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Biggest Calculator Hub - Biggest Calculator Hub
Grades
5 to 12tag(s): calculators (38)
In the Classroom
Give students practical problems (shopping discounts, travel time, saving money) and have them choose the appropriate calculator to solve each one. Have students solve a problem by hand first, then check their answer using a calculator from the site. Have students design their own multi-step word problem that requires using one of the calculators. They exchange problems with a partner to solve, encouraging deeper understanding and creativity.You must be registered and logged in to add items to your favorites.
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CokoGames - Cokogames Educational Games ONline
Grades
K to 6This site includes advertising.
tag(s): capitals (15), circuits (19), electricity (63), energy (140), enrichment (15), geometric shapes (152), integers (26), logic (170), map skills (67), multiplication (134), numbers (121), spanish (112), tangrams (10), time (95)
In the Classroom
Students can rotate through a skill-station setup, where each station features a different type of game (math, typing, logic), allowing them to practice targeted skills in a fun, game-based format. Students can work in pairs to play a selected game and collaborate by discussing strategies, predicting outcomes, and helping each other solve challenges. Set up a class challenge where students set goals for improvement in a specific skill area (such as typing speed or math accuracy) and celebrate growth rather than just high scores.Add your comments below (available only to members) | Become a Member
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Math.now - Math.now
Grades
6 to 12tag(s): artificial intelligence (339), calculators (38), homework (27)
In the Classroom
Share this tool during a geometry or algebra unit to help students self-verify their work and deconstruct difficult multi-step problems. After students attempt a set of practice problems, they can use the photo-scan feature to check their answers and read the step-by-step explanations for any they missed. For a collaborative activity, have students work in pairs to stump the AI by creating complex word problems based on real-world scenarios. They can then input their problems into Math.now and compare the AI's logic with their own manual calculations. To extend learning, ask students to curate their best original problems and the AI's solutions onto a shared digital workspace using Milanote, reviewed here. Enhance learning by asking students to choose a challenging concept they mastered with the tool's help and record a brief tutorial or math talk to share with the class using a screen recorder like Vmaker, reviewed here.Add your comments below (available only to members) | Become a Member
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Clothesline Math - Chris Shore
Grades
K to 12tag(s): equations (129), mixed numbers (8), negative numbers (14), number lines (31), number sense (74), numbers (121), ratios (49), statistics (128)
In the Classroom
Transform a standard lesson on equivalent expressions or rational numbers by having students physically arrange cards on a string stretched across the room, which encourages students to engage in mathematical modeling and peer-to-peer discussions as they argue for the correct placement of values like $2/3$, $0.6$, and $sqrt{0.5}$. To enhance the collaborative aspect of the lesson, have students use Figjam, reviewed here, to create digital versions of their clotheslines where they can leave sticky note justifications for their placements. Extend the learning further and have students record their mathematical reasoning using ScreenPal, reviewed here, explaining the logic behind their spacing and the relationships between the numbers they placed.Add your comments below (available only to members) | Become a Member
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Voyage Math - Quizizz Inc. (DBA Wayground)
Grades
4 to 10tag(s): artificial intelligence (339), charts and graphs (182), equations (129), functions (59), game based learning (315), geometric shapes (152), measurement (124), numbers (121), statistics (128), variables (21)
In the Classroom
Use Voyage Math as an engaging resource to solidify and practice middle school math concepts. Start by having students work through a specific Voyage in small groups and encourage them to discuss their problem-solving strategies as they encounter more difficult puzzles. To enhance learning, have students capture screenshots of the most challenging levels they cleared and upload them to a collaborative digital board using Wakelet, reviewed here. Students can use the text notes feature to explain the mathematical steps they took to find the solution, creating a collaborative gallery of peer-to-peer tutorials. To extend the learning further, have students synthesize the concepts they mastered by creating a visual single-page summary or portfolio using Carrd, reviewed here. By building a digital guide that includes their strategies and reflections, students transform their gameplay into explainable concepts that demonstrate their understanding of the math concepts. By creating a digital guide to share their strategies and reflections, students turn their gameplay into clear explanations that show they truly understand the math.Add your comments below (available only to members) | Become a Member
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Mathigon - Philip Legner
Grades
4 to 12tag(s): angles (51), charts and graphs (182), exponents (38), functions (59), geometric shapes (152), inequalities (27), integers (26), logic (170), manipulatives (15), origami (15), probability (131), problem solving (279), puzzles (172), ratios (49), simulations (47), statistics (128), tangrams (10), timelines (60), variables (21)
