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Applying Prior Knowledge to New Situations - University of Vermont Extension Institute

Grades
4 to 12
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The page titled "University of Vermont Extension Institute (UVEI) Wiki: Applying Prior Knowledge to New Situations" explains how this Habit of Mind supports students in using what they...more
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The page titled "University of Vermont Extension Institute (UVEI) Wiki: Applying Prior Knowledge to New Situations" explains how this Habit of Mind supports students in using what they already know to approach new and unfamiliar problems. It describes how learners sometimes treat each task as entirely separate, and emphasizes the importance of prompting them to recall previous experiences and make valuable connections. The website places this habit within a broader set of thinking skills and instructional practices, showing teachers how encouraging students to transfer learning can strengthen understanding and problem-solving.

tag(s): professional development (318), thinking skills (115)

In the Classroom

Have students list anything they already know about a new topic or skill. Give students a challenging problem, then ask them to create a simpler version based on what they already know and solve both. Have students write or draw analogies showing how a new concept is like something they have learned before.

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Metacognition: An Important Skill for Modern Times - Brendan Conway-Smith

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4 to 12
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The talk "Metacognition: An Important Skill for Modern Times" by Brendan Conway-Smith explains the idea of metacognition, which means thinking about your own thinking, and shows why...more
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The talk "Metacognition: An Important Skill for Modern Times" by Brendan Conway-Smith explains the idea of metacognition, which means thinking about your own thinking, and shows why it is an important skill in today's busy, technology-filled world. Conway-Smith describes how constant distractions and information overload make it hard for our brains to stay focused, and he explains how greater awareness of our thoughts, attention, and emotions can help us learn better and stay in control. This talk is helpful for teachers because it highlights how guiding students to notice their thinking can build independence, stronger focus, and deeper learning.
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tag(s): brain (59), professional development (318), social and emotional learning (198), thinking skills (115)

In the Classroom

Give students a simple puzzle (a word scramble, a math riddle, or a pattern). Before solving, ask them to write or say, "How do I plan to solve this?" Afterward, they reflect on what worked and what didn't. Set up a short activity, such as a reading passage or drawing task, and pause halfway to let students check in with themselves. They can answer quick prompts like "Is my mind wandering?" and "What can I do to refocus?" Students will begin to see how awareness affects performance. Have students create a set of colorful cards that teach strategies such as "Take a brain break," "Ask yourself questions," "Notice your emotions," and "Check your work." They can decorate, explain, and practice each strategy, then use their cards during class for future learning tasks.

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The 10 Metacognitive Strategies That Will Empower All Primary And Secondary Students - Third Space Learning

Grades
K to 12
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The article "10 Metacognitive Strategies That Will Empower All Primary And Secondary Students" defines metacognition, outlines metacognitive strategies, covers the planning phase, and...more
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The article "10 Metacognitive Strategies That Will Empower All Primary And Secondary Students" defines metacognition, outlines metacognitive strategies, covers the planning phase, and addresses FAQs. Examples of some strategies are: Break Down the Problem, Goal Setting, Questioning, Improving Self-Regulation, Test Yourself, and more.
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tag(s): thinking skills (115)

In the Classroom

Students can create goals using Google Drawing, reviewed here and track their progress. Students can use Word Clouds, reviewed here to ask questions while reading a story. Students can use the Timelines Tool by ReadWriteThink, reviewed here to break down problems step by step.

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Habits of Mind - Arthur L. Costa and Bena Kallick

Grades
5 to 12
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The Habits of Mind: A Curriculum for Community High School of Vermont Students is a structured program designed to help learners develop essential thinking and problem-solving skills....more
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The Habits of Mind: A Curriculum for Community High School of Vermont Students is a structured program designed to help learners develop essential thinking and problem-solving skills. The curriculum includes lessons and activities focused on persistence, flexible thinking, managing impulsivity, and reflective learning. Each module provides clear objectives, guided discussions, and reflection prompts that encourage students to apply these habits in academic and real-life situations. Although designed for older students, users can adapt the content for upper-elementary and middle-school classrooms to build a strong foundation for social-emotional growth and metacognitive awareness.

