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Metacognition PowerPoint and Google Slides Template - SketchBubble

Grades
5 to 12
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Teachers who want to bring metacognitive thinking to life in their classrooms will find the Metacognition PowerPoint and Google Slides Template to be a helpful starting point. This...more
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Teachers who want to bring metacognitive thinking to life in their classrooms will find the Metacognition PowerPoint and Google Slides Template to be a helpful starting point. This page offers a visually rich, editable slide deck that explains metacognition as the awareness of how we think and learn. The template includes diagrams, icons, and layouts that show how students can identify what they know, monitor their strategies, set goals, and reflect on their progress. It can be customized in PowerPoint, Google Slides, or Keynote, making it a practical tool for helping students understand their own learning processes.
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tag(s): infographics (71), presentations (34), social and emotional learning (197), thinking skills (125)

In the Classroom

Show one simple slide from the template, such as a diagram about planning or monitoring. Ask students to turn and talk about what the picture makes them think of in their own learning. Print a few icons or graphics from the template and give each group a set. Have students sort the icons into categories such as "planning," "monitoring," and "reflecting," then explain how each icon matches their thinking process during reading or writing. After reviewing a few sample slides, have students create a slide of their own using Google Slides, reviewed here that shows a metacognitive idea they use in school, such as rereading, questioning, or checking their work. Combine students' slides into a class slideshow.

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16 Habits of the Mind: Communicating with Clarity and Precision - WonderGrove Kids

Grades
3 to 8
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This short YouTube video introduces one of the Habits of the Mind, "Communicating with Clarity and Precision." It explains how effective thinkers and learners strive to express their...more
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This short YouTube video introduces one of the Habits of the Mind, "Communicating with Clarity and Precision." It explains how effective thinkers and learners strive to express their ideas clearly, use accurate language, and avoid vague or confusing statements. The video encourages students to choose precise words, organize their thoughts before speaking or writing, and communicate in ways that help others understand their ideas. It emphasizes that clear communication improves problem-solving, collaboration, and learning by allowing people to share their thinking more effectively and avoid misunderstandings.
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tag(s): thinking routines (42), thinking skills (125)

In the Classroom

Write several vague sentences on the board, such as "The thing was big" or "She did something nice." In small groups, have students rewrite each sentence in clearer, more precise language. Provide students with a short paragraph that contains vague words such as "stuff," "things," "a lot," or "very." Students can revise the paragraph by replacing these words with more specific vocabulary. Ask students a question related to a text or topic they are studying. First, have students think silently about their answer. Then have them explain their idea to a partner using complete sentences and clear reasoning. Partners can listen and ask clarifying questions if something is unclear.

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Branching Scenario - Genially

Grades
4 to 12
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Step into the world of interactive storytelling with Genially's Branching Scenario template, where every decision leads to a new path of discovery. This customizable tool empowers educators...more
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Step into the world of interactive storytelling with Genially's Branching Scenario template, where every decision leads to a new path of discovery. This customizable tool empowers educators to create immersive, choose-your-own-adventure experiences that simulate real-life situations and decision-making processes. By integrating multimedia elements such as audio, video, and animations, teachers can craft engaging narratives that challenge students to think critically and explore various outcomes based on their choices.

tag(s): digital storytelling (167), graphic organizers (58), Teacher Utilities (219)

In the Classroom

Let students explore key character choices from a novel or short story. Each decision in the branching scenario leads to different consequences, helping students analyze character motivation and plot development. Develop a branching timeline and assign students to explore alternate historical outcomes (e.g., "What if the colonies didn't declare independence?"). For SEL or health education, create branching stories about peer interactions, bullying, or decision-making under peer pressure. Students can see the impact of different choices in a safe, guided format.

