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Analogy Worksheets - Englishlinx
Grades
K to 12This site includes advertising.
tag(s): vocabulary (248), vocabulary development (100), worksheets (70)
In the Classroom
Ask students to build an analogy puzzle game. They can write analogy pairs on separate cards, mix them up, and challenge classmates to match the correct pairs while explaining the relationship in each one. The activities can also be used as a station activity or shared with younger grades. Have students complete an Analogy Scavenger Hunt around the classroom. Post analogy cards on the walls, each missing the final word. Students can move in pairs to solve each analogy and discuss why their answers make sense. Assign students to create their own analogy "mini posters" using Google Drawings, reviewed here based on characters, settings, or themes from a book they are reading. They can illustrate both sides of the analogy to clarify the relationship.You must be registered and logged in to add items to your favorites.
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Applying Prior Knowledge to New Situations - University of Vermont Extension Institute
Grades
4 to 12tag(s): professional development (303), thinking skills (101)
In the Classroom
Have students list anything they already know about a new topic or skill. Give students a challenging problem, then ask them to create a simpler version based on what they already know and solve both. Have students write or draw analogies showing how a new concept is like something they have learned before.Add your comments below (available only to members) | Become a Member
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Metacognition: An Important Skill for Modern Times - Brendan Conway-Smith
Grades
4 to 12This site includes advertising.
tag(s): brain (59), professional development (303), social and emotional learning (164), thinking skills (101)
In the Classroom
Give students a simple puzzle (a word scramble, a math riddle, or a pattern). Before solving, ask them to write or say, "How do I plan to solve this?" Afterward, they reflect on what worked and what didn't. Set up a short activity, such as a reading passage or drawing task, and pause halfway to let students check in with themselves. They can answer quick prompts like "Is my mind wandering?" and "What can I do to refocus?" Students will begin to see how awareness affects performance. Have students create a set of colorful cards that teach strategies such as "Take a brain break," "Ask yourself questions," "Notice your emotions," and "Check your work." They can decorate, explain, and practice each strategy, then use their cards during class for future learning tasks.Add your comments below (available only to members) | Become a Member
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Habits of Mind - Arthur L. Costa and Bena Kallick
Grades
5 to 12tag(s): critical thinking (171), problem solving (269), thinking routines (32), thinking skills (101)
In the Classroom
Introduce one habit, such as Thinking Flexibly, and give students a quick scenario in which they choose among different ways to solve a problem. Have them vote and explain their choices. Give students cards with prompts like "A time I persisted today..." or "A moment I listened with understanding..." to build awareness of habits in real time. Set up stations tied to different habits, such as puzzles for persisting partner tasks for listening with understanding or creative challenges for thinking flexibly. Have students rotate and practice each habit as part of your ongoing classroom routines.Add your comments below (available only to members) | Become a Member
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Metacognitive Strategies - CUNY Academic Commons
Grades
6 to 12tag(s): thinking skills (101)
In the Classroom
When debating during a Social Studies lesson, students can use Tricider, reviewed here. Students can use Snorkl, reviewed here to get feedback on an activity. Students can use the Interactive 2 Circle Venn Diagram by ReadWriteThink, reviewed here to create maps for science while making predictions and observations during an experiment.Add your comments below (available only to members) | Become a Member
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Help Students Learn to Take Exams with Exam Wrappers - Center for Innovative Teaching & Learning
Grades
K to 12tag(s): thinking skills (101)
In the Classroom
Students can create their own exam wrapper using Canva for Education, reviewed here. Students can use Lino, reviewed here to reflect after using an exam wrapper. Students can use the Infographics Presentation Templates, reviewed here to create a top five list as to why and how to use exam wrappers.Add your comments below (available only to members) | Become a Member
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How Metacognition Can Optimize Learning - Cult of Pedagogy
Grades
K to 12This site includes advertising.
tag(s): thinking skills (101)
In the Classroom
Students can use mindmaps, reviewed here to create study resources. Students can use Google Drawing, reviewed here to create outlines and/or graphic organizers. Finally, students can use StoryMap JS, reviewed here to create story maps.Add your comments below (available only to members) | Become a Member
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20 Metacognitive Questions That Will Get Students Thinking - New Teacher Coach
Grades
K to 12tag(s): critical thinking (171), problem solving (269), thinking skills (101)
In the Classroom
Students can use Stormboard, reviewed here to post their goal. Students can use Google Keep, reviewed here to help with deadlines for assignments and projects. Students can use Mentimeter, reviewed here as a reflection tool.Add your comments below (available only to members) | Become a Member
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Metacognition in the Classroom: More Than Thinking About Thinking - Learning A to Z
Grades
K to 12tag(s): questioning (37), reading comprehension (146), summarizing (25), teaching strategies (66), thinking skills (101), visualizations (15)
In the Classroom
Students can use Canva for Education, reviewed here to create their goals. Students can use Mentimeter, reviewed here to make connections to a text. Students can post questions in Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Lexi Magill and the Teleportation Tournament - TeachersFirst
Grades
4 to 7tag(s): competitions (11), transportation (31)
In the Classroom
Bring Lexi Magill's high-tech adventure to life with hands-on activities that engage students in creativity, problem-solving, and global exploration. Begin by having students design a team badge or flag using Adobe Express for Education, reviewed here to represent Lexi's teleportation crew, symbolizing teamwork, perseverance, and innovation. Encourage students to create a travel vlog from Lexi's point of view using the video feature from Padlet, reviewed here, describing her thoughts and challenges at each tournament destination while integrating sensory details and reflections on friendship. Extend learning by organizing a classroom teleportation tournament where students rotate through STEM-based "teleportation stations" representing different countries from the story, solving puzzles and challenges to build collaboration, critical thinking, and excitement for science and discovery.Add your comments below (available only to members) | Become a Member
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Instagram in Class: Five Activities - Education World
Grades
5 to 12This site includes advertising.
