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Habits of the Mind: Persistance - Mineola Creative Content
Grades
3 to 8This site includes advertising.
tag(s): social and emotional learning (127), thinking routines (24), thinking skills (57)
In the Classroom
Have students read short challenge scenarios and discuss or role-play how persistence can help solve the problem. Have students identify characters from books or stories who show persistence. They can cite textual evidence and explain how perseverance helped the character succeed. Have a class complete a complex puzzle, STEM task, or writing challenge, and reflect on how persistence helped them overcome obstacles.You must be registered and logged in to add items to your favorites.
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Relationships & Communication - Common Sense Education
Grades
K to 12tag(s): collaboration (87), communication (115), conflict resolution (11), digital citizenship (94), empathy (42), internet safety (114)
In the Classroom
Have students discuss short scenarios about digital communication (texting, group chats, social media comments) and decide what respectful responses look like. Watch a Common Sense video about online communication, then have students discuss how tone and word choice affect relationships. Have students rewrite unkind or unclear messages to make them more respectful, supportive, and appropriate for digital spaces.Add your comments below (available only to members) | Become a Member
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The Human Body - National Institutes of Health
Grades
K to 12tag(s): body systems (41), human body (91), STEM (330)
In the Classroom
After reading about or watching a segment on health science careers from the NIH site, have students create mini-posters using DesignCap Poster Creator reviewed herehighlighting a biomedical profession, what it involves, and how it helps people. Begin with a simple body outline, then ask students to guess and draw which organs or systems are inside. Follow up with NIH videos or diagrams to compare and discuss their accuracy. Students can create an illustrated mini-book that explains how various systems (e.g., circulatory, skeletal, nervous) work together to perform everyday actions like eating, running, or thinking.Add your comments below (available only to members) | Become a Member
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The Human Body and Life Cycle - PBS LearningMedia
Grades
K to 12tag(s): body systems (41), human body (91)
In the Classroom
Provide students with cards showing different organs and another set with body systems (e.g., digestive, circulatory). Have them match each organ to the correct system and explain its function. Set up learning stations with short clips, diagrams, and mini-experiments or models focused on specific systems (e.g., pulse checking for the circulatory system, balloon lungs for the respiratory system). After watching a video from the collection (like one on the circulatory system), students reflect in science journals or record videos on Padlet reviewed here explaining what they learned and posing a follow-up question.Add your comments below (available only to members) | Become a Member
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Body Parts Game - Genially
Grades
1 to 4tag(s): body systems (41), game based learning (244), gamification (90), human body (91)
In the Classroom
Before using the Genially game, divide students into teams and give them paper cutouts of body parts. Challenge them to assemble the parts on a poster or a large paper body outline. Have students play the Genially Body Parts Game in pairs or small groups. After playing, ask them to list three new facts they learned. Play Simon Says, in which students must touch or move specific body parts, is excellent for kinesthetic learners and reinforces vocabulary.Add your comments below (available only to members) | Become a Member
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The Children's University of Manchester: The Body and Medicines - The Children's University of Manchester: The Body and Medicines
Grades
2 to 5tag(s): body systems (41), human body (91)
In the Classroom
Students can use Figma reviewed here to compare and contrast different types of illnesses. Students can use Seesaw reviewed here to share information that they learned about the skeletal system or the digestive system. Students can use Netboard reviewed here to post a fact that they learned.Add your comments below (available only to members) | Become a Member
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Teeth and the Digestive System - Dr. Mark Greenstein and Associates
Grades
3 to 6This site includes advertising.
tag(s): body systems (41), dental health (15)
In the Classroom
Students can use Kiddle reviewed here to continue learning more about their teeth. Students can use Lino reviewed here to post questions that they have about teeth or the digestive system. Students can create a 3-D model of the digestive system.Add your comments below (available only to members) | Become a Member
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Brain Games for Stop and Think Power: A Set of SEL Kernels Practices - Greater Good Science Center
Grades
K to 6tag(s): classroom management (107), game based learning (244), social and emotional learning (127), thinking skills (57)
In the Classroom
Play a short version of the "Freeze Feelings" where students freeze like a statue when the music stops, then have them name the feeling they imagine their statue is showing. Play a version of Simon Says with a twist. Before starting, tell students they must silently say "pause, think, act" in their heads before each movement. After a brain game, have students draw a quick brain snapshot using Google Drawings, reviewed here showing what helped them stop and think. They can sketch a stop sign, brain gears, or a strategy they used. Then have them share with a partner.Add your comments below (available only to members) | Become a Member
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Resisting the Marshmallow and the Success of Self-Control - PBS NewsHour
Grades
2 to 8This site includes advertising.