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The Creeping Hour Podcast - WGBH

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3 to 6
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"The Creeping Hour" is a horror anthology podcast series produced by WGBH, designed to captivate young listeners. Hosted by the Creeps--three friends who transformed into monsters after...more
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"The Creeping Hour" is a horror anthology podcast series produced by WGBH, designed to captivate young listeners. Hosted by the Creeps--three friends who transformed into monsters after indulging in too many scary stories--the series presents spine-chilling tales that are both thrilling and age-appropriate. Each episode introduces a new narrative, offering educators a unique resource to engage students in discussions about storytelling elements, suspense, and creative writing. Teachers can access the series and explore its episodes at wgbh.org.

tag(s): creative writing (124), digital storytelling (167), halloween (46), podcasts (167), stories and storytelling (77)

In the Classroom

Before listening, play eerie sound effects (ex., creaking doors, whispers, wind howling) and have students predict what kind of scary story they might hear. While listening, have students track key suspense elements (setting, rising tension, climax, and resolution) and discuss how the story builds fear without relying on visual cues. Use Read Write Think's Story Map reviewed here to complete the activity digitally. Students can choose a creature or eerie figure from an episode and create a descriptive character sketch with detailed traits, background, and a visual representation. Additionally, this is a great activity to share with students around Halloween.

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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart

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K to 12
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured...more
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured include: Computer Science Unplugged: Sorting Algorithm Activities, Google for Education: Exploring Computational Thinking, Poll Everywhere, Thingiverse, and more. After each resource heading, there is a link to the site and a brief description.

tag(s): computational thinking (45), social and emotional learning (197)

In the Classroom

Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.

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16 Habits of Mind: Remaining Open to Continuous Learning - WonderGrove Kids

Grades
3 to 8
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This YouTube video explains the Habit of Mind "Remaining Open to Continuous Learning," which means understanding that learning never stops and that there is always something new to...more
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This YouTube video explains the Habit of Mind "Remaining Open to Continuous Learning," which means understanding that learning never stops and that there is always something new to discover. It encourages students to stay curious, admit when they do not know something, and be willing to try new ideas or strategies. The video emphasizes that people who keep learning throughout their lives become better problem solvers, more flexible thinkers, and more successful in school and in real-world situations.
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tag(s): flexibility (9), thinking routines (42), thinking skills (125)

In the Classroom

Write sentences, directions, or explanations that are unclear or incomplete on the board. Have students work in pairs to rewrite them so they show the habit from the video (for example, clearer, more precise, more accurate, or more thoughtful). Create a weekly challenge connected to the video (for example: "Use clear directions," "Check your work for accuracy," or "Explain your thinking"). Have students keep track on a checklist or reflection sheet and share examples at the end of the week. Students can write about a time when they did or did not use the habit from the video in a Reflection Journal using Book Creator, reviewed here. They can explain what happened, what they could do differently next time, and why the habit is important in school or life.

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Gathering Data Through All Senses (Habit of the Mind) - TeachersFirst

Grades
K to 12
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Let's explore the Habit of the Mind - Gathering Data Through All Senses. For our students, this habit is the difference between just reading about a concept and actually experiencing...more
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Let's explore the Habit of the Mind - Gathering Data Through All Senses. For our students, this habit is the difference between just reading about a concept and actually experiencing it. Too often, education happens primarily through reading and listening, but our brains are wired to take in information through multiple channels simultaneously. When we encourage students to touch, observe, listen closely, and yes, sometimes even taste and smell their way through learning, we're not just making lessons more interesting--we're making them more memorable and meaningful. This habit goes far beyond the classroom. Whether it's noticing the specific texture of a leaf, reading concern in someone's eyes, hearing approaching footsteps before seeing who's coming, or sensing that rain is on the way because the humidity has changed, our senses constantly provide us with valuable data about the world around us. Using our sight, sound, touch, taste, and smell allows us to collect a much richer, more complete version of information than any single sense could provide alone. The resources in this collection will help you create rich, multi-sensory learning experiences that honor the fact that students are whole people, not just eyes and ears. Examples of resources in this collection include virtual field trips, audio collections, videos, lesson plans, digital nature journals, recipe collections, mindfulness awareness exercises, and more. By encouraging kids to stop and truly observe their environment, we're helping them build a deeper, more intuitive brand of intelligence that stays with them long after the lesson ends.

tag(s): senses (22), thinking skills (125)

In the Classroom

Share these resources with your students to learn more about gathering data through all senses. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.

