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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy
Grades
4 to 12tag(s): collaboration (141), critical thinking (193), design (77), problem solving (288), thinking skills (137)
In the Classroom
Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.You must be registered and logged in to add items to your favorites.
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Free Seating Charts for Classrooms - Storyboard That
Grades
K to 12tag(s): behavior (47), classroom management (152)
In the Classroom
Create clear and colorful seating charts to assign spots, making it easier for students to know where to sit and for teachers to take attendance quickly. Provide substitutes with a labeled seating chart that includes student names and key notes, making classroom management smoother when you are absent. Design charts that assign students to small groups for projects or rotations.Add your comments below (available only to members) | Become a Member
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Online Notepad - Online Notepad
Grades
3 to 12This site includes advertising.
tag(s): note taking (36), organizational skills (91), study aid (177)
In the Classroom
At the start of class, have students open their notepads to respond to a journal prompt, warm-up question, or reflection, encouraging a daily writing habit in a distraction-free space. Students can use the notepad to brainstorm essay ideas, story concepts, or project plans. They can freely jot down ideas without worrying about formatting, then copy their work into a more formal document later. Younger students can use the notepad to type spelling lists or practice new vocabulary by writing sentences. Teachers can quickly check by having students print or take a screenshot of their work.Add your comments below (available only to members) | Become a Member
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Online Cornell Note Method - Online Notepad
Grades
4 to 12tag(s): Accessibility (12), note taking (36), organizational skills (91), study aid (177)
In the Classroom
Have students use the Cornell Notes format while listening to a short lecture, story, or read-aloud. They record key points in the Notes section, list vocabulary or guiding questions in the Cues column, and write a one-paragraph Summary at the end. Assign an educational video or podcast. Students take Cornell Notes while watching/listening, then compare their Cues and Summaries in small groups, which encourages active listening and discussion. At the end of class, have students complete only the Summary section of their Cornell Notes as a quick "exit ticket." Teachers can review these to check comprehension and adjust future lessons.Add your comments below (available only to members) | Become a Member
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Free Printable Worksheets for Teachers - Wayground (formerly Quizzizz)
Grades
K to 12tag(s): charts and graphs (184), critical thinking (193), data (213), equations (128), game based learning (329), grammar (142), grammar review (33), matter (51), sign language (16), social and emotional learning (220)
In the Classroom
Students can either complete the worksheet or the quiz on Wayground. When completing a worksheet, students can use Seesaw, reviewed here to show their thinking/understanding of the concept. Students can create their own problems for a quiz on Wayground.Add your comments below (available only to members) | Become a Member
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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project
Grades
K to 8tag(s): computational thinking (45)
In the Classroom
Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.Add your comments below (available only to members) | Become a Member
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Computational Thinking and Modeling - National Science Teaching Association
Grades
6 to 12tag(s): blogs (82), computational thinking (45), playlists (7)
In the Classroom
Students can use the playlist that is featured on the site. Students can use Google Keep, reviewed here to write down notes as they are coding the blocks. Students can post their reactions and experiences on a virtual bulletin board such as Stormboard, reviewed here.Add your comments below (available only to members) | Become a Member
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Connect: Computational Thinking - 21 Things 4 Educators
Grades
K to 8This site includes advertising.
