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Skillsville - Twin Cities PBS

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K to 3
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Skillsville is an interactive online game created by Twin Cities PBS for PBS Kids that helps students build essential life skills through engaging gameplay. Players enter a virtual...more
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Skillsville is an interactive online game created by Twin Cities PBS for PBS Kids that helps students build essential life skills through engaging gameplay. Players enter a virtual town, create a character, and complete fun, mission-based activities that develop important executive function skills such as problem-solving, goal setting, flexible thinking, focus, and collaboration. As children explore different locations and careers in the community, they practice decision-making, planning, and perseverance while learning how people work together to make a town thrive. The site is safe, easy to navigate, and designed to support social-emotional learning, making it a valuable tool for helping young learners grow independence, confidence, and real-world skills in a playful and meaningful way.

tag(s): collaboration (119), communities (40), game based learning (311), problem solving (275), social and emotional learning (197)

In the Classroom

After exploring Skillsville, have students list the places they noticed (e.g., fire station, market, post office) and discuss why each one is important in a real community. Have students choose a Skillsville character and act out the job in short skits to demonstrate how that character helps others. Students can categorize the goods and services found in Skillsville and compare them with those in their own town, explaining why each is needed.

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Color Our Collections - New York Academy of Medicine Library

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2 to 12
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This website features the annual Color Our Collections initiative organized by the New York Academy of Medicine Library. During the event, libraries, museums, and archives around the...more
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This website features the annual Color Our Collections initiative organized by the New York Academy of Medicine Library. During the event, libraries, museums, and archives around the world share free downloadable coloring sheets and coloring books derived from rare-book illustrations, historical engravings, maps, anatomical drawings, botanical art, and other archival visuals. The purpose is to engage learners of all ages with primary-source materials in a creative and low-stakes way, encouraging exploration of historical collections while coloring. Teachers can use the materials as cross-curricular resources for social studies, science, visual arts, or literacy by having students observe details in the images, research their contexts, and then color and annotate them to deepen their understanding of the historical artifacts.

tag(s): artists (101), museums (55), OER (52)

In the Classroom

After coloring, have students research the object, organism, or artifact featured on their page. They then write a short informational paragraph that explains its origin, use, and historical significance. Invite students to curate a classroom Pop-Up Museum. Students display their colored pages with captions, research notes, and fun facts. Have students choose a coloring page and complete a See, Think, Wonder observation prompt before coloring. They record details they notice, what they think the image represents, and questions they have about its time period or purpose.

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Open Culture- Free eBooks - Open Culture, LLC

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4 to 12
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The Free eBooks section of Open Culture provides teachers and students with access to hundreds of free digital books in multiple formats, including ePub, Kindle, and PDF. The collection...more
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The Free eBooks section of Open Culture provides teachers and students with access to hundreds of free digital books in multiple formats, including ePub, Kindle, and PDF. The collection features classic literature, historical texts, and modern works suitable for classroom use. Popular titles include To Kill a Mockingbird by Harper Lee, Frankestein by Mary Shelley, The Adventures of Sherlock Holmes by Arthur Conan Doyle, The Odyssey by Homer, and Pride and Prejudice by Jane Austen. This resource is ideal for supporting literature studies, independent reading, and cross-curricular projects. It is user-friendly, though teachers should preview selections to ensure appropriate reading levels and content before assigning them to students.

tag(s): ebooks (49), OER (52)

In the Classroom

Assign small groups different eBooks such as Frankenstein, Pride and Prejudice, or The Odyssey. Have each group discuss themes, character development, and the author's purpose, then share insights with the class. Students research the life and times of an author featured on the site, such as Mary Shelley or Homer, and present how their background influenced their writing with Genially, reviewed here. After reading a short story or chapter, have students write an alternate ending, a diary entry, or a scene from another character's perspective to deepen their understanding of voice and tone.
 This resource requires PDF reader software like Adobe Acrobat.

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Open Culture - Open Culture, LLC

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4 to 12
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Open Culture is a rich, freely accessible resource that curates a wide variety of educational media, including audiobooks, e-books, films, podcasts, language lessons, and K-12 materials....more
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Open Culture is a rich, freely accessible resource that curates a wide variety of educational media, including audiobooks, e-books, films, podcasts, language lessons, and K-12 materials. Whether you're looking for classic literature in audio form, open-access university lectures, or multicultural language videos, Open Culture provides easily navigable lists and categories that make it teacher-friendly for classroom integration. While many items are downloadable or streamable, please note that some video content is hosted on YouTube. If your district blocks YouTube access, those videos will not be viewable.

tag(s): architecture (83), artists (101), authors (114), cultures (290), famous people (40), musical instruments (60), news (223), scientists (72)

In the Classroom

Choose a classic from Open Culture's free audiobook list and assign small groups to listen and discuss themes, characters, or historical context. Pair a historical audiobook (e.g., The Adventures of Huckleberry Finn) with a Social Studies lesson on the corresponding era. Students can create visual timelines using Timeline Infographic Templates by Venngage, reviewed here or journal entries written from a character's point of view. After listening to a story, invite students to produce their own podcast episode with Buzzsprout, reviewed here inspired by the text, reflecting on themes, tone, or moral lessons.