In the Classroom
Offer Mathigon puzzles or explorations as a choice activity for early finishers or enrichment blocks. Use Mathigon activities as a math station for students to explore concepts (fractions, area, transformations) before direct instruction. Have students manipulate visuals, make predictions, and discuss patterns they notice.Add your comments below (available only to members) | Become a Member
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Polypad - Amplified Education
Grades
K to 12tag(s): charts and graphs (182), fractions (176), functions (59), geometric shapes (152), logic (170), manipulatives (15), number sense (74), patterns (79), probability (131)
In the Classroom
Transform a standard lesson on probability and data into an interactive experiment by having students use the built-in dice, coins, and spinners to collect real-time data sets. For a middle school math project, students can run simulations on the canvas to compare theoretical and experimental probability, then use the data science tools to generate and analyze frequency charts instantly. After identifying patterns in their results, students can summarize their findings by creating a collaborative digital board with Padlet, reviewed here, where they post screenshots of their most surprising outcomes. To further extend the learning, ask students to record a quick explanation of their probability fairness test using the Chrome Capture screen recorder, reviewed here, and share it with their peers for feedback.Add your comments below (available only to members) | Become a Member
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Magnifying Metacognition: Reclaiming the the "Messy Middle" in Math Instruction - TeachersFirst
Grades
4 to 8tag(s): social and emotional learning (202), thinking skills (130)
In the Classroom
Model a math problem by verbalizing every step of your thinking. Then have students work in pairs, taking turns solving a new problem while narrating their thoughts. Present an image, graph, or number pattern, and have students list their observations and questions before performing any calculations. Give students a rubric that emphasizes reasoning, strategy choice, and perseverance rather than just the correct answer. Have them self-score and discuss their scores with a partner. Have students design their own multi-step math problem, explain why it is challenging, and write out a "thought process guide" showing how to approach it.Add your comments below (available only to members) | Become a Member
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Mobius Math Academy - Mobius
Grades
K to 12tag(s): angles (51), artificial intelligence (339), assessment (143), decimals (94), division (109), factoring (28), fractions (176), geometric shapes (152), multiplication (134), patterns (79), probability (131)
In the Classroom
Mobius is an excellent tool to share with students for reinforcing, practicing, or extending math skills. Share this resource with parents for students to practice at home, or include Mobius as part of a math learning station for individual student practice. Mobius is ideal for advanced students to practice and learn math at their own pace, as well as for struggling students to receive additional practice with math skills. Mobius encourages students to spend at least forty-five minutes weekly completing activities, asks students to record their time spent, and encourages them to continue by creating personalized certificates of completion at Canva for Education, reviewed here.Add your comments below (available only to members) | Become a Member
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Open Culture Free Online Courses - Open Culture, LLC
Grades
9 to 12This site includes advertising.
tag(s): art history (105), artificial intelligence (339), artists (102), business (49), civil war (138), coding (109), computers (114), cultures (290), engineering (141), environment (249), politics (122), psychology (60), religions (119), shakespeare (98), sociology (24), world war 1 (86), world war 2 (166)
In the Classroom
Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.Add your comments below (available only to members) | Become a Member
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Free Printable Worksheets for Teachers - Wayground (formerly Quizzizz)
Grades
K to 12tag(s): charts and graphs (182), critical thinking (187), data (209), equations (129), game based learning (315), grammar (140), grammar review (33), matter (52), sign language (16), social and emotional learning (202)
In the Classroom
Students can either complete the worksheet or the quiz on Wayground. When completing a worksheet, students can use Seesaw, reviewed here to show their thinking/understanding of the concept. Students can create their own problems for a quiz on Wayground.Add your comments below (available only to members) | Become a Member
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Probability Worksheets for 8th Grade - Wayground (formerly Quizzizz):
Grades
7 to 8tag(s): game based learning (315), probability (131)
In the Classroom
Students can participate in either completing the worksheet or the quiz from Wayground. Students can use Free Online Screen Recorder, reviewed here to create a recording of themselves teaching a probability problem. Students can create a step-by-step guide to how to solve probability problems using Padlet, reviewed here.Add your comments below (available only to members) | Become a Member
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Probability Real World Practice Problem for Grades 6-8! - Mashup Math
Grades
6 to 8This site includes advertising.
