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Let's Learn STEM - Let's Learn

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K to 4
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Let's Learn STEM is a free, kid-friendly website offering engaging videos on computer programming, engineering, design, and problem-solving. Some lessons even feature Super Grover 2.0...more
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Let's Learn STEM is a free, kid-friendly website offering engaging videos on computer programming, engineering, design, and problem-solving. Some lessons even feature Super Grover 2.0 as he helps tackle real-world challenges through critical thinking. With most videos running between 8 to 15 minutes, this resource is perfect for introducing young learners to STEM concepts in a playful and accessible way.

tag(s): critical thinking (140), engineering (140), problem solving (243), STEM (331)

In the Classroom

Students can use Book Creator reviewed here to photograph themselves completing a project featured on the site. Students can use Padlet reviewed here to ask questions, make wonderings, or connections. Finally, students can use Free Screen Recorder Online reviewed here to share their creation after watching a video.

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Let's Learn Art - Let's Learn

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K to 4
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Let's Learn Art features interactive videos that invite students to explore their creativity through activities such as Let's Make Music, Let's Pretend, Let's Dance, and Let's...more
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Let's Learn Art features interactive videos that invite students to explore their creativity through activities such as Let's Make Music, Let's Pretend, Let's Dance, and Let's Create segments. Designed to engage young learners in imaginative play and artistic expression, the videos can be sorted by fun themes like Feelings, Colors, Animals, Transportation, My Five Senses, and more. With video lengths ranging from 1.5 to 13 minutes, this resource is perfect for integrating art, movement, and music into the early childhood classroom.

tag(s): creativity (80), recycling (43)

In the Classroom

Students can create videos singing the songs using Free Online Screen Recorder, reviewed here. After watching the informational videos (such as Recycling Ben), students can teach others about recycling. Finally, students can use WordClouds, reviewed here after watching the video titled "Singing about Where We Live" to share all the different places that they live and the languages that they know.

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Let's Learn Science - Let's Learn

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K to 4
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Young learners can explore the wonders of the world around them through engaging videos on Let's Learn Science, which cover topics such as animals, experiments, the five senses, force...more
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Young learners can explore the wonders of the world around them through engaging videos on Let's Learn Science, which cover topics such as animals, experiments, the five senses, force and motion, plants, water, weather, and other key science concepts. This free collection also includes STEM-focused content, allowing educators to sort videos by themes such as Light, Transformation, Feelings, Transportation, Animals, and more. With video lengths ranging from 2 to 15 minutes, it's an ideal resource for sparking curiosity and supporting science learning in early childhood classrooms.

tag(s): animals (291), experiments (60), forces (45), motion (53), STEM (331), water (102), weather (163)

In the Classroom

Students can use Seesaw's reviewed here community library to complete activities. Students can use Book Creator reviewed here to create books on animals (or other science topics). Students can use Padlet reviewed here to post interesting information and facts.

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Weather Hunters: Al Roker's Guide for Weather Talks with Kids - PBS Kids For Parents

Grades
K to 3
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PBS's Weather Hunters features Al Roker's Guide for Weather Talks with Kids. Kids will find answers to "What is rain?," "Why does it snow?," "Where do puddles go when the ...more
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PBS's Weather Hunters features Al Roker's Guide for Weather Talks with Kids. Kids will find answers to "What is rain?," "Why does it snow?," "Where do puddles go when the sun comes out?," and "How on Earth do you pronounce anemometer?" Children between the ages of two and eight will enjoy Al Roker's entertaining and easy way to explain weather.

tag(s): crafts (90), experiments (60), literacy (121), preK (288), weather (163)

In the Classroom

Students can utilize the resources available on the site. Students can use 3 Circle Venn Diagram by Read Write Think, reviewed here to compare and contrast different types of weather. Finally, students can use Free Online Screen Recorder, reviewed here to record themselves describing the weather.