tag(s): classroom management (107), social and emotional learning (127), teaching strategies (59), thinking skills (57)
In the Classroom
Present quick scenarios such as "Do you play now or finish your homework first?" Have students vote using ClassQuestion, reviewed here, discuss their choices, and share what factors influenced them. Set up short, fun tasks like waiting 30 seconds before touching a card or completing a puzzle without talking. Have students reflect on what strategies helped them resist impulses. In pairs, have students create a safe, classroom-appropriate "challenge" (such as waiting to open a mystery envelope). They can predict which strategies would help someone succeed and then test and record the results.Add your comments below (available only to members) | Become a Member
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Cosmic Kids Yoga - Jaime Amor
Grades
K to 5This site includes advertising.
tag(s): social and emotional learning (127), thinking skills (57)
In the Classroom
After the yoga session, have students write a quick reflection: "How did my body feel before and after?" "What pose was easiest/hardest?", or "What did I learn about calming my mind?" Students can choose one pose from the video and explain the muscles they use during the activity. Yoga poses can be tied to health or PE by discussing balance, flexibility, and movement. In small groups, have students design a short yoga story with 4-6 poses. They can record the sequence using Adobe Express Video Maker, reviewed here, then present it to the class as a mini Cosmic Kids episode.Add your comments below (available only to members) | Become a Member
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I Can Control Myself - Hank the Health Hero
Grades
K to 2This site includes advertising.
In the Classroom
Students can use Imagine Forest, reviewed here to create an emotions journal. Students can use Cartoon Comic Maker, reviewed here to create comics about showing how to pause, breathe, and think. Finally, students can record themselves using Online Voice Recorder, reviewed here teaching others how to play Red Light-Green Light.Add your comments below (available only to members) | Become a Member
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Integrating the 16 Habits of Mind - edutopia
Grades
K to 12tag(s): classroom management (107), problem solving (240), social and emotional learning (127)
In the Classroom
Students can share how they are implementing the Habits of the Mind by posting it on Lino, reviewed here. Students can create an infographic using MindMeister, reviewed here to explain one of the habits. Students can create a comic using ToonyTool, reviewed here explaining one of the Habits of the Mind.Add your comments below (available only to members) | Become a Member
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Second Step - Second Step
Grades
K to 12This site includes advertising.
tag(s): empathy (42), listening (95), problem solving (240), social and emotional learning (127), thinking skills (57)
In the Classroom
Students can create their own Caption Compassion comics using ToonyTool, reviewed here. Students can create digital escape rooms using Online Escape Room Templates, reviewed here to teach about social emotional learning. Students can create their own "How-to Guide" for social emotional learning using Storyboard That, reviewed here.Add your comments below (available only to members) | Become a Member
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Games and Activities - Van Andel Institute for Education
Grades
K to 8tag(s): artificial intelligence (218), engineering (135), social and emotional learning (127)
In the Classroom
Students can engage in the activities that are available on the site. Students can use Seesaw, reviewed here to answer the reflection questions. Students can use post answers to questions associated with the different activities using Padlet, reviewed here.Add your comments below (available only to members) | Become a Member
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Back to School Games - PBS Kids
Grades
K to 2tag(s): back to school (52), preK (289), social and emotional learning (127), social skills (22)
In the Classroom
After playing a game about getting ready for school, have students participate in a relay race where they "act out" getting ready -- brushing their teeth, packing a backpack, and washing their hands. Reinforce the importance of each step through discussion and fun movement. Set up a station with various objects (toys, snacks, books, etc.). Have students "pack" their school backpack by choosing what belongs and what doesn't -- mirroring what they practiced in the digital games. Inspired by games about emotions, help students create a "Feelings Toolbox." They can draw or write about tools that help them when they feel mad, sad, or nervous -- like taking a breath, asking a teacher, or hugging a stuffed animal. Use characters and situations from the games to role-play common school scenarios (ex., joining a group at recess, asking for help, sharing materials). Students can take turns practicing kind words and body language, then reflect on how it felt.Add your comments below (available only to members) | Become a Member