tag(s): data (209), fractions (176), probability (131)
In the Classroom
As students are watching the video, they can use Google Keep, reviewed here to write notes or attempt to answer the question. Students can use Free Screen Recorder Online, reviewed here to create their own probability video. Students can use Padlet, reviewed here to showcase different probability problems with answers.Add your comments below (available only to members) | Become a Member
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Printable Algebra Worksheets - Math Worksheets 4 Kids
Grades
K to 8tag(s): charts and graphs (182), equations (129), functions (59), vectors (15)
In the Classroom
Students can complete the worksheets that are printed for them. Students can use Seesaw, reviewed here to share their work. Set up stations with "function machines" where students input numbers and determine the output based on a hidden rule. After solving several examples, have students write the rule in algebraic form and compare it with classmates.Add your comments below (available only to members) | Become a Member
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Math Transformations - Math Transformations
Grades
K to 12tag(s): base ten (5), blogs (82), counting (66), decimals (94), equations (129), fractions (176), manipulatives (15), numbers (121), order of operations (31), ratios (49)
In the Classroom
Students can use the Math Choice Boards that are created and use Padlet reviewed here to share their favorite activity. Students can complete the activities listed on the website. Students can create their own step-by-step directions to solve problems using Book Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Making Maths fun: Revision activities for students - Teacher ACER
Grades
4 to 12This site includes advertising.
tag(s): game based learning (315)
In the Classroom
Students can create their own problems for the different revision games featured in the video. Students can create a quiz using Baamboozle, reviewed here. Students can create a video solving the equation using Free Screen Recorder Online, reviewed here.Add your comments below (available only to members) | Become a Member
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Math By The Pixel - Math By The Pixel
Grades
9 to 12tag(s): calculators (38), problem solving (279)
In the Classroom
Students can watch the videos and complete the worksheets that are featured on the site. Students can create their own videos demonstrating step-by-step instructions to solve problems using Free Screen Recorder Online, reviewed here. Play a short Math By The Pixel video that aligns with your current topic. After viewing, have students complete a quick pair-share discussing one new strategy or reminder they learned.Add your comments below (available only to members) | Become a Member
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Welcome to The Matheneaum - The Mathenaeum
Grades
9 to 12tag(s): data (209), equations (129), game based learning (315), probability (131)
In the Classroom
Students can complete the activities that are provided on the site. Students can use Seesaw, reviewed here to show their thinking while solving the equations. Students can create online quizzes using Baamboozle, reviewed here.Add your comments below (available only to members) | Become a Member
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Learn Algebra 1 and 2 in One Video - Derek Banas
Grades
9 to 12This site includes advertising.
tag(s): equations (129), inequalities (27), numbers (121), variables (21)
In the Classroom
Students can create their own videos using Free Screen Recorder Online, reviewed here to solve Algebra equations. Students can use Google Drawings, reviewed here as a way to show their thinking. Students can create a quiz using Baamboozle, reviewed here.Add your comments below (available only to members) | Become a Member
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A Quick Algebra Review - Everett Community College:
Grades
9 to 12tag(s): equations (129), exponents (38), inequalities (27), problem solving (279), quadratics (27)
In the Classroom
Students can use Baamboozle, reviewed here to create and solve equations. Students can use Book Creator, reviewed here to create a step-by-step guide to solve algebraic equations. Students can use Free Screen Recorder Online, reviewed here to teach the class how to solve algebraic problems.Add your comments below (available only to members) | Become a Member
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