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Opal - Google Labs

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K to 12
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Google Opal is an experimental tool from Google Labs that lets you build, edit, and share AI-powered mini-apps using simple natural language rather than traditional coding. Teachers...more
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Google Opal is an experimental tool from Google Labs that lets you build, edit, and share AI-powered mini-apps using simple natural language rather than traditional coding. Teachers can use Opal to quickly create interactive tools, workflows, or classroom resources by describing what they want and then refining them in a visual editor. The platform handles the technical aspects such as hosting and deployment, making it accessible for beginners while still offering flexibility for more advanced users. This makes Opal a useful resource for educators interested in introducing students to AI concepts, problem-solving, and creative digital design without requiring programming experience.

tag(s): artificial intelligence (267), Teacher Utilities (205)

In the Classroom

Have students describe a simple classroom tool they wish existed (e.g., a quiz generator, a vocabulary helper, a story prompt machine). Using Opal, they can turn their idea into a working AI mini-app, then present how it works and why it's useful. Students can design an AI-powered story generator that changes characters, setting, or conflict based on user input. In groups, have students build subject-specific review apps (reading comprehension quizzes, science concept checkers, social studies trivia).

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Lumiere Research Inclusion Foundation - Lumiere Education

Grades
9 to 12
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The Lumiere Education Social Commitment page highlights the organization's nonprofit initiative, the Lumiere Research Inclusion Foundation, which is dedicated to expanding access to...more
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The Lumiere Education Social Commitment page highlights the organization's nonprofit initiative, the Lumiere Research Inclusion Foundation, which is dedicated to expanding access to high-quality research opportunities for underserved students. Through this program, talented low-income high school students are paired one-on-one with PhD mentors from top universities to complete independent research projects at no cost. The initiative emphasizes equity in education by removing financial barriers and aims to build a more diverse generation of researchers, ensuring that advanced academic opportunities are accessible to students regardless of their background.

tag(s): seasonal (47), summer (49)

In the Classroom

Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.

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MITES Semester (formerly MOSTEC) - Massachusetts Institute of Technology

Grades
11 to 11
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The MITES Semester program from the Massachusetts Institute of Technology is a highly selective, six-month hybrid STEM enrichment experience designed for rising high school seniors....more
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The MITES Semester program from the Massachusetts Institute of Technology is a highly selective, six-month hybrid STEM enrichment experience designed for rising high school seniors. Beginning in the summer before senior year and continuing through December, students participate in live, online courses, complete challenging assignments, and engage in mentorship, college preparation, and networking opportunities with peers and STEM professionals. The program emphasizes rigorous, project-based learning in science, engineering, and technology while also providing guidance on college admissions and financial aid, helping students build both academic skills and readiness for future STEM pathways.

tag(s): Online Learning (34), Project Based Learning (27), seasonal (47), STEM (353), summer (49)

In the Classroom

Challenge students with a real-world problem (design a water filter, build a paper bridge, or create a simple coding solution). Have students work in teams to brainstorm, prototype, and test solutions, then reflect on what worked and what they would improve. Give students a dataset (weather trends, school surveys, or environmental data). Have students analyze patterns, create graphs, and draw conclusions. They can use Infographic Presentation Templates, reviewed here to make the graphs digitally. Have students choose a STEM topic of interest (renewable energy, space exploration, biomedical engineering). They can research the topic and create a short presentation or infographic using Canva for Education, reviewed here explaining the science and its impact on society.

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AI Program for High School Students - Veritas AI

Grades
8 to 12
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Veritas AI is an online educational platform designed to introduce middle and high school students to artificial intelligence through hands-on, project-based learning. Founded and run...more
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Veritas AI is an online educational platform designed to introduce middle and high school students to artificial intelligence through hands-on, project-based learning. Founded and run by Harvard graduates, the program offers a range of courses and mentorship opportunities in which students learn foundational concepts such as machine learning and Python, collaborate with peers, and develop their own AI projects in areas such as medicine, finance, or environmental science. With options ranging from beginner bootcamps to advanced research fellowships, Veritas AI emphasizes real-world application, personalized mentorship, and skill-building that support future academic and career pathways in STEM fields.

tag(s): artificial intelligence (267), coding (106), seasonal (47), STEM (353), summer (49)

In the Classroom

Have students brainstorm where they encounter artificial intelligence in their daily lives (e.g., voice assistants, recommendations, games). Create a class anchor chart, then have students categorize examples (health, entertainment, transportation). Introduce students to beginner-friendly coding with Scratch, reviewed here. Have them create a simple program, such as a quiz or decision-making game, to simulate how AI follows rules and logic. Have students identify a real-world problem (in school, community, or environment) and design an AI solution. They can present through slides, posters, or short videos using Adobe Express for Education, reviewed here explaining the problem, how AI would help, and potential challenges.

