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Applying Prior Knowledge to New Situations - University of Vermont Extension Institute
Grades
4 to 12tag(s): professional development (318), thinking skills (115)
In the Classroom
Have students list anything they already know about a new topic or skill. Give students a challenging problem, then ask them to create a simpler version based on what they already know and solve both. Have students write or draw analogies showing how a new concept is like something they have learned before.You must be registered and logged in to add items to your favorites.
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Metacognition: An Important Skill for Modern Times - Brendan Conway-Smith
Grades
4 to 12This site includes advertising.
tag(s): brain (59), professional development (318), social and emotional learning (198), thinking skills (115)
In the Classroom
Give students a simple puzzle (a word scramble, a math riddle, or a pattern). Before solving, ask them to write or say, "How do I plan to solve this?" Afterward, they reflect on what worked and what didn't. Set up a short activity, such as a reading passage or drawing task, and pause halfway to let students check in with themselves. They can answer quick prompts like "Is my mind wandering?" and "What can I do to refocus?" Students will begin to see how awareness affects performance. Have students create a set of colorful cards that teach strategies such as "Take a brain break," "Ask yourself questions," "Notice your emotions," and "Check your work." They can decorate, explain, and practice each strategy, then use their cards during class for future learning tasks.Add your comments below (available only to members) | Become a Member
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The 10 Metacognitive Strategies That Will Empower All Primary And Secondary Students - Third Space Learning
Grades
K to 12This site includes advertising.
tag(s): thinking skills (115)
In the Classroom
Students can create goals using Google Drawing, reviewed here and track their progress. Students can use Word Clouds, reviewed here to ask questions while reading a story. Students can use the Timelines Tool by ReadWriteThink, reviewed here to break down problems step by step.Add your comments below (available only to members) | Become a Member
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Habits of Mind - Arthur L. Costa and Bena Kallick
Grades
5 to 12tag(s): critical thinking (179), problem solving (273), thinking routines (34), thinking skills (115)
In the Classroom
Introduce one habit, such as Thinking Flexibly, and give students a quick scenario in which they choose among different ways to solve a problem. Have them vote and explain their choices. Give students cards with prompts like "A time I persisted today..." or "A moment I listened with understanding..." to build awareness of habits in real time. Set up stations tied to different habits, such as puzzles for persisting partner tasks for listening with understanding or creative challenges for thinking flexibly. Have students rotate and practice each habit as part of your ongoing classroom routines.Add your comments below (available only to members) | Become a Member
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Metacognitive Strategies - CUNY Academic Commons
Grades
6 to 12tag(s): thinking skills (115)
In the Classroom
When debating during a Social Studies lesson, students can use Tricider, reviewed here. Students can use Snorkl, reviewed here to get feedback on an activity. Students can use the Interactive 2 Circle Venn Diagram by ReadWriteThink, reviewed here to create maps for science while making predictions and observations during an experiment.Add your comments below (available only to members) | Become a Member
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Help Students Learn to Take Exams with Exam Wrappers - Center for Innovative Teaching & Learning
Grades
K to 12tag(s): thinking skills (115)
In the Classroom
Students can create their own exam wrapper using Canva for Education, reviewed here. Students can use Lino, reviewed here to reflect after using an exam wrapper. Students can use the Infographics Presentation Templates, reviewed here to create a top five list as to why and how to use exam wrappers.Add your comments below (available only to members) | Become a Member
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How Metacognition Can Optimize Learning - Cult of Pedagogy
Grades
K to 12This site includes advertising.
tag(s): thinking skills (115)
In the Classroom
Students can use mindmaps, reviewed here to create study resources. Students can use Google Drawing, reviewed here to create outlines and/or graphic organizers. Finally, students can use StoryMap JS, reviewed here to create story maps.Add your comments below (available only to members) | Become a Member
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20 Metacognitive Questions That Will Get Students Thinking - New Teacher Coach
Grades
K to 12tag(s): critical thinking (179), problem solving (273), thinking skills (115)
In the Classroom
Students can use Stormboard, reviewed here to post their goal. Students can use Google Keep, reviewed here to help with deadlines for assignments and projects. Students can use Mentimeter, reviewed here as a reflection tool.Add your comments below (available only to members) | Become a Member
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Metacognition in the Classroom: More Than Thinking About Thinking - Learning A to Z
Grades
K to 12tag(s): questioning (37), reading comprehension (146), summarizing (25), teaching strategies (68), thinking skills (115), visualizations (15)
In the Classroom
Students can use Canva for Education, reviewed here to create their goals. Students can use Mentimeter, reviewed here to make connections to a text. Students can post questions in Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Instagram in Class: Five Activities - Education World
Grades
5 to 12This site includes advertising.