tag(s): critical thinking (179), problem solving (273), thinking routines (34), thinking skills (115)

In the Classroom

Introduce one habit, such as Thinking Flexibly, and give students a quick scenario in which they choose among different ways to solve a problem. Have them vote and explain their choices. Give students cards with prompts like "A time I persisted today..." or "A moment I listened with understanding..." to build awareness of habits in real time. Set up stations tied to different habits, such as puzzles for persisting partner tasks for listening with understanding or creative challenges for thinking flexibly. Have students rotate and practice each habit as part of your ongoing classroom routines.
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Metacognitive Strategies - CUNY Academic Commons

Grades
6 to 12
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The Metacognition Strategies toolkit from the CUNY Academic Commons provides a comprehensive guide for educators looking to help students take control of their own learning. This free...more
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The Metacognition Strategies toolkit from the CUNY Academic Commons provides a comprehensive guide for educators looking to help students take control of their own learning. This free resource offers a practical bank of strategies, ranging from goal-setting and self-reflection to peer instruction and scaffolded learning. Each category includes clear explanations of how these techniques work to enhance a student's ability to monitor and regulate their cognitive processes. While the site is hosted by a college faculty center, the strategies--such as "think-alouds," "predict-observe-explain," and "concept mapping"--are easily adaptable for learners from upper elementary through higher education. The site functions as a straightforward pedagogical menu, allowing you to quickly browse subject-specific applications for math, science, language arts, and social studies without a subscription or account.

tag(s): thinking skills (115)

In the Classroom

When debating during a Social Studies lesson, students can use Tricider, reviewed here. Students can use Snorkl, reviewed here to get feedback on an activity. Students can use the Interactive 2 Circle Venn Diagram by ReadWriteThink, reviewed here to create maps for science while making predictions and observations during an experiment.

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Help Students Learn to Take Exams with Exam Wrappers - Center for Innovative Teaching & Learning

Grades
K to 12
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Help Students Learn to Take Exams with Exam Wrappers is a fantastic article that explains what exam wrappers are and why they're a game-changer in the classroom. An exam wrapper...more
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Help Students Learn to Take Exams with Exam Wrappers is a fantastic article that explains what exam wrappers are and why they're a game-changer in the classroom. An exam wrapper is a simple reflection tool you give students right after they receive a graded exam. Instead of just glancing at their score and moving on, students take time to think about what worked, what didn't, and how they can improve next time. However, exam wrappers aren't just for after the test! You can also use them before an exam to help students prepare more strategically. They'll learn to tackle questions at different levels of Bloom's Taxonomy and develop a concrete plan for doing even better on their next assessment. It's a win-win: students become more self-aware learners, and you get to see real growth in their test-taking skills!

tag(s): thinking skills (115)

In the Classroom

Students can create their own exam wrapper using Canva for Education, reviewed here. Students can use Lino, reviewed here to reflect after using an exam wrapper. Students can use the Infographics Presentation Templates, reviewed here to create a top five list as to why and how to use exam wrappers.

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How Metacognition Can Optimize Learning - Cult of Pedagogy

Grades
K to 12
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How Metacognition Can Optimize Learning is a YouTube podcast featuring cognitive scientist Megan Sumeracki. The podcast focuses on metacognition, the act of thinking about thinking,...more
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How Metacognition Can Optimize Learning is a YouTube podcast featuring cognitive scientist Megan Sumeracki. The podcast focuses on metacognition, the act of thinking about thinking, and how it helps our brains hold onto information. In addition, it explains Metacognitive Monitoring (Awareness) and Metacognitive Control (Action). An example provided in the video is rereading and retrieval practice.
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tag(s): thinking skills (115)

In the Classroom

Students can use mindmaps, reviewed here to create study resources. Students can use Google Drawing, reviewed here to create outlines and/or graphic organizers. Finally, students can use StoryMap JS, reviewed here to create story maps.