tag(s): coding (112), computational thinking (45)
In the Classroom
Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.Add your comments below (available only to members) | Become a Member
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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson
Grades
K to 12tag(s): coding (112), computational thinking (45)
In the Classroom
Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Engineering Design and Practices - PBS LearningMedia
Grades
K to 12tag(s): computational thinking (45), engineering (141)
In the Classroom
Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.Add your comments below (available only to members) | Become a Member
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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart
Grades
K to 12tag(s): computational thinking (45), social and emotional learning (220)
In the Classroom
Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.Add your comments below (available only to members) | Become a Member
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Notegpt: AI Podcast Generator - Hongyuan Cao
Grades
5 to 12tag(s): artificial intelligence (354), podcasts (183)
In the Classroom
Students can create educational podcasts about historical figures by interviewing one another. Students can create news reports on current events or historical events. Finally, students can create a personal growth podcast about what they wish to accomplish in the future.Add your comments below (available only to members) | Become a Member
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Comic Strip Maker - Lywi.com
Grades
5 to 12tag(s): comics and cartoons (69)
In the Classroom
Students can create comics about themselves to share at the beginning of the year. Students can make historical figures or events into comics, explaining the person's importance or the event. Finally, engage in Comic Strip Maker by creating a 'show what you know' after a science lesson.Add your comments below (available only to members) | Become a Member
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Probability Worksheets for 8th Grade - Wayground (formerly Quizzizz):
Grades
7 to 8tag(s): game based learning (329), probability (133)
In the Classroom
Students can participate in either completing the worksheet or the quiz from Wayground. Students can use Free Online Screen Recorder, reviewed here to create a recording of themselves teaching a probability problem. Students can create a step-by-step guide to how to solve probability problems using Padlet, reviewed here.Add your comments below (available only to members) | Become a Member
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Insta-Lesson - Insta-Lesson
Grades
K to 12tag(s): artificial intelligence (354), substitutes (25), Teacher Utilities (224)
In the Classroom
Use this tool to create lesson plans for substitutes or remediation, including detailed instructions and standards-aligned activities. After generating the lesson, use the editing tools to modify the plan as needed to match your professional needs and standards. Share the slide presentation with students and add an exit ticket slide to review upon your return. If needed, clarify directions or provide additional instructions for students or your substitute for your lesson by creating a short recording using Awesome Screenshot, reviewed here.Add your comments below (available only to members) | Become a Member
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BingWow - BingWow
Grades
K to 12tag(s): artificial intelligence (354), game based learning (329), printables (35), study aid (177), worksheets (70)
In the Classroom
BingWow makes it easy to turn any topic into an engaging review game that involves little or no prep time, is free, and has no two cards alike. Start with the basics: enter weekly vocabulary words to generate bingo cards, then call out definitions instead of the words so students must recall the meanings before marking their cards. Create cards with multiplication facts, fractions, or decimals, call out a problem, and have students find the correct answer. Enhance learning by using BingWow during read-alouds or video lessons by loading cards with terms students are likely to encounter, and turn passive viewing into active listening. Extend learning by challenging students to design their own bingo sets tied to a research project, current unit, or independent reading book. Students curate the clues, which requires them to identify key concepts and think critically about what matters most. They can then generate cards through BingWow and lead the class in a live review game.Edge Features:
Includes an education-only area for teachers and students
Products can be shared by URL
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What Is the Hispanic or Latino Population in Your State? - AFT ShareMyLesson
Grades
6 to 12tag(s): data (213), hispanic (53), infographics (73), population (51), probability (133), states (127), statistics (126)
In the Classroom
Students can complete the lesson as shared by Share My Lesson. Students can use Kiddle, reviewed here to continue searching about each of the state's percentage of Hispanic or Latino population. Finally, students can create an infographic with the information that they learned by using Canva Infographic Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Probability Real World Practice Problem for Grades 6-8! - Mashup Math
Grades
6 to 8This site includes advertising.
tag(s): data (213), fractions (176), probability (133)
In the Classroom
As students are watching the video, they can use Google Keep, reviewed here to write notes or attempt to answer the question. Students can use Free Screen Recorder Online, reviewed here to create their own probability video. Students can use Padlet, reviewed here to showcase different probability problems with answers.Add your comments below (available only to members) | Become a Member
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Printable Algebra Worksheets - Math Worksheets 4 Kids
Grades
K to 8tag(s): charts and graphs (184), equations (128), functions (58), vectors (16)
In the Classroom
Students can complete the worksheets that are printed for them. Students can use Seesaw, reviewed here to share their work. Set up stations with "function machines" where students input numbers and determine the output based on a hidden rule. After solving several examples, have students write the rule in algebraic form and compare it with classmates.Add your comments below (available only to members) | Become a Member
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Data Nuggets - Michigan State University
Grades
K to 12tag(s): charts and graphs (184), critical thinking (193), data (213), digital literacy (40), infographics (73)
In the Classroom
Begin by reading the short narrative included in each Data Nugget, which introduces a real-life scientist and their research question. Students can discuss what the scientist is studying and make predictions about the data they'll explore, sparking curiosity and a connection to real-world science. Using the three versions of the same Nugget, students start with a fully labeled graph (Version A), then progress to a partially labeled graph (Version B), and finally create their own graphs from raw data (Version C). Challenge students to investigate a local scientific question (e.g., schoolyard plant diversity or weather patterns), collect data, and create their own version of a Data Nugget, complete with a question, dataset, and graphing challenge to share with peers. Have students use Sway reviewed here to share their information and Data Nuggets.Add your comments below (available only to members) | Become a Member
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