333 computer-literacy results | sort by:
Technological Literacy - PBS LearningMedia
Grades
K to 12tag(s): digital literacy (38), internet safety (121), media literacy (130), STEM (380)
In the Classroom
Students can explore the concept of a digital footprint by searching for themselves (or a fictional character) online and reflecting on what their online presence says about them. They can discuss strategies for managing their digital identity and create an infographic using Canva Infographic Creator reviewed here on responsible online behavior. In small groups, students can act out different scenarios involving cyberbullying, online conflict, or digital misunderstandings. Afterward, they can discuss appropriate ways to respond, report, and prevent negative online interactions. Students can create a short video using Animoto reviewed here or Powtoon reviewed here promoting safe online habits, such as password security, digital etiquette, or protecting personal information. They can present their projects to the class or school community.You must be registered and logged in to add items to your favorites.
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OK2Ask: Engage & Inspire with Code.org - TeachersFirst
Grades
K to 12Discover how Code.org's comprehensive platform can energize learning across all subjects and grade levels. Through hands-on exploration, you'll learn how to use students' intuitive programming tools to strengthen problem-solving skills and bring computational thinking into your curriculum. Whether you teach elementary science or high school literature, you'll leave with practical strategies that will engage students in coding while meeting your content area objectives. As a result of this session, teachers will: 1. Understand the fundamentals of Code.org resources and their applications across different grade levels and subject areas. 2. Learn strategies for scaffolding coding activities to meet diverse student needs and abilities. 3. Develop a plan to incorporate Code.org activities into their specific content area and grade level. This session is appropriate for teachers at all technology levels.
tag(s): coding (111), computational thinking (45), OK2Askarchive (51), professional development (296)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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3 Fast, Free Lesson Plans to Fight Fake News - The Cool Cat Teacher
Grades
2 to 12tag(s): charactered (87), digital citizenship (110), digital literacy (38)
In the Classroom
Students can create a Breaking News Bellringer, Video News Story, and Share or Not to Share post by using Canva Edu, reviewed here. Students can create a public service announcement about fake news using Free Online Screen Recorder, reviewed here. Students can use Padlet, reviewed here to share their ideas for fake news stories.Add your comments below (available only to members) | Become a Member
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Fact-Checking Tools -- Video 2: Looking up Claims and Website Owners - CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and W
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (110), digital literacy (38)
In the Classroom
Students can use the tips and tricks to evaluate websites. They can use Padlet, reviewed here to share the websites and evaluation. Students can use Adobe Podcast reviewed here to create public service announcements about the dangers of fake websites. Students can use Figma, reviewed here to compare and contrast websites.Add your comments below (available only to members) | Become a Member
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Cyber Choices - MediaSmarts
Grades
3 to 5tag(s): cyberbullying (44), digital citizenship (110)
In the Classroom
Have students draw a short comic strip showing two different outcomes based on a single online decision (ex., sharing a password vs. keeping it private). They can create the comic strip digitally using ToonyTool reviewed here. Hold a "circle discussion" where you read out a situation similar to one in the game. Each student shares how they would respond and why, practicing respectful listening and explaining their understanding of digital responsibility. After playing the game, work as a class to create a "Cyber Code" -- a list of 5-7 rules or promises about how to act kindly and safely online. Post it somewhere visible and refer back to it during future tech use.Add your comments below (available only to members) | Become a Member
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Media and Video Game jobs collection - PBS LearningMedia
Grades
K to 12In the Classroom
Students can watch two videos on the same topic and compare and contrast them using ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Students can use Scratch reviewed here to create a video game. Finally, students can use the video editing tips and tricks while producing their video.Add your comments below (available only to members) | Become a Member
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Design Squad Nation - PBS Kids
Grades
2 to 8tag(s): crafts (114), design (77), engineering (141), game based learning (320), machines (17), musical instruments (63)
In the Classroom
Students can participate in the site's activities and enter challenges. Students can upload their work to Padlet, reviewed here to share with others. Students can learn more about electricity, farm life, natural disasters, and floods as they play the games on the site.Add your comments below (available only to members) | Become a Member
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Google Safe Browsing - Google
Grades
K to 12tag(s): browser (6), internet safety (121)
In the Classroom
Teachers can help protect students from phishing websites, malware, and other harmful online threats by warning about unsafe sites. Also, teachers can use it to check links before sharing them with students, ensuring a secure browsing experience. Google Safe Browsing could be integrated into lessons on digital literacy to help students recognize and avoid unsafe websites.Add your comments below (available only to members) | Become a Member
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ChatGPT Foundations for K-12 Educators - Common Sense ChatGPT Foundations for K-12 Educators
Grades
K to 12tag(s): artificial intelligence (346), chat (41), writing prompts (55)
In the Classroom
Teachers and students can learn how to create prompts using ChatGPT that will be effective and allow for increased productivity. The shared prompt library gives concrete examples for teachers and students to use to help formulate an effective prompt.Add your comments below (available only to members) | Become a Member
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OK2Ask: AI for Creating Learning Objects - TeachersFirst
Grades
K to 12tag(s): artificial intelligence (346), creating media (16), OK2Askarchive (51), Teacher Utilities (222)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (346), gifted (64), puzzles (172)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.Add your comments below (available only to members) | Become a Member