tag(s): digital storytelling (166), digital writing (2), social media (61)
In the Classroom
Create a themed list (e.g., shapes in geometry, symbols in literature, examples of good citizenship), and have students find or draw images that represent each item. After reading a story, assign students to select or create photos to describe the setting, characters, conflict, and resolution. Post these on the class's Instagram account. In small groups, have students pose as historical figures in key moments from history (e.g., signing the Declaration of Independence). They can caption their photo with a first-person quote or journal entry.Add your comments below (available only to members) | Become a Member
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Responsive Classroom - Center for Responsive Schools
Grades
K to 8This site includes advertising.
tag(s): classroom management (135), social and emotional learning (198), Teacher Utilities (214)
In the Classroom
Begin class with a simple greeting circle where each student greets the person next to them by name. Follow with a one-sentence share prompt such as "One thing I'm proud of from this week..." or "A curiosity I have today...." This builds community, warms up communication skills, and sets a positive tone for learning. Offer students two or three options for showing their understanding of a concept (for example: create a poster, write a paragraph, or build a model). Have students choose, plan, and complete their preferred task, then reflect on why they chose it, and use interactive modeling to teach it clearly. Students observe, practice, and reflect on what successful behavior looks and sounds like. This deepens understanding of expectations and reduces behavior disruptions. Choose a routine, like turning in assignments, transitioning to small groups, or using classroom materials, and use interactive modeling to teach it clearly. Have students observe, practice, and reflect on what successful behavior looks and sounds like. This deepens understanding of expectations and reduces behavior disruptions.Add your comments below (available only to members) | Become a Member
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Character Lab - Character Lab
Grades
K to 12tag(s): social and emotional learning (198)
In the Classroom
Choose any topic you're teaching and have students generate three "wonder questions." Invite them to share one with a partner, then select a few to guide class discussion. Give students small index cards and have them write or draw one thing they are grateful for that day. They should say something specific, not general (for example, "My friend helped me understand fractions" instead of "my friends"). Collect the cards and create a class gratitude wall. Set up three short challenge stations (puzzles, STEM building tasks, brainteasers). Have students rotate through each one and practice using perseverance strategies, such as breaking a task into smaller steps or trying a new approach. Afterward, they can reflect on which strategy helped them the most and how they can apply it in academic tasks.Add your comments below (available only to members) | Become a Member
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Winter Solstice Activity for Kids - Treehouse Schoolhouse
Grades
3 to 7tag(s): crafts (111), cultures (292), data (213), earth (197), seasonal (48), seasons (59), sun (87)
In the Classroom
Have students use the Winter Solstice Daylight Tracker to record sunrise and sunset times for several days. They can calculate total daylight hours and create a simple line graph that shows how the amount of daylight changes. Assign students to keep a short journal on paper or using Write Reader, reviewed here where they note outdoor observations during the week of the solstice. After learning about the winter solstice, students can create a piece of art that represents the "longest night" or the "return of the light," such as a watercolor sunrise, paper lantern, or nature collage.Add your comments below (available only to members) | Become a Member
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Code - Code.org
Grades
K to 12tag(s): artificial intelligence (299), coding (109), critical thinking (179), logic (165), problem solving (273), STEM (365)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.Add your comments below (available only to members) | Become a Member
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Minecraft Education Hour of Code: AI for Good - Minecraft Education
Grades
3 to 8tag(s): artificial intelligence (299), coding (109), critical thinking (179), data (213), game based learning (304), problem solving (273)
In the Classroom
Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of AI - CodeCombat
Grades
4 to 12tag(s): artificial intelligence (299), coding (109), game based learning (304)
In the Classroom
Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.Add your comments below (available only to members) | Become a Member
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Tynker - Hour of Code - Tynker
Grades
K to 8Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.
tag(s): artificial intelligence (299), coding (109), puzzles (162)
In the Classroom
Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.Add your comments below (available only to members) | Become a Member
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Mix & Move with AI - Code.org
Grades
2 to 9tag(s): artificial intelligence (299), coding (109), dance (42)
In the Classroom
Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.Add your comments below (available only to members) | Become a Member
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Explore Hour of AI Activities - CSforALL
Grades
K to 12tag(s): artificial intelligence (299), coding (109)
In the Classroom
Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.Add your comments below (available only to members) | Become a Member
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Physics Simulations - PHET Interactive Simulations
Grades
5 to 12tag(s): atoms (44), circuits (20), density (20), electricity (61), energy (139), forces (46), friction (12), light (57), magnetism (36), mass (22), matter (50), motion (55), planets (124), probability (130), simulations (46), solar system (123), sound (74), sounds (40)
In the Classroom
Students can use Kiddle reviewed here to research more information about the topic after they have played the simulation. Students can use Dotstorming reviewed here to vote on their favorite. Students can use Google Keep reviewed here to take notes as they are engaging in the simulation.Add your comments below (available only to members) | Become a Member
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