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Metacognition PowerPoint and Google Slides Template - SketchBubble
Grades
5 to 12This site includes advertising.
tag(s): infographics (71), presentations (34), social and emotional learning (197), thinking skills (125)
In the Classroom
Show one simple slide from the template, such as a diagram about planning or monitoring. Ask students to turn and talk about what the picture makes them think of in their own learning. Print a few icons or graphics from the template and give each group a set. Have students sort the icons into categories such as "planning," "monitoring," and "reflecting," then explain how each icon matches their thinking process during reading or writing. After reviewing a few sample slides, have students create a slide of their own using Google Slides, reviewed here that shows a metacognitive idea they use in school, such as rereading, questioning, or checking their work. Combine students' slides into a class slideshow.You must be registered and logged in to add items to your favorites.
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16 Habits of the Mind: Communicating with Clarity and Precision - WonderGrove Kids
Grades
3 to 8This site includes advertising.
tag(s): thinking routines (42), thinking skills (125)
In the Classroom
Write several vague sentences on the board, such as "The thing was big" or "She did something nice." In small groups, have students rewrite each sentence in clearer, more precise language. Provide students with a short paragraph that contains vague words such as "stuff," "things," "a lot," or "very." Students can revise the paragraph by replacing these words with more specific vocabulary. Ask students a question related to a text or topic they are studying. First, have students think silently about their answer. Then have them explain their idea to a partner using complete sentences and clear reasoning. Partners can listen and ask clarifying questions if something is unclear.Add your comments below (available only to members) | Become a Member
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Branching Scenario - Genially
Grades
4 to 12tag(s): digital storytelling (167), graphic organizers (58), Teacher Utilities (219)
In the Classroom
Let students explore key character choices from a novel or short story. Each decision in the branching scenario leads to different consequences, helping students analyze character motivation and plot development. Develop a branching timeline and assign students to explore alternate historical outcomes (e.g., "What if the colonies didn't declare independence?"). For SEL or health education, create branching stories about peer interactions, bullying, or decision-making under peer pressure. Students can see the impact of different choices in a safe, guided format.Add your comments below (available only to members) | Become a Member
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The Creeping Hour Podcast - WGBH
Grades
3 to 6tag(s): creative writing (124), digital storytelling (167), halloween (46), podcasts (167), stories and storytelling (77)
In the Classroom
Before listening, play eerie sound effects (ex., creaking doors, whispers, wind howling) and have students predict what kind of scary story they might hear. While listening, have students track key suspense elements (setting, rising tension, climax, and resolution) and discuss how the story builds fear without relying on visual cues. Use Read Write Think's Story Map reviewed here to complete the activity digitally. Students can choose a creature or eerie figure from an episode and create a descriptive character sketch with detailed traits, background, and a visual representation. Additionally, this is a great activity to share with students around Halloween.Add your comments below (available only to members) | Become a Member
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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart
Grades
K to 12tag(s): computational thinking (45), social and emotional learning (197)
In the Classroom
Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.Add your comments below (available only to members) | Become a Member
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16 Habits of Mind: Remaining Open to Continuous Learning - WonderGrove Kids
Grades
3 to 8This site includes advertising.
tag(s): flexibility (9), thinking routines (42), thinking skills (125)
In the Classroom
Write sentences, directions, or explanations that are unclear or incomplete on the board. Have students work in pairs to rewrite them so they show the habit from the video (for example, clearer, more precise, more accurate, or more thoughtful). Create a weekly challenge connected to the video (for example: "Use clear directions," "Check your work for accuracy," or "Explain your thinking"). Have students keep track on a checklist or reflection sheet and share examples at the end of the week. Students can write about a time when they did or did not use the habit from the video in a Reflection Journal using Book Creator, reviewed here. They can explain what happened, what they could do differently next time, and why the habit is important in school or life.Add your comments below (available only to members) | Become a Member
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Gathering Data Through All Senses (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): senses (22), thinking skills (125)
In the Classroom
Share these resources with your students to learn more about gathering data through all senses. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Would You Rather Game - Genially
Grades
K to 1tag(s): critical thinking (182), game based learning (311), gamification (92)
In the Classroom
Kick off class with fun or themed "Would You Rather" questions (e.g., book vs. movie, Mars vs. ocean exploration) to build classroom community and get students thinking. Create questions from the viewpoint of a novel's character or historical figure. For example, "Would you rather lead a peaceful protest or publish a newspaper article?"--then discuss what the character might choose and why. Assign students to create their own "Would You Rather" questions based on a content area (e.g., ecosystems, math strategies, historical eras), and then lead the game with peers.Add your comments below (available only to members) | Become a Member
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Kindness in the Classroom: Kindergarten - 5th Grade - Random Acts of Kindness Foundation
Grades
K to 5tag(s): empathy (68), listening (117), social and emotional learning (197)
In the Classroom
Have students keep a journal using Seesaw, reviewed here throughout the course of the year sharing what they have learned. Students can create comics to teach each of the six core concepts using Witty Comics, reviewed here. Students can post ways to be each of the core concepts on a virtual bulletin board such as Lino, reviewed here.Add your comments below (available only to members) | Become a Member
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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy
Grades
4 to 12tag(s): collaboration (117), critical thinking (182), design (76), problem solving (274), thinking skills (125)
In the Classroom
Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.Add your comments below (available only to members) | Become a Member
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Free Comic Book Maker - Brush Ninja
Grades
K to 12This site includes advertising.
