336 mind-stretchers results | sort by:

Crossword Clues - CrosswordClues.com
Grades
6 to 12tag(s): crosswords (19), puzzles (149)
In the Classroom
Save this site to encourage students to test their skills on higher-level puzzles, using only as a last resort to find answers. Use the recent clues list for you or your students to create puzzles using the crossword generator from Class Tools, reviewed here. Have students develop puzzles to review vocabulary terms, important information from novels, or test their knowledge of historical figures. Include their puzzles on your website for students to access from home.You must be registered and logged in to add items to your favorites.
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Grades 6-8 Math & Science Resources for Teaching Remotely on Short Notice - TeachersFirst
Grades
6 to 8tag(s): game based learning (198), problem solving (231), professional development (386)
In the Classroom
Take advantage of your remote teaching experience to provide students with engaging interactives and games using PhET Simulations. Copy the Wakelet template shared on the site and modify student directions to fit the activity and your learning goals. If you need quick training on the use of Wakelet, use the links in this collection to view archived webinars sharing how to incorporate each of these resources into the classroom.Add your comments below (available only to members) | Become a Member
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Nova Labs - PBS
Grades
6 to 12tag(s): cells (83), critical thinking (123), energy (131), evolution (89), internet safety (113), Research (86), solar energy (34), sun (71), weather (160)
In the Classroom
Nova Labs provides many opportunities for engaging students in authentic learning situations. Consider using this site as an introduction to any of the included topics. For example, begin your energy unit by assigning the energy lab as homework or as a flipped learning activity. Watch the introductory video together, then allow students to explore the site on their own. Use Playposit, reviewed here, extend technology use by adding questions and student responses to videos to encourage critical thinking skills. Have students share their learning after participating in the lab by annotating images using Google Drawings, reviewed here. Google Drawings allows you to annotate an image with links to videos, text, websites, and more. Not familiar with Google Drawings? Watch an archived OK2Ask session to learn how to use: OK2Ask Google Drawings, here. Google Drawings presents a variety of levels for technology use depending on teacher requirements for the project, or even student ability; it allows for adding narration, videos, text, and links to help explain the project. Ask tech-savvy students to create their own learning games with Scratch, reviewed here, using information learned from their research.Add your comments below (available only to members) | Become a Member
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The United States Diplomacy Center - United States Department of State
Grades
8 to 12tag(s): animals (295), cross cultural understanding (172), debate (42), migration (45), nuclear energy (20), oceans (147), pollution (52), water (101)
In the Classroom
Take advantage of these free materials to immerse students in learning about current events topics through a global lens. One important component of these lessons includes the task of completing a series of formal and informal discussions on each topic. As students identify key topics and information, enhance their learning by asking them to use Lino, reviewed here, to create digital sticky notes to share among teachers and peers. Use options within Lino to color code the sticky notes to identify the group creating the note or different concepts to address throughout the simulation. Simulations also provide background information on each topic, use this information as a starting point, then have students research each topic further on their own or in groups. Share bookmarks and resources using Raindrop.io, reviewed here. In addition to sharing bookmarks, Raindrop.io includes tools for adding notes and comments for all team members to use when collaborating together. Throughout your simulation activities, use Gravity, reviewed here to modify learning and to pose essential questions discussed within the activity. Have students add video responses within Gravity to share their perspective and solutions to the different problems. As a final learning activity, provide students options for sharing their conclusions and suggestions to the simulation activities through a variety of multimedia choices. Instead of a book report or PowerPoint presentation consider asking students to create a digital book using Book Creator, reviewed here, or a multimedia presentation using Adobe Creative Cloud Express for Education, reviewed here. Both options offer tools for transforming students' learning to include video, images, and more to share their final conclusion and perspective on the topic included in the simulation.Add your comments below (available only to members) | Become a Member
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Expii Solve - Expii, Inc.