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McGraw Hill AR Online - McGraw Hill

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2 to 8
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McGraw-Hill AR Online is a web-based platform that offers augmented-reality styled learning activities across English Language Arts, math, science, and social studies. It mirrors many...more
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McGraw-Hill AR Online is a web-based platform that offers augmented-reality styled learning activities across English Language Arts, math, science, and social studies. It mirrors many of the experiences available in the McGraw-Hill AR mobile app, making them accessible from a browser on Chromebooks or desktops. The site includes dozens of interactive lessons, such as models of the human eye, photosynthesis, and historical events that allow students to explore concepts in immersive, multisensory ways. For classrooms with limited mobile devices, mharonline.com ensures students can still engage deeply with AR-style content on their regular computers.

tag(s): augmented reality (7), charts and graphs (181), civil war (135), coordinates (18), equations (130), fractions (178), functions (59), human body (98), industrial revolution (21), periodic table (47), photosynthesis (18), pyramids (24), pythagorean theorem (19), shakespeare (98), space (249), tornadoes (17), vikings (11), weather (174)

In the Classroom

Before a hands-on experiment, have students explore the Photosynthesis or Human Body Systems AR model. Students can rotate, zoom, and label key parts in pairs, then discuss what they predict will happen in the real experiment. Assign an AR model (such as Erosion or Forces and Motion) and have students identify key academic terms within the scene. Students record definitions, draw diagrams, or create digital flashcards using tools like Canva for Education, reviewed here. After exploring a model, students can write or record short reflections describing what they observed and how the visualization deepened their understanding.

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Superstructures - Teaching Lab Studios

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3 to 12
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Superstructures is an online platform offering AI-infused, whole-class thinking routines designed to foster collaborative discussion and deepen student reasoning. Teachers pick a "structure"...more
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Superstructures is an online platform offering AI-infused, whole-class thinking routines designed to foster collaborative discussion and deepen student reasoning. Teachers pick a "structure" tailored to a thinking skill or academic standard, launch it, and let students contribute in real time while an AI assistant (Soop) helps guide the flow. The tool supports any subject and helps energize lesson hooks, formative assessments, or practice blocks. It also gives teachers real-time insights into student responses to inform discussion.

tag(s): artificial intelligence (322), collaboration (119), graphic organizers (58), mind map (33), teaching strategies (73)

In the Classroom

Start a new unit by launching a "See, Think, Wonder" Superstructure using an image, short video clip, or text excerpt. Have students post their observations and inferences live, then discuss patterns that emerge. Create a discussion Superstructure in which each student must respond to a prompt from a rotating viewpoint (e.g., character perspectives in a novel, perspectives on a historical issue). The AI assistant helps keep the debate balanced and on topic. Have students connect new vocabulary terms in a concept-mapping activity, using examples, synonyms, and visuals to deepen understanding.

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The 39 Clues: Online Field Trip - National Museum of American History

Grades
4 to 7
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The 39 Clues: Decoding History is an educational field trip video featuring bestselling author David Baldacci, who guides students through the National Museum of American History to...more
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The 39 Clues: Decoding History is an educational field trip video featuring bestselling author David Baldacci, who guides students through the National Museum of American History to explore history through the lens of the The 39 Clues book series. In this webcast-style experience, Baldacci connects real artifacts and historical concepts with the mysteries and themes from the series, helping students see how evidence and inquiry drive understanding of the past. The video encourages curiosity, critical thinking, and engagement with primary sources, making it a great support resource for history and literacy lessons. If your district blocks YouTube, then the video may not be viewable.

tag(s): mysteries (26), virtual field trips (142)

In the Classroom

Pair the video with a close reading of an excerpt from The 39 Clues, asking students to identify how historical facts weave into the fictional plot. Show short clips from the video and pause to have students predict how each artifact connects to historical events or clues in a mystery. Challenge students to create their own clue based on a real historical figure or artifact, including a short explanation of its significance, and create a similar video webcast-style experience using Adobe Express Video Maker, reviewed here.