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AI Lesson Plan Generator - AI EduKit

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K to 12
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AI EduKit is an AI-powered workspace designed to help teachers simplify lesson planning, resource creation, and classroom management. The platform provides customizable lesson plans,...more
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AI EduKit is an AI-powered workspace designed to help teachers simplify lesson planning, resource creation, and classroom management. The platform provides customizable lesson plans, interactive activities, and instructional materials, all aligned with Common Core, NGSS, and State Standards. With AI-driven tools, educators can quickly generate engaging content and adapt lessons to different learning levels. AI EduKit supports teachers in maximizing their impact by streamlining planning and enhancing student engagement with innovative, technology-driven resources.

tag(s): artificial intelligence (216), Teacher Utilities (194)

In the Classroom

The Lesson Plan Generator provides teachers with additional activities and discussion prompts to enhance student engagement. Educators can customize and select the most relevant elements to fit their class's needs, introducing fresh perspectives to familiar topics. By reducing the time spent on lesson preparation, teachers have more bandwidth to focus on student interactions and dynamic learning experiences. The tool also helps maintain a structured and consistent approach to lesson planning, ensuring that essential components such as warm-ups, main activities, and assessments are always included. By promoting a predictable classroom routine, it fosters a learning environment where students feel more comfortable and prepared for each lesson.

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Halloween Escape - Genially

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3 to 12
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Use this template from Genially, reviewed here to create an engaging Halloween escape room activity for students of any age. Try the escape room out...more
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Use this template from Genially, reviewed here to create an engaging Halloween escape room activity for students of any age. Try the escape room out by playing with activities found in the preview to collect five pieces of candy, then click "Use this template" to create a copy on your account and personalize the content. This template includes animations and audio features that add a spooky feel to the escape room. When ready to share, choose from options to share as a presentation on your whiteboard or provide students with a link to play from their devices.

tag(s): digital escapes (25), fall (12), halloween (46), holidays (228), mysteries (26)

In the Classroom

Customize and share this escape room activity with your students as you recognize and celebrate Halloween. Use it as a station during fall or Halloween parties. Change the questions to match your students' age level and content, and your curriculum. For example, include Halloween math word problems or vocabulary with spooky definitions. Find additional tools to include in your escape room by visiting TeachersFirst Special Topics Page: Escape Room Resources, reviewed here.

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Snowflake Generator - Transum Mathematics

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3 to 12
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for...more
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for reinforcing geometric transformations, including reflection, rotation, and dilation. Students can adjust settings to observe how small changes impact the overall pattern, making it an excellent resource for discussions on similarity, problem-solving, and fractal geometry. In addition to creating freestyle snowflakes, you can participate in several challenges to develop snowflakes by following the provided directions. Teachers can use it for hands-on lessons in math, computer science, and art, engaging students in both creative design and mathematical reasoning.

tag(s): geometric shapes (136), patterns (64), problem solving (243), snow (21), symmetry (28)

In the Classroom

Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.

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Aww Snap! A Snapdragon Study - Smithsonian Science Education Center

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3 to 5
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Smithsonian Science Education Center's Aww Snap! A Snapdragon Study is a life science game where players become field researchers by learning to observe and collect data, interpret...more
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Smithsonian Science Education Center's Aww Snap! A Snapdragon Study is a life science game where players become field researchers by learning to observe and collect data, interpret findings, and try to uncover their own answers to the mystery of the white snapdragons. Aww Snap! is available as a website for desktop and laptop computers, as well as on the Amazon Appstore, Apple App Store, and Google Play Store.

tag(s): data (152), game based learning (215), scientific method (50)

In the Classroom

Students can use Book Creator, reviewed here to input their data from their observations. Students can use Padlet, reviewed here to post their questions and thoughts. Finally, students can Google My Maps, reviewed here to view areas that have snapdragons flowers.

