2098 math results | sort by:

Maths Escape Room - Twinkl Educational Publishing
Grades
2 to 8tag(s): angles (51), collaboration (94), counting (61), critical thinking (137), digital escapes (17), equations (119), fractions (159), game based learning (206), negative numbers (13), numbers (121), order of operations (29), problem solving (234), puzzles (149), pythagorean theorem (19), ratios (47)
In the Classroom
Start the class with a mini escape puzzle where students solve a quick math problem to "unlock" the day's lesson. Divide the class into small teams and use a Twinkl math escape room challenge. Teams work through math puzzles, decoding clues to "escape" first. After completing a Twinkl escape room, have students design a math-based escape puzzles for their classmates, reinforcing math concepts through creative problem-solving. Connect escape room puzzles to real-world math applications, such as budgeting for a trip, measuring distances, or calculating time zones, to show students the practical use of math skills.OK2Ask: Microsoft Forms Basics - TeachersFirst
Grades
1 to 12Learn the basics...more
Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.
tag(s): differentiation (86), Formative Assessment (73), Microsoft (79), professional development (393)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Rebus Generator - festisite
Grades
2 to 8tag(s): digital escapes (17), game based learning (206), puzzles (149)
In the Classroom
Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.Virtual Escape Room Tools - VirtualEscapeRooms.org
Grades
4 to 12tag(s): collaboration (94), digital escapes (17), game based learning (206), problem solving (234), puzzles (149)
In the Classroom
Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.PhET Interactive Simulations - University of Colorado
Grades
K to 12tag(s): acids and bases (8), area (53), atoms (43), charts and graphs (169), electricity (60), fractions (159), friction (9), functions (52), gravity (43), light (56), magnetism (35), matter (45), molecules (43), ph (2), probability (99), quadratics (27), simple machines (20), simulations (25), sound (71), space (220), STEM (312)
In the Classroom
Challenge students to explore a PhET simulation related to a current science topic, such as circuits, gravity, or states of matter. They can make predictions before interacting with the simulation and record their observations to compare with their initial ideas. Give students a scavenger hunt worksheet with specific challenges to complete in a simulation (ex., "Find a way to make a circuit light up" in the Circuit Construction Kit). Students design a virtual experiment using a PhET simulation. They choose a variable to change, make a hypothesis, run multiple trials, and record their results in a data table or graph before sharing their findings. After using a PhET simulation, students discuss or write about real-world applications of what they learned (how forces affect roller coasters, how molecules move in different states of matter) and present their findings using Visme, reviewed here or Google Slides, reviewed here.Ancient Mesopotamian Civilizations - TeachersFirst
Grades
K to 12tag(s): mesopotamia (32)
In the Classroom
Help your students learn more about ancient Mesopotamian Civilizations. This list includes resources for cooperative learning groups. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Digital Escape Rooms - TeachersFirst
Grades
K to 12tag(s): digital escapes (17), game based learning (206), mysteries (24)
In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own escape games to review content or for acceleration options.Reference Materials - TeachersFirst
Grades
K to 12tag(s): Research (88)
In the Classroom
Find new tools to try in your classroom when creating projects. Each review includes ideas for classroom use. Read the details of each tool and find the ones that will make using reference materials easier to manage and engage your students.Simulation Resources - TeachersFirst
Grades
K to 12tag(s): game based learning (206), simulations (25)
In the Classroom
Find new tools, strategies, and simulation games for your students. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own simulations. Share this list on your class website for families to try at home; perfect for a snow day or during the hot days of summer. This list includes resources for elementary and secondary students.Explore Art & Science with Getty Education - Getty Museum
Grades
K to 5In the Classroom
Have students create art using light and shadow. Provide objects, flashlights, and paper, and let students manipulate shadows to design abstract or realistic images. Discuss the scientific principles of light and how artists use it to create depth and emotion. Explore the science of materials by having students create art using chemical reactions, such as making paintings with vinegar and baking soda or experimenting with oxidation on metal. Encourage students to create artworks representing invisible scientific concepts, such as sound waves, gravity, or magnetic fields. Use materials like wire, string, or digital tools to visualize these unseen forces artistically. Discuss how contemporary artists use technology like 3D printing or digital software. Challenge students to create a tech-inspired art piece, such as creating a digital collage with Photo Collage, reviewed here.Doodles & Digits - Doodles and Digits LLC
Grades
K to 5tag(s): addition (127), decimals (85), division (96), fractions (159), multiplication (120), subtraction (108), teaching strategies (52)
In the Classroom
During the video, pause at strategic points and ask students to predict the next step or answer, or add questions by using Edpuzzle, reviewed here or Playposit, reviewed here. After a video on a topic like multiplication, assign a group challenge. For example, students can solve multi-step problems collaboratively or compete in a "math relay." Set up math stations around the classroom, each focused on a skill featured in a video (ex., addition, fractions). At one station, students can rewatch the video or complete a related digital quiz. After watching a video, students create a journal entry summarizing the concept. They can include drawings, diagrams, or step-by-step problem-solving examples. Use a paper journal or create a digital one using Book Creator, reviewed here.Image Picker Wheel - Image Picker Wheel
Grades
K to 12This site includes advertising.
