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Opal - Google Labs
Grades
K to 12tag(s): artificial intelligence (267), Teacher Utilities (205)
In the Classroom
Have students describe a simple classroom tool they wish existed (e.g., a quiz generator, a vocabulary helper, a story prompt machine). Using Opal, they can turn their idea into a working AI mini-app, then present how it works and why it's useful. Students can design an AI-powered story generator that changes characters, setting, or conflict based on user input. In groups, have students build subject-specific review apps (reading comprehension quizzes, science concept checkers, social studies trivia).You must be registered and logged in to add items to your favorites.
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Lumiere Research Inclusion Foundation - Lumiere Education
Grades
9 to 12In the Classroom
Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.Add your comments below (available only to members) | Become a Member
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MITES Semester (formerly MOSTEC) - Massachusetts Institute of Technology
Grades
11 to 11tag(s): Online Learning (34), Project Based Learning (27), seasonal (47), STEM (353), summer (49)
In the Classroom
Challenge students with a real-world problem (design a water filter, build a paper bridge, or create a simple coding solution). Have students work in teams to brainstorm, prototype, and test solutions, then reflect on what worked and what they would improve. Give students a dataset (weather trends, school surveys, or environmental data). Have students analyze patterns, create graphs, and draw conclusions. They can use Infographic Presentation Templates, reviewed here to make the graphs digitally. Have students choose a STEM topic of interest (renewable energy, space exploration, biomedical engineering). They can research the topic and create a short presentation or infographic using Canva for Education, reviewed here explaining the science and its impact on society.Add your comments below (available only to members) | Become a Member
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AI Program for High School Students - Veritas AI
Grades
8 to 12tag(s): artificial intelligence (267), coding (106), seasonal (47), STEM (353), summer (49)
In the Classroom
Have students brainstorm where they encounter artificial intelligence in their daily lives (e.g., voice assistants, recommendations, games). Create a class anchor chart, then have students categorize examples (health, entertainment, transportation). Introduce students to beginner-friendly coding with Scratch, reviewed here. Have them create a simple program, such as a quiz or decision-making game, to simulate how AI follows rules and logic. Have students identify a real-world problem (in school, community, or environment) and design an AI solution. They can present through slides, posters, or short videos using Adobe Express for Education, reviewed here explaining the problem, how AI would help, and potential challenges.Add your comments below (available only to members) | Become a Member
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GenCyber Summer Camp - University of Colorado Denver
Grades
6 to 12In the Classroom
Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.Add your comments below (available only to members) | Become a Member
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CS50: Introduction to Computer Science - Harvard University
Grades
7 to 8tag(s): coding (106), computational thinking (45), computers (115), problem solving (269), seasonal (47), summer (49)
In the Classroom
Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.Add your comments below (available only to members) | Become a Member
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Johns Hopkins Center for the Advancement of HIV Neurotherapeutics - John Hopkins Medicine
Grades
9 to 12tag(s): brain (58), hiv/aids (16), seasonal (47), summer (49)
In the Classroom
Have students act as "neuroscientists" by examining simplified case studies about how the brain works. Students can identify problems, make predictions, and suggest possible treatments, mirroring the type of research conducted at the center. Students design a campaign to raise awareness about brain health or neurological disorders. This could include creating brochures, infographics, or digital presentations using Canva Edu reviewed here to educate peers and families. Using the site's free high school summer program as a model, have students write a mock application that includes a personal statement explaining why they are interested in science or in helping others.Add your comments below (available only to members) | Become a Member
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Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department
Grades
9 to 12tag(s): coding (106), seasonal (47), STEM (353), summer (49)
In the Classroom
Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.Add your comments below (available only to members) | Become a Member
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Google's Computer Science Summer Institute (CSSI) - Google
Grades
11 to 12tag(s): coding (106), computers (115), seasonal (47), summer (49)
In the Classroom
Introduce students to basic coding concepts (sequencing, loops, and conditionals) using beginner-friendly platforms such as Scratch, reviewed here or Code.org. This mirrors CSSI's focus on foundational computer science skills. Have students identify a real-world problem (school or community-based) and brainstorm how technology or an app could help solve it. Place students in small groups to complete coding challenges or puzzles.Add your comments below (available only to members) | Become a Member
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Girls Who Code Pathways - Girls Who Code
Grades
9 to 12tag(s): careers (200), coding (106), computers (115), summer (49)
In the Classroom
Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.Add your comments below (available only to members) | Become a Member
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Making Science a Part of Everyone's Story - Science Communication Lab
Grades
6 to 12This site includes advertising.
