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Free Learning Resources for Hispanic Heritage Month - Common Sense
Grades
K to 12tag(s): central america (26), cross cultural understanding (178), cultures (290), dance (42), hispanic (54), south america (80)
In the Classroom
Have students choose a Hispanic historical figure or cultural tradition and create a short video or digital story. They can use a free tool like Canva, reviewed here to combine images, text, and narration. Ask students to create a playlist of traditional and contemporary Hispanic music, ranging from salsa to reggaeton. Have students explore poems, artwork, or literature by Hispanic authors and artists. They can create artistic interpretations or write poems inspired by Hispanic culture, traditions, or history.You must be registered and logged in to add items to your favorites.
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Mother's Day Gift Certificates - Canva
Grades
3 to 5tag(s): crafts (111), mothers day (29)
In the Classroom
Students can use Canva to create personalized Mother's Day gift certificates, customizing templates with their messages and design elements. Teach a lesson on graphic design principles such as font choice, color harmony, and balance. Let students explore Canva's design features to enhance their gift certificates. After creating the gift certificates, students write a thank-you note or short paragraph inside the certificate, explaining why they are grateful to their mothers, guardians, or even teachers! These gift certificates can be used throughout the year for special events.Add your comments below (available only to members) | Become a Member
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Metacognition PowerPoint and Google Slides Template - SketchBubble
Grades
5 to 12This site includes advertising.
tag(s): infographics (73), presentations (43), social and emotional learning (203), thinking skills (131)
In the Classroom
Show one simple slide from the template, such as a diagram about planning or monitoring. Ask students to turn and talk about what the picture makes them think of in their own learning. Print a few icons or graphics from the template and give each group a set. Have students sort the icons into categories such as "planning," "monitoring," and "reflecting," then explain how each icon matches their thinking process during reading or writing. After reviewing a few sample slides, have students create a slide of their own using Google Slides, reviewed here that shows a metacognitive idea they use in school, such as rereading, questioning, or checking their work. Combine students' slides into a class slideshow.Add your comments below (available only to members) | Become a Member
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Branching Scenario - Genially
Grades
4 to 12tag(s): digital storytelling (173), graphic organizers (57), Teacher Utilities (223)
In the Classroom
Let students explore key character choices from a novel or short story. Each decision in the branching scenario leads to different consequences, helping students analyze character motivation and plot development. Develop a branching timeline and assign students to explore alternate historical outcomes (e.g., "What if the colonies didn't declare independence?"). For SEL or health education, create branching stories about peer interactions, bullying, or decision-making under peer pressure. Students can see the impact of different choices in a safe, guided format.Add your comments below (available only to members) | Become a Member
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TED Talk- Are you really as good at something as you think? - Robin Kramer
Grades
4 to 12This site includes advertising.
tag(s): brain (58), emotions (73), social and emotional learning (203), thinking routines (50), thinking skills (131)
In the Classroom
Have students choose a simple classroom task (reading aloud, drawing a shape, solving a math problem). They rate how well they think they'll do, try it, and then rate how they actually did. Compare the two and discuss why the ratings might differ. Give students colorful cards with prompts such as "One skill I want to improve is...," "One thing I'm confident about is...," and "Feedback helps me when...." Students can complete the cards and share with a partner to practice metacognitive thinking. Assign students to pick one skill they want to get better at over a week (typing speed, multiplication facts, drawing, fitness). They make a simple improvement plan, collect daily evidence, and reflect at the end on whether their predictions matched actual progress.Add your comments below (available only to members) | Become a Member
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The Creeping Hour Podcast - WGBH
Grades
3 to 6tag(s): creative writing (123), digital storytelling (173), halloween (46), podcasts (170), stories and storytelling (78)
In the Classroom