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20 Metacognitive Questions That Will Get Students Thinking - New Teacher Coach

Grades
K to 12
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New Teacher Coach provides a valuable collection of metacognitive questions designed to boost student reflection and self-awareness across all grade levels. This free resource categorizes...more
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New Teacher Coach provides a valuable collection of metacognitive questions designed to boost student reflection and self-awareness across all grade levels. This free resource categorizes questions into three distinct phases: planning, monitoring, and evaluating. During the planning stage, prompts help students set goals and identify the necessary resources before starting a task. The monitoring questions encourage students to check their progress and adjust their strategies mid-activity, while the evaluation prompts guide them in assessing their final performance and learning process. Because these questions focus on the "how" of learning rather than just the "what," they offer a practical framework for developing independent learners who understand their own cognitive processes.

tag(s): critical thinking (179), problem solving (273), thinking skills (115)

In the Classroom

Students can use Stormboard, reviewed here to post their goal. Students can use Google Keep, reviewed here to help with deadlines for assignments and projects. Students can use Mentimeter, reviewed here as a reflection tool.

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Metacognition in the Classroom: More Than Thinking About Thinking - Learning A to Z

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K to 12
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Metacognition in the Classroom: More Than Thinking About Thinking focuses on the classroom setting. This resource defines metacognition, what it is not, how to create metacognition...more
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Metacognition in the Classroom: More Than Thinking About Thinking focuses on the classroom setting. This resource defines metacognition, what it is not, how to create metacognition in the classroom, teaching strategies, and how to overcome challenges. The teaching of reading strategies highlighted for metacognition are Planning and Goal Setting, Making Connections, Monitoring Comprehension, Revising, Clarifying, and Repairing Understanding, Questioning, Summarizing, and Visualizing. The reading strategies are shared in a table that highlights before, during, and after reading.

tag(s): questioning (37), reading comprehension (146), summarizing (25), teaching strategies (68), thinking skills (115), visualizations (15)

In the Classroom

Students can use Canva for Education, reviewed here to create their goals. Students can use Mentimeter, reviewed here to make connections to a text. Students can post questions in Stickies.io, reviewed here.

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Instagram in Class: Five Activities - Education World

Grades
5 to 12
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If you're looking to bring visual storytelling and creativity into your classroom, this Education World article is full of inspiring ideas. Titled "Using Instagram in the Classroom:...more
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If you're looking to bring visual storytelling and creativity into your classroom, this Education World article is full of inspiring ideas. Titled "Using Instagram in the Classroom: Five Activities," it presents engaging ways to harness Instagram (or similar tools) for student learning. Activities include recreating famous artworks, staging historical reenactments, designing visual book reports, documenting science experiments step by step, and participating in photo scavenger hunts to find real-life examples of academic concepts. These ideas help students make personal and creative connections to the curriculum through images and collaboration.
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tag(s): digital storytelling (166), digital writing (2), social media (61)

In the Classroom

Create a themed list (e.g., shapes in geometry, symbols in literature, examples of good citizenship), and have students find or draw images that represent each item. After reading a story, assign students to select or create photos to describe the setting, characters, conflict, and resolution. Post these on the class's Instagram account. In small groups, have students pose as historical figures in key moments from history (e.g., signing the Declaration of Independence). They can caption their photo with a first-person quote or journal entry.

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Responsive Classroom - Center for Responsive Schools

Grades
K to 8
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Discover a rich collection of free tools to support a strong classroom community and effective social-emotional learning practices. Teachers can access printable resources, including...more
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Discover a rich collection of free tools to support a strong classroom community and effective social-emotional learning practices. Teachers can access printable resources, including morning meeting templates, goal-setting forms, behavior reflection sheets, and planning guides, all ready to use. The site also provides a large library of articles with practical strategies for positive teacher language, classroom routines, and student engagement, along with free videos and webinar recordings that model best practices and offer professional learning support. These free materials make it easy for teachers to incorporate Responsive Classroom principles into daily instruction.
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tag(s): classroom management (135), social and emotional learning (198), Teacher Utilities (214)

