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Probability Games, Videos, and Worksheets - MathGameTime
Grades
3 to 7This site includes advertising.
tag(s): data (206), division (109), estimation (36), game based learning (313), probability (129), ratios (50)
In the Classroom
After playing a few online games, challenge students to design their own probability-based game. They must include rules, describe the possible outcomes, and calculate the theoretical probabilities. Have students conduct a class survey (e.g., favorite snack or color), then create simple probability problems based on the data. For enrichment, compare predicted outcomes with simulated ones using random draws. Ask students to maintain a math journal with Adobe Express for Education reviewed here where they record observations, strategies, and math vocabulary learned from the games and videos. Encourage them to explain how probability plays a role in everyday decisions.You must be registered and logged in to add items to your favorites.
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Mathematics Instructional Plans - Virginia Department of Education
Grades
K to 8tag(s): charts and graphs (182), computational thinking (45), data (206), estimation (36), geometric shapes (153), measurement (125), numbers (121), probability (129)
In the Classroom
Students can participate in the lessons and activities available on the site. Students can use Seesaw, reviewed here to show their thinking when solving the math problems. Finally, students can create their own assessment by using Baamboozle, reviewed here.Add your comments below (available only to members) | Become a Member
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Probability Models - PBS LearningMedia
Grades
K to 8tag(s): data (206), manipulatives (14), probability (129)
In the Classroom
Have students use online interactive tools (such as the "Introduction to Probability" video or simulations) to explore the outcomes of coin tosses, dice rolls, or spinner experiments. Let them record results using Visme reviewed here and compare experimental probability with theoretical predictions. Assign students to design their own simple probability-based carnival games (e.g., spinning wheels, card draws, or guessing jars), then calculate the theoretical odds of winning and test those predictions with their classmates. Challenge students to map out compound events using tree diagrams in MindMup reviewed here. For example, they can model the likelihood of flipping a coin twice or rolling two dice and identify all possible outcomes and their probabilities.Add your comments below (available only to members) | Become a Member
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Reading Treks: Carry On, Mr. Bowditch - TeachersFirst
Grades
7 to 9tag(s): map skills (67), Reading Treks (56)
In the Classroom
Bring Nathaniel Bowditch's seafaring journey to life with hands-on activities that engage students in reflection, research, and problem-solving while exploring Carry On, Mr. Bowditch. Begin by having students respond to the prompt "What's something you wish you knew before starting something new?" using a classwide survey created with Slido, reviewed here, then discuss how their responses connect to Nat's early challenges learning mathematics and navigation at sea. Extend learning by assigning groups to research common 18th-century sailor hardships, such as scurvy, isolation, or storm-related injuries, and create an informative visual using Canva Infographic Creator, reviewed here that explains causes, effects, and solutions while highlighting how Bowditch responded through persistence and self-education. As students read, have them collaborate on a digital vocabulary and concepts board using Stormboard, reviewed here, where they define maritime terms, illustrate navigation ideas, and link each concept to locations on the Reading Trek map, reinforcing how mathematics, learning, and determination shaped Bowditch's success and impacted the lives of those who sailed with him.Add your comments below (available only to members) | Become a Member
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ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (335), chat (41), presentations (41), professional development (322)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.Add your comments below (available only to members) | Become a Member
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Flexi - CK-12
Grades
K to 12tag(s): artificial intelligence (335), chat (41), professional development (322), Teacher Utilities (222)
In the Classroom
Share Flexi with students to use as a homework helper and tutor, allowing them to practice and reinforce skills at home. Utilize Flexi as a professional helper when writing IEPs, planning lessons, and communicating with parents and your community.Add your comments below (available only to members) | Become a Member
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Online Notepad - Online Notepad
Grades
1 to 12This site includes advertising.