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GenCyber Summer Camp - University of Colorado Denver

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6 to 12
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and...more
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and computer security through engaging, hands-on experiences. Offered as a summer camp, the program provides interactive lessons, virtual labs, and real-world activities that explore topics such as cyber threats, networking, digital forensics, and online ethics. Students gain exposure to cybersecurity careers and develop critical thinking and problem-solving skills, with no prior experience required. Supported by the National Security Agency and National Science Foundation, the program aims to build awareness of cybersecurity pathways and inspire the next generation of technology professionals.

tag(s): computers (115), seasonal (47), summer (49)

In the Classroom

Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.

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CS50: Introduction to Computer Science - Harvard University

Grades
7 to 8
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students...more
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students with prior experience. Taught by David J. Malan, the course introduces the fundamentals of computer science and programming, focusing on problem-solving, computational thinking, and real-world applications. Students explore key topics such as algorithms, data structures, abstraction, software engineering, and web development while gaining experience with multiple programming languages, including C, Python, SQL, and JavaScript. The course emphasizes hands-on learning through problem sets and a final project, helping learners build a strong foundation in coding and in thinking like a computer scientist.

tag(s): coding (106), computational thinking (45), computers (115), problem solving (269), seasonal (47), summer (49)

In the Classroom

Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.

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Johns Hopkins Center for the Advancement of HIV Neurotherapeutics - John Hopkins Medicine

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9 to 12
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The Johns Hopkins Medicine JHU-NIMH research site highlights an interdisciplinary program focused on understanding and treating neurological complications associated with HIV. The center...more
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The Johns Hopkins Medicine JHU-NIMH research site highlights an interdisciplinary program focused on understanding and treating neurological complications associated with HIV. The center brings together scientists and clinicians to study how HIV affects the brain and nervous system, with an emphasis on conditions such as HIV-associated neurocognitive disorders (HAND). Through collaborative core research areas, such as clinical studies, biomarker development, and therapeutic innovation, the program works to translate laboratory discoveries into real-world treatments, improve diagnostic tools, and support new researchers entering the field. The site also features a free summer research program for high school students, offering hands-on experience, mentorship, and exposure to careers in neuroscience and mental health research. It also promotes education, training, and community outreach, aligning with the National Institute of Mental Health's mission to advance brain and behavioral health research and improve patient outcomes.

tag(s): brain (58), hiv/aids (16), seasonal (47), summer (49)

In the Classroom

Have students act as "neuroscientists" by examining simplified case studies about how the brain works. Students can identify problems, make predictions, and suggest possible treatments, mirroring the type of research conducted at the center. Students design a campaign to raise awareness about brain health or neurological disorders. This could include creating brochures, infographics, or digital presentations using Canva Edu reviewed here to educate peers and families. Using the site's free high school summer program as a model, have students write a mock application that includes a personal statement explaining why they are interested in science or in helping others.

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Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department

Grades
9 to 12
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The Stanford Program for Inspiring the Next Generation of Women in Physics (SPINWIP) website describes a free, virtual summer outreach program designed to spark interest in physics...more
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The Stanford Program for Inspiring the Next Generation of Women in Physics (SPINWIP) website describes a free, virtual summer outreach program designed to spark interest in physics among high school students, especially those from underrepresented backgrounds. Hosted by the Stanford Physics Department and the Kavli Institute for Particle Astrophysics and Cosmology, the three-week program introduces students to advanced topics such as quantum physics, astrophysics, and cosmology, while also teaching basic Python coding. Participants attend lectures from university researchers, collaborate in small groups, and engage in college and career readiness workshops, all while building mentorship connections. A key feature is that the program is completely free to attend, making high-level STEM learning and mentorship accessible to a diverse group of students.

tag(s): coding (106), seasonal (47), STEM (353), summer (49)

In the Classroom

Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.

