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Educational Resources - National Gallery of Art
Grades
K to 12This site includes advertising.
tag(s): artists (84), professional development (273), virtual field trips (130)
In the Classroom
Use the Art Tales series to pair children's picture books with works of art from the collection. After reading, guide students in creating artwork inspired by the story to help develop early literacy and visual thinking skills. Have students explore the Uncovering America module and analyze works of art related to U.S. history. Let students investigate how artists use materials and tools through the "Process & Product" lessons. Choose a medium, like watercolor or printmaking, and have students experiment while reflecting on technique and artistic intent.You must be registered and logged in to add items to your favorites.
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Jumanally - Genially
Grades
4 to 12tag(s): collaboration (87), critical thinking (146), game based learning (242), gamification (90)
In the Classroom
Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move through the game board, they answer questions or solve puzzles that are directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate subject-relevant multimedia.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Board Game - Genially
Grades
5 to 12tag(s): digital literacy (24), game based learning (242), Teacher Utilities (175)
In the Classroom
Convert your current unit into a board game, where each space features a content question or mini-challenge. Use it before a test to make review fun and collaborative. Create a board game where each move includes defining a term, using it in a sentence, or drawing it. Great for ELA, science, or social studies vocabulary practice. Have students design their own board games using the template to demonstrate understanding of a unit or topic. They write questions and present them to the class.Add your comments below (available only to members) | Become a Member
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Chaotic Kitchen Escape Game - Genially
Grades
4 to 12tag(s): digital escapes (28), game based learning (242), gamification (90), puzzles (150)
In the Classroom
Incorporate math problems involving fractions, conversions, or modifying recipe amounts. For example, students might solve a puzzle that requires doubling or halving ingredients to unlock the next step. Add clues tied to physical or chemical changes in cooking (e.g., why bread rises, or what happens when butter melts). Use short videos or images to illustrate real-world science concepts. Connect the escape room to a cultural studies unit by integrating recipes or food-related traditions from around the world. Have students solve clues based on world geography, customs, or languages. Assign students to create their own kitchen-themed escape clues using class content, such as vocabulary, math, or even literary references. Find additional resources at TeachersFirst Special Topics Page: Digital Escape Rooms, reviewed here.Add your comments below (available only to members) | Become a Member
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Google Vids - Google
Grades
K to 12tag(s): artificial intelligence (218), creating media (16), digital storytelling (147), stories and storytelling (64)
In the Classroom
Use Google Vids to create review and introductory videos for upcoming lessons. Have students create video essays, instructional videos, or record science experiments and observations. Use the included stock footage for students to bring their stories to life through video and add music for a professional presentation. The storyboard option provides structure for students to create and edit stories, helps students start their video using a simple prompt to create a storyboard, and then refine the information to build a one-of-a-kind story. Learn more about how to create Google Vids and incorporate them into any classroom by viewing the archive of OK2Ask: Engage and Inspire with Google Vids, reviewed here.Add your comments below (available only to members) | Become a Member
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Question-Answer - Genially
Grades
3 to 12tag(s): game based learning (242), gamification (90), quiz (63), quizzes (85)
In the Classroom
Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.Add your comments below (available only to members) | Become a Member
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Dragon's Dungeon Breakout - Genially
Grades
4 to 12tag(s): collaboration (87), digital escapes (28), game based learning (242), Teacher Utilities (175)
In the Classroom
Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.Add your comments below (available only to members) | Become a Member
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Snakes and Ladders - Genially
Grades
4 to 12This site includes advertising.
tag(s): collaboration (87), game based learning (242), gamification (90), Teacher Utilities (175)
In the Classroom
Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.Add your comments below (available only to members) | Become a Member
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6 Ways to Use Snapchat in the Classroom - Mud and Ink Teaching
Grades
6 to 12tag(s): reading strategies (88), social media (57), teaching strategies (59)
In the Classroom
Have students take a photo of a quote or page from their independent reading book and use Snapchat (or a similar app) to annotate it with emojis, drawings, and commentary. After reading a short story or chapter, assign students to use a series of Snapchat-style images and captions to retell the key plot points, with a focus on narrative structure and tone. Have students choose a recurring theme or symbol from a text and create a series of annotated snaps that illustrate how it develops across the story, using quotes and images.Add your comments below (available only to members) | Become a Member
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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (94), digital storytelling (147), infographics (61), social media (57)
In the Classroom
Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.Add your comments below (available only to members) | Become a Member
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Games and Challenges - Genially
Grades
3 to 12tag(s): collaboration (87), digital escapes (28), gamification (90), Teacher Utilities (175)
In the Classroom
Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign them different puzzles or tasks within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.Add your comments below (available only to members) | Become a Member
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Managing Impulsivity (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (57)
In the Classroom
Discover new tools to try in your classroom that manage students' impulsivity. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Applying Past Knowledge to New Situations (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (57)
In the Classroom
Share these resources with your students to learn more about applying past knowledge to new situations. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Thinking about Thinking (Metacognition) - Habit of the Mind - TeachersFirst
Grades
K to 12tag(s): thinking skills (57)
In the Classroom
Help your students learn and practice metacognition. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessonsAdd your comments below (available only to members) | Become a Member
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Thinking Flexibly (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): flexibility (5)
In the Classroom
Discover new tools to try in your classroom that foster flexible thinking. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Teaching With Habits of the Mind - The Institute for the Arts Integration and STEAM
Grades
K to 12This site includes advertising.