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Would You Rather Game - Genially

Grades
K to 1
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Looking to spark lively discussions and critical thinking in your classroom? The Would You Rather Game template from Genially offers an interactive platform where students choose between...more
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Looking to spark lively discussions and critical thinking in your classroom? The Would You Rather Game template from Genially offers an interactive platform where students choose between two options, encouraging them to articulate preferences and reasoning. Fully customizable, this free template allows you to tailor questions to your lesson objectives, whether you're teaching language arts, social studies, or science. With features like animations and multimedia integration, it transforms traditional classroom activities into engaging experiences, making it useful for various grade levels and subjects.

tag(s): critical thinking (182), game based learning (311), gamification (92)

In the Classroom

Kick off class with fun or themed "Would You Rather" questions (e.g., book vs. movie, Mars vs. ocean exploration) to build classroom community and get students thinking. Create questions from the viewpoint of a novel's character or historical figure. For example, "Would you rather lead a peaceful protest or publish a newspaper article?"--then discuss what the character might choose and why. Assign students to create their own "Would You Rather" questions based on a content area (e.g., ecosystems, math strategies, historical eras), and then lead the game with peers.

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Kindness in the Classroom: Kindergarten - 5th Grade - Random Acts of Kindness Foundation

Grades
K to 5
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Kindness in the Classroom is a Tier 1 social-emotional learning curriculum designed to create a culture of kindness for grades kindergarten through 5th. Each unit teaches six core kindness...more
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Kindness in the Classroom is a Tier 1 social-emotional learning curriculum designed to create a culture of kindness for grades kindergarten through 5th. Each unit teaches six core kindness concepts: Respect, Caring, Inclusiveness, Integrity, Responsibility, and Courage. In addition to individual lessons in PDF format, there is a Quick Start Guide, Unit Overviews, Teacher Connection for Administrators, and Posters.

tag(s): empathy (68), listening (117), social and emotional learning (197)

In the Classroom

Have students keep a journal using Seesaw, reviewed here throughout the course of the year sharing what they have learned. Students can create comics to teach each of the six core concepts using Witty Comics, reviewed here. Students can post ways to be each of the core concepts on a virtual bulletin board such as Lino, reviewed here.

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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy

Grades
4 to 12
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design...more
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design thinking, including empathize, define, ideate, prototype, test, and evaluate. Created by experts and aligned with the Australian Curriculum, this flexible framework promotes creativity, critical thinking, collaboration, and problem-solving across diverse subjects and year levels. It provides clear instructions, extra materials, and flexible timing to help teachers bring human-centered innovation into the classroom.

tag(s): collaboration (117), critical thinking (182), design (76), problem solving (274), thinking skills (125)

In the Classroom

Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.
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Free Comic Book Maker - Brush Ninja

Grades
K to 12
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This online comic creator from Brush Ninja allows students to design simple comic books that can be printed and folded into small booklets using a single sheet of paper. The ...more
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This online comic creator from Brush Ninja allows students to design simple comic books that can be printed and folded into small booklets using a single sheet of paper. The tool lets you create or upload up to 8 images and arrange them into pages that form a mini comic, magazine, or booklet, making it easy to turn drawings or digital art into a finished product. Because the program runs in the browser, no download is required, and it can be used on most devices, making it a good option for classroom projects, storytelling activities, or creative writing extensions. The site is part of the Brush Ninja collection of free creative tools designed to be simple, safe, and accessible for learners of all ages.
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tag(s): comics and cartoons (66), creative writing (124), stories and storytelling (77)

In the Classroom

After reading a story or chapter, have students create a short comic showing the beginning, middle, and end of the text. Have students illustrate a scientific concept or process, such as the water cycle, the life cycle, or experimental steps. Students can create a comic where a character must solve a math problem. Each panel can show one step of the solution with explanations.

