334 computer-literacy results | sort by:
Educational Resources: Computing - U.S. National Science Foundation
Grades
K to 12tag(s): artificial intelligence (352), coding (111), computational thinking (45), computers (114)
In the Classroom
Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.You must be registered and logged in to add items to your favorites.
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If You Read It On The Internet, It Must Be True! Media Literacy in the 21st Century - TeachersFirst
Grades
4 to 12tag(s): digital citizenship (110), help article (63), internet safety (121), media literacy (133), news (223)
In the Classroom
Use this article to find resources and books to teach media literacy in your classroom. Encourage students to share examples of disinformation or misinformation throughout the school year using an online whiteboard tool such as IdeaBoardz, reviewed here. Ask students to add links to sites that provide examples of items they find on the internet that aren't completely true, and share tips with their peers on what kind of things to look for to verify the accuracy of information.Add your comments below (available only to members) | Become a Member
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Spooktacular STEAM - Van Andel Institute for Education
Grades
K to 8In the Classroom
Students can engage in the activities that are available on the site. Students can use Seesaw reviewed here to answer the reflect questions. When completing the Spooktacular STEAM: Mysterious Mathemagic, students can use Book Creator reviewed here to create a collaborative mystery number book.Add your comments below (available only to members) | Become a Member
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Think Before You Post! - Boston vs. Bullies
Grades
4 to 8tag(s): digital citizenship (110), social media (64)
In the Classroom
Students can use the red, yellow, and green card system from the PDF. Read sample posts aloud, and have students quickly raise a colored card to show if they would delete, hesitate, or post. Follow each example with a short class discussion. In small groups, assign students to write their own examples of social media posts--some responsible, some questionable. Groups then swap scenarios and vote red, yellow, or green on each other's posts, explaining their reasoning. Have students design digital or paper posters with slogans such as "Pause Before You Post" or "Think Twice, Post Once," summarizing the key ideas from the activity. The posters can be displayed around the school or classroom.Add your comments below (available only to members) | Become a Member
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Incorporating Infographics in World Language Classes Highlights - Edutopia
Grades
K to 12tag(s): infographics (73)
In the Classroom
Students can create their infographics using Canva Infographic Creator while using Kidrex to search. Students can use Padlet for posting new vocabulary learned. Finally, students can use Seesaw to draw pictures of their thinking or understanding of the infographics.Add your comments below (available only to members) | Become a Member
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Games and Activities - Van Andel Institute for Education
Grades
K to 8tag(s): artificial intelligence (352), engineering (141), social and emotional learning (207)
In the Classroom
Students can engage in the activities that are available on the site. Students can use Seesaw, reviewed here to answer the reflection questions. Students can use post answers to questions associated with the different activities using Padlet, reviewed here.Add your comments below (available only to members) | Become a Member
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Meshy AI - Meshy Ai
Grades
4 to 12tag(s): artificial intelligence (352), design (77)
In the Classroom
Have students choose a vocabulary word and use Meshy to create a 3D model that represents it. For example, for the word "volcano," they can generate a 3D model of a volcano from a text prompt. Then, they can present their model and explain how it connects to the word's meaning. After reading a story, have students describe a character in detail and use Meshy to turn that description into a 3D model. In social studies or ELA, students can research an artifact from a historical period (ex., a medieval crown or ancient vase) and then generate a 3D model from a text or image prompt. Students can brainstorm and design an invention, describing it in detail via text. They then can use Meshy to model their invention and present it in a "Shark Tank"-style pitch, explaining how it works and its usefulness.Add your comments below (available only to members) | Become a Member
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Techno Kids - Techno Kids
Grades
1 to 12tag(s): coding (111), digital literacy (39)
In the Classroom
Students can follow the instructions in the lessons on the site. Students can transfer their knowledge by coding in Scratch, reviewed here. Finally, students can reflect on the process and outcome using Seesaw, reviewed here.Add your comments below (available only to members) | Become a Member
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Webkinz - Ganz
Grades
1 to 5tag(s): creativity (93), digital citizenship (110), game based learning (324), stories and storytelling (81)
In the Classroom
Students can track their in-game KinzCash earnings and spending as they buy food, furniture, and accessories for their pets. This can lead to discussions on budgeting, saving, and financial decision-making. Use Webkinz's moderated chat features and parental controls as a discussion starter about safe online interactions, respectful communication, and protecting personal information. Assign students a design challenge where they create and decorate a virtual home for their Webkinz pet. They can creatively present their designs and explain their choices by making a 3D model of their character in Tinkercad, reviewed here or make a comic strip with their character using ToonyTool, reviewed here.Add your comments below (available only to members) | Become a Member
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Toon Town Rewritten - Toontown Rewritten Team
Grades
3 to 8tag(s): collaboration (139), digital citizenship (110), game based learning (324)
In the Classroom
Have students create a new Toon character and write a short adventure story about their journey battling the Cogs. Encourage them to include dialogue, descriptive details, and problem-solving elements. Organize a co-op challenge where students work together to defeat Cogs and complete in-game tasks. Afterward, discuss teamwork strategies, decision-making, and how collaboration led to success. Have students track their in-game Jellybean currency, create a budget for purchasing Toon accessories or caring for their pets (Doodles), and discuss the financial decision-making process.Add your comments below (available only to members) | Become a Member
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Star Doll - Star Doll AB
Grades
4 to 8tag(s): business (51), DAT device agnostic tool (133), digital citizenship (110), fashion (14), game based learning (324)
In the Classroom
