209 mind-stretchers results | sort by:
Maker's 50 Download - Van Andel Institute for Education
Grades
K to 12tag(s): makerspace (38), STEM (328)
In the Classroom
Makerspace can be used in the classroom to engage students in hands-on learning. While completing these activities, students can use Seesaw reviewed here to journal their learning. Students can use Padlet reviewed here to post questions. Students can use Kiddle reviewed here to research information. These tools are versatile: display the poster near a donation bin to invite contributions, use the checklist to ensure you've covered all key materials, and label storage areas to keep everything organized. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.You must be registered and logged in to add items to your favorites.
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Project Based Learning Project ideas - Van Andel Institute for Education
Grades
K to 12tag(s): Project Based Learning (26)
In the Classroom
Students can use Google Drawings reviewed here to create a cause and effect diagram while researching for the "Save the Turtles" PBL card. Students can use Acast reviewed here to make a public service announcement of the importance of composting while using the PBL card titled "Why Does My Teacher Have Worms?"Add your comments below (available only to members) | Become a Member
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The Moon Illusion: Why Does the Moon Look So Big Sometimes? - NASA
Grades
6 to 12tag(s): moon (72), solar system (115)
In the Classroom
After reading the article, students can use Google Keep, reviewed here to track the size of the moon. Before beginning the lesson (or reading the article), students can answer the question "Does the moon look big sometimes?" and post their responses on Padlet, reviewed here. Finally, students can create a presentation with facts about the size of the moon using Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Room Escape Resources - Room Escape Resources
Grades
4 to 12tag(s): digital escapes (25), mysteries (25)
In the Classroom
Teachers can create their own digital escape rooms using the tools offered by the site. Students can rate the tools used in the digital escape room using Dotstorming, reviewed here. Finally, students can create their own digital escape rooms for their fellow students to solve using at least one resource per featured section.Add your comments below (available only to members) | Become a Member
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Horror Escape Room - Genially
Grades
4 to 12tag(s): digital escapes (25), gamification (75), halloween (46), holidays (229)
In the Classroom
Share this escape room with students as designed, or modify the template to match the interests and ages of your students. For example, change the questions for younger students to include Disney villains, scary Halloween costumes, or Halloween candy. For older students, use questions from age-appropriate movies and books or take students on a virtual journey to "scary" places such as Transylvania. Find ideas to include in your escape room at The Halloween Collection reviewed here. Include this escape room as an activity for students to participate in during your Halloween or Fall parties.Add your comments below (available only to members) | Become a Member
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Musical Escape Room - Genially
Grades
4 to 12tag(s): digital escapes (25), gamification (75), jazz (16), music theory (47), musical instruments (53), musical notation (34), rhythm (22)
In the Classroom
Share this template with your school's music teacher to use in many different ways, such as exploring music genres, musicians, and instruments. Incorporate a music sound room into math lessons by asking students to solve problems using musical notation (e.g., a quarter note is ''?, a half note is ''?) or as a social studies activity to match songs to different periods, like the Roaring Twenties or the Civil Rights movement. As an extension activity, share Blob Opera, reviewed here with students to enjoy experimenting with pitch through interactions with traditional, classic songs.Add your comments below (available only to members) | Become a Member
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Online Escape Room Templates - Genially
Grades
3 to 12tag(s): digital escapes (25), game based learning (218), gamification (75), puzzles (148)
In the Classroom
Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.Add your comments below (available only to members) | Become a Member
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How to Make a Digital Escape Room for the Classroom - Nearpod
Grades
3 to 12tag(s): collaboration (81), digital escapes (25), game based learning (218), problem solving (240), puzzles (148)
In the Classroom
Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."Add your comments below (available only to members) | Become a Member
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The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (217), gifted (64), puzzles (148)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.Add your comments below (available only to members) | Become a Member
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MultiSim Live Circuit Simulator - National Instruments
Grades
6 to 12This site includes advertising.
tag(s): circuits (19), electricity (60), engineering (135), simulations (40), STEM (328)
In the Classroom
Organize a challenge where students must design a circuit that meets specific criteria, such as creating a basic amplifier or a light-activated switch. Have students research a real-world electronic device and identify its key circuits. Assign students to explore different electronic components available in Multisim, such as capacitors, inductors, and diodes. After designing and simulating a circuit in Multisim, students can collect data on its performance and represent their findings on graphs and charts on a resource such as Canva Infographic Creator reviewed here.Add your comments below (available only to members) | Become a Member
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Everything is Alive Podcast - Ian Chillag
Grades
6 to 12This site includes advertising.