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National Reading Month - Van Andel Institute for Education

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K to 8
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Celebrate National Reading Month with engaging activities that encourage students to explore the world, write their own stories, and harness the power of books to create projects and...more
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Celebrate National Reading Month with engaging activities that encourage students to explore the world, write their own stories, and harness the power of books to create projects and presentations. Students can also participate in STEM and history-based lessons. Featured activities include March Into Reading, Story Quest, Reading Around the World, and Books to Build. Grade bands for the lesson plans are organized as follows: Kindergarten-Grade 2, Grades 3-5, and Grades 6-8. Each activity is linked to a Google Slides presentation that provides a teacher overview, estimated time required, targeted skills, and reflection prompts.

tag(s): digital reading (18), STEM (372)

In the Classroom

Have students complete the Story Quest activity by choosing a reading-themed mission from the slides, and create a comic strip on paper or using Free Comic Strip Maker reviewed here. Set up a classroom "passport" system where students stamp their passports after reading books from different regions. Pair a STEM-based story (like Rosie Revere, Engineer) with a hands-on engineering challenge, such as building a simple machine or bridge using classroom materials to solve a problem from the book. After reading a book with a strong setting or theme, have students design and build a model (using paper, recyclables, or digital tools like Tinkercad reviewed here) that represents a key element, such as a character's home or an invention from the story.

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Positive Descriptions of Student Behavior - TeacherVision

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K to 12
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TeacherVision's Positive Descriptions of Student Behavior provides teachers with a practical, ready-to-use list of positive behavior comments for report cards or progress reports. The...more
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TeacherVision's Positive Descriptions of Student Behavior provides teachers with a practical, ready-to-use list of positive behavior comments for report cards or progress reports. The resource focuses on clearly describing student behaviors such as cooperation, responsibility, effort, participation, and self-control using strengths-based language. It is especially helpful for saving time during grading periods while ensuring feedback is specific, encouraging, and professional. The comments can also be adapted for conferences, behavior notes, or goal-setting conversations with students and families.
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tag(s): behavior (49), classroom management (136), teaching strategies (69)

In the Classroom

Students can use Padlet, reviewed here to list examples of adjectives that they can use to describe positive behavior in their classroom. Students can create magazine covers using Magazine Cover Maker, reviewed here to showcase examples of positive student behavior. Finally, students can use Book Creator, reviewed here to create a book of positive student behavior with visuals.

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GMind AI - GMind AI

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4 to 12
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GMind AI is an AI-powered visual thinking tool that helps users organize information, brainstorm ideas, and create mind maps from text, documents, web content, videos, and prompts....more
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GMind AI is an AI-powered visual thinking tool that helps users organize information, brainstorm ideas, and create mind maps from text, documents, web content, videos, and prompts. Teachers can use the platform to help students summarize readings, plan writing projects, explore connections between concepts, and visualize learning across content areas. The AI-generated mind maps can be expanded, edited, and customized, making them useful for note-taking, research, project planning, and differentiated instruction. By transforming information into visual formats, GMind AI supports organization, critical thinking, and deeper understanding, while helping students engage with content more interactively.

tag(s): artificial intelligence (321), differentiation (100), mind map (33)

In the Classroom

After reading a story, article, or chapter, have students use GMind AI to create a visual map showing key ideas, characters, themes, vocabulary, and supporting details. Students can compare maps with classmates and discuss how different concepts connect throughout the text. Students can use GMind AI to organize research topics, questions, sources, and evidence before beginning a report or presentation. The visual format helps students break large projects into manageable steps while strengthening organization and planning skills. Have small groups use GMind AI to build comprehensive study guides before a quiz or test. Students can map important concepts, summarize their learning, identify key details, and create review questions to share with the class.

