises, and consonant recognition. The site also features simple crafts and interactive games to reinforce learning, such as using Play-Doh to form letters. All materials are available as downloadable PDFs, making them ideal for classroom use or homeschooling.
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tag(s): addition (139), alphabet (47), crafts (114), factoring (28), game based learning (320), handwriting (15), number lines (31), phonics (54), rhymes (24), subtraction (118), time (94), writing (310)

In the Classroom

Use the handwriting worksheets for each letter of the alphabet in rotating stations. Add sensory materials, such as sand trays or Play-Doh, so students can form letters after tracing them. Use the reading worksheets to introduce sight words, then hide those words around the classroom. Have students search and record each word on a clipboard, reinforcing recognition and spelling. Use number line addition or subtraction worksheets in a fun, competitive way by having students complete them in short time intervals, then check their accuracy as a group. Great for math fluency practice. After completing a handwriting or reading worksheet, students can write a sentence using the featured letter or word and draw a matching picture. Create class or individual books digitally using Book Creator reviewed here or Google Slides reviewed here.
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Community Property of Addition - Rodney & Roo Educational Videos for Children

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K to 2
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This lively video features Rodney and Roo, who guide young learners through the commutative property of addition, the idea that swapping addends like 4+5 and 5+4 yields the same result....more
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This lively video features Rodney and Roo, who guide young learners through the commutative property of addition, the idea that swapping addends like 4+5 and 5+4 yields the same result. Through colorful visuals, engaging characters, and relatable examples, it reinforces that order doesn't change the sum, aligning well with Common Core first-grade standards. Overall, it offers a fun and effective way for students to grasp an essential foundational math concept. If your district blocks YouTube, then the video may not be viewable.
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tag(s): addition (139), counting (66), number sense (74)

In the Classroom

Have students pair up and act out their own "Rodney and Roo" scenes using addition sentences. Each student takes turns showing how the addends can switch places but still total the same sum. Make these into videos using Adobe Express Video Maker reviewed here. As a class, build a large chart of all commutative addition facts up to 10. Let students fill in missing pairs and discuss patterns they notice in the chart. Have students write and illustrate simple story problems that show commutative addition in real-life contexts (e.g., "I picked 4 apples and then 3 apples. Then I picked 3 apples and then 4 apples. How many apples did I pick each time?"). Turn these story problems into a class presentation with Google Slides reviewed here.

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Add In Any Order (Commutative Property K-1) - Lauren Murphy

Grades
K to 2
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This engaging video introduces kindergarten and first-grade students to the commutative property of addition, using clear visuals and simple language. It demonstrates that when you...more
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This engaging video introduces kindergarten and first-grade students to the commutative property of addition, using clear visuals and simple language. It demonstrates that when you add two numbers (like 2+3 or 3+2), you get the same total of 5, emphasizing that it doesn't matter which number comes first. By showing playful counting examples, the lesson highlights that addition is "order-free", helping young learners build an early understanding of this fundamental math concept in a memorable and engaging way. If your district blocks YouTube, then the video may not be viewable.
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tag(s): addition (139), counting (66), number sense (74)

In the Classroom

Give students counters, linking cubes, or small toys. Have them create addition pairs like 2+4 and 4+2, physically rearranging the groups to see the commutative property in action. Set up a math station where students complete a chart of all addition pairs up to 10 and their flipped versions, then look for patterns in the sums to deepen their understanding of number relationships. Give students a mix of commutative and non-commutative operations (like subtraction). Have them sort which number sentences demonstrate the commutative property and explain their reasoning.

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Copilot Chat - Microsoft

Grades
K to 12
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Microsoft 365 Copilot Chat is a secure, AI-powered tool available to Microsoft 365 subscribers, supporting functions like drafting content, summarizing information, brainstorming, analyzing...more
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Microsoft 365 Copilot Chat is a secure, AI-powered tool available to Microsoft 365 subscribers, supporting functions like drafting content, summarizing information, brainstorming, analyzing files, and generating visuals. It keeps data private, aligns with existing security policies, and aids educators with lesson planning, feedback, collaboration, and compliance.

tag(s): artificial intelligence (346), digital literacy (38), editing (96), summarizing (30)

In the Classroom

After collecting survey data or conducting a class experiment, students can use Excel and Copilot to summarize findings and generate graphs, demonstrating how AI supports effective data analysis and visualization. Following this, have students draft a paragraph, story, or essay and then work with Copilot to review grammar, tone, or structure, which promotes self-editing and reflective writing while reinforcing digital literacy. To further integrate Copilot, assign students a topic (e.g., climate change, a historical figure, or a math concept) and let them use the tool to create a summary. Then, have them evaluate the AI response, verify the information, and present their findings with their own enhancements.

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VideoTutor - VideoTutor

Grades
2 to 12
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This AI-powered platform creates engaging, animated explainer videos from your simple prompt or image. VideoTutor primarily covers STEM and language topics and is especially helpful...more
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This AI-powered platform creates engaging, animated explainer videos from your simple prompt or image. VideoTutor primarily covers STEM and language topics and is especially helpful for students preparing for standardized tests, such as the ACT and SATs; however, the site also offers explainer videos on addition facts for students as young as second grade. Begin by creating an account and "check in" to receive two credits each day. Earn additional credits by referring others to earn free credits. Create a video by adding a prompt to explain a topic or uploading an image to explain. VideoTutor creates your video, ready to watch, download, or share. Use the chat feature that is next to the video to ask questions and receive additional support. Sign in to VideoTutor with your email or Google. Members can generate videos in English or Chinese.

tag(s): STEM (380), test prep (68), tutorials (52)

In the Classroom

Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.