Before listening, play eerie sound effects (ex., creaking doors, whispers, wind howling) and have students predict what kind of scary story they might hear. While listening, have students track key suspense elements (setting, rising tension, climax, and resolution) and discuss how the story builds fear without relying on visual cues. Use Read Write Think's Story Map reviewed here to complete the activity digitally. Students can choose a creature or eerie figure from an episode and create a descriptive character sketch with detailed traits, background, and a visual representation. Additionally, this is a great activity to share with students around Halloween.Add your comments below (available only to members) | Become a Member
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The Frayer Model - A Tool to Explain Concepts - Byrdseed, LLC
Grades
K to 12tag(s): graphic organizers (57), professional development (296), thinking skills (131), visual thinking (16), vocabulary (251), vocabulary development (103)
In the Classroom
After spending time learning how to use Frayer Models to develop larger concepts, use this model to introduce big idea vocabulary or complex themes at the start of a new unit. Instead of a standard worksheet, have students collaborate on a digital version of the organizer. After exploring the characteristics of a concept on the site, students can build an interactive infographic using Genially reviewed here to visualize their definitions and examples with embedded media. For a math or science lesson, students could analyze a concept like polygons or mammals and then create a digital concept map in MindMup reviewed here to show how different subtopics branch off from the core definition. To wrap up the activity, have the class vote on the best non-examples provided by their peers to ensure everyone truly understands the term's boundaries.Add your comments below (available only to members) | Become a Member
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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart
Grades
K to 12tag(s): computational thinking (45), social and emotional learning (203)
In the Classroom
Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.Add your comments below (available only to members) | Become a Member
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16 Habits of Mind: Remaining Open to Continuous Learning - WonderGrove Kids
Grades
3 to 8This site includes advertising.
tag(s): flexibility (9), thinking routines (50), thinking skills (131)
In the Classroom
Write sentences, directions, or explanations that are unclear or incomplete on the board. Have students work in pairs to rewrite them so they show the habit from the video (for example, clearer, more precise, more accurate, or more thoughtful). Create a weekly challenge connected to the video (for example: "Use clear directions," "Check your work for accuracy," or "Explain your thinking"). Have students keep track on a checklist or reflection sheet and share examples at the end of the week. Students can write about a time when they did or did not use the habit from the video in a Reflection Journal using Book Creator, reviewed here. They can explain what happened, what they could do differently next time, and why the habit is important in school or life.Add your comments below (available only to members) | Become a Member
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Gathering Data Through All Senses (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): senses (23), thinking skills (131)
In the Classroom
Share these resources with your students to learn more about gathering data through all senses. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Would You Rather Game - Genially
Grades
K to 1tag(s): critical thinking (186), game based learning (316), gamification (89)
In the Classroom
Kick off class with fun or themed "Would You Rather" questions (e.g., book vs. movie, Mars vs. ocean exploration) to build classroom community and get students thinking. Create questions from the viewpoint of a novel's character or historical figure. For example, "Would you rather lead a peaceful protest or publish a newspaper article?"--then discuss what the character might choose and why. Assign students to create their own "Would You Rather" questions based on a content area (e.g., ecosystems, math strategies, historical eras), and then lead the game with peers.Add your comments below (available only to members) | Become a Member
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Free Seating Charts for Classrooms - Storyboard That
Grades
K to 12tag(s): behavior (49), classroom management (143)
In the Classroom
Create clear and colorful seating charts to assign spots, making it easier for students to know where to sit and for teachers to take attendance quickly. Provide substitutes with a labeled seating chart that includes student names and key notes, making classroom management smoother when you are absent. Design charts that assign students to small groups for projects or rotations.Add your comments below (available only to members) | Become a Member
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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy
Grades
4 to 12tag(s): collaboration (131), critical thinking (186), design (76), problem solving (279), thinking skills (131)
In the Classroom
Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.Add your comments below (available only to members) | Become a Member
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Free Comic Book Maker - Brush Ninja
Grades
K to 12This site includes advertising.