tag(s): note taking (35), organizational skills (91)
In the Classroom
Students can use this resource to type notes during class. Students can use Online Notepad to create tables to share research data. Students can use Online Notepad to create lists of assignments to complete.Add your comments below (available only to members) | Become a Member
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GPTGO AI - GPTGO
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (335), data (206), Teacher Utilities (222)
In the Classroom
Assign students a topic and give them five minutes to use GPTGO AI to find key facts or summaries. Have them compare their AI-generated answer with a traditional web search to evaluate reliability and depth. Provide students with a list of statements (some true and some false) related to the current class content. Students must use GPTGO AI to verify the accuracy and cite the source link provided. In small groups, students use GPTGO AI to gather summaries or explanations of key concepts from a unit. Have each group create a collaborative digital or printed study guide to share with the class.Add your comments below (available only to members) | Become a Member
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Vitalentum - Vitalentum
Grades
6 to 12tag(s): artificial intelligence (335), data (206), digital storytelling (171), feedback (16)
In the Classroom
Have students use the AI image generator on the site to create a picture (e.g., a fantasy scene or historical setting), then write a descriptive paragraph, story, or poem inspired by it. Students choose a debate topic and ask the chatbot for arguments on both sides. They can use these as a starting point to build their own positions and practice persuasive speaking or writing. In world language classes, assign students to enter short English paragraphs and have the chatbot translate them into Spanish, French, or other languages. They then compare the results with their own translations and discuss differences.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
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Math Medic - Math Medic
Grades
6 to 12tag(s): charts and graphs (182), coordinates (16), data (206), equations (129), exponents (38), flipped learning (9), functions (59), geometric shapes (153), integers (26), polynomials (21), probability (129), quizzes (89), statistics (128), symmetry (30), Teacher Utilities (222)
In the Classroom
Begin class with the "Experience First" task from a Math Medic lesson to spark curiosity and promote collaborative problem-solving. Let students explore patterns or make conjectures before introducing formal math concepts. Distribute the student-friendly guided notes provided with each lesson to keep learners engaged while promoting active participation and organized thinking during instruction. Use the editable slide decks and pacing guides to adjust lesson pace or depth based on your students' needs. These can also help scaffold concepts for struggling learners or extend challenges for advanced students. Share lesson slides or discovery tasks in advance or after class for flipped learning or catch-up. This allows students to review content at their own pace while staying aligned with classroom instruction. Turn lesson examples into group tasks where students work collaboratively to solve and present their findings, promoting mathematical communication and reasoning.Add your comments below (available only to members) | Become a Member
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Copilot Chat - Microsoft
Grades
K to 12tag(s): artificial intelligence (335), digital literacy (38), editing (95), summarizing (26)
In the Classroom
After collecting survey data or conducting a class experiment, students can use Excel and Copilot to summarize findings and generate graphs, demonstrating how AI supports effective data analysis and visualization. Following this, have students draft a paragraph, story, or essay and then work with Copilot to review grammar, tone, or structure, which promotes self-editing and reflective writing while reinforcing digital literacy. To further integrate Copilot, assign students a topic (e.g., climate change, a historical figure, or a math concept) and let them use the tool to create a summary. Then, have them evaluate the AI response, verify the information, and present their findings with their own enhancements.Add your comments below (available only to members) | Become a Member
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VideoTutor - VideoTutor
Grades
2 to 12In the Classroom
Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
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Hume - Hume AI
Grades
6 to 12tag(s): artificial intelligence (335), social and emotional learning (202), text to speech (23)
In the Classroom
Have students use Hume AI's expressive text-to-speech tool (Octave) to bring their creative writing to life, experimenting with tone and emotion to match their characters' moods and intentions. Ask students to analyze emotional tone in speeches, commercials, or video clips using expression measurement tools. Let students record and analyze their own speeches to identify how effectively they convey emotion, then revise and re-record to improve delivery and emotional impact.Add your comments below (available only to members) | Become a Member
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CalculateHow - Review And Judge LLC
Grades
4 to 12tag(s): area (52), calculators (37), financial literacy (90), game based learning (313), percent (59)
In the Classroom
Have students use the time card calculator to compute work hours based on sample employee schedules, reinforcing addition, subtraction, and time-telling skills. Assign historical figures or events and ask students to calculate how long certain events lasted (e.g., the hours of the D-Day invasion, the time between major events), thereby promoting historical analysis and elapsed-time skills. Have students track the time they spend reading or working on ELA tasks throughout the week. They can then graph the data using Class Tools, reviewed here and write a short analysis of their reading habits.Add your comments below (available only to members) | Become a Member