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How to Incorporate Art into Different Subjects Curriculums - Art Sprouts

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K to 8
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Looking to spark creativity while boosting comprehension across your curriculum? The Art Sprouts article "How to Incorporate Art into Different Subject Curriculums" offers a treasure...more
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Looking to spark creativity while boosting comprehension across your curriculum? The Art Sprouts article "How to Incorporate Art into Different Subject Curriculums" offers a treasure trove of ideas for seamlessly blending visual art into science, math, history, language arts, and even PE. For science, it suggests using scientific illustration, nature journaling, infographics, economics, language arts, and chemistry art projects to enhance observational understanding. In math, tessellation, geometric designs, fractal art, origami, and data visualization help students grasp key concepts visually. Integrating art into history and language arts includes portraiture, cultural artifact studies, political cartoons, book illustrations, comic creation, poetry posters, and storytelling murals. Even physical education can benefit from action painting and movement-based performance art. Overall, the post emphasizes that art can deepen cross-disciplinary understanding, strengthen academic skills, and help students make meaningful connections while enjoying learning.

tag(s): comics and cartoons (66), cross cultural understanding (177), data (205), geometric shapes (153), infographics (71), journals (22), origami (15), poetry (195), stories and storytelling (77), tessellations (6)

In the Classroom

Take students outside to observe plants or animals and have them record their findings through detailed sketches and annotations. They can complete the journals online using Book Creator, reviewed here. Combine movement and art by having students dip sponges or brushes in paint and use physical motions -- jumps, swings, spins -- to create large collaborative canvases, connecting creativity with kinesthetic learning. After studying a historical figure, have students create a timeline using MyLens, reviewed here.

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20 AI First Steps for Teachers - Ditch That Textbook

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K to 12
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The Ditch That Textbook article "20 AI 'First Steps' for Teachers" offers a practical, teacher-friendly introduction to artificial intelligence in education. It breaks down a...more
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The Ditch That Textbook article "20 AI 'First Steps' for Teachers" offers a practical, teacher-friendly introduction to artificial intelligence in education. It breaks down a curated list of foundational actions educators can take to get comfortable with AI, including learning what AI is, trying out classroom tools, and thinking critically about how AI fits into teaching and learning. The resource frames AI not just as a potential tool for instruction and lesson prep, but also as something educators should approach thoughtfully, including considering implications for academic integrity and student outcomes. This article is an excellent starting point for teachers who want to confidently explore AI's possibilities and challenges in their classrooms. If your district blocks YouTube, then the videos may not be viewable.
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tag(s): artificial intelligence (321), professional development (321)

In the Classroom

Take advantage of the information in this article to learn how to set up stations where students try out approved AI tools for brainstorming, image generation, or research support. Students can record what the tools can and cannot do. Have students use AI to generate story starters, design art prompts, or suggest project ideas, then create original work from those prompts. Have students evaluate an AI tool's usefulness, safety, and learning value, then present recommendations to the class.

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Free Children's Historical Books - Open Culture, LLC

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2 to 12
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This article from Open Culture highlights a freely available digital archive of thousands of historical children's books spanning the 18th through the mid-20th centuries. The collection...more
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This article from Open Culture highlights a freely available digital archive of thousands of historical children's books spanning the 18th through the mid-20th centuries. The collection allows educators to browse and download full-text editions of vintage readers, fairy tales, alphabet books, moral instruction titles, and more. It offers a rich resource for exploring how children's literature reflected cultural values, educational norms, and historical contexts over time. Teachers at any grade level can use these materials to support inquiry into literary history, compare past and present classroom texts, incorporate primary-source reading into lessons, and spark discussions about how children's books shape our understanding of childhood and learning.
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tag(s): alphabet (46), book lists (161), cultures (290), literature (214), OER (52)

In the Classroom

Invite students to create an illustrated mini-book on paper or digitally using Write Reader, reviewed here inspired by the structure and style of a historical text. Have students select a page from a historical book and rewrite it in contemporary language. They can update dialogue, replace unfamiliar vocabulary, and modernize the setting. Choose a short historical children's book and conduct a "Then vs. Now" picture walk. Students compare book covers, illustrations, and vocabulary with those of modern titles, noticing how styles and themes have changed.

