5126 social-studies results | sort by:
Lesson Plans and Educational Resources - The Sixth Floor Museum at Dealey Plaza
Grades
6 to 12tag(s): kennedy (26), presidents (149)
In the Classroom
Students can reenact the 1960 election debate. Students can use Canva Edu reviewed here to create a mock ballot to practice voting in an election. Students can use Figma reviewed here to compare and contrast President Kennedy to other historical figures.You must be registered and logged in to add items to your favorites.
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Memory Game - Genially
Grades
K to 6tag(s): game based learning (290), gamification (95), Project Based Learning (25)
In the Classroom
Customize the memory game with vocabulary words and definitions or synonyms. Use it as a warm-up or review activity to build word knowledge in ELA or content areas. Create pairs using math problems and solutions, which are great for practicing fact fluency in a competitive or collaborative format. Have students research a topic and design their own memory game cards (digitally or on paper). They can share with classmates to test each other's knowledge. This activity is excellent for project-based learning.Add your comments below (available only to members) | Become a Member
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What's Behind Game - Genially
Grades
2 to 8tag(s): game based learning (290), gamification (95), multimedia (56)
In the Classroom
After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).Add your comments below (available only to members) | Become a Member
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John F. Kennedy Lesson Plan - Guess or Mess
Grades
3 to 5tag(s): civil rights (219), cold war (37), critical thinking (166), kennedy (26), presidents (149)
In the Classroom
Begin the lesson with the interactive trivia game "Guess or Mess: John F. Kennedy" Video Game to introduce students to key facts about JFK's life and presidency in a fun, game-show format that sparks curiosity. Have students complete a K-W-L chart (Know, Want to Know, Learned) before, during, and after the lesson to track their learning and guide classroom discussions actively. Using the provided digital biography book, guide students through a close reading activity where they highlight major events in JFK's life, then create a visual timeline using Timeline Infographic Templates reviewed here to organize and summarize key milestones.Add your comments below (available only to members) | Become a Member
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Drag and Complete the Text - Genially
Grades
2 to 8This site includes advertising.
tag(s): game based learning (290), gamification (95), parts of speech (39), vocabulary (249)
In the Classroom
Create a passage with missing verbs, punctuation, or parts of speech, and have students drag the correct options into the blanks. Create a brief historical narrative (e.g., the American Revolution, Ancient Egypt) with missing facts or names. Students can complete the story by dragging in accurate terms, helping reinforce comprehension and sequencing. Have students write their own short texts with blanks and correct word options. They can then challenge classmates to complete them.Add your comments below (available only to members) | Become a Member
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Dragon's Dungeon Breakout - Genially
Grades
4 to 12tag(s): collaboration (105), digital escapes (29), game based learning (290), Teacher Utilities (199)
In the Classroom
Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.Add your comments below (available only to members) | Become a Member
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Snakes and Ladders - Genially
Grades
4 to 12This site includes advertising.
tag(s): collaboration (105), game based learning (290), gamification (95), Teacher Utilities (199)
In the Classroom
Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.Add your comments below (available only to members) | Become a Member
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6 Ways to Use Snapchat in the Classroom - Mud and Ink Teaching
Grades
6 to 12tag(s): reading strategies (92), social media (60), teaching strategies (67)
In the Classroom
Have students take a photo of a quote or page from their independent reading book and use Snapchat (or a similar app) to annotate it with emojis, drawings, and commentary. After reading a short story or chapter, assign students to use a series of Snapchat-style images and captions to retell the key plot points, with a focus on narrative structure and tone. Have students choose a recurring theme or symbol from a text and create a series of annotated snaps that illustrate how it develops across the story, using quotes and images.Add your comments below (available only to members) | Become a Member
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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (103), digital storytelling (158), infographics (67), social media (60)
In the Classroom
Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.Add your comments below (available only to members) | Become a Member
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Tik Tok Teaching Hacks for Middle School Classrooms - Education World
Grades
5 to 8This site includes advertising.