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Google's Computer Science Summer Institute (CSSI) - Google

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11 to 12
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The Google Computer Science Summer Institute (CSSI) webpage highlights a program that introduces high school students to computer science through an immersive, hands-on summer experience....more
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The Google Computer Science Summer Institute (CSSI) webpage highlights a program that introduces high school students to computer science through an immersive, hands-on summer experience. The program typically lasts about three weeks and focuses on foundational topics such as coding, web development, and problem-solving, while also building collaboration and career-readiness skills. It is especially geared toward graduating high school seniors, particularly those from groups underrepresented in technology fields. A key benefit is that the program is free for participants, providing access to instruction, mentorship, and real-world project experiences at no cost, making it a valuable opportunity for students interested in exploring careers in technology.

tag(s): coding (106), computers (115), seasonal (47), summer (49)

In the Classroom

Introduce students to basic coding concepts (sequencing, loops, and conditionals) using beginner-friendly platforms such as Scratch, reviewed here or Code.org. This mirrors CSSI's focus on foundational computer science skills. Have students identify a real-world problem (school or community-based) and brainstorm how technology or an app could help solve it. Place students in small groups to complete coding challenges or puzzles.

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Girls Who Code Pathways - Girls Who Code

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9 to 12
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The Girls Who Code Pathways program is a free, virtual coding experience designed primarily for high school students to explore careers in computer science and technology at their own...more
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The Girls Who Code Pathways program is a free, virtual coding experience designed primarily for high school students to explore careers in computer science and technology at their own pace. Through flexible, multi-week courses, students build skills in areas such as web development, cybersecurity, and data science while working on real-world projects and connecting with industry professionals. The program emphasizes both technical learning and community-building, helping participants develop problem-solving skills, confidence, and awareness of career pathways in tech, all within a supportive and accessible online environment.

tag(s): careers (200), coding (106), computers (115), summer (49)

In the Classroom

Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.

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Making Science a Part of Everyone's Story - Science Communication Lab

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6 to 12
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The Science Communication Lab has a mission to make science a part of everyone's story. They do this through fieldwork, lab breakthroughs, films, and student-centered lessons that explore...more
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The Science Communication Lab has a mission to make science a part of everyone's story. They do this through fieldwork, lab breakthroughs, films, and student-centered lessons that explore how science works, who scientists are, and why science matters. Some examples of videos with accompanying lessons are: The Most Beautiful Experiment (modeling DNA replication), The Basis of a Good Hypothesis, Good Chemistry, and more. The site also features Events and Workshops, Short Films, Documentaries, and Free Professional Development. Signing up for the website is free.
This site includes advertising.

tag(s): citizen science (43), climate change (116), dna (53), plants (140)

In the Classroom

As students are working on their project, they can use Google Drawings, reviewed here to create graphic organizers modeling the scientific method. Students can create their own short films showcasing their projects using FlexClip, reviewed here. Students can use Book Creator, reviewed here to showcase all student work.

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Prime Video Sports: Behind the Streams - Amazon Future Engineer

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3 to 8
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Learn how computer science, artificial intelligence, and people work together to bring high-quality sports streams to fans around the world with this interactive tour from Amazon Future...more
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Learn how computer science, artificial intelligence, and people work together to bring high-quality sports streams to fans around the world with this interactive tour from Amazon Future Engineer. Students can discover how data gets from the stadium to devices, the role engineers play in troubleshooting potential issues, and the people behind the scenes who build features that enhance sports streams. The tour takes approximately forty-five minutes to complete, and is hosted on Kahoot!, reviewed here. The teacher toolkit provides student worksheets, a facilitator guide, key vocabulary, and a certificate of completion. If your district blocks YouTube, then the video may not be viewable.

tag(s): careers (200), engineering (137), sports (87), STEM (353)

In the Classroom

Include this tour as part of career exploration activities to highlight options for engineering and sports careers. Introduce students to the information on this site during computer science classes to help them understand how networking and data transfer work in real-world situations. Reinforce the vocabulary found on this site by creating digital flashcards for student practice using Cram - Online Flashcards, reviewed here. Include this activity along with other activities as part of a career exploration choice board by selecting the option to present the tour in "solo" mode, which allows students to play independently. Search Genially, reviewed here, to find a digital choice board maker template.
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The 150 Best Podcasts to Enrich Your Mind - Open Culture, LLC