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Mirror Room Escape - CrazyGames

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4 to 12
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Mirror Room Escape on CrazyGames is a free, browser-based escape room game that challenges players to solve puzzles and find hidden clues to escape a mysterious mirrored room. Teachers...more
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Mirror Room Escape on CrazyGames is a free, browser-based escape room game that challenges players to solve puzzles and find hidden clues to escape a mysterious mirrored room. Teachers can use this game can in the classroom to promote critical thinking, problem-solving, and logical reasoning skills. Students must analyze their surroundings, decipher patterns, and experiment with different strategies to progress. Teachers can integrate it into lessons as a fun brain break, a collaborative group challenge, or a way to enhance deductive reasoning in subjects like ELA (mystery stories), math (logic puzzles), or STEM (pattern recognition and sequencing).

tag(s): critical thinking (140), digital escapes (25), game based learning (215), logic (158), problem solving (243), puzzles (148), STEM (331)

In the Classroom

Have students work in small groups to solve the game together, discussing strategies and sharing discoveries. Afterward, they can reflect on their problem-solving process and teamwork skills. After playing the game, students can write escape room-inspired short stories that incorporate suspense, clues, and logical problem-solving elements to engage their readers. Students can analyze the types of puzzles in the game and then create logic-based challenges using math concepts (ex., number patterns, geometry puzzles) for classmates to solve. Using Google Forms, reviewed here or Genially, reviewed here, students can design their own digital escape rooms with interactive puzzles based on a subject they are studying, such as historical events, science facts, or literary themes.

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Nature Guys Podcast - Bob Staggenborg

Grades
4 to 8
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The Nature Guys podcast is created by Bob Staggenborg, a former educator and nature enthusiast. He co-hosts episodes with various naturalists and experts, sharing engaging discussions...more
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The Nature Guys podcast is created by Bob Staggenborg, a former educator and nature enthusiast. He co-hosts episodes with various naturalists and experts, sharing engaging discussions about wildlife, conservation, and outdoor exploration. The podcast aims to inspire curiosity about the natural world and encourage people to spend more time outside.

tag(s): animals (291), conservation (104), listening (97), podcasts (137)

In the Classroom

Students can work in small groups to research and record their own short nature-themed podcast episode using Buzzsprout, reviewed here or Spotify for Podcasters, reviewed here, inspired by Nature Guys. They can script, narrate, and even add sound effects to bring their topic to life. While listening to an episode, students can take notes on interesting facts, key ideas, and new vocabulary. Afterward, they can share one thing they learned and one question they still have. After hearing about an animal or ecosystem from the podcast, students can choose a related topic to research and create a mini-presentation, poster, or digital slideshow with Canva Edu, reviewed here or Google Slides, reviewed here.

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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center

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K to 2
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Tami's Tower: Let's Think About Engineering is an educational engineering design game for students in grades kindergarten through second that teaches how to design a solution...more
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Tami's Tower: Let's Think About Engineering is an educational engineering design game for students in grades kindergarten through second that teaches how to design a solution to a problem using basic engineering design principles. Shapes are used to create a tower that Tami can use to reach the fruit. A lesson guide booklet can be found after the Educational features. Tami's Tower is available as a website for desktop and laptop computers, as well as on the Amazon App & Games Store, Apple App Store, and Google Play Store. The game is also available in Spanish.

tag(s): engineering (140), game based learning (215), geometric shapes (136), problem solving (243)

In the Classroom

Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.