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11 Google Doc Tips - Ivy Levine

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3 to 12
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This Google blog post highlights 11 practical tips and features in Google Docs that help users work more efficiently and collaboratively. The tips include using smart chips and building...more
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This Google blog post highlights 11 practical tips and features in Google Docs that help users work more efficiently and collaboratively. The tips include using smart chips and building blocks to organize projects, inserting drafts and templates, comparing documents, customizing dictionaries, adding alternative text for accessibility, voice typing, and generating citations, all designed to save time and support better organization and communication in writing tasks. These features are useful for both classroom productivity and student collaboration on writing and research projects.

tag(s): Accessibility (12), blogs (82), collaboration (119), digital writing (2), text to speech (23)

In the Classroom

Have students co-author a shared Google Doc using comments and suggestions to brainstorm ideas, ask questions, and build a piece of writing together in real time. Encourage students to use voice typing, alt text, and formatting tools to make their work more accessible and to build awareness of inclusive design practices. Have students design their own writing or project templates in Google Docs that they can reuse for future assignments or share with classmates.

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SMART Goals Worksheet - Lake Superior State University

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4 to 12
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The SMART Goals Worksheet from Lake Superior State University is an easy-to-use tool that helps students set clear and realistic goals. It guides them to make goals that are Specific,...more
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The SMART Goals Worksheet from Lake Superior State University is an easy-to-use tool that helps students set clear and realistic goals. It guides them to make goals that are Specific, Measurable, Attainable, Relevant, and Time-Bound. The worksheet asks simple questions, such as the goal, progress measurement criteria, and the goal date to complete the project. It also includes a section for creating an action plan that lists steps to take, potential challenges, and helpful resources. This worksheet is useful for teaching students how to plan, stay focused, and work toward their goals in an organized way.

tag(s): thinking skills (125)

In the Classroom

Have students brainstorm personal, academic, or classroom goals (for example, reading more, improving writing, or being kinder on the playground). Then guide them through completing the SMART Goals Worksheet together to turn a simple idea into a clear, structured goal. Have students pair up to share their SMART goals and action plans. Partners can give friendly feedback by checking if the goals are specific, measurable, and realistic. Create a "Goal Wall" where students post their goals (or just the focus area, like "Reading" or "Organization"). Update the wall as students reach milestones to celebrate effort and growth.
 This resource requires PDF reader software like Adobe Acrobat.

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Hopper the Explorer - Google Arts & Culture Experiments

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2 to 8
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Explore the world with Hopper the pengugin and Google Maps. Select one of the circles on the map to identify the location, then choose "Okay, let's go!" to drop Hopper ...more
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Explore the world with Hopper the pengugin and Google Maps. Select one of the circles on the map to identify the location, then choose "Okay, let's go!" to drop Hopper into the location for a visit. Use your mouse to rotate the image for a 360-degree view, or click anywhere on the picture to move Hopper to a different area. The "learn more" link provides additional details, and you can click the camera icon to take a fun snapshot of Hopper at their chosen location. Expand locations by typing any location into the search bar, then drop Hopper into that location to explore in a 360-degree view.

tag(s): map skills (67), maps (221)

In the Classroom

Share Hopper the Explorer with students to help them find summaries of several global locations and increase their understanding of world geography. Be sure to demonstrate how to find any destination and drop Hopper in to take a look around. Students can take a picture of a location they explore, then use that image as a basis for further research about the area. Ask students to share Hopper's story using Canva Docs, reviewed here and use Canva's templates, images, and videos as a storytelling project. Extend learning using Google My Maps, reviewed here and have students create maps that feature a virtual visit to locations relating to their current studies, places featured in novels, or significant events in history.

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The Recyclers: From Trash Comes Triumph - 60 Minutes

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4 to 12
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This portion of a 60 Minutes episode tells the story of a town built on a garbage dump in Paraguay. This inspirational tale tells the story of the city of ...more
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This portion of a 60 Minutes episode tells the story of a town built on a garbage dump in Paraguay. This inspirational tale tells the story of the city of Cateura and the work of the trash pickers who sift through enormous piles of trash to scavenge anything they can sell. Instead of being a story about a down-and-out town, the episode features the recycled orchestra in Cateura and its creative methods for making instruments from trash. If your district blocks YouTube, then the video may not be viewable.
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tag(s): musical instruments (60), recycling (47), south america (80)

In the Classroom

Include this video with lessons on South America, recycling, conservation, or musical instruments. Use Eduaide, reviewed here to create supplemental materials that extend learning based upon the concept of recycling and resilience. For example, use the Project-Based Learning planner to generate an inquiry plan and add a KWL chart from the organizers for students to share information about the benefits of recycling. As a final extension, ask students to create musical instruments from recycled materials and use Clipchamp, reviewed here to make a video that discusses the materials in their instrument and how to play it.

