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DataBasic.io - Rahul Bhargava & Catherine D'Ignazio
Grades
7 to 12tag(s): critical thinking (188), DAT device agnostic tool (134), data (213), inquiry (39)
In the Classroom
Use WordCounter to analyze patterns in speeches, articles, or student writing; SameDiff to compare two texts or perspectives; WTFcsv to help students examine and question a dataset; and ConnectTheDots to visualize relationships among characters, historical events, scientific concepts, or other connected ideas. These tools work well for inquiry activities that ask students to identify patterns, ask questions, and explain what the data does and does not reveal.You must be registered and logged in to add items to your favorites.
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The Best Resources For Learning & Teaching About The 2026 Winter Olympics - Larry Ferlazzo,
Grades
6 to 12This site includes advertising.
tag(s): evaluating sources (58), olympics (64), sports (105)
In the Classroom
Have students browse several resources from the collection, sort them into categories such as 2026-specific information, general Olympic history, athlete stories, and classroom lessons, and then discuss which sources would be most useful for different research questions. Invite students to view selections from the "Inside an Olympian's Mind" video series, identify visual details that communicate an athlete's preparation, concentration, or experience, and compare observations with a partner. Ask students learning English to use one of the ELL-oriented Olympic lessons in the collection, such as resources from The English Flows or Bogglesworld, and build a paper vocabulary organizer for key sports, action verbs, countries, and competition terms.Add your comments below (available only to members) | Become a Member
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Mind Games - NeonGames
Grades
K to 7This site includes advertising.
tag(s): crosswords (24), game based learning (337), puzzles (178), vocabulary (259), vocabulary development (112)
In the Classroom
Offer Mind Games as a center activity or include games as part of choice board options. Differentiate learning by offering different games to students of different interests or abilities. For example, this site includes several Wordle-type games that require different levels of vocabulary and word-knowledge skills. If Mind Games doesn't meet your classroom needs, make games for your students using Educandy, reviewed here, using personalized vocabulary lists.Add your comments below (available only to members) | Become a Member
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Piskel for Kids - Piskel
Grades
4 to 8tag(s): animation (73), creating media (19), creativity (93), images (276)
In the Classroom
Students can post their piskels into a virtual bulletin board such as Stormboard, reviewed here. Create a piskel character depicting the main character of a student's favorite story or display the piskel character in a trading card using Trading Card Creator reviewed here.Add your comments below (available only to members) | Become a Member
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Napkin Slides - Napkin AI
Grades
K to 12tag(s): artificial intelligence (357), presentations (50), visualizations (16)
In the Classroom
Napkin Slides is part of NapkinAI, reviewed here which generates stunning visuals from text. Use both tools to create informative presentations with visuals that enhance student learning. Share Napkin Slides with students to use to create engaging presentations for any subject. Napkin Slides currently only allows users to attach Microsoft documents to a prompt; if using Google products, look for options in each file to download as Word, PowerPoint, or Excel documents.Add your comments below (available only to members) | Become a Member
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Reading Between the Lines - Vocabulary - Groovelit
Grades
4 to 10tag(s): context clues (15), essays (16), game based learning (337), Teacher Utilities (232), test prep (68), vocabulary (259), vocabulary development (112)
In the Classroom
Have students play the vocabulary game individually, then ask them to select three responses they are proud of and explain the reasoning or word relationship behind each answer. Invite teams to write new text-dependent analysis questions using the game's vocabulary, exchange questions with another team, and evaluate whether each answer requires evidence from the text. Ask students to record a brief vocabulary explanation with Adobe Podcast, reviewed here, defining a word, using it in context, and explaining how its meaning affects the passage. Find additional writing and literacy games on Groovelit, reviewed here.Add your comments below (available only to members) | Become a Member
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Online Sticky Notes - Online Notepad
Grades
3 to 12This site includes advertising.
tag(s): organizational skills (92), study aid (177)
In the Classroom
Have students create color-coded sticky notes for facts, questions, vocabulary, and connections while reading a text, then sort their notes before writing a summary. Ask students to build a checklist for a long-term assignment and update each step as they research, draft, revise, and submit their work. Assign students to record one key idea, one supporting detail, and one remaining question after a lesson, then use the notes as an exit ticket or discussion starter.Add your comments below (available only to members) | Become a Member
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15 Worksheets - 15Worksheets.com
Grades
K to 12tag(s): grammar (142), grammar review (34), holidays (291), preK (349), worksheets (71), writing prompts (56)
In the Classroom
Invite students to revise several worksheet questions into a class review game with Wayground, formerly Quizizz, reviewed here, and require each team to provide an answer explanation. Have students use a worksheet as the starting point for a hands-on station where they model math problems with manipulatives, act out vocabulary, sequence printed events, or test a science concept with classroom materials. Use worksheets at different complexity levels for targeted practice, then ask students to reflect on which items were most challenging and create a personal improvement plan in Simplenote, reviewed here.Add your comments below (available only to members) | Become a Member
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Bridge Map Templates - Visual Paradigm International Ltd.