tag(s): collaboration (105), creativity (82), digital citizenship (103), social media (60), teaching strategies (67)
In the Classroom
Teachers can create short, focused TikTok-style videos that explain key concepts--such as grammar rules, math formulas, or historical facts. These can be replayed by students as study tools or warm-up activities. Students work individually or in small groups to create their own TikTok videos summarizing a lesson, acting out a vocabulary word, or demonstrating a science experiment. These activities build both content mastery and creativity. Designate a rotating group of "class influencers" to create a brief video recap of the day's lesson or discussion. These videos can be shared on a secure platform or embedded in a class website for review. Use TikTok's popularity to start a conversation about online safety, privacy, and responsible digital behavior. Have students evaluate what makes content engaging and appropriate for an educational setting. Then, co-create classroom guidelines for creating and sharing digital content.Add your comments below (available only to members) | Become a Member
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John F. Kennedy and Civil Rights - Digital Inquiry Group
Grades
K to 1tag(s): civics (127), civil rights (219), politics (123), presidents (149), speeches (23)
In the Classroom
Assign students roles such as JFK, civil rights leaders, members of Congress, or local activists. Have students participate in a simulated 1960s roundtable debate on federal civil rights action, using evidence from the lesson to support their viewpoints. Have students write a short essay or record a podcast using Acast, reviewed here responding to the question: "To what extent did JFK support civil rights, and what were the limits of his leadership?" Doing this allows them to synthesize information and form evidence-based conclusions. Students can compare JFK's civil rights speeches to those of other leaders (e.g., MLK Jr. or Malcolm X), analyzing tone, purpose, and impact. They can record their findings in a Venn diagram on paper or digitally using Canva's Venn Diagram Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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John F. Kennedy- Free Lesson Plans - Mr. Donn
Grades
4 to 8tag(s): civil rights (219), cold war (37), kennedy (26), presidents (149)
In the Classroom
Have students use the website to research key events in JFK's life and presidency, then create illustrated timelines highlighting major milestones, such as the Space Race, the Cuban Missile Crisis, and civil rights initiatives. They can create a timeline of these events using MyLens, reviewed here or Sutori, reviewed here. Use the facts and activities on the page to host a classroom quiz game with Wayground, reviewed here or Blooket, reviewed here. Students can compete in teams to answer questions about JFK's background, accomplishments, and historical significance. Students can create a 1960s-style newspaper front page covering a major event during JFK's presidency using Canva Edu, reviewed here. Have them write articles, draw political cartoons, and design headlines based on their research.Add your comments below (available only to members) | Become a Member
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Games and Challenges - Genially
Grades
3 to 12tag(s): collaboration (105), digital escapes (29), gamification (95), Teacher Utilities (199)
In the Classroom
Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign them different puzzles or tasks within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.Add your comments below (available only to members) | Become a Member
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Managing Impulsivity (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (86)
In the Classroom
Discover new tools to try in your classroom that manage students' impulsivity. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Impulse Control - TPT
Grades
K to 8This site includes advertising.
tag(s): behavior (45), social and emotional learning (145), thinking skills (86)
In the Classroom
Each day, post a new impulse challenge inspired by tasks often found on TPT (wait your turn patiently, follow directions the first time, use kind words when frustrated). Have students track in Book Creator, reviewed here when they successfully meet the challenge and reflect on which strategies helped. Or use Book Creator to have them complete a reflection page where students write or draw a moment when they felt an impulse, what they wanted to do, and what they chose to do instead. Introduce a set of calming strategies such as deep breathing, counting to ten, or chair yoga. Have students create a small foldable or card that lists three strategies they can use when they feel impulsive.Add your comments below (available only to members) | Become a Member
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10 Games to Build Stop-and-Think Skills and Regulation - Grow and Thrive Therapy
Grades
K to 5tag(s): classroom management (124), emotions (55), game based learning (290), social and emotional learning (145)
In the Classroom
Students can play the various games mentioned in the site. Students can share on Padlet, reviewed here which was their favorite game to play. Finally, students can create their own game using Blooket, reviewed here to review the rules of each of the games.Add your comments below (available only to members) | Become a Member
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Stop Think Act Impulse Control Free Printables and Song - Your Therapy Source
Grades
K to 4This site includes advertising.
tag(s): emotions (55), mental health (59), social and emotional learning (145)
In the Classroom
Students can create their own scenarios on practicing stop-think-act and record themselves using ScreenPal, reviewed here. Students can share times when they have lost their ability to control their emotions. Finally, students can use Magic School, reviewed here to create their own song.Add your comments below (available only to members) | Become a Member
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Applying Past Knowledge to New Situations (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (86)
In the Classroom
Share these resources with your students to learn more about applying past knowledge to new situations. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Thinking about Thinking (Metacognition) - Habit of the Mind - TeachersFirst
Grades
K to 12tag(s): thinking skills (86)
In the Classroom
Help your students learn and practice metacognition. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessonsAdd your comments below (available only to members) | Become a Member
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Thinking Flexibly (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): flexibility (7)
In the Classroom
Discover new tools to try in your classroom that foster flexible thinking. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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