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AI Fluency: Framework and Foundations - Anthropic
Grades
K to 12tag(s): artificial intelligence (335), professional development (322), STEM (374)
In the Classroom
Take advantage of this free course to become familiar with AI and how to use it effectively. In addition to providing a background understanding of AI, this course includes information on effective prompting techniques, a crucial skill for anyone who is using AI tools and resources. For additional prompt suggestions for educational use, visit the GenAI Chatbot Prompt Library for Educators, reviewed here to find specific prompt suggestions for many classroom needs, including lesson planning, communication, and assessments. If you work with older students, choose videos from the course to share with students as needed to help them understand how to use AI effectively and safely.Add your comments below (available only to members) | Become a Member
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7th Grade Math - Khan Academy
Grades
6 to 8tag(s): differentiation (102), flipped learning (9), integers (26), percent (59), personalized learning (12)
In the Classroom
Have students apply concepts from the ratios or rates units to solve real-life problems, such as planning a class party budget or comparing travel times. Assign small groups different sets of practice problems from the rational numbers, expressions, and equations units. Encourage discussion and peer teaching as students solve and explain their reasoning. As an extension activity, challenge students to create mini video tutorials explaining a 7th-grade math concept inspired by Khan Academy's format. They can use a tool like Vmaker, reviewed here to record and share with peers.Add your comments below (available only to members) | Become a Member
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Practice Course 6th Grade Math - Khan Academy
Grades
5 to 7tag(s): area (52), data (206), differentiation (102), equations (129), exponents (38), flipped learning (9), fractions (176), geometric shapes (153), personalized learning (12), ratios (50), volume (33)
In the Classroom
After studying ratios, send students on a classroom or home scavenger hunt to find and record real-life ratio examples (e.g., ingredients, measurements, objects). They can then create word problems based on their findings. Have students apply their knowledge of fraction division by scaling recipes up or down to practice their skills. They can write out the steps, show their work with visual models, and present how they adjusted quantities to serve different groups. Using Khan's lessons on surface area, have students create 3D models from nets using paper or cardstock. They can calculate and compare surface area and volume, and explain how changing dimensions affect each measurement.Add your comments below (available only to members) | Become a Member
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8th Grade Math - Khan Academy
Grades
7 to 9tag(s): data (206), differentiation (102), equations (129), flipped learning (9), functions (59), personalized learning (12), transformations (12)
In the Classroom
Assign Khan Academy videos on a topic such as linear equations for homework or station work. In class, students rotate through problem-solving stations where they apply the concept in real-world scenarios, collaborative puzzles, or teacher-led mini-lessons. After completing units on data and linear models, have students collect real-life data (like temperatures, test scores, or survey responses) and graph them using Class Tools, reviewed here. Use Khan Academy's resources on lines of best fit to help them interpret their results. Have students track their mastery progress in Khan Academy using screenshots and written reflections. Encourage them to set personal goals, reflect on mistakes, and share successes in a digital math portfolio or end-of-unit math journal using a digital tool such as Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Byte - Code Breaker
Grades
K to 12tag(s): artificial intelligence (335), digital citizenship (108), digital literacy (38)
In the Classroom
Have students experiment with writing different prompts to see how Byte responds. Challenge them to refine their prompts to get clearer or more detailed answers, helping them practice precision in communication. Have students co-write a short story with Byte. They type the first few lines of a story and ask Byte to continue. Then have them edit and revise Byte's continuation to learn about structure, dialogue, and editing. Lead a class discussion on the role of AI in education and society. Have students ask Byte questions about fairness, privacy, or how AI is trained, then use those answers as a springboard for debate or written reflection.Add your comments below (available only to members) | Become a Member
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Manitoba- Framework for Learning - Manitoba Education and Early Childhood Learning
Grades
K to 12tag(s): collaboration (131), critical thinking (187), french (72)
In the Classroom
Have students work in small groups to solve a local or global issue (e.g., food waste, community wellness) using Manitoba's six Global Competencies (Critical Thinking, Creativity, Citizenship, etc.). They can present solutions through videos made with Powtoon, reviewed here. Inspired by the "Stories of Practice" section, have students document and reflect on their own learning journey over several weeks using photos, writing, or voice recordings in Book Creator, reviewed here. Have students create bilingual comics using Make an Animation, reviewed here in both English and French.Add your comments below (available only to members) | Become a Member
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