Grades
4 to 12tag(s): critical thinking (188), graphic organizers (62), visual thinking (17), vocabulary (259), vocabulary development (112)
In the Classroom
Ask multilingual learners to pair words or phrases in two languages and label the relationship as translation, category, function, or part-to-whole. Students can add images or symbols to support meaning. Invite teams to plan an analogy-based presentation in which each student explains one pair from a shared bridge map. Students can build the final presentation with Microsoft PowerPoint Online, reviewed here. Use an incomplete bridge map as a formative assessment. Ask students to supply missing pairs, identify the relating factor, and explain their reasoning before completing a brief class review with Wayground, formerly Quizizz, reviewed here.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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Living Nations, Living Words: A Guide for Educators - Library of Congress
Grades
6 to 12tag(s): cultures (301), identity (48), native americans (169), poetry (195), primary sources (177)
In the Classroom
Synthesize learning by asking groups to select recurring words and ideas from several poems and create a class WordCloud visualization, reviewed here. Students should then evaluate which themes the visualization highlights, which nuances it hides, and what textual evidence is needed to explain the results. Write place-based poetry by inviting students to identify a location important to their family, community, or personal history. Students can publish the finished work in Book Creator, reviewed here, combining text, images, maps, and recorded readings. Hold a seminar on the idea of poetry as "living language". Ask students to support their responses with details from several poems and collect opening observations or concluding reflections on Padlet, reviewed here.Add your comments below (available only to members) | Become a Member
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Vivipod - Vivipod
Grades
K to 12tag(s): assessment (141), blended learning (29), collaboration (142), communication (126), Formative Assessment (48), remote learning (32)
In the Classroom
Use Vivipod in many ways to encourage discussion in any classroom. For example, ask students to share reading responses, math explanations, science observations, and provide quick introductions at the beginning of the year. Use moderation tools as needed when posting responses to ensure that students use proper online etiquette and responses that meet prompt requirements. Because Vivipod is a tool that encourages conversations, use prompts that require students to explain, respond, and react without the need for an in-class discussion. Prompts can require students to respond to a class member's recording or discuss another student's prediction of what might happen during a science experiment.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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Educational Vocabulary Games - Education.com
Grades
1 to 8tag(s): antonyms (16), context clues (15), game based learning (337), homonyms (9), homophones (7), synonyms (20), vocabulary (259), vocabulary development (112)
In the Classroom
Create an adjective word wall on a virtual bulletin board such as Padlet, reviewed here. Assign students to work on a book of homophones using Book Creator, reviewed here. Have students make word clouds with synonyms using AhaSlides, reviewed here.Add your comments below (available only to members) | Become a Member
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Context Clues Climber - Ereading Worksheets/Ereading Games
Grades
3 to 8This site includes advertising.
tag(s): antonyms (16), context clues (15), inferencing (8), reading comprehension (146), synonyms (20), vocabulary (259), vocabulary development (112)
In the Classroom
Students can play Context Clues Climber independently after a mini-lesson on context clues, record five unfamiliar words they encounter, and explain which words in each sentence helped them determine the meaning. After gameplay, have students work in pairs to compare challenging vocabulary and sort their words by the type of clue that helped them, such as a synonym, antonym, example, definition, or inference. Ask pairs to organize their findings with Padlet, reviewed here, as a shared class vocabulary board. Assign students a short passage from the current class reading and ask them to highlight an unfamiliar word, underline the surrounding clues, infer a meaning, and defend their reasoning in writing. Follow with partner discussion so students can compare how different clues influenced their interpretations.Add your comments below (available only to members) | Become a Member
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10 Classroom Vocabulary Games For All Ages - William H. Sadlier, Inc.