In the Classroom

Begin class with a simple greeting circle where each student greets the person next to them by name. Follow with a one-sentence share prompt such as "One thing I'm proud of from this week..." or "A curiosity I have today...." This builds community, warms up communication skills, and sets a positive tone for learning. Offer students two or three options for showing their understanding of a concept (for example: create a poster, write a paragraph, or build a model). Have students choose, plan, and complete their preferred task, then reflect on why they chose it, and use interactive modeling to teach it clearly. Students observe, practice, and reflect on what successful behavior looks and sounds like. This deepens understanding of expectations and reduces behavior disruptions. Choose a routine, like turning in assignments, transitioning to small groups, or using classroom materials, and use interactive modeling to teach it clearly. Have students observe, practice, and reflect on what successful behavior looks and sounds like. This deepens understanding of expectations and reduces behavior disruptions.

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Character Lab - Character Lab

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K to 12
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Character Lab is a research-based nonprofit dedicated to helping educators and families build students' character strengths, such as self-control, gratitude, curiosity, kindness, growth...more
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Character Lab is a research-based nonprofit dedicated to helping educators and families build students' character strengths, such as self-control, gratitude, curiosity, kindness, growth mindset, and creativity. On this site, you'll find a set of free "Playbooks" (ready-to-use guides for classroom practice) and "Tips" (short, evidence-based articles) designed for easy integration into real classrooms.

tag(s): social and emotional learning (198)

In the Classroom

Choose any topic you're teaching and have students generate three "wonder questions." Invite them to share one with a partner, then select a few to guide class discussion. Give students small index cards and have them write or draw one thing they are grateful for that day. They should say something specific, not general (for example, "My friend helped me understand fractions" instead of "my friends"). Collect the cards and create a class gratitude wall. Set up three short challenge stations (puzzles, STEM building tasks, brainteasers). Have students rotate through each one and practice using perseverance strategies, such as breaking a task into smaller steps or trying a new approach. Afterward, they can reflect on which strategy helped them the most and how they can apply it in academic tasks.

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Winter Solstice Activity for Kids - Treehouse Schoolhouse

Grades
3 to 7
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Celebrate the magic of the year's shortest day with this engaging winter solstice activity from Treehouse Schoolhouse. The website offers a clear and teacher-friendly explanation of...more
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Celebrate the magic of the year's shortest day with this engaging winter solstice activity from Treehouse Schoolhouse. The website offers a clear and teacher-friendly explanation of the winter solstice. It provides a free "Winter Solstice Daylight Tracker" worksheet that guides students in recording sunrise and sunset times, calculating daylight hours, and graphing the changes. The activity supports scientific inquiry, observation skills, and simple data analysis, and it can be paired with nature walks, journaling, or seasonal crafts to deepen students' understanding of how Earth's tilt affects daylight. This resource is easy to integrate into lessons on seasons, natural cycles, or winter traditions and works well for a wide range of classroom settings.

tag(s): crafts (111), cultures (292), data (213), earth (197), seasonal (48), seasons (59), sun (87)

In the Classroom

Have students use the Winter Solstice Daylight Tracker to record sunrise and sunset times for several days. They can calculate total daylight hours and create a simple line graph that shows how the amount of daylight changes. Assign students to keep a short journal on paper or using Write Reader, reviewed here where they note outdoor observations during the week of the solstice. After learning about the winter solstice, students can create a piece of art that represents the "longest night" or the "return of the light," such as a watercolor sunrise, paper lantern, or nature collage.
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Code - Code.org

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K to 12
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion...more
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion of the site to find videos, tutorials, and programming activities for all ages and ability levels. The "Teach" area features downloadable curricula for all grade levels, including instruction on coding and AI. Visit the link for parents to take advantage of activities that teach the fundamentals of coding through Hour of Code activities and self-paced computer science courses. If your district blocks YouTube, then the video may not be viewable.

tag(s): artificial intelligence (299), coding (109), critical thinking (179), logic (165), problem solving (273), STEM (365)

In the Classroom

Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.
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Minecraft Education Hour of Code: AI for Good - Minecraft Education

Grades
3 to 8
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers...more
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers as they guide their Minecraft Agent to analyze forest fires, collect data, and protect a virtual village using the power of artificial intelligence. Designed to introduce coding and AI in an engaging, game-based environment, this activity shows how technology can be harnessed for environmental good while fostering collaboration, critical thinking, and real-world problem-solving skills.

tag(s): artificial intelligence (299), coding (109), critical thinking (179), data (213), game based learning (304), problem solving (273)

In the Classroom

Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.