tag(s): interviews (17), listening (96), perspective (24), podcasts (138), point of view (7), stories and storytelling (65)
In the Classroom
This podcast engages listeners with its interesting stories and provides a unique way to explore points of view through storytelling. After listening to several episodes, ask students to engage in story-writing activities based on telling the story from a different perspective. Find example lessons at Read Write Think, reviewed here, then search for point of view. Modify the lessons shared at Read Write Think to match the interests and abilities of your students as needed. Enhance lessons by asking students to share their writing in multimedia presentations such as videos created with Adobe Express Video Maker, reviewed here or with blog posts shared on edublogs, reviewed here.Add your comments below (available only to members) | Become a Member
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Twin Pics - Chris Sev
Grades
4 to 12tag(s): artificial intelligence (217), descriptive writing (41), images (254), writing prompts (57)
In the Classroom
Understanding how to write effective prompts using generative AI is an important skill, and Twin Pics is an engaging way to learn how to create a short prompt to create images. Use this site as a five-minute time filler to engage students in descriptive writing activities. If students don't have individual access to the site, ask them to write a 100-character prompt, then select a random prompt to view together as a class. Use this site as a model for demonstrating how to write a prompt to create an image, then use Image Creator by Designer, reviewed here to extend learning by creating images and asking students to try to replicate your design. Use images for creative writing projects or include them with multimedia projects.Add your comments below (available only to members) | Become a Member
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Nova Education - PBS
Grades
6 to 12tag(s): archeology (26), engineering (135), environment (244), forensics (12), paleontology (28), space (230)
In the Classroom
Enjoy the interactives, videos, and text on an interactive whiteboard or projector. Use selected activities as a center (station). Share the included articles and videos with students to supplement your STEM curriculum. If articles are too difficult for students, use a text leveler tool like the one available at Brisk, reviewed here to match student reading abilities.Add your comments below (available only to members) | Become a Member
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Brain Breaks for Students - TeachersFirst
Grades
K to 12In the Classroom
Find new tools to try in your classroom for brain breaks. Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Summer Specials - TeachersFirst
Grades
K to 12In the Classroom
Find new tools, activities, and more to share with your students for use during the summer break! Each review includes classroom use ideas. Read the details of each tool and find the ones that will be useful to your students.Add your comments below (available only to members) | Become a Member
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Mathematics Lessons - TedEd
Grades
K to 12tag(s): critical thinking (141), engineering (135), financial literacy (90), numbers (108), probability (96), problem solving (240), riddles (15), STEM (328)
In the Classroom
Use the activities on this site to introduce problem-solving to students through various topics and problem-solving tools. Begin by narrowing down the content to your chosen grade level to find appropriate activities. Next, consider differentiating activities by student interests and ability levels. Finally, use the option to customize lessons to create questions for different groups of students or add additional questions while still using the original video. Ask older students to use these activities as a model, then create their animated math riddles using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
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Logic Games - Crazy Games
Grades
4 to 12This site includes advertising.
tag(s): game based learning (218), logic (152), problem solving (240), puzzles (148)
In the Classroom
Bookmark and save this game site as a resource for logic and puzzle games to share with your students. Consider adding a puzzle of the week to your computer center activities or as an engaging at-home learning activity. Puzzles are an excellent way to strengthen math conversations in any classroom. After spending time with logic puzzles, ask students to share their thought and learning processes as they play each game. Ask students to create a screen recording demonstrating how to play the game and discussing the process. Use your device's screen recording features or an online tool such as Free Online Screen Recorder, reviewed here, to create and share recordings. Use a simple curation tool such as 3X3 Links, reviewed here, to share students' recordings and/or discussions in one easy-to-find location.Add your comments below (available only to members) | Become a Member
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Wordle - Josh Wardle
Grades
3 to 12tag(s): game based learning (218), puzzles (148), vocabulary (240)
In the Classroom
Include Wordle as part of daily classroom activities in many ways. For example, ask students to solve Wordle individually or as part of a collaborative group. Encourage students to discuss helpful strategies in solving the puzzle, such as starting words that include several vowels--experiment by beginning with the same word each day or using different daily choices. Create a daily graph that shares the results of your class's attempts in solving the daily puzzle. Data Gif Maker, reviewed here, is a very easy to use graphing tool to quickly share results. Consider making personalized Wordles based on reading vocabulary, science terms, or student names using My Wordle, reviewed here.Add your comments below (available only to members) | Become a Member
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Brain Teasers and Puzzles - Brain Easer
Grades
2 to 12tag(s): critical thinking (141), geometric shapes (126), patterns (64), Problem Based Learning (11), problem solving (240)
In the Classroom
Bookmark and save this brain teaser site to use throughout the school year. Share a problem of the week with your students to complete as homework or during a work center. Provide teasers of different levels of difficulty to differentiate and challenge your students. Enhance student learning by asking them to explain their success in solving challenges and sharing their process to find the correct solution. Use Padlet, reviewed here, to share your weekly teasers, then have students create and share a video response. This is a link to Padlet's Help section for posting video or an image. Extend learning further by creating a class book using Imagine Forest, reviewed here. Use Imagine Forest to make and share a digital book of brain teasers. Use the interactive elements to add links to audio suggestions for tackling problems or link to video solutions on the final pages of your book.Add your comments below (available only to members) | Become a Member
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Critical Thinking Resources - TeachersFirst
Grades
K to 12tag(s): critical thinking (141), media literacy (105), problem solving (240)
In the Classroom
Help your students to practice critical thinking skills using these engaging resources. Share these resources with your colleagues and school parents by emailing the page or sharing the link from your school web page and in your school newsletter.Add your comments below (available only to members) | Become a Member
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