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Classroom Seating Planner Generator - Click School

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K to 12
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Click School offers free templates for classroom seating arrangements. In Click School, you can add first and last names, gender, and target grade. There are multiple templates to choose...more
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Click School offers free templates for classroom seating arrangements. In Click School, you can add first and last names, gender, and target grade. There are multiple templates to choose from to design your seating charts. All charts can be saved or downloaded to your computer.

tag(s): behavior (49), classroom management (142), Teacher Utilities (219)

In the Classroom

Students can help design their seating arrangements in the classroom. Adjust seating based on observed needs such as attention, participation, or social dynamics. After a week, review whether the change helped and discuss strategies for productive learning spaces.

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Classroom Seating Chart - Gynzy

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K to 12
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Gynzy's classroom seating chart lets you set up your classroom and assign seats to your students. Setting up an account is free. Once logged into the site, you can create ...more
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Gynzy's classroom seating chart lets you set up your classroom and assign seats to your students. Setting up an account is free. Once logged into the site, you can create your own furniture, add your students, change the colors of the student names, draw, add images, and more. In addition to the classroom seating chart, there are many other ways to use Gynzy, including templates and tools from its library.

tag(s): behavior (49), classroom management (142), Teacher Utilities (219)

In the Classroom

Use the seating chart to quickly rearrange students into different seating configurations such as pairs, pods, or rows. Try a new setup each day and have students reflect on how the arrangement affects focus and collaboration. Create seating charts based on instructional goals, such as pairing students for peer support, mixed-ability collaboration, or discussion partners during reading, math, or project work. Create and save multiple seating charts for different scenarios so that substitutes or co-teachers can manage the classroom smoothly without disrupting routines.

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8 Great Classroom Management Resources for Teachers - HMH

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K to 12
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"8 Great Classroom Management Resources for Teachers" is a quick read that shares simple classroom management ideas. The article is divided into Classroom Design, Organization, Student...more
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"8 Great Classroom Management Resources for Teachers" is a quick read that shares simple classroom management ideas. The article is divided into Classroom Design, Organization, Student Behavior, and Managing Instructional Time. Within these four categories are websites that offer ideas for each area.

tag(s): behavior (49), classroom management (142), Teacher Utilities (219)

In the Classroom

In addition to the bell ringers link posted on the site, students can use Do Now Activity Generator, reviewed here. Students can map out their ideal classroom using Google Drawing, reviewed here. Finally, students can decide on which PBIS reward they would like by holding a classroom vote.

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The Ultimate List of PBIS Incentives - PBIS Rewards

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K to 12
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The Ultimate List of PBIS Incentives is a tier-1 list of ideas that educators and administrators could provide. The chart is divided into Incentive, Grade Level, Price, Category, and...more
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The Ultimate List of PBIS Incentives is a tier-1 list of ideas that educators and administrators could provide. The chart is divided into Incentive, Grade Level, Price, Category, and Value. Examples of incentives include: Family Night Bag, Afternoon Movie, Bingo, DJ Dance Party, Salt Dough Creation, Teacher Lip Sync Battle, and more. The chart allows for filtering to view incentives easily.

tag(s): behavior (49), classroom management (142), teaching strategies (73)

In the Classroom

Students can fill out a Google Form, reviewed here to decide as a class or school what they are working for. Students can see a visual of their progress by creating an incentive jar on either Google Drawing, reviewed here or Canva for Education, reviewed here. Finally, students can write thank-you letters if they receive any donations for their incentives.

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Positive Descriptions of Student Behavior - TeacherVision

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K to 12
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TeacherVision's Positive Descriptions of Student Behavior provides teachers with a practical, ready-to-use list of positive behavior comments for report cards or progress reports. The...more
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TeacherVision's Positive Descriptions of Student Behavior provides teachers with a practical, ready-to-use list of positive behavior comments for report cards or progress reports. The resource focuses on clearly describing student behaviors such as cooperation, responsibility, effort, participation, and self-control using strengths-based language. It is especially helpful for saving time during grading periods while ensuring feedback is specific, encouraging, and professional. The comments can also be adapted for conferences, behavior notes, or goal-setting conversations with students and families.
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tag(s): behavior (49), classroom management (142), teaching strategies (73)

In the Classroom

Students can use Padlet, reviewed here to list examples of adjectives that they can use to describe positive behavior in their classroom. Students can create magazine covers using Magazine Cover Maker, reviewed here to showcase examples of positive student behavior. Finally, students can use Book Creator, reviewed here to create a book of positive student behavior with visuals.