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AI for Lesson Planning - TeachersFirst
Grades
K to 12tag(s): artificial intelligence (346), differentiation (100)
In the Classroom
Use this collection to save time doing many tasks as you plan your lessons from start to finish. Bookmark this site to find new ways to deliver and differentiate content and lower the time required in planning using the power of AI!Add your comments below (available only to members) | Become a Member
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The Crash Course - Crash Course
Grades
4 to 12tag(s): artificial intelligence (346), black history (132), branches of government (70), business (51), civics (130), climate (99), computers (114), copyright (39), ecology (116), energy (143), engineering (141), human body (98), literature (215), media literacy (130), myths and legends (44), plants (145), politics (121), space (252), statistics (128), zoology (18)
In the Classroom
Introduce this site on your interactive whiteboard or with a projector. The site is excellent for introductory material on any topic you're starting and for giving students some background knowledge. Use Acclaim, reviewed here to organize and annotate the videos you plan to use. Crash Course is also great for your early finishers. Allow them to choose a topic they want to investigate or know more about.Add your comments below (available only to members) | Become a Member
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GZM Shows - GZM Shows
Grades
K to 8tag(s): 1800s (90), adolescence (8), ecosystems (110), franklin (12), mayans (32), mysteries (27), podcasts (172), sports (89)
In the Classroom
Include the podcasts on this site among your other podcast resources to share with students. Use podcasts in your classroom for many purposes, including as a resource to enhance curriculum topics, teach listening skills, and increase vocabulary and comprehension.Add your comments below (available only to members) | Become a Member
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The Big Fib Podcast - Benjamin Strouse, Chris Tarry & David Kreizman
Grades
K to 8This site includes advertising.
tag(s): game based learning (320), media literacy (130), podcasts (172)
In the Classroom
Share this podcast as a flipped learning experience or include it as part of a listening center during station rotation activities on evaluating information shared by different sources. Take advantage of free teaching materials such as the Listening Guide to provide students with focus while listening and as a resource for documenting their evaluation process. After listening to and evaluating several episodes of the podcast, encourage students to write and produce a podcast in a similar style. After creating storyboards and writing their script, use a podcast creation tool such as Castbox Creator Studio, reviewed here to record and share your podcasts.Add your comments below (available only to members) | Become a Member
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AI or Not - AI Literacy Generator - Curipod
Grades
4 to 12tag(s): artificial intelligence (346), digital citizenship (110), images (273), Teacher Utilities (222)
In the Classroom
Use this presentation to introduce lessons on creating AI-generated images or lessons on digital citizenship, helping students understand how to distinguish between "real" and AI-created information. Use the prompts provided in the lesson to create images in other image creation tools like Ideogram, reviewed here and Free Online Image AI Image Generator reviewed here, then ask students to compare and contrast the images created with each tool. Use the shared prompts as a template for students as they learn how to design effective prompts to create AI images for use with creative writing projects, slide presentations, and other classroom projects.Add your comments below (available only to members) | Become a Member
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Copyright, Creative Commons, and Fair Use in the Classroom - Common Sense and Bronwyn H.
Grades
K to 8tag(s): copyright (39), digital citizenship (110), STEM (380)
In the Classroom
Include the shared lessons and activities as part of your digital citizenship curriculum. Use the provided handouts to guide students toward extended learning and discussion of proper digital citizenship practices. For example, second-grade students complete a Digital Citizens Report handout, and as an extension, ask students to create a list of credits for some of their commonly used online sites such as PBS Kids Reading Games, reviewed here or Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Barefoot Computing - BT in partnership with Computing At School
Grades
K to 5tag(s): coding (111), collaboration (137), computational thinking (45), computers (114), logic (170), patterns (79)
In the Classroom
Take advantage of the lessons and materials on this site to introduce computer and computational skills to elementary-age students. Several activities incorporate music and art concepts; collaborate with your school's special area teachers to teach lessons found on the site. Use a portfolio tool such as Seesaw, reviewed here, to have students enhance and share their learning successes through sharing pictures of projects and written reflections on learning activities. Work together as a class to modify classroom technology by creating a digital book using WriteReader, reviewed here, to feature class learning of computer concepts.Add your comments below (available only to members) | Become a Member
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My Cyberspace Academy Lesson 12: Copyright and Plagiarism - Carnegie Cyber Academy
Grades
3 to 12tag(s): copyright (39), internet safety (121), plagiarism (33)
In the Classroom
In addition to the existing lesson plan, in small groups, have students use FreeComicMaker.com, reviewed here to create comics featuring heroes who respect copyright laws and villains who disregard them. This project encourages creativity and application of knowledge in a new context extending learning. Then, organize a virtual gallery walk for students to view each group's comics. Utilize a quiz program like Kahoot, reviewed here and use the information from the lesson to create a quiz that focuses on different aspects of copyright. Have students create their own Legal or Illegal trading card utilizing Trading Card Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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O2 Internet Safety for Kids - O2 and NSPCC
Grades
K to 12tag(s): cyberbullying (44), digital citizenship (110)
In the Classroom
Although this site originates from the UK, the message is universal, and the information included is relevant to all classrooms, regardless of location. Include this site on your class webpage for students and parents to access as a reference. Use information from the site as part of your online safety lessons. Have students create an annotated image using Class Tool's Image Annotator, reviewed here, to demonstrate online safety.Add your comments below (available only to members) | Become a Member
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