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Storm Smart - Smithsonian Science Education

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K to 3
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The Smithsonian Science Education Center's Storm Smart is an interactive simulation designed for kindergarten Earth and Space Science students. Aligned with the "How Can We Be Ready...more
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The Smithsonian Science Education Center's Storm Smart is an interactive simulation designed for kindergarten Earth and Space Science students. Aligned with the "How Can We Be Ready for Weather?" module, this resource educates students about various storm hazards--including blizzards, hurricanes, thunderstorms, and tornadoes--and offers strategies for preparedness. Accessible via web browsers on desktops and laptops, Storm Smart is also available for tablets and smartphones. This engaging tool enhances students' understanding of weather phenomena and safety measures.

tag(s): hurricanes (34), simulations (38), tornadoes (15), weather (163)

In the Classroom

Before using Storm Smart, have students work in small groups to sort picture cards into two categories: "Safe During a Storm" (ex., staying indoors, having an emergency kit) and "Not Safe During a Storm" (ex., standing under a tree during lightning). Discuss their choices and introduce the simulation. After learning about different storms in Storm Smart, students can create a safety poster for one type of severe weather, such as a tornado or a hurricane. They should include at least three safety tips and illustrations to help their classmates prepare. Students can work together to design a storm preparedness plan for their school or neighborhood. Next, have students discuss where to seek shelter, what supplies are needed, and how families can stay informed during severe weather.

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Penguin Protection - Smithsonian Science Education

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K to 3
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The Smithsonian Science Education Center's Penguin Protection is an interactive simulation designed for primary life science students. In this engaging resource, students assume the...more
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The Smithsonian Science Education Center's Penguin Protection is an interactive simulation designed for primary life science students. In this engaging resource, students assume the role of an adult rockhopper penguin, navigating challenges to raise their young successfully. Aligned with the "How Do Living Things Stay Safe and Grow?" module, the simulation offers insights into penguin behavior and survival strategies. Accessible via web browsers on desktops and laptops, it is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store. This tool provides a hands-on learning experience, enhancing students' understanding of animal life cycles and parental care behaviors.

tag(s): animals (291), simulations (38)

In the Classroom

Before using the simulation, students could participate in a role-playing game where they act as penguin parents protecting their "egg" (a small ball or beanbag) from environmental dangers (ex., wind, cold, predators). This introduces them to the challenges penguins face in the context of Penguin Protection. After exploring the simulation, students can create a diorama of a rockhopper penguin habitat using a shoebox or a digital tool such as Tinkercad, reviewed here. Students can identify and label important features, such as nesting areas, food sources, and predators. Students imagine they are rockhopper penguins and write a short story about their journey raising a chick. They describe challenges like finding food, staying warm, and avoiding predators.

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Sunlight on the National Mall - Smithsonian Science Education

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K to 2
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The Smithsonian Science Education Center's Sunlight on the National Mall is an interactive simulation designed for primary Earth and Space Science students. This resource allows students...more
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The Smithsonian Science Education Center's Sunlight on the National Mall is an interactive simulation designed for primary Earth and Space Science students. This resource allows students to observe the Sun's arc over the Smithsonian Castle throughout different times of the day and across all four seasons--Winter, Spring, Summer, and Fall. By exploring 360-degree views of the National Mall, students can investigate how the Sun's position in the sky changes over time. A complementary Sun Data Sheet is provided to help students record their observations during Winter and Spring. The simulation is accessible via web browsers on desktops and laptops, and is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store.

tag(s): seasons (55), simulations (38), sun (83)

In the Classroom

On a sunny day, take students outside to stand in one spot and trace their shadows with chalk at different times. They compare their real-life observations to how shadows change in Sunlight on the National Mall. If outdoor observations aren't possible, they can use a lamp and a pencil on paper to create a mini sundial. Students can use a flashlight and a small object (like a toy or cup) to model how the Sun's changing position affects shadows. Have students predict and test how a shadow changes when the light source moves, connecting their discoveries to the simulation's observations of sunlight and shadows at different times of the day. Students can explore how sunlight varies in different locations, comparing the Sun's path on the National Mall to other locations (ex., the Arctic Circle vs. the equator). Students can research and present why some places experience nearly 24 hours of daylight or darkness during certain times of the year. They can use Google Slides, reviewed here to make a presentation. The teacher can create a template to make it easier for young learners.