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Information & Digital Literacy - Common Sense Education

Grades
K to 12
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The Common Sense Education Information and Media Literacy topic page provides grade-level lessons, videos, and activities to help students learn to find, evaluate, and use information...more
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The Common Sense Education Information and Media Literacy topic page provides grade-level lessons, videos, and activities to help students learn to find, evaluate, and use information responsibly in the digital world. Resources focus on critical thinking skills such as identifying credible sources, recognizing bias, analyzing persuasive techniques, and distinguishing fact from opinion. Designed for use in technology, ELA, social studies, and advisory lessons, these materials support students in becoming thoughtful consumers and creators of media, strengthening skills they need to navigate an information-rich world with confidence and discernment.

tag(s): bias (33), critical thinking (182), digital citizenship (108), evaluating sources (47), internet safety (121), media literacy (126)

In the Classroom

Have students examine headlines or posts and decide which are credible, explaining their reasoning using source clues. Show a Common Sense video about evaluating information and discuss how misinformation spreads. Students can identify persuasive techniques in ads or social media posts and explain how they influence audiences. Have students use a checklist to analyze websites for author, evidence, bias, and purpose.

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16 Habits of the Mind: Persisting - WonderGrove Kids

Grades
3 to 8
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The video, 16 Habits of Mind: Persisting, explains the Habit of Mind known as persisting, which is about continuing to work toward a goal and not giving up even when ...more
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The video, 16 Habits of Mind: Persisting, explains the Habit of Mind known as persisting, which is about continuing to work toward a goal and not giving up even when tasks are challenging. It emphasizes that successful learners stick with difficulties, try different strategies, and stay focused on finding solutions rather than quitting. This video is an excellent resource for helping students see the value of resilience, effort, and determination in their learning, especially when they face frustration or complex problems. If your district blocks YouTube, then the video may not be viewable.
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tag(s): social and emotional learning (197), thinking skills (125)

In the Classroom

Give students a challenging task or puzzle. When they get stuck, encourage them to try at least two different strategies before asking for help. Students can choose one academic or personal goal and write steps they will take to keep trying, even when it gets hard. As a class, create an anchor chart showing what persisting looks like, sounds like, and feels like in the classroom.

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MegaMinds - MegaMinds

Grades
4 to 12
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MegaMinds turns lessons into interactive journeys where students learn by speaking, building, and exploring in a 3D world. As students participate in an activity, teachers can track...more
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MegaMinds turns lessons into interactive journeys where students learn by speaking, building, and exploring in a 3D world. As students participate in an activity, teachers can track progress in real time and gain insights to guide their teaching. After creating an account, follow the directions to explore the site or add a class. MegaMinds has an extensive library of activities across many content areas and social-emotional topics, or students can design a 3D space to build their own projects. After selecting a topic, preview the activity and assign it to your class. Students access activities using the activity code. The free plan includes 3 rooms, 3 student projects, 25 students per session, Voice chat, screen/webcam share, in-room messages, sticky notes, premade lessons, templates, and activities.

tag(s): artificial intelligence (321), collaboration (117), digital escapes (30), game based learning (311), social and emotional learning (197), Teacher Utilities (219)

In the Classroom

Assign MegaMinds activities to supplement and practice current learning activities. Students can complete a multiplication escape room, learn AI literacy skills, create a historical presentation, and much more. Assign a practice room as a short warm-up activity before a lesson or have students work in groups to solve a challenge in a shared 3D world.

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