tag(s): comics and cartoons (66), creative writing (124), stories and storytelling (77)
In the Classroom
After reading a story or chapter, have students create a short comic showing the beginning, middle, and end of the text. Have students illustrate a scientific concept or process, such as the water cycle, the life cycle, or experimental steps. Students can create a comic where a character must solve a math problem. Each panel can show one step of the solution with explanations.Add your comments below (available only to members) | Become a Member
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National Reading Month - Van Andel Institute for Education
Grades
K to 8tag(s): digital reading (18), STEM (372)
In the Classroom
Have students complete the Story Quest activity by choosing a reading-themed mission from the slides, and create a comic strip on paper or using Free Comic Strip Maker reviewed here. Set up a classroom "passport" system where students stamp their passports after reading books from different regions. Pair a STEM-based story (like Rosie Revere, Engineer) with a hands-on engineering challenge, such as building a simple machine or bridge using classroom materials to solve a problem from the book. After reading a book with a strong setting or theme, have students design and build a model (using paper, recyclables, or digital tools like Tinkercad reviewed here) that represents a key element, such as a character's home or an invention from the story.Add your comments below (available only to members) | Become a Member
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Positive Descriptions of Student Behavior - TeacherVision
Grades
K to 12This site includes advertising.
tag(s): behavior (49), classroom management (136), teaching strategies (69)
In the Classroom
Students can use Padlet, reviewed here to list examples of adjectives that they can use to describe positive behavior in their classroom. Students can create magazine covers using Magazine Cover Maker, reviewed here to showcase examples of positive student behavior. Finally, students can use Book Creator, reviewed here to create a book of positive student behavior with visuals.Add your comments below (available only to members) | Become a Member
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GMind AI - GMind AI
Grades
4 to 12tag(s): artificial intelligence (321), differentiation (100), mind map (33)
In the Classroom
After reading a story, article, or chapter, have students use GMind AI to create a visual map showing key ideas, characters, themes, vocabulary, and supporting details. Students can compare maps with classmates and discuss how different concepts connect throughout the text. Students can use GMind AI to organize research topics, questions, sources, and evidence before beginning a report or presentation. The visual format helps students break large projects into manageable steps while strengthening organization and planning skills. Have small groups use GMind AI to build comprehensive study guides before a quiz or test. Students can map important concepts, summarize their learning, identify key details, and create review questions to share with the class.Add your comments below (available only to members) | Become a Member
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How to Incorporate Art into Different Subjects Curriculums - Art Sprouts
Grades
K to 8tag(s): comics and cartoons (66), cross cultural understanding (177), data (205), geometric shapes (153), infographics (71), journals (22), origami (15), poetry (195), stories and storytelling (77), tessellations (6)
In the Classroom
Take students outside to observe plants or animals and have them record their findings through detailed sketches and annotations. They can complete the journals online using Book Creator, reviewed here. Combine movement and art by having students dip sponges or brushes in paint and use physical motions -- jumps, swings, spins -- to create large collaborative canvases, connecting creativity with kinesthetic learning. After studying a historical figure, have students create a timeline using MyLens, reviewed here.Add your comments below (available only to members) | Become a Member
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20 AI First Steps for Teachers - Ditch That Textbook
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (321), professional development (321)
In the Classroom
Take advantage of the information in this article to learn how to set up stations where students try out approved AI tools for brainstorming, image generation, or research support. Students can record what the tools can and cannot do. Have students use AI to generate story starters, design art prompts, or suggest project ideas, then create original work from those prompts. Have students evaluate an AI tool's usefulness, safety, and learning value, then present recommendations to the class.Add your comments below (available only to members) | Become a Member
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Free Children's Historical Books - Open Culture, LLC
Grades
2 to 12This site includes advertising.
tag(s): alphabet (46), book lists (161), cultures (290), literature (214), OER (52)
In the Classroom
Invite students to create an illustrated mini-book on paper or digitally using Write Reader, reviewed here inspired by the structure and style of a historical text. Have students select a page from a historical book and rewrite it in contemporary language. They can update dialogue, replace unfamiliar vocabulary, and modernize the setting. Choose a short historical children's book and conduct a "Then vs. Now" picture walk. Students compare book covers, illustrations, and vocabulary with those of modern titles, noticing how styles and themes have changed.Add your comments below (available only to members) | Become a Member
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Information & Digital Literacy - Common Sense Education
Grades
K to 12tag(s): bias (33), critical thinking (182), digital citizenship (108), evaluating sources (47), internet safety (121), media literacy (126)
In the Classroom
Have students examine headlines or posts and decide which are credible, explaining their reasoning using source clues. Show a Common Sense video about evaluating information and discuss how misinformation spreads. Students can identify persuasive techniques in ads or social media posts and explain how they influence audiences. Have students use a checklist to analyze websites for author, evidence, bias, and purpose.Add your comments below (available only to members) | Become a Member
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16 Habits of the Mind: Persisting - WonderGrove Kids
Grades
3 to 8This site includes advertising.
tag(s): social and emotional learning (197), thinking skills (125)
In the Classroom
Give students a challenging task or puzzle. When they get stuck, encourage them to try at least two different strategies before asking for help. Students can choose one academic or personal goal and write steps they will take to keep trying, even when it gets hard. As a class, create an anchor chart showing what persisting looks like, sounds like, and feels like in the classroom.Add your comments below (available only to members) | Become a Member
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MegaMinds - MegaMinds
Grades
4 to 12tag(s): artificial intelligence (321), collaboration (117), digital escapes (30), game based learning (311), social and emotional learning (197), Teacher Utilities (219)
In the Classroom
Assign MegaMinds activities to supplement and practice current learning activities. Students can complete a multiplication escape room, learn AI literacy skills, create a historical presentation, and much more. Assign a practice room as a short warm-up activity before a lesson or have students work in groups to solve a challenge in a shared 3D world.Add your comments below (available only to members) | Become a Member
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