tag(s): comics and cartoons (67), creative writing (123), stories and storytelling (78)
In the Classroom
After reading a story or chapter, have students create a short comic showing the beginning, middle, and end of the text. Have students illustrate a scientific concept or process, such as the water cycle, the life cycle, or experimental steps. Students can create a comic where a character must solve a math problem. Each panel can show one step of the solution with explanations.Add your comments below (available only to members) | Become a Member
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TickTick - TickTick Team
Grades
7 to 12tag(s): calendars (36), DAT device agnostic tool (133), organizational skills (91)
In the Classroom
In addition to using TickTick for your personal and professional use, share this site with students to use to organize their busy schedules. Demonstrate how to manage long-term projects using the list and subtask features to break down a complex research paper into manageable steps, such as finding three sources or writing the introductory paragraph. Encourage students to use the Pomodoro timer during independent study blocks to stay focused and track how much time they dedicate to specific subjects. To extend learning, students can use Blogger, reviewed here to reflect on their productivity habits or share time-management tips with their peers. For visual learners, suggest that students take their project deadlines from the platform and create a visual representation of their progress using Timeline Infographic Templates, reviewed here. This combination helps students move from simply listing tasks to actively analyzing and visualizing their academic workflow.Add your comments below (available only to members) | Become a Member
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The Stop and Think Folder - Lucky Little Learners
Grades
K to 5This site includes advertising.
tag(s): classroom management (143), emotions (73), empathy (70), problem solving (279), social and emotional learning (203), thinking skills (131)
In the Classroom
Have students choose a card that represents how they feel at the start of the day (happy, worried, tired, excited). As a class, briefly discuss which strategies help when different emotions arise. Create a small, calm corner with reflection sheets, pencils, and visual supports. Have students visit the station when needed to complete a short reflection about their behavior or emotions, similar to the Stop and Think process. Have students choose one behavior goal for the week, such as raising their hand, staying calm, or using kind words. They track their progress with simple checkboxes or smiley faces and reflect on what strategies helped them meet their goal.Add your comments below (available only to members) | Become a Member
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Hank the Health Hero YouTube Channel - Hank the Health Hero
Grades
K to 3This site includes advertising.
tag(s): emotions (73), empathy (70), social and emotional learning (203)
In the Classroom
After watching a video, students act out different feelings Hank experiences. Have classmates guess the emotion, then discuss which clues helped them identify it. Create cards with actions like deep breathing, eating snacks, yelling, sharing, or leaving a mess. Ask students to sort them into "healthy choices" and "unhealthy choices" and explain why. In groups, students design a short comic strip using Cartoon Comic Maker, reviewed here that teaches a healthy habit or SEL strategy, just like Hank.Add your comments below (available only to members) | Become a Member
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National Reading Month - Van Andel Institute for Education
Grades
K to 8tag(s): digital reading (18), STEM (375)
In the Classroom
Have students complete the Story Quest activity by choosing a reading-themed mission from the slides, and create a comic strip on paper or using Free Comic Strip Maker reviewed here. Set up a classroom "passport" system where students stamp their passports after reading books from different regions. Pair a STEM-based story (like Rosie Revere, Engineer) with a hands-on engineering challenge, such as building a simple machine or bridge using classroom materials to solve a problem from the book. After reading a book with a strong setting or theme, have students design and build a model (using paper, recyclables, or digital tools like Tinkercad reviewed here) that represents a key element, such as a character's home or an invention from the story.Add your comments below (available only to members) | Become a Member
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Academic Integrity & Citations - The University of British Columbia
Grades
9 to 12In the Classroom
Give students a set of statements and ask them to sort each into categories such as Needs a Citation, Common Knowledge, or Does Not Need a Citation. Have groups explain their reasoning. Present short classroom scenarios involving plagiarism, improper paraphrasing, or misused sources. Have students work in pairs to decide what went wrong and how to fix it. Assign a brief research task in which students choose a topic and gather three credible sources. Throughout the process, include checkpoints that require them to justify why a source is reliable, identify what needs to be cited, and produce a properly formatted bibliography.Add your comments below (available only to members) | Become a Member
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Positive Descriptions of Student Behavior - TeacherVision
Grades
K to 12This site includes advertising.
tag(s): behavior (49), classroom management (143), teaching strategies (78)
In the Classroom
Students can use Padlet, reviewed here to list examples of adjectives that they can use to describe positive behavior in their classroom. Students can create magazine covers using Magazine Cover Maker, reviewed here to showcase examples of positive student behavior. Finally, students can use Book Creator, reviewed here to create a book of positive student behavior with visuals.Add your comments below (available only to members) | Become a Member
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