tag(s): Teacher Utilities (201)
In the Classroom
Students can use the Image Picker Wheel to select writing prompts, brain breaks, and get to know you. Finally, students can use the wheel for yes/no activities, guess the number, and learn about different countries.GenType - Labs.Google
Grades
3 to 12tag(s): artificial intelligence (188), descriptive writing (42)
In the Classroom
Use GenType to personalize and enhance multimedia projects, newsletters, or written documents. Share it with students to add interest to book reports and research projects. Generating an alphabet using a prompt requires skills in using descriptive words; take advantage of this feature to provide students with practice in writing descriptive terms. After students create an alphabet, ask them to share it with a friend and see if they can recreate a similar alphabet without having the original prompt. Have students use their alphabets to add interest to websites created using Google Sites, reviewed here or Site123, reviewed here.Google Safe Browsing - Google
Grades
K to 12tag(s): browser (8), internet safety (116), Teacher Utilities (201)
In the Classroom
Teachers can help protect students from phishing websites, malware, and other harmful online threats by warning about unsafe sites. Also, teachers can use it to check links before sharing them with students, ensuring a secure browsing experience. Google Safe Browsing could be integrated into lessons on digital literacy to help students recognize and avoid unsafe websites.Support English Language Learners - Google
Grades
K to 12tag(s): multilingual (78), professional development (393), Teacher Utilities (201), teaching strategies (52)
In the Classroom
Help ELL/multilingual students and their families by using Google Translate to bridge language barriers in classroom activities, homework instructions, and parent-teacher communication. Use Google Docs and Google Slides to create resources that include both English and the student's native language, supporting their understanding and vocabulary development. Use visuals, charts, or infographics in Google Slides, reviewed here to reinforce new vocabulary or concepts, making lessons more accessible for ELLs. Incorporate Google Meet or other voice recording tools for students to practice speaking and listening, helping them improve their language fluency.Teach from Anywhere - Google
Grades
K to 12tag(s): collaboration (94), digital literacy (18), feedback (13), remote learning (54), Teacher Utilities (201), teaching strategies (52)
In the Classroom
Incorporate the tools and ideas from the website into lessons to enhance digital literacy, such as creating collaborative projects in Google Docs or interactive presentations in Slides, reviewed here. Use the platform's teacher resources for personal growth, exploring strategies to improve classroom management, foster student engagement, or integrate technology more effectively in teaching. Incorporate the resources to create a seamless remote or hybrid learning experience, including tips on managing virtual classrooms, engaging students online, and organizing digital materials. Share the website's family tips with parents to help them support their children's learning at home, fostering a stronger connection between the classroom and home environment.Highlights Kids - Highlights Kids
Grades
K to 2tag(s): crafts (76), game based learning (206), podcasts (118), preK (291), puzzles (149)
In the Classroom
Students can explore the site and complete its activities. After learning about something in the "Explore" sections, students can dive deeper into learning more about it. They can share the information by creating a digital book using Book Creator, reviewed here or by creating a slideshow using Google Slides, reviewed here.Creatability- Experiments with Google - Google
Grades
4 to 12tag(s): Accessibility (11), artificial intelligence (188), creativity (87), disabilities (32), STEM (312)
In the Classroom
Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.Cool Kindergarten - Cool Kindergarten
Grades
K to 2tag(s): addition (127), alphabet (52), preK (291), problem solving (234), rhymes (22), sight words (23), sounds (43), subtraction (108)
In the Classroom
Have your students watch the videos and play the various games on the website. Teachers can include the direct links in their Google Classroom or other classroom-sharing systems.OK2Ask: Tech Made EZ with Genially - TeachersFirst
Grades
K to 12Want to make learning...more
Want to make learning fun and enjoyable for your students? Try Genially! Start from scratch or use a template to gamify a lesson or unit of study and easily create interactive content that your learners will want to explore. This session will show you how to make interactive images, infographics, and presentations to engage learners of all ages. As a result of this session, teachers will: 1. Discuss the basic principles of multimedia learning. 2. Explore various ways to use Genially in the classroom. 3. Plan for the instructional use of Genially. This session is appropriate for teachers at all technology levels.
tag(s): multimedia (55), presentations (23), professional development (393), student-centered (8)