489 engineering-technology results | sort by:
return to subject listingReal World Exploration - Amazon Future Engineer
Grades
K to 12tag(s): careers (138), coding (91), computers (109), engineering (123), STEM (269), virtual field trips (83)
In the Classroom
Take advantage of the free materials shared on this site to introduce and develop your students' computer science skills. Learn more about computer science by taking the professional development activities provided by Amazon Future Engineer. Use the timeline on the home page to select materials appropriate for your students and differentiate options for advanced students. Share the self-guided options with students interested in computer science careers and those who already understand coding and want to develop higher-level skills. Ask students to make simple explainer videos using AnyRec Screen Recorder, reviewed here, to show others how to create code. After taking virtual field trips to see the work of computer science engineers or participating in a class chat, ask students to explore other STEM careers. Find many ideas at these resources that include the career tag on TeachersFirst.You must be registered and logged in to add items to your favorites.
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Figma - Evan Wallace & Dylan Field
Grades
6 to 12This site includes advertising.
tag(s): charts and graphs (169), graphic design (49), graphic organizers (50), iwb (33), mind map (28), timelines (52)
In the Classroom
Find ideas on using Figma and Figjam in the classroom by searching the Community link or on Figma for Education. For example, this Figma blog post shares 11 Activities for Figma in Your Classroom. Ideas include student trading cards, tangrams, and more. For example, create trading cards when studying historical characters or as a resource for understanding novels with complex plots involving many characters. Additional templates shared at Figma for Education include base ten math lessons, research project guides, and a storyboard template. Ask tech-savvy students to explore Figma and Figjam and share tutorials on how to use different tools. Record their tutorials using Free Screen Recorder Online, reviewed here, then share the recordings on your class website.Add your comments below (available only to members) | Become a Member
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Citizen Science Month - Arizona State University and SciStarter
Grades
K to 12tag(s): citizen science (27), data (147), ecology (98), engineering (123), genetics (76), inquiry (24), medicine (56), psychology (67), statistics (119), STEM (269)
In the Classroom
Explore the many free projects Citizen Science offers to engage students in scientific exploration and inquiry that match your curriculum. Consider working together as a class to complete the Citizen Science Tutorial and earn the digital badge. As students work together to collect and analyze data, use Livegap Charts, reviewed here, to enter data and create customized charts. After working in groups or together as a class, to analyze the information learned, create a presentation to share with parents and peers during a Citizen Science night event. Use presentation tools such as Bulb, reviewed here, to create portfolios or Visme, reviewed here, to create and share audio slide presentations.Add your comments below (available only to members) | Become a Member
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Game Design Toolkit - iThrive Games
Grades
6 to 12tag(s): coding (91), gamification (78), social and emotional learning (94), STEM (269)
In the Classroom
Download and save this document as a resource when teaching coding and game development. Although the booklet guides game development, take advantage of many included activities as part of social and emotional learning. For example, one activity is called This or That. In this activity, students reflect upon individual value choices such as time or money. Use this activity to help students develop persuasion skills and identify personal values, enhancing their learning. Use an online polling tool such as Slideo, reviewed here, to quickly provide feedback on student responses. As a final learning activity, ask students to choose one of the questions to extend their learning and explore further. Ask them to share their information using the tools and templates found at Adobe Creative Cloud Express, reviewed here.Add your comments below (available only to members) | Become a Member
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TEACHFLIX - Ditch That Textbook
Grades
K to 12tag(s): coding (91), computational thinking (41), computers (109), digital citizenship (86), engineering (123), problem solving (226), social and emotional learning (94), STEM (269), video (260), virtual field trips (83)
In the Classroom
Use this curated collection of videos to engage students in lessons in all subjects. Use EdPuzzle, reviewed here, to enhance the video content by adding comments, questions, and more within the video. Create interactive lessons with videos from this collection, formative assessments, and other interactive content using Pear Deck, reviewed here, to present material in a deeper, more robust manner. Upon completion of your lesson, extend learning by asking students to share their learning using a simple web page builder such as Straw.Page, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of Code - Code.org
Grades
K to 12tag(s): coding (91), computational thinking (41), computers (109), preK (261), problem solving (226), STEM (269), Teacher Utilities (156)
In the Classroom