tag(s): digital storytelling (163), digital writing (2), social media (61)
In the Classroom
Create a themed list (e.g., shapes in geometry, symbols in literature, examples of good citizenship), and have students find or draw images that represent each item. After reading a story, assign students to select or create photos to describe the setting, characters, conflict, and resolution. Post these on the class's Instagram account. In small groups, have students pose as historical figures in key moments from history (e.g., signing the Declaration of Independence). They can caption their photo with a first-person quote or journal entry.Add your comments below (available only to members) | Become a Member
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Responsive Classroom - Center for Responsive Schools
Grades
K to 8This site includes advertising.
tag(s): classroom management (125), social and emotional learning (164), Teacher Utilities (205)
In the Classroom
Begin class with a simple greeting circle where each student greets the person next to them by name. Follow with a one-sentence share prompt such as "One thing I'm proud of from this week..." or "A curiosity I have today...." This builds community, warms up communication skills, and sets a positive tone for learning. Offer students two or three options for showing their understanding of a concept (for example: create a poster, write a paragraph, or build a model). Have students choose, plan, and complete their preferred task, then reflect on why they chose it, and use interactive modeling to teach it clearly. Students observe, practice, and reflect on what successful behavior looks and sounds like. This deepens understanding of expectations and reduces behavior disruptions. Choose a routine, like turning in assignments, transitioning to small groups, or using classroom materials, and use interactive modeling to teach it clearly. Have students observe, practice, and reflect on what successful behavior looks and sounds like. This deepens understanding of expectations and reduces behavior disruptions.Add your comments below (available only to members) | Become a Member
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Character Lab - Character Lab
Grades
K to 12tag(s): social and emotional learning (164)
In the Classroom
Choose any topic you're teaching and have students generate three "wonder questions." Invite them to share one with a partner, then select a few to guide class discussion. Give students small index cards and have them write or draw one thing they are grateful for that day. They should say something specific, not general (for example, "My friend helped me understand fractions" instead of "my friends"). Collect the cards and create a class gratitude wall. Set up three short challenge stations (puzzles, STEM building tasks, brainteasers). Have students rotate through each one and practice using perseverance strategies, such as breaking a task into smaller steps or trying a new approach. Afterward, they can reflect on which strategy helped them the most and how they can apply it in academic tasks.Add your comments below (available only to members) | Become a Member
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It's Winter in the Northern Hemisphere! - ReadWriteThink
Grades
3 to 8In the Classroom
Start with a class brainstorming session where students list words, feelings, images, and sounds connected to winter. They can record ideas on sticky notes or a shared chart, just like the activity suggests, to build seasonal vocabulary. Have students design a "Winter in My World" postcard that includes an illustration on the front and a short message on the back describing a personal winter tradition or memory. Inspired by the website suggestion, have students brainstorm ideas for a new classroom tradition to celebrate the first day of winter. They can vote on one tradition, create posters announcing it, and write about why it represents the spirit of winter.Add your comments below (available only to members) | Become a Member
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What Is the Winter Solstice? - Bozeman Public Library
Grades
3 to 7This site includes advertising.
In the Classroom
Using a globe and a flashlight, have students recreate Earth's tilt and shine the light at different angles to see how daylight changes. Have students look up the sunrise and sunset times for your location on the solstice and calculate total daylight. Then have them repeat this for an area in the Southern Hemisphere and compare the results. Have students measure the length of a shadow at the same time multiple days leading up to and after the solstice. Then have them graph the results using ChartGizmo reviewed here to observe how the angle of the sun changes over time.Add your comments below (available only to members) | Become a Member
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Code - Code.org
Grades
K to 12tag(s): artificial intelligence (273), coding (106), critical thinking (171), logic (163), problem solving (269), STEM (354)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.Add your comments below (available only to members) | Become a Member
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Two Truths & AI Game - Common Sense Education
Grades
5 to 12tag(s): artificial intelligence (273), digital literacy (31), game based learning (298)
In the Classroom
Share this game during the Hour of AI. Begin class with a "Two Truths and a Lie" icebreaker using everyday facts, then introduce the AI version from the website. Have students guess which statements might have been created by AI to start a discussion about how machines mimic human communication. Guide students to research examples of AI-generated content, such as news articles, art, or social media posts. In small groups, they can analyze clues that reveal when something might not be human-made and share their reasoning with the class. Challenge older students to write their own "Two Truths and an AI" statements using a classroom AI tool or generator such as Claude, reviewed here or ChatGPT, reviewed here.Add your comments below (available only to members) | Become a Member
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Listening with Understanding and Empathy (Habit of the Mind) - TeachersFirst
Grades
K to 12In the Classroom
Share these resources with your students to learn more about listening with understanding and empathy. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Questioning and Posing Problems (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): questioning (37), thinking skills (101)
In the Classroom
Help your students learn and practice questioning and posing questions. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessonsAdd your comments below (available only to members) | Become a Member
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Project Zero Thinking Routines - TeachersFirst
Grades
K to 12tag(s): thinking routines (32), thinking skills (101)
In the Classroom
Explore this collection to learn more about Thinking Routines and how to implement them in your lessons. Begin by selecting a routine that aligns with your learning objective--such as "See, Think, Wonder" for developing observation skills or "Think, Pair, Share" for collaborative processing--then model it explicitly before having students practice it regularly. As routines become familiar through repeated use, students internalize these cognitive frameworks and begin applying them independently, transforming your classroom into a culture where thoughtful inquiry and reflection become natural habits.Add your comments below (available only to members) | Become a Member
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