Grades
1 to 12tag(s): antonyms (16), Formative Assessment (48), parts of speech (40), synonyms (20), vocabulary (259), vocabulary development (112)
In the Classroom
Have students play Vocabulary Bingo as a whole-class review, listening to definitions or synonyms and identifying the matching vocabulary words on their boards. Afterward, ask students to identify the words that were most difficult and explain them using examples and nonexamples. Students can work in pairs to play Vocabulary Checkers, earning each move by correctly using the vocabulary word on the destination square in a sentence. Extend the activity by having students collect their strongest sentences in a shared Padlet, reviewed here, as a class vocabulary reference. Ask students to complete Bracket Battles individually by sorting words by part of speech and writing sentences that pit paired words against one another. Have small groups compare their winning words and defend their choices with evidence about meaning and usage.Add your comments below (available only to members) | Become a Member
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Vocabulary Mini Games - Flocabulary
Grades
2 to 8tag(s): antonyms (16), context clues (15), Formative Assessment (48), parts of speech (40), synonyms (20), vocabulary (259), vocabulary development (112)
In the Classroom
Students can play Simple List in teams, then increase the challenge by defining each recalled word or using it correctly in a new sentence. Ask students to work in small groups with the Categories game, sorting vocabulary by part of speech, meaning, affixes, or another student-created classification. Groups can defend ambiguous choices and then compare overlapping categories with Venn Diagram Creator by Canva, reviewed here. Assign pairs to write original clues modeled after Mini Game Show or Guess My Word, requiring synonyms, antonyms, context clues, and examples without revealing the target word. Combine selected student clues into a class review activity with Wordwall, reviewed here.Add your comments below (available only to members) | Become a Member
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Word Garden - FunBrain
Grades
2 to 8This site includes advertising.
tag(s): game based learning (337), spelling (94), vocabulary (259)
In the Classroom
Include Word Garden with computer station activities or on choice boards to give students practice studying parts of words. For example, ask students why they choose certain letter combinations or how they eliminate choices based on the position of correct letters in their words. Use My Wordle, reviewed here, to create personalized Wordle activities that include vocabulary words for any subject as an engaging way to introduce and practice vocabulary.Add your comments below (available only to members) | Become a Member
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Word Formation - WordWall.net
Grades
3 to 8tag(s): game based learning (337), phonics (55), prefixes (12), spelling (94), suffixes (10), vocabulary (259), vocabulary development (112)
In the Classroom
Share games with your students on a Symbaloo, reviewed here. Have students use the words that they learned to create a comic using ToonyTool, reviewed here. Have students use Timeline Infographic Templates by Canva, reviewed here to dive deeper into the meaning of the word by defining it, sharing examples, and finding synonyms and antonyms.Add your comments below (available only to members) | Become a Member
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Shakespeare Unlimited Podcast - Folger Shakespeare Library
Grades
9 to 12tag(s): authors (116), plays (32), podcasts (188), shakespeare (98)
In the Classroom
Play a short, age-appropriate excerpt without naming the episode. Have them record clues about the speaker, topic, historical period, and connection to Shakespeare. After listening, have students infer the episode's main idea and support it with 2-3 pieces of evidence. Invite students to script and record their own Shakespeare-focused interview or commentary modeled on the podcast using Adobe Podcast, reviewed here, with one student serving as host and another taking the role of a scholar, character, actor, or historian. Have small groups choose different episodes about the same play and create a collaborative Padlet, reviewed here, highlighting important quotations, questions, historical connections, and differing interpretations for a whole-class resource.Add your comments below (available only to members) | Become a Member
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Google Translate - Google
Grades
K to 12tag(s): chinese (40), french (74), german (51), italian (33), multilingual (83), russian (27), spanish (113)
In the Classroom
Use this translator to greet "other language" speaking students, make them feel welcome in your classroom, and encourage conversations between them and your class. Broaden your classroom's global perspective by engaging in conversations with others around the world. Use this site in world language classrooms to have students copy their text to convert into the language being studied (or the reverse). Enhance student learning by having students create presentations on other countries in the nation's native language using a presentation tool like Canva for Education, reviewed here.Add your comments below (available only to members) | Become a Member
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AI-Ready Educators and Students: Using the AUGMENT Framework to Teach and Learn with Generative - Torrey Trust, Robert Maloy, Patricio Bastida Nava, Chenyang Xu
Grades
K to 12tag(s): artificial intelligence (357), collaboration (142), professional development (306), Whiteboard (11)
In the Classroom
Use the information in this book to enhance your understanding of GenAI and as a resource for incorporating research-based and safe AI tools in your classroom to enhance student learning. Use the prompts to learn how to successfully prompt AI to generate resources that work for you and your students. Include this book with your other professional resources for learning about AI in Wakelet, reviewed here for easy access. Share this book with peers to do a book study (perhaps review a chapter monthly), then share your thoughts on a collaborative whiteboard such as Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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