Grades
6 to 12
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The Great Podcasts section of Open Culture offers teachers a curated list of more than 135 free podcast series covering topics such as art, design, music, history, philosophy, business,...more
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The Great Podcasts section of Open Culture offers teachers a curated list of more than 135 free podcast series covering topics such as art, design, music, history, philosophy, business, and culture. Popular titles include 99 Percent Invisible, The New Yorker Radio Hour, Freakonomics Radio, and This American Life. These podcasts are excellent tools for classroom listening, discussion prompts, or independent enrichment across multiple subjects and grade levels. Please note that some podcast episodes or companion materials are available on YouTube; if your district blocks YouTube, those episodes may not be accessible.
This site includes advertising.

tag(s): business (50), design (76), famous people (40), podcasts (155), sports (87)

In the Classroom

Choose a short podcast episode, such as 99 Percent Invisible or This American Life, and have students listen in groups, noting the main ideas, tone, and supporting details. Follow with a discussion on how the speaker uses storytelling to convey meaning. Provide a transcript (if available) and have students annotate key phrases, claims, and rhetorical techniques to reinforce listening comprehension and textual analysis. Pair podcasts with other media, for example, listen to a design-focused 99 Percent Invisible episode during a STEM or art project, and have students present how the podcast deepened their understanding of the topic.

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Open Culture Free Online Courses - Open Culture, LLC

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9 to 12
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The Open Culture page on Free Online Courses curates over 1,700 no-cost courses from top universities such as Harvard, Yale, and MIT, covering a wide range of subjects including humanities,...more
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The Open Culture page on Free Online Courses curates over 1,700 no-cost courses from top universities such as Harvard, Yale, and MIT, covering a wide range of subjects including humanities, social sciences, computer science, mathematics, history, art, and world languages. The listings include downloadable audio and video lectures, MOOCs, and audit options, making it a flexible resource for advanced learners, enrichment, or flipped-classroom models. Teachers can use these courses to supplement curriculum topics, assign independent enrichment activities, or provide whole-class explorations for upper-grade students. If your district blocks YouTube, then the videos may not be viewable.
This site includes advertising.

tag(s): art history (103), artificial intelligence (267), artists (98), business (50), civil war (143), coding (106), computers (115), cultures (289), engineering (137), environment (252), politics (124), psychology (61), religions (121), shakespeare (98), sociology (24), world war 1 (85), world war 2 (169)

In the Classroom

Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.

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Krea.AI - Krea

Grades
6 to 12
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Krea.ai is a web-based AI creative platform that allows you to generate, edit, and enhance visual content such as images, videos, and 3D assets using artificial intelligence tools....more
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Krea.ai is a web-based AI creative platform that allows you to generate, edit, and enhance visual content such as images, videos, and 3D assets using artificial intelligence tools. It includes features for text-to-image and text-to-video creation, real-time editing, high-resolution image upscaling, and customizable AI models that are easy to use. There is a free option with basic tools that includes free daily credits.

tag(s): artificial intelligence (267), editing (87), images (263)

In the Classroom

Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.

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Digital Literacy & Well-Being Curriculum - Common Sense Education

Grades
K to 12
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different...more
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different site with lessons appropriate for high school students). Use filters to sort lessons by the recommended sequence, grade level, or topic to find options for lessons. Sign in to your free account to view and download all resource materials and activities, including handouts, slides, and a complete lesson plan. Some lessons include multiple parts, each taking approximately 20 minutes to complete.

tag(s): artificial intelligence (267), cyberbullying (41), digital citizenship (104), media literacy (113), mental health (59), Teacher Utilities (205)

In the Classroom

Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.
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GeeksforGeeks School - GeeksforGeeks School

Grades
8 to 12
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GeeksforGeeks School is a comprehensive academic learning hub designed primarily for middle and high school students (starting around grade 8). The site offers structured learning resources,...more
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GeeksforGeeks School is a comprehensive academic learning hub designed primarily for middle and high school students (starting around grade 8). The site offers structured learning resources, including concept explanations, practice questions, quizzes, mock tests, and assignments, to help teachers and students assess understanding and build mastery. Content spans a wide range of subjects, including Math, Physics, Chemistry, Biology, English, Social Studies, Commerce, and Computer Science, with a strong emphasis on problem-solving and skill development. GeeksforGeeks School is especially useful for independent practice, remediation, and enrichment, as well as for students preparing for exams or strengthening foundational skills across core subject areas.
This site includes advertising.

tag(s): coding (106), Microsoft (55), problem solving (269), puzzles (159), quizzes (88), test prep (70)

In the Classroom

Students can take the practice quizzes and mock tests from the site. Students can take notes using NotebookLM, reviewed here. Students can do a show what you know video using Free Online Screen Recorder, reviewed here.