Students can create an outfit using Stardoll's design tools and then recreate it as a real-life sketch or fabric collage. Use Stardoll's social features to discuss online etiquette, internet safety, and responsible digital communication. Have students reflect on how they interact in virtual spaces and create a guide for positive online behavior. Assign students different historical periods (e.g., the 1920s, Renaissance, or Ancient Egypt) and have them design outfits inspired by those eras using Stardoll. They can then present their designs along with research on a timeline using Sutori, reviewed here or Turbo Timeline Generator, reviewed here.Add your comments below (available only to members) | Become a Member
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Lyla in the Loop - PBS Kids
Grades
K to 2tag(s): coding (111), computational thinking (45), preK (335), problem solving (287)
In the Classroom
After watching an episode, have students work in small groups to solve a problem similar to the one Lyla faces. They can brainstorm, draw solutions, or act them out to reinforce critical thinking and teamwork. Use the "Loops and Patterns" activity from the website to introduce students to basic coding concepts. Have them create simple movement sequences, which can include clapping or hopping in a pattern, to understand loops in a hands-on way. Use the "Step-by-Step Storytelling" activity to guide students in creating their own stories using clear sequences of events. Encourage students to keep a journal where they record everyday problems and sketch creative solutions, just like Lyla. They can present their ideas to the class, reinforcing the problem-solving mindset seen in the show. Create the journal on paper or digitally using Write Reader reviewed here or Imagine Forest reviewed here.Add your comments below (available only to members) | Become a Member
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Let's Learn STEM - Let's Learn
Grades
K to 4tag(s): critical thinking (193), engineering (141), problem solving (287), STEM (381)
In the Classroom
Students can use Book Creator reviewed here to photograph themselves completing a project featured on the site. Students can use Padlet reviewed here to ask questions, make wonderings, or connections. Finally, students can use Free Screen Recorder Online reviewed here to share their creation after watching a video.Add your comments below (available only to members) | Become a Member
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Snowflake Generator - Transum Mathematics
Grades
3 to 12tag(s): geometric shapes (152), patterns (78), problem solving (287), snow (24), symmetry (31)
In the Classroom
Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.Add your comments below (available only to members) | Become a Member
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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center
Grades
K to 2tag(s): engineering (141), game based learning (324), geometric shapes (152), problem solving (287)
In the Classroom
Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.Add your comments below (available only to members) | Become a Member
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OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction - TeachersFirst
Grades
K to 12Explore how artificial intelligence (AI) can streamline your teaching workflow and enhance instructional design. During this hands-on workshop, you'll learn practical strategies for using AI to automate time-consuming tasks like assessment creation and feedback generation while maintaining pedagogical control. Discover how to leverage AI as a thought partner for lesson planning, differentiation, and creating materials that engage diverse learners. Leave with ready-to-implement techniques for using AI to reclaim your time for what truly matters--building meaningful connections with students. As a result of this session, teachers will: 1. Implement AI-powered strategies to streamline administrative tasks, provide timely feedback, and create differentiated learning materials. 2. Evaluate and select appropriate AI tools based on instructional needs, ethical considerations, and pedagogical best practices. 3. Design AI-enhanced learning experiences that prioritize student agency and critical thinking while addressing diverse learning needs. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (352), OK2Askarchive (51), professional development (301)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Let's Talk About: 4 Activities for Oral Language Practice - TeachersFirst
Grades
K to 12tag(s): blogs (82), digital storytelling (181), multilingual (82), vocabulary development (106)
In the Classroom
Bring the ideas from the blog post into your lessons! Have students work in groups to co-create a story using the audio or video feature on Padlet reviewed here. They'll practice expressive reading, descriptive language, and narrative development. Students can research a historical figure, write a first-person monologue, and record it using Vocaroo reviewed here. Students can take on the role of a book, historical, or fictional character and are interviewed by a peer or teacher. They can prepare responses based on their character's background, motivations, and experiences, then can perform the interview live or record it using Adobe Podcast, reviewed here.Add your comments below (available only to members) | Become a Member
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Digital Literacy - TeachersFirst
Grades
K to 12tag(s): digital literacy (39)
In the Classroom
Share these resources with your students to learn about digital literacy. Students can use a "Think-Puzzle-Explore" routine to critically evaluate the credibility of trending online news stories, moving beyond basic search skills to identify potential biases and verify data sources before sharing them.Add your comments below (available only to members) | Become a Member
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A Foundational Digital Literacy ESL Curriculum - Texas Center for the Advancement of Literacy & Learning
Grades
K to 12tag(s): digital literacy (39), STEM (381)
In the Classroom
Provide learners with a list of letters, numbers, and symbols to find and type on a computer or smartphone keyboard. Use a timed challenge to make it interactive and reinforce familiarity with typing. Create real-life scenarios where students must identify potential phishing emails, suspicious links, or online scams. Students can create a Gmail account, practice logging in and out, and send a properly formatted email to the teacher or a classmate. They must include a subject line, greeting, body text, and closing, reinforcing both digital and written communication skills.Add your comments below (available only to members) | Become a Member
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Digital Literacy Teaching Resources - Google
Grades
2 to 12tag(s): digital citizenship (110), digital literacy (39), media literacy (133)
In the Classroom
Use a YouTube video from the Google Digital Literacy lessons on identifying misinformation. Then provide students with a mix of real and fake news articles, images, or social media posts and have them work in groups to analyze credibility, using fact-checking strategies from the lesson. After watching a lesson on online security, challenge students to evaluate and improve weak passwords. Create a Google Forms, reviewed here quiz to test their understanding of password safety. Design a digital escape room using Google Forms where students solve challenges related to privacy settings, phishing scams, and digital etiquette to "unlock" the next clue.Add your comments below (available only to members) | Become a Member
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