tag(s): professional development (273), social and emotional learning (127), teaching strategies (59), thinking skills (57)
In the Classroom
Have students create a habit of mind character sketch with Google Drawings, reviewed here. They can choose a character from a book and identify which habits the character uses or lacks. They can write a short explanation and illustrate the character demonstrating the habit in a key scene. Assign students to design a toolkit for a habit of mind. In small groups using Canva for Education, reviewed here, they create posters, bookmark reminders, or short scripts for morning announcements that teach their classmates how to use a specific habit. These tools are shared with the grade level or displayed in the classroom as ongoing reminders. Choose one habit of mind, such as persisting, and give students a quick challenge, such as building a tower from index cards and tape. Pause halfway through and ask students to reflect on how they are using the habit in real time, this helps them experience the habit through action.Add your comments below (available only to members) | Become a Member
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Analogy Worksheets - Englishlinx
Grades
K to 12This site includes advertising.
tag(s): vocabulary (243), vocabulary development (97), worksheets (71)
In the Classroom
Ask students to build an analogy puzzle game. They can write analogy pairs on separate cards, mix them up, and challenge classmates to match the correct pairs while explaining the relationship in each one. The activities can also be used as a station activity or shared with younger grades. Have students complete an Analogy Scavenger Hunt around the classroom. Post analogy cards on the walls, each missing the final word. Students can move in pairs to solve each analogy and discuss why their answers make sense. Assign students to create their own analogy "mini posters" using Google Drawings, reviewed here based on characters, settings, or themes from a book they are reading. They can illustrate both sides of the analogy to clarify the relationship.Add your comments below (available only to members) | Become a Member
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Applying Prior Knowledge to New Situations - University of Vermont Extension Institute
Grades
4 to 12tag(s): professional development (273), thinking skills (57)
In the Classroom
Have students list anything they already know about a new topic or skill. Give students a challenging problem, then ask them to create a simpler version based on what they already know and solve both. Have students write or draw analogies showing how a new concept is like something they have learned before.Add your comments below (available only to members) | Become a Member
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Metacognition: An Important Skill for Modern Times - Brendan Conway-Smith
Grades
4 to 12This site includes advertising.
tag(s): brain (55), professional development (273), social and emotional learning (127), thinking skills (57)
In the Classroom
Give students a simple puzzle (a word scramble, a math riddle, or a pattern). Before solving, ask them to write or say, "How do I plan to solve this?" Afterward, they reflect on what worked and what didn't. Set up a short activity, such as a reading passage or drawing task, and pause halfway to let students check in with themselves. They can answer quick prompts like "Is my mind wandering?" and "What can I do to refocus?" Students will begin to see how awareness affects performance. Have students create a set of colorful cards that teach strategies such as "Take a brain break," "Ask yourself questions," "Notice your emotions," and "Check your work." They can decorate, explain, and practice each strategy, then use their cards during class for future learning tasks.Add your comments below (available only to members) | Become a Member
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Habits of Mind - Arthur L. Costa and Bena Kallick
Grades
5 to 12tag(s): critical thinking (146), problem solving (240), thinking routines (24), thinking skills (57)
In the Classroom
Introduce one habit, such as Thinking Flexibly, and give students a quick scenario in which they choose among different ways to solve a problem. Have them vote and explain their choices. Give students cards with prompts like "A time I persisted today..." or "A moment I listened with understanding..." to build awareness of habits in real time. Set up stations tied to different habits, such as puzzles for persisting partner tasks for listening with understanding or creative challenges for thinking flexibly. Have students rotate and practice each habit as part of your ongoing classroom routines.Add your comments below (available only to members) | Become a Member
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