Grades
8 to 12tag(s): cultures (179), holidays (187), logic (161), problem solving (231)
In the Classroom
Be sure to save these puzzles for use throughout the school year. Use these problems as a substitute for your typical homework assignments. Include questions as part of math or science centers. Replace pencil and paper journals or notebooks by having students blog about their learning and understanding using Tumblr, reviewed here. Ask groups of students to work on topics together then share their results with the class. To enhance student learning and understanding, consider instituting a recurring podcast for students to share problems and discuss problem-solving strategies. Use a site such as podOmatic, reviewed here.Add your comments below (available only to members) | Become a Member
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WikiWhere - GitHub
Grades
8 to 12In the Classroom
WikiWhere is an excellent site to use on your interactive whiteboard as a quick motivator to begin geography lessons. Share with students to play on their own, then choose a location to research for a class project. Transform learning by having students create their own trivia games using ClassTool's Arcade Game Generator, reviewed here, to share and review content with their peers. Have students use Google My Maps, reviewed here, to modify their learning and create and share virtual field trips of locations studied. Use the many features on Google My Maps to embed information from spreadsheets, add images and videos, and customize maps with icons. Take students on a virtual field trip around the world by sharing the different Google My Maps created on your class webpage.Add your comments below (available only to members) | Become a Member
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Semantris - Google
Grades
4 to 12tag(s): game based learning (198), logic (161), puzzles (149), vocabulary (238), vocabulary development (94), word study (60)
In the Classroom
Share Semantris with students on classroom computers or devices for use as a quick word association and vocabulary building activity. Challenge students to become more proficient in "beating" Google by earning as many points as possible. For younger students, this site is an excellent way to build vocabulary skills. Have older students take this site a step further and research how machine learning works through this Google activity. Enhance learning by asking them to substitute a traditional report or presentation by making a video explanation tool like Typito, reviewed here, to describe the concept of machine learning. After spending some time practicing this game, take it a step further and extend student learning by having students create their own vocabulary learning game using a tool such as Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Microsoft Bing - FUN - Microsoft
Grades
4 to 12tag(s): logic (161), Microsoft (80), problem solving (231), puzzles (149), trivia (19)
In the Classroom
Include Bing Fun as a link on your classroom computers and share the link on your class webpage. Have students try their skill on Sudoku and other logic puzzles to increase problem solving skills. Use the current news questions as a starting point for discussions in social studies classes. Ask students to choose one of the questions as a starting point for digging deeper into the topic. Have students share weekly podcasts discussing current topics and background information. Spotify for Podcasters, reviewed here, provides free podcasting tools.Add your comments below (available only to members) | Become a Member
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Puzzle Prime - Puzzle Prime
Grades
6 to 12tag(s): logic (161), problem solving (231), puzzles (149)
In the Classroom
Share a link to Puzzle Prime on classroom computers and your class website for students to access on any device. Consider having a "puzzle of the week" activity for students to complete on their own or in groups using activities on this site. Ask students to demonstrate their thinking process in completing puzzles by demonstrating on an interactive whiteboard or with a projector. Take this a step further and ask student to create a video explanation using a tool like Screencastify, reviewed here, and share them on a site such as TeacherTube reviewed here. Use these puzzles as examples and encourage students to create their puzzles for others to solve. Have cooperative learning groups create podcasts sharing problem and puzzle solving tips; for this, use a site such as podOmatic, reviewed here.Add your comments below (available only to members) | Become a Member
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NCTM Illuminations Numbers & Operations Resources 6th - 8th Grade - NCTM
Grades
6 to 8tag(s): area (53), estimation (33), factors (29), multiplication (122), number sense (70), numbers (120), operations (72), order of operations (29), perimeter (20), problem solving (231), ratios (47), statistics (121), time (91), venn diagrams (15), volume (34)
In the Classroom
Keep this site in your professional favorites to find supporting technology for teaching numbers and operations. As you find practice or extension ideas for student use or at home reinforcement, share specific links on your class web page or classroom computer center for students to access independently or as you assign them for needed practice. The full site could be overwhelming for most parents, so share the specific areas that fit your curriculum.Add your comments below (available only to members) | Become a Member
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Extreme Event - Koshland Science Museum
Grades
8 to 12tag(s): critical thinking (123), disasters (37), earthquakes (45), floods (10), game based learning (198), hurricanes (32), logic (161), problem solving (231)
In the Classroom
Use the materials found on Extreme Event as a hands-on lesson in problem-solving, short and long term planning, and building community. Use an online tool such as Interactive Three Circle Venn Diagram, reviewed here, to compare and contrast different strategies needed to solve problems in different crisis situations. Challenge students to create a brochure or newsletter sharing their findings. Are you integrating technology in your class? Instead of the traditional paper brochure, enhance student learning by using Marq, reviewed here, or if you are more experienced use Sway, reviewed here, and create a newsletter. If you complete this activity with different classes, share results from the different games as part of your discussions on your problem-solving decisions.Add your comments below (available only to members) | Become a Member
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Magic Gopher - Solitaire Paradise
Grades
4 to 12In the Classroom