Use information on this site to plan and prepare for Hour of Code events at school and within your classroom. Create excitement for your upcoming event by engaging students during the days leading up to your Hour of Code by asking them to share ideas about coding using a word cloud created with Answer Garden, reviewed here. For example, create a word cloud that asks students to provide a short response to the question, "What is Creativity?" Extend student learning after your Hour of Code by providing various coding resources to try during computer centers or as an at-home activity. Ask students to reflect upon their coding experience using Canva Comic Strip Templates, reviewed here, to share their feelings about participating in Hour of Code. Extend learning by creating infographics and asking students to create and share information about coding and computer science careers. Infogram, reviewed here, and Genially, reviewed here, provide easy-to-use infographic creators that include many templates to use as a starting point.Add your comments below (available only to members) | Become a Member
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Try an Hour of Code with Khan Academy - Khan Academy
Grades
3 to 12tag(s): coding (91), computers (109), critical thinking (111), logic (163), STEM (269)
In the Classroom
Although this site is a resource for Hour of Code, it is available at any time. Include the tutorials on classroom computers for students to use during computer center time or as an ongoing STEM activity. Encourage students to revisit lessons and try them again with their newly-found coding skills or ask them to try a different tutorial than the one used during Hour of Code. Ask students to become coding experts by sharing tips and ideas created using a screen recording tool such as Free Screen Recorder Online, reviewed here. Share the recordings on your class website for students to access from any location. Consider starting a monthly podcast designed by students to share coding tips and suggestions with the larger school community. Buzzsprout, reviewed here, offers up to two hours of free podcast uploads monthly. Hour of Code lessons are supported in many languages, including a transcript option for deaf students. Registration isn't required; however, it allows you to track progress and earn badges on the Khan Academy site.Add your comments below (available only to members) | Become a Member
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Innovation Generation - Discovery Education
Grades
2 to 12tag(s): careers (138), crafts (53), engineering (123), makerspace (42), STEM (269), virtual field trips (83)
In the Classroom
Engage students in the design process and makerspace thinking by sharing the resources found on Innovation Generation. The Educator Guide includes several student handouts; use PDF Converter, reviewed here, or another file conversion tool to enable digital document annotation instead of paper versions. Enhance the learning process using Google Jamboard, reviewed here, to offer collaborative opportunities for students to share ideas and reflections based on the recommended questions and activities in the Educator Guide. As a final learning extension, develop a collection of makerspace activities for students to interact with within your classroom. Browse through the Makerspace Resources Special Topics page located here, to find many ideas and resources to get started.Add your comments below (available only to members) | Become a Member
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Geo-fs Flight Simulator - GeoFS
Grades
6 to 12This site includes advertising.
tag(s): aviation (38), virtual field trips (83)
In the Classroom
There are various uses for this flight simulator, from a simple flight for exploring the land below to learning more advanced aviation skills. Your students can experience different parts of the world using the Geo-fs flight simulator. Use this site to learn the geography of a region or study various landscapes. Teachers can create a virtual field or lit trips by making a flight plan for their students to follow. Create a challenge or virtual race for your students to complete; the possibilities are endless!Add your comments below (available only to members) | Become a Member
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Educational Podcasts for Students - TeachersFirst
Grades
K to 12tag(s): podcasts (95)
In the Classroom
Share these podcasts with your students to use when learning related material. Share a link to this collection on your school web page and in your school newsletter (or email). Find podcasts to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Acast - Acast
Grades
K to 12tag(s): communication (138), digital storytelling (150), podcasts (95)
In the Classroom
With older students (and strong readers), you may want to pair them up and have them read Aclass Essentials for the basics of podcasting. Using Fiskkit, reviewed here, with this article will enhance student learning. For younger students or weaker readers, use Read Ahead, reviewed here, on your whiteboard or with a projector for a guided reading session. There are many uses for podcasting in a classroom! Create regular podcasts to share on your class web page or wiki. Record class assignments or directions. Record story time or a reading excerpt for younger ones to listen to at a computer center AND from home, adding a touch of blended learning to your classroom! Have readers (perhaps older buddies) enhance their learning and build fluency by recording selected passages for your non-readers. Launch a service project for your fifth or sixth graders to record stories for the kindergarten to use in their reading and listening center. Challenge students to create "you are