tag(s): citizen science (43), climate change (116), dna (53), plants (140)
In the Classroom
As students are working on their project, they can use Google Drawings, reviewed here to create graphic organizers modeling the scientific method. Students can create their own short films showcasing their projects using FlexClip, reviewed here. Students can use Book Creator, reviewed here to showcase all student work.Add your comments below (available only to members) | Become a Member
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Prime Video Sports: Behind the Streams - Amazon Future Engineer
Grades
3 to 8tag(s): careers (200), engineering (137), sports (87), STEM (353)
In the Classroom
Include this tour as part of career exploration activities to highlight options for engineering and sports careers. Introduce students to the information on this site during computer science classes to help them understand how networking and data transfer work in real-world situations. Reinforce the vocabulary found on this site by creating digital flashcards for student practice using Cram - Online Flashcards, reviewed here. Include this activity along with other activities as part of a career exploration choice board by selecting the option to present the tour in "solo" mode, which allows students to play independently. Search Genially, reviewed here, to find a digital choice board maker template.Add your comments below (available only to members) | Become a Member
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The 150 Best Podcasts to Enrich Your Mind - Open Culture, LLC
Grades
6 to 12This site includes advertising.
tag(s): business (50), design (76), famous people (40), podcasts (155), sports (87)
In the Classroom
Choose a short podcast episode, such as 99 Percent Invisible or This American Life, and have students listen in groups, noting the main ideas, tone, and supporting details. Follow with a discussion on how the speaker uses storytelling to convey meaning. Provide a transcript (if available) and have students annotate key phrases, claims, and rhetorical techniques to reinforce listening comprehension and textual analysis. Pair podcasts with other media, for example, listen to a design-focused 99 Percent Invisible episode during a STEM or art project, and have students present how the podcast deepened their understanding of the topic.Add your comments below (available only to members) | Become a Member
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Open Culture Free Online Courses - Open Culture, LLC
Grades
9 to 12This site includes advertising.
tag(s): art history (103), artificial intelligence (267), artists (98), business (50), civil war (143), coding (106), computers (115), cultures (289), engineering (137), environment (252), politics (124), psychology (61), religions (121), shakespeare (98), sociology (24), world war 1 (85), world war 2 (169)
In the Classroom
Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.Add your comments below (available only to members) | Become a Member
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Krea.AI - Krea
Grades
6 to 12tag(s): artificial intelligence (267), editing (87), images (263)
In the Classroom
Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.Add your comments below (available only to members) | Become a Member
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Digital Literacy & Well-Being Curriculum - Common Sense Education
Grades
K to 12tag(s): artificial intelligence (267), cyberbullying (41), digital citizenship (104), media literacy (113), mental health (59), Teacher Utilities (205)
In the Classroom
Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.Add your comments below (available only to members) | Become a Member
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GeeksforGeeks School - GeeksforGeeks School
Grades
8 to 12This site includes advertising.
tag(s): coding (106), Microsoft (55), problem solving (269), puzzles (159), quizzes (88), test prep (70)
In the Classroom
Students can take the practice quizzes and mock tests from the site. Students can take notes using NotebookLM, reviewed here. Students can do a show what you know video using Free Online Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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Manitoba- Framework for Learning - Manitoba Education and Early Childhood Learning
Grades
K to 12tag(s): collaboration (110), critical thinking (168), french (69)
In the Classroom
Have students work in small groups to solve a local or global issue (e.g., food waste, community wellness) using Manitoba's six Global Competencies (Critical Thinking, Creativity, Citizenship, etc.). They can present solutions through videos made with Powtoon, reviewed here. Inspired by the "Stories of Practice" section, have students document and reflect on their own learning journey over several weeks using photos, writing, or voice recordings in Book Creator, reviewed here. Have students create bilingual comics using Make an Animation, reviewed here in both English and French.Add your comments below (available only to members) | Become a Member
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Soft Skills Development Game - Genially
Grades
5 to 12tag(s): collaboration (110), communication (119), critical thinking (168), game based learning (297), social skills (23)
In the Classroom
Divide students into small groups to play the soft skills game collaboratively. Pause after key moments to discuss decision-making, communication, and group dynamics. Set up classroom stations that target specific soft skills (e.g., active listening, clear instructions, time management) through mini-challenges before launching the game. Have students create their own soft skills-based scenarios, games, or digital quizzes using tools like Genially or Google Forms reviewed here.Add your comments below (available only to members) | Become a Member
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Instance.so - mimo
Grades
9 to 12tag(s): artificial intelligence (267), DAT device agnostic tool (127), data (210), organizational skills (84)
In the Classroom
Students can design and build a personal web-based app to showcase their writing, artwork, STEM projects, or resumes, turning traditional portfolios into interactive digital experiences. In STEM or social studies, challenge students to identify a real-world issue (like recycling, time management, or mental health awareness) and build a simple app that offers a solution. Integrate with business or tech classes by having students invent and prototype a startup idea, using Instance.so to create a functional demo app they can pitch to peers or a mock "Shark Tank" panel. Learners can create educational games or interactive quizzes aligned with science, history, or ELA content, reinforcing learning through design thinking and application.Add your comments below (available only to members) | Become a Member
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