How does Magic Gopher guess correctly every time? Encourage students to discover the "trick" to his success. If you aren't sure, find the solution here. Take this math trick a bit further, will it work with 3-digit numbers? Challenge cooperative learning groups to create video explanations of the math behind Magic Gopher. If you are less experienced with technology use with your students, try a tool such as Powtoon, reviewed here. Those who are more experienced might try moovly, reviewed here, and share them on a site such as TeacherTube, reviewed here.Add your comments below (available only to members) | Become a Member
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Shikaku Madness - Ganbaru Games
Grades
4 to 12tag(s): computational thinking (40), logic (161), multiplication (122), problem solving (231)
In the Classroom
Shikaku Madness is an excellent addition to classroom bookmarks for practicing multiplication, working with arrays, developing problem-solving skills, and using logic. Encourage students to work up to the next level and become an expert in Shikaku. Share a link to the site on your class website for students to access at home. Encourage Shikaku "experts" in your class to share their methods for completing each puzzle with other students. Transform learning by challenging students to create a video demonstrating their process in puzzle solving using a tool such as Free Screen Recorder Online, reviewed here, or Screencastify (Chrome app), reviewed here. Then share it using a tool like SchoolTube, reviewed here.Add your comments below (available only to members) | Become a Member
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Game-Based Learning Resources - TeachersFirst
Grades
K to 12tag(s): coding (85), differentiation (83), game based learning (198), gamification (82), logic (161)
In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games for review of content or acceleration options.Add your comments below (available only to members) | Become a Member
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Playbuzz - Shaul Olmert and Tom Pachys
Grades
9 to 12tag(s): DAT device agnostic tool (146), flash cards (43), polls and surveys (49), quiz (66), trivia (19), video (264)
In the Classroom
Share Playbuzz with students to create interactive classroom content. Have students create polls for favorite characters in books, use the Video Snaps tool to share significant portions of a video, or use Flip Cards in place of traditional flash cards. Create interactive content for your classroom lessons including trivia to introduce new lessons or create a Gallery Quiz to match images to clues. The possibilities are as unlimited as your imagination and those of your students!Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Flappy Code - Code Studio
Grades
K to 12tag(s): coding (85), computational thinking (40), computers (108), critical thinking (123), game based learning (198), gamification (82), logic (161)
In the Classroom
Use Flappy Code as an interesting way to introduce coding to your class. Display Flappy Code on your interactive whiteboard or projector as you progress through the steps to code a game, then have students create and explore on their own. After school clubs and activities can use Flappy Code to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Comments
This resource would be engaging for students just learning how to code.Melissa, , Grades: 0 - 5
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Novel Engineering - The Novel Engineering Project/Tufts Center
Grades
K to 12tag(s): engineering (128), problem solving (231), STEM (290)
In the Classroom
Don't let the simple look of this site fool you; this is an excellent resource for incorporating STEM topics into your reading activities. Use ideas from this site with the literature suggested, then come up with your own ideas for any other selection of literature. If you are beginning the process of integrating technology, have students create blogs sharing their learning and understanding using Telegra.ph, reviewed here. This blog creator requires no registration. Have students or groups collect ideas and findings using Padlet, reviewed here. The Padlet application creates free online bulletin boards.Add your comments below (available only to members) | Become a Member
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HTML 5 Crossword Generator - Class Tools
Grades
3 to 12tag(s): crosswords (19), puzzles (149)
In the Classroom
Create puzzles for any subject or topic for review or introduction to new materials. Allow students to create puzzles for other students to solve. Add a puzzle to the classroom newsletter or blog to create interest. Share puzzles on an interactive whiteboard for students to solve together.Add your comments below (available only to members) | Become a Member
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Solvemall Crosswords Online - Solvemall.com
Grades
5 to 12This site includes advertising.
tag(s): crosswords (19), problem solving (231), puzzles (149)
In the Classroom
Share the puzzles on your interactive whiteboard or projector to play as a class. Use as a learning center or for rainy day recess. Create a link to the puzzles on classroom computers or your class website. Crosswords are a great find for use with gifted students to practice logic and problem-solving skills. Challenge students to create their own crosswords using a tool like Eclipse Crossword Creator, reviewed here, or Just Crosswords, reviewed here.Add your comments below (available only to members) | Become a Member
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USPTO - United States Patent and Trademark Office - United States Patent and Trademark Office
Grades
3 to 12tag(s): crafts (62), digital citizenship (85), inventors and inventions (80), sound (73), sports (82), STEM (290), video (264)
In the Classroom
Whether an elementary, middle, or high school teacher you'll find ideas for building model rockets and more. Use an interactive whiteboard or projector and start by viewing the video on the home page titled Extraordinary Innovations. Or, in your blended or flipped class have students watch the video at home and enhance their learning by using playposit, to take notes, make comments, or ask questions to document what they learned from the video. Be sure to have a small or whole group discussion about what they learned from the video using their notes & comments the next day! At the end of your lesson or unit on patents and trademarks, transform learning by challenging students to create a timeline for the invention of the snowboard, or motorcycles, or another topic of interest. Why not modify classroom technology and make this an interactive timeline with music, photos, videos, and more using Timeline JS.Add your comments below (available only to members) | Become a Member
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