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Game Center - Smithsonian Science Education

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K to 8
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The Smithsonian Science Education Center's Game Center offers free, curriculum-aligned STEM games and simulations suitable for kindergarten through middle school students. Each game...more
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The Smithsonian Science Education Center's Game Center offers free, curriculum-aligned STEM games and simulations suitable for kindergarten through middle school students. Each game is designed with clear learning objectives and vetted by curriculum experts to ensure educational value. Notable games include "Shutterbugs: Wiggle and Stomp" for kindergarteners to explore animal movements, "Tami's Tower: Let's Think About Engineering" for grades K-2 focusing on basic engineering principles, and "Showbiz Safari" for grades 1-3, which teaches about the diversity of plants and animals in different habitats. These interactive resources are accessible online or available for download, providing engaging learning experiences that align with educational standards.

tag(s): engineering (140), habitats (100), nutrition (138), plants (148), simulations (38), STEM (331)

In the Classroom

After playing a game (ex., Tami's Tower or Showbiz Safari), have students create a strategy guide or review for future players. They summarize the game's goal, identify the most effective strategies, and explain how the game relates to real-world STEM concepts. Turn game-based learning into a classroom competition! Students can track their progress and discuss different problem-solving approaches. Create a leaderboard not just for high scores but also for most creative solutions, best teamwork, or most improved player. Challenge students to design their own educational STEM game based on the concepts they have learned. They can sketch a game board, write rules, or create a simple digital prototype. Have students research real-world applications of the game's concepts. For example, after playing Tami's Tower (engineering), students can explore famous bridges or buildings and discuss how engineers solve design challenges. They can present their findings through posters, slide presentations using Google Slides, reviewed here, or models. Students can make a 3D model online using Tinkercad, reviewed here or CoSpaces. reviewed here.

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Build-a-Fish - PBS LearningMedia

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3 to 8
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The "Build-a-Fish" interactive simulation, available through PBS LearningMedia, allows students to design a fish by selecting various body parts and observe how these choices affect...more
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The "Build-a-Fish" interactive simulation, available through PBS LearningMedia, allows students to design a fish by selecting various body parts and observe how these choices affect its survival in different aquatic environments. This engaging tool helps students understand the relationship between physical adaptations and environmental challenges, aligning with life science curriculum standards. It's suitable for classroom use to enhance lessons on evolution, adaptation, and marine biology.

tag(s): adaptations (15), evolution (86), habitats (100), marine biology (33), reefs (8), simulations (38)

In the Classroom

Before using the Build-a-Fish tool, show students images of various fish species and their habitats. Have them predict which body shapes, fins, or colors help the fish survive in their environment. After using the interactive tool, discuss how their predictions compare to their results. Students can create their own "Build-a-Fish" designs on paper by choosing specific adaptations such as body shape, mouth type, and fin placement. They must justify their choices based on the fish's hypothetical habitat (ex, deep ocean, coral reef, freshwater stream). Then, they can compare their designs with real-world fish species. Have students apply their understanding of adaptations to design a completely fictional aquatic creature. They can illustrate and describe how their creature's adaptations help it survive. Then, they can present their designs to the class in a "Marine Life Discovery Expo." Have students research real fish species and compare their adaptations to the choices they made in Build-a-Fish. They can create a comparison chart that shows similarities and differences, explaining how real-world environmental factors have shaped these adaptations.

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Whale Protection Corps - Smithsonian Science Education

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2 to 5
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The Whale Protection Corps, developed by the Smithsonian Science Education Center, is an interactive life science game simulation for younger students. In this simulation, players address...more
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The Whale Protection Corps, developed by the Smithsonian Science Education Center, is an interactive life science game simulation for younger students. In this simulation, players address the real-world issue of humpback whales colliding with ships off the California coast by implementing strategies such as establishing no-go zones, slow zones, and whale reporting systems. Each proposed solution is evaluated based on its effectiveness in protecting whales, its impact on shipping, and the associated resource expenditure. The game aligns with educational science standards, incorporates discovery-based learning and computational thinking, and is accessible in English, Spanish, and Ukrainian.