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Carl the Collector - PBS LearningMedia
Grades
K to 5tag(s): autism (15), diversity (48), social and emotional learning (127), social skills (22)
In the Classroom
Have students bring in or draw a picture of something they love to collect, such as rocks, stickers, or toy cars. Have them share why their collection is special, encouraging self-expression and social interaction. After watching a Carl the Collector video, discuss Carl's emotions in different situations. Provide emotion cards (happy, frustrated, excited, worried, and others) and ask students to sort them based on how Carl's feelings. Create a class kindness collection where students "collect" acts of kindness. Each time a student sees a classmate being kind, they write it on a paper "leaf" and add it to a classroom kindness tree.Add your comments below (available only to members) | Become a Member
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Lyla in the Loop - PBS Kids
Grades
K to 2tag(s): coding (90), computational thinking (37), preK (289), problem solving (240)
In the Classroom
After watching an episode, have students work in small groups to solve a problem similar to the one Lyla faces. They can brainstorm, draw solutions, or act them out to reinforce critical thinking and teamwork. Use the "Loops and Patterns" activity from the website to introduce students to basic coding concepts. Have them create simple movement sequences, which can include clapping or hopping in a pattern, to understand loops in a hands-on way. Use the "Step-by-Step Storytelling" activity to guide students in creating their own stories using clear sequences of events. Encourage students to keep a journal where they record everyday problems and sketch creative solutions, just like Lyla. They can present their ideas to the class, reinforcing the problem-solving mindset seen in the show. Create the journal on paper or digitally using Write Reader reviewed here or Imagine Forest reviewed here.Add your comments below (available only to members) | Become a Member
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Take A Family Break Videos, Activities, and Songs - WXXI
Grades
K to 5tag(s): social and emotional learning (127), stress (5)
In the Classroom
Use the short videos as quick movement or mindfulness breaks between lessons to help students refocus and improve concentration. Activities such as belly breathing or freeze dance can help energize or calm students as needed. Pair activities with subjects like science (learning about the body and breathing), ELA (storytelling exercises), or math (counting games). This helps reinforce learning in a fun, interactive way. Turn the activities into a class-wide challenge by tracking the number of different exercises students try each week. Encourage students to share their favorite techniques and create their own variations.Add your comments below (available only to members) | Become a Member
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When Something Scary Happens - PBS Kids
Grades
K to 2tag(s): emotions (55), podcasts (134), preK (289), problem solving (240), social and emotional learning (127)
In the Classroom
After watching a video, students can identify different emotions characters experienced and match them to a classroom feelings chart. They can also share times they felt similar emotions. Using an activity from the PBS KIDS page, students can draw a picture of what fear or nervousness looks like to them and then discuss ways to feel better in those situations. Students can then brainstorm and list people in their community (such as teachers, firefighters, and family members) who help in scary situations. They can create thank-you cards or posters to show appreciation to these helpers. As a class, create a simple plan for what to do in an emergency (fire drill, storm, getting lost). Students can also draw or write about their safety plans at home. Students can bring in or draw something that helps them feel safe (such as a stuffed animal, a blanket, or a song) and explain why it is comforting to them. This encourages self-awareness and coping strategies.Add your comments below (available only to members) | Become a Member
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Pick Your Plate! A Global Guide to Nutrition - Smithsonian Science Education Center
Grades
4 to 8tag(s): game based learning (244), nutrition (133), united nations (7)
In the Classroom
Have students use Book Creator, reviewed here to create a recipe book. Students can use Dotstorming, reviewed here to vote on which food or country was their favorite to visit. Finally, students can use Google My Maps, reviewed here to virtually visit the countries featured in the game.Add your comments below (available only to members) | Become a Member
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