there" recordings as "eyewitnesses" to historical or current events. Make a weekly class podcast, with students taking turns writing and sharing the "Class News," encourage and extend learning and have students create radio advertisements for concepts studied in class (Buy Dynamic DNA!). Invite students to write and record their own stories or poetry in dramatic readings. English language learners or students just beginning to read could record their fluency by reading passages. Allow parents to hear their child's progress reading aloud, etc. Compare world language, speech articulation, or reading fluency at two points during the year. Challenge your Shakespeare students to record a soliloquy. Write and record a poem for Father's or Mother's Day (or other special events) and send the URL as a gift to that special person. If you have gifted students who lean toward the dramatic, this tool is simple enough for them to create dramatic mini-casts without needing any additional tools.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Experiment with Google: Arts & Culture Experiments - Google
Grades
4 to 12tag(s): animation (64), art history (86), artificial intelligence (136), artists (80), climate change (90), colors (63), crosswords (19), drawing (60), egypt (48), emotions (47), environment (237), europe (75), france (40), glaciers (17), insects (68), july 4th (12), museums (44), music theory (45), nasa (29), nutrition (136), painting (54), patterns (62), poetry (189), pollution (51), robotics (23), women (140)
In the Classroom
Save this exciting site to use in several ways to engage students in arts and culture worldwide. For example, as students learn about Europe, add "Where is Hopper" to classroom computers as an activity center for students to explore independently. As students search for Hopper, ask them to use Google Jamboard, reviewed here, to add clues and information learned throughout their exploration. As a final project, as a class or within groups, have students create interactive maps of their travels using Google My Maps, reviewed here. Add images, text explanations of the clues, and videos to share information about each location.Add your comments below (available only to members) | Become a Member
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Merlot - California State University Long Beach
Grades
K to 12tag(s): OER (43), preK (261), professional development (402)
In the Classroom
Bookmark and save Merlot to use for professional development and planning purposes. Create an account to save and access bookmarks at any time throughout the year. Due to the size of this site, consider including it as part of your professional development activities with grade-level or department peers to explore by sections. For example, during one session, examine options of assessment tools, and explore the included collections about your course content at another meeting. Consider using a curation tool such as Netboard, reviewed here, or Milanote, reviewed here, to collect and share saved resources.Add your comments below (available only to members) | Become a Member
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100 STEAM Projects for Educators - The Oakland Toy Lab
Grades
K to 12tag(s): crafts (53), engineering (123), makerspace (42), science fairs (19), STEM (269)
In the Classroom
Here, teachers can find one hundred unique, already tried and tested STEAM projects for their classrooms. Teachers can use them as written or as a starting point and modify them to fit their own needs. Perhaps creating a makerspace with several activities and supplies available to choose from would be an excellent station for early finishers in your room. This collection of 100 STEAM projects is a part of a larger website - instructibles.com, where you can learn to do just about anything in any subject area. Be sure to save this site and check back often as content is contributed by the community and is updated regularly, so you never know what you may find - you may even decide to contribute something of your own!Comments
I am looking forward to watching these resources to find new and refreshed ideas for STEAM to wow my K-5 students.Anne, , Grades: 0 - 5
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23 Crafts and Activities for the Fourth of July - We Are Teachers
Grades
K to 8tag(s): circuits (20), crafts (53), experiments (52), july 4th (12), reading lists (78), remote learning (56)
In the Classroom
Whether teaching in person in a classroom, using flipped learning, or remote learning (distance learning), you are sure to find the perfect Fourth of July activity to engage your students in any subject. If you are teaching in a classroom, you may want to set up stations for students to rotate through and learn from and enjoy several activities. For remote learning, you can use Unhangout, reviewed here, to set up your stations and have students rotate through them virtually.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire: Sandpit Strategies - TeachersFirst
Grades
K to 12Welcome to the Sandpit!...more
Welcome to the Sandpit! This is the place where students design and prototype solutions to authentic problems. Using the right challenges, teachers can facilitate strategies that nurture creativity and allow students to reflect on their learning. Join us as we discuss strategies for prototyping and purposeful play as students work through the design process. As a result of this session, teachers will: 1. Understand the features of a class sandpit space; 2. Explore sandpit activities; and 3. Plan for the use of sandpit practice spaces in the classroom. This session is appropriate for teachers at all technology levels.