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Hour of AI - CodeCombat

Grades
4 to 12
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using...more
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using real languages like Python and JavaScript. Students work through a game-based environment, solving puzzles and writing code, making it highly engaging for visual learners and those new to computer science. With built-in teacher dashboards and structured progress tracking, the platform allows educators to monitor student growth and facilitate discussions about how AI works and why it matters. The experience is designed to demystify AI, move learners from consuming technology to creating it, and provide a highly interactive way to integrate coding and computational thinking into any classroom.

tag(s): artificial intelligence (299), coding (109), game based learning (304)

In the Classroom

Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.

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Tynker - Hour of Code - Tynker

Grades
K to 8
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial...more
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial intelligence, and physics through fun puzzles and interactive projects. Click on the AI tab at the top to view the five activities created for Hour of AI. The five activities include Weather Control AI, Balancing Act AI, Tickle Monster AI, Fruit Fighter AI, and Turtle Racer AI.

Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (299), coding (109), puzzles (162)

In the Classroom

Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.

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Mix & Move with AI - Code.org

Grades
2 to 9
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence....more
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence. Students experiment with remixing music, designing virtual dancers, and exploring how AI models generate creative outputs. The lessons are easy for educators to use, even without prior AI experience, and include teacher guides, student activities, and discussion prompts that encourage computational thinking, creativity, and responsible AI use. Some videos and tutorials are hosted on YouTube, so teachers should check school access settings before use.

tag(s): artificial intelligence (299), coding (109), dance (42)

In the Classroom

Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.

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Explore Hour of AI Activities - CSforALL

Grades
K to 12
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible...more
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible way. It provides ready-to-use tutorials, teacher guides, event registration tools, and multilingual resources to help K-12 educators lead engaging hour-long AI learning experiences without needing prior expertise. Teachers can choose from unplugged or tech-enabled activities that connect to any subject area, helping students explore AI concepts, creativity, and the responsible use of technology. Topics/activities include AI Quests, Minecraft Hour of AI: The First Night, AI HackStack: Poetry in Motion, Vibe Coding: Build Your First Game Using AI, Dance Party: AI Edition, and countless others! The site also includes downloadable posters, email templates, and resource toolkits that make it easy to plan, launch, and promote an event at school, giving teachers a friendly and practical entry point for building AI literacy and empowering students to become thoughtful creators of technology. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (299), coding (109)

In the Classroom

Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.

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Physics Simulations - PHET Interactive Simulations

Grades
5 to 12
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PhET's Simulations offer a wide range of interactive physics activities covering topics such as motion, sound and waves, work and energy, heat and thermodynamics, quantum phenomena,...more
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PhET's Simulations offer a wide range of interactive physics activities covering topics such as motion, sound and waves, work and energy, heat and thermodynamics, quantum phenomena, light and radiation, electricity, magnetism, and circuits. Each simulation can be downloaded, embedded, shared to Google Classroom, or posted on social media platforms like Facebook and X. Simulation pages include information on the topic, sample learning goals, inclusive features, system requirements, and related simulations. Additional resources include teaching materials, classroom activities, presets, translations, and credits. Examples of available simulations include Models of the Hydrogen Atom, Sound Waves, Normal Modes, and Circuit Construction Kit: DC, among many others. Users can filter simulations by grade level, device compatibility, release date, inclusive features, and language.

tag(s): atoms (44), circuits (20), density (20), electricity (61), energy (139), forces (46), friction (12), light (57), magnetism (36), mass (22), matter (50), motion (55), planets (124), probability (130), simulations (46), solar system (123), sound (74), sounds (40)

In the Classroom

Students can use Kiddle reviewed here to research more information about the topic after they have played the simulation. Students can use Dotstorming reviewed here to vote on their favorite. Students can use Google Keep reviewed here to take notes as they are engaging in the simulation.

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