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CalculateHow - Review And Judge LLC

Grades
4 to 12
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CalculateHow is a free online website that offers a large collection of easy-to-use calculators and tools for students, teachers, and everyday users. It includes math calculators for...more
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CalculateHow is a free online website that offers a large collection of easy-to-use calculators and tools for students, teachers, and everyday users. It includes math calculators for topics such as percentages, scientific notation, and geometry, along with tools for physics, finance, time and date calculations, unit conversions, health related calculations, and random generators. The site is designed to make complex calculations faster and clearer. Teachers can use it as a quick reference to check answers, model problem-solving steps, or support math and science lessons with real-world examples and hands-on practice.

tag(s): area (52), calculators (38), financial literacy (92), game based learning (320), percent (59)

In the Classroom

Have students use the time card calculator to compute work hours based on sample employee schedules, reinforcing addition, subtraction, and time-telling skills. Assign historical figures or events and ask students to calculate how long certain events lasted (e.g., the hours of the D-Day invasion, the time between major events), thereby promoting historical analysis and elapsed-time skills. Have students track the time they spend reading or working on ELA tasks throughout the week. They can then graph the data using Class Tools, reviewed here and write a short analysis of their reading habits.

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AI Fluency: Framework and Foundations - Anthropic

Grades
K to 12
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Learn how to use AI systems effectively, ethically, and safely by completing this free course from Anthropic. The course comprises 12 lessons and is estimated to take 3 to 4 ...more
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Learn how to use AI systems effectively, ethically, and safely by completing this free course from Anthropic. The course comprises 12 lessons and is estimated to take 3 to 4 hours to complete. Each lesson includes videos, practice exercises, and downloadable reference guides. Complete the final assessment and answer 8 out of 10 questions correctly to receive an official certificate of completion. Participants can retake the quiz multiple times, and certificates are delivered via email. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (346), professional development (296), STEM (380)

In the Classroom

Take advantage of this free course to become familiar with AI and how to use it effectively. In addition to providing a background understanding of AI, this course includes information on effective prompting techniques, a crucial skill for anyone who is using AI tools and resources. For additional prompt suggestions for educational use, visit the GenAI Chatbot Prompt Library for Educators, reviewed here to find specific prompt suggestions for many classroom needs, including lesson planning, communication, and assessments. If you work with older students, choose videos from the course to share with students as needed to help them understand how to use AI effectively and safely.
 This resource requires PDF reader software like Adobe Acrobat.

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How to Prepare Elementary Students for Algebra - HMH

Grades
1 to 5
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This HMH blog post highlights the importance of integrating algebraic thinking throughout elementary school to facilitate a smooth transition into formal algebra in later grades. It...more
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This HMH blog post highlights the importance of integrating algebraic thinking throughout elementary school to facilitate a smooth transition into formal algebra in later grades. It encourages students' fluency in arithmetic, such as whole-number operations, fractions, and ratios, while simultaneously introducing core algebraic ideas, including generalizing patterns, recognizing mathematical structures, exploring equivalence, and using variables and visual models. Concrete activities, such as investigating even/odd sums or uncovering patterns with the distributive property, reinforce the logic behind algebraic concepts. Age-appropriate strategies, such as using variables for "any number" in first grade and bar models in middle school, prepare students to think abstractly and symbolically.

tag(s): fluency (32), fractions (173), patterns (79), ratios (48), variables (21)

In the Classroom

Have students investigate what happens when they add even + even, odd + odd, and even + odd numbers. Let them predict, test, and explain patterns, helping them build reasoning skills and recognize mathematical structure. Present students with growing shape patterns (e.g., a staircase made of blocks) and ask them to describe how the pattern grows and to write a rule or expression (e.g., "I see that each step has two more blocks"). Create balance scale puzzles or equations with missing numbers (e.g., ___ + 5 = 12). Discuss multiple strategies to solve and connect the unknown to early ideas of using variables. Introduce bar models to represent part-whole relationships and comparison problems. This visual tool helps students understand equations and equivalence in a concrete manner before transitioning to symbolic representation.

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Byte - Code Breaker

Grades
K to 12
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The Code Breaker "Chat" page introduces Byte, an AI-powered chatbot for K-12 classrooms. Byte does not require sign-in or collect personal data. It provides a safe and accessible space...more
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The Code Breaker "Chat" page introduces Byte, an AI-powered chatbot for K-12 classrooms. Byte does not require sign-in or collect personal data. It provides a safe and accessible space for students to explore prompt engineering, ask questions, and interact with AI. Byte is similar to a simplified ChatGPT, but made for young learners. Educator Brian Aspinall and his team at Code Breaker Inc. developed the tool. Their mission is to foster creativity, curiosity, and whole child development by safely integrating technology into learning. Byte is ideal for teachers introducing AI in class with low risk and high engagement. There are no sign-ups or privacy concerns -- just a direct way to spark curiosity and tech literacy.

tag(s): artificial intelligence (346), digital citizenship (110), digital literacy (38)

In the Classroom

Have students experiment with writing different prompts to see how Byte responds. Challenge them to refine their prompts to get clearer or more detailed answers, helping them practice precision in communication. Have students co-write a short story with Byte. They type the first few lines of a story and ask Byte to continue. Then have them edit and revise Byte's continuation to learn about structure, dialogue, and editing. Lead a class discussion on the role of AI in education and society. Have students ask Byte questions about fairness, privacy, or how AI is trained, then use those answers as a springboard for debate or written reflection.
 

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