tag(s): creativity (90), problem solving (226), professional development (402)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Georgia Virtual Learning Shared Resources - Georgia Virtual Learning
Grades
5 to 12tag(s): art history (86), body systems (41), business (48), chinese (44), drawing (60), environment (237), financial literacy (92), french (75), geology (64), japanese (48), latin (22), music theory (45), narrative (14), novels (31), nutrition (136), oceans (149), OER (43), photography (118), plagiarism (33), poetry (189), psychology (67), robotics (23), romeo & juliet (7), short stories (18), sociology (22), space (214), spanish (105), STEM (269), writers workshop (31)
In the Classroom
Bookmark and save this site as a supplemental resource for your current lessons, as a resource for students to learn about subjects not covered in their current courses, and to differentiate learning for students. For example, provide remediation to high school students by sharing the 9th or 10th-grade literature and composition courses as a review activity or enhance your British Literature unit by assigning a module that focuses specifically on 17th, 18th, or 19th-century British literature. Consider assigning different activities to groups of students to present to their peers. Ask them to use an infographic creator such as the Canva Infographic Creator, reviewed here, as a tool for sharing important information. As a final learning extension, create a digital class book using Ourboox, reviewed here, to share understanding of the content learned. Include text, images, maps, and more in the student-created books.Add your comments below (available only to members) | Become a Member
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Chromebook Simulator - Google
Grades
K to 12In the Classroom
This site is a must-have for all Chromebook classrooms! Include a link on your Chromebooks for students to access efficiently to find tutorials, print, and manage files. Also, be sure to share this link on your class website and in newsletters to parents as a tool for them to use at home. As you use Chromebooks, evaluate difficulties encountered by students in using their computers. Ask students to create video tutorials using Free Screen Recorder Online, reviewed here, for students to watch and use to become proficient in the different features available.Add your comments below (available only to members) | Become a Member
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LiveGAP Free Online Web Tools - Omar Hamed Sedki
Grades
K to 12tag(s): charts and graphs (169), data (147), infographics (56)
In the Classroom
Bookmark and save LiveGap for a variety of classroom uses. Quickly create charts and graphs to represent information found in math problems, science experiments, or any other time you gather information. Share how to represent information in different ways by changing graph styles. Ask groups of students to create different kinds of graphs, then share their work with the class to compare the visual appearance of the information and determine the best format for sharing that type of information. Include the LiveGap Editor with your other resources for students to access during computer and coding lessons. The Icon Matrix is an excellent tool for creating infographics and pictographs that provide visual representations of data. This resource may take a little more practice to understand how to personalize the icons and graphics. Consider creating a tutorial to share with your students using Screen Cast-O-Matic, reviewed here. Ask students to include charts and pictographs as part of multimedia presentations using Sway, reviewed here.Add your comments below (available only to members) | Become a Member
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Livegap Charts - Livegap
Grades
K to 12tag(s): charts and graphs (169), data (147)
In the Classroom
Save this handy chart creation tool in your bookmarks and on student computers for various classroom uses. Enter data on the site, then demonstrate how to represent the information through multiple formats and representations. Collect data in your classroom and quickly create a graph to express it, then choose another design to share the data in another way. Share your charts by adding links or uploading images to blogs, wikis, or websites--share graphs on an interactive whiteboard or projector for better data analysis by the class. Graph results of a test, answers from students, favorite foods, fictitious budgets, class schedules, and anything applicable in your classroom. Use an informational text, and have students create a pie chart to understand how to read charts accompanying the nonfiction texts. Have cooperative learning groups create graphs to share with your class. Create quick pie charts on your interactive whiteboard whenever you count class votes or encounter other data so students "see" data visualized regularly; visual students will have another way to absorb the information. Keep the link handy on your web page for you and your students to access it quickly in or out of class.Add your comments below (available only to members) | Become a Member
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