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Positive Behavior Strategies: A Guide for Teachers - Understood

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K to 12
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is...more
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is organized into clear sections that address why positive behavior strategies are important, what they look like in practice, how teachers can implement them in the classroom, and how families can support these strategies at home. It also includes additional resources and research for further learning. Embedded within the article is a short YouTube video, approximately three minutes long, that focuses on teaching self-regulation through modeling.

tag(s): behavior (49), classroom management (142), teaching strategies (73)

In the Classroom

Students can begin to monitor their moods by posting their feelings on a Padlet, reviewed here feelings board. Students can use brain breaks featured on GoNoodle, reviewed here. Students can use Canva for Education, reviewed here to create posters for nonverbal cues.

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How to Implement the 6 Blended Learning Models - Prodigy

Grades
K to 12
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Prodigy's "How to Implement the 6 Blended Learning Models" is an informative blog post that introduces educators to blended learning by first defining it and outlining its key benefits....more
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Prodigy's "How to Implement the 6 Blended Learning Models" is an informative blog post that introduces educators to blended learning by first defining it and outlining its key benefits. The article then explains six blended learning models, including Face-to-Face Driver, Rotation, Flex, Online Lab, Self Blend, and Online Driver. Each model is described in detail, with practical guidance for immediate classroom implementation and clear examples of its use in instructional settings.

tag(s): blended learning (28), blogs (82), classroom management (142), Teacher Utilities (219)

In the Classroom

Students can participate in various blended learning models in the classroom. In the Flex Model, students can participate in a Kahoot!, reviewed here or create their own Blooket, reviewed here. Finally, students can use Lino, reviewed here to build an online collaborative board of material that they learned from any of the examples of blended learning shared in the blog post.

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Floop - Melanie Kong and Christine Witcher

Grades
3 to 12
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Floop is a feedback-focused learning platform that helps teachers provide timely, actionable feedback on student work while supporting peer review and self-assessment. Students can...more
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Floop is a feedback-focused learning platform that helps teachers provide timely, actionable feedback on student work while supporting peer review and self-assessment. Students can submit assignments as images, PDFs, Google Docs, and other supported formats, allowing teachers to place comments directly on specific sections of the work. Teachers can save and reuse comments in a customizable feedback bank, streamlining the feedback process. Floop also supports guided peer feedback and student self-reflection through structured prompts that help learners develop evaluation and revision skills. The platform includes tools for tracking student progress, analyzing feedback trends, and supporting formative assessment practices. Assignments can be shared digitally, and integrations with tools such as Google Classroom help simplify classroom workflows. A free plan is available and includes access to core feedback and assignment features, while premium plans provide additional analytics, collaboration tools, and advanced reporting options. The Floop blog offers classroom resources, implementation ideas, and professional learning materials for educators.

tag(s): classroom management (142), Teacher Utilities (219)

In the Classroom

Students can use Floop to learn how to give each other peer feedback. Arcade, reviewed here will allow students to create a peer feedback rubric to grade themselves as they participate in their peer feedback. Finally, students can use Google Keep, reviewed here for notetaking as they are working on their assignments on Floop.

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Carmen's World Orchestra - PBS Kids

Grades
K to 2
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Let's Go Luna! - Carmen's World Orchestra is an interactive PBS KIDS game that invites students to explore global music by assembling their own orchestras from instruments around the...more
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Let's Go Luna! - Carmen's World Orchestra is an interactive PBS KIDS game that invites students to explore global music by assembling their own orchestras from instruments around the world. Through this game, children experiment with different sounds and cultural instruments while learning how various pieces come together to make musical harmony. It's well-suited for integrating into lessons on music, world cultures, or sound science. With its playful interface and discovery approach, the game can help students make connections between geography and music in a fun, exploratory way.

tag(s): cultures (290), game based learning (311), musical instruments (60)

In the Classroom

Before playing, show students pictures of instruments from around the world. Ask them to predict the type of sound each makes (string, wind, percussion). After the game, compare their predictions to what they discovered. Divide students into small groups. After exploring the game, each group chooses 3-4 instruments from different cultures and explains why they would put them together in their own orchestra. Have students select one instrument from the game and research its history, cultural importance, and current use. They can share their findings in a short poster or in Google Slides, reviewed here.

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