tag(s): ecosystems (93), habitats (100), oceans (144), simulations (38), whales (12)

In the Classroom

Using Google Earth, reviewed here or printed maps, have students identify locations where whale migration overlaps with major shipping routes. They can propose protective zones based on research and compare them to actual conservation areas. After playing Whale Protection Corps, have students collect data from their gameplay, such as the number of whale collisions prevented and the cost of implementing solutions. Have them create bar graphs or line charts using paper, ClassTools, reviewed here, or Canva Infographic Creator, reviewed here to compare different strategies. Discuss how data informs real-world environmental decision-making. Students can write a persuasive letter to a government official, advocating for the protection of whales. They can utilize evidence from the simulation and their research to explain why certain solutions should be implemented in real life.

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Instructional Playlists - TeachersFirst

Grades
K to 12
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Curious about how to create instructional playlists that boost student engagement and autonomy? This professional learning module walks you through the what, why, and how of instructional...more
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Curious about how to create instructional playlists that boost student engagement and autonomy? This professional learning module walks you through the what, why, and how of instructional playlists. First, you'll learn what playlists are and how they differ from traditional assignments. Then, explore the benefits of using playlists to personalize learning and increase student voice and choice. You'll also review key planning steps and see classroom examples in action. Finally, gather practical tips and templates to start building your instructional playlists. Use these resources to design flexible, student-centered lessons that support differentiation and deeper learning. This self-paced online unit offers a 1-hour professional development certificate.

tag(s): teaching strategies (52)

In the Classroom

Try using instructional playlists in your classroom to give students more voice, choice, and ownership over their learning.

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OK2Ask: Google Sites 101: Digital Learning Spaces for Today's Classroom - TeachersFirst

Grades
K to 12
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Explore how to use Google Sites to create dynamic digital learning environments that extend beyond the traditional classroom! During this session, we'll examine exemplary educational websites--from classroom hubs to student portfolios--to help you identify practical applications of this tool for your specific teaching context. Learn the pedagogical principles behind designing engaging, accessible digital environments and develop a personalized plan for implementing Google Sites that aligns with your curriculum needs and student learning goals. As a result of this session, teachers will: 1. Identify effective instructional applications of Google Sites for their specific teaching context. 2. Apply digital design principles that support student engagement and accessibility. 3. Create an implementation plan aligned with curriculum goals and student needs. This session is appropriate for teachers at all technology levels.

tag(s): Google (21), OK2Askarchive (71), professional development (270)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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OK2Ask: 3 Cool Tools for Images in the Classroom - TeachersFirst

Grades
K to 12
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
Here is the direct link to share this resource review. Feel free to copy and paste this URL into an email or place it on your web page or blog so others can read this TeachersFirst review:

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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

In today's digital classroom, visual literacy has become an essential skill for student success. This interactive workshop will equip educators with practical strategies for integrating high-quality, copyright-friendly images into student projects while teaching critical digital citizenship skills. You'll explore innovative tools that not only provide access to stunning visuals but also create opportunities for students to develop their creative communication skills. Discover how to design authentic learning experiences that empower students to become thoughtful content creators rather than passive content consumers. By engaging in hands-on exploration, you'll learn how to scaffold visual literacy concepts for diverse learners, implement effective copyright education, and assess student understanding of ethical image use. Join us to revolutionize how your students interact with and create visual content in your classroom! As a result of this session, teachers will: 1. Design learning experiences that incorporate copyright-friendly images to enhance student understanding and engagement. 2. Evaluate and select appropriate image tools that support curriculum goals and diverse learner needs. 3. Create scaffolded activities that develop students' visual literacy and creative communication skills. This session is appropriate for teachers at all technology levels.

tag(s): copyright (39), images (258), OK2Askarchive (71), professional development (270)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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