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Manitoba- Framework for Learning - Manitoba Education and Early Childhood Learning

Grades
K to 12
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Looking for a streamlined, bilingual teaching resource? The Manitoba Framework for Learning is a comprehensive K-12 hub designed to support educators in planning, teaching, and assessing...more
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Looking for a streamlined, bilingual teaching resource? The Manitoba Framework for Learning is a comprehensive K-12 hub designed to support educators in planning, teaching, and assessing across all subject areas. Available in both English and French, it includes curriculum guides, policy documents, and support materials for English, Francais, and French Immersion programs. The framework emphasizes Manitoba's Global Competencies of Critical Thinking, Communication, Collaboration, Creativity, Citizenship, and Connection to Self, while providing real classroom examples and assessment guidance. This user-friendly site is a valuable tool for teachers seeking to create meaningful and inclusive learning experiences.

tag(s): collaboration (110), critical thinking (168), french (69)

In the Classroom

Have students work in small groups to solve a local or global issue (e.g., food waste, community wellness) using Manitoba's six Global Competencies (Critical Thinking, Creativity, Citizenship, etc.). They can present solutions through videos made with Powtoon, reviewed here. Inspired by the "Stories of Practice" section, have students document and reflect on their own learning journey over several weeks using photos, writing, or voice recordings in Book Creator, reviewed here. Have students create bilingual comics using Make an Animation, reviewed here in both English and French.
 This resource requires PDF reader software like Adobe Acrobat.

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Soft Skills Development Game - Genially

Grades
5 to 12
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Foster Essential Life Skills with Genially's Soft Skills Development Game. This game provides a dynamic platform to develop essential competencies, including communication, leadership,...more
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Foster Essential Life Skills with Genially's Soft Skills Development Game. This game provides a dynamic platform to develop essential competencies, including communication, leadership, time management, and critical thinking. Through a series of interactive scenarios and challenges, students are encouraged to express ideas clearly, listen actively, and make informed decisions under pressure. The game is fully customizable, allowing you to tailor content to your specific classroom objectives and student needs. Whether you're aiming to prepare students for real-world interactions or to bolster their collaborative skills, this resource provides an effective and enjoyable approach to soft skills education.

tag(s): collaboration (110), communication (119), critical thinking (168), game based learning (297), social skills (23)

In the Classroom

Divide students into small groups to play the soft skills game collaboratively. Pause after key moments to discuss decision-making, communication, and group dynamics. Set up classroom stations that target specific soft skills (e.g., active listening, clear instructions, time management) through mini-challenges before launching the game. Have students create their own soft skills-based scenarios, games, or digital quizzes using tools like Genially or Google Forms reviewed here.

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Instance.so - mimo

Grades
9 to 12
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Imagine describing what you want in plain language and instantly getting back a fully functional app, website, or game. That's the promise of Instance.so, an AI-powered no-code platform...more
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Imagine describing what you want in plain language and instantly getting back a fully functional app, website, or game. That's the promise of Instance.so, an AI-powered no-code platform that lets users build digital products simply by "vibe coding," which is typing or speaking a prompt and watching the software take shape. Whether you need a scheduler, fitness coach site, mini-game, or data tool, Instance.so creates responsive layouts, app logic, navigation, and backend features in just minutes, with no programming required. It launches your app instantly on the web, with hosting included, making it "like having an AI developer in your pocket." Free plans include 3 app slots, a daily limit of 5 messages, and a monthly limit of 30 messages. The free plan doesn't include the ability to publish as mobile apps.

tag(s): artificial intelligence (267), DAT device agnostic tool (127), data (210), organizational skills (84)

In the Classroom

Students can design and build a personal web-based app to showcase their writing, artwork, STEM projects, or resumes, turning traditional portfolios into interactive digital experiences. In STEM or social studies, challenge students to identify a real-world issue (like recycling, time management, or mental health awareness) and build a simple app that offers a solution. Integrate with business or tech classes by having students invent and prototype a startup idea, using Instance.so to create a functional demo app they can pitch to peers or a mock "Shark Tank" panel. Learners can create educational games or interactive quizzes aligned with science, history, or ELA content, reinforcing learning through design thinking and application.

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