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Maker's 50 Download - Van Andel Institute for Education

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K to 12
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The VAI Education Maker's 50 resource provides a comprehensive guide for classroom makerspaces. It includes printable materials such as posters, a checklist, and visual labels designed...more
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The VAI Education Maker's 50 resource provides a comprehensive guide for classroom makerspaces. It includes printable materials such as posters, a checklist, and visual labels designed to help you curate a well-stocked and engaging maker environment. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.

tag(s): makerspace (38), STEM (328)

In the Classroom

Makerspace can be used in the classroom to engage students in hands-on learning. While completing these activities, students can use Seesaw reviewed here to journal their learning. Students can use Padlet reviewed here to post questions. Students can use Kiddle reviewed here to research information. These tools are versatile: display the poster near a donation bin to invite contributions, use the checklist to ensure you've covered all key materials, and label storage areas to keep everything organized. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.

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Project Based Learning Project ideas - Van Andel Institute for Education

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K to 12
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Explore this collection, which offers over 30 creative ideas to help teachers integrate project-based learning into their classrooms. Featured projects include 50 Years of Interest,...more
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Explore this collection, which offers over 30 creative ideas to help teachers integrate project-based learning into their classrooms. Featured projects include 50 Years of Interest, Cardboard Arcade, Cross-Cultural Connections, Kinder Kindness, Police Pals, and Special Friends, among others. Project cards are available for free download, with some options also available for purchase.

tag(s): Project Based Learning (26)

In the Classroom

Students can use Google Drawings reviewed here to create a cause and effect diagram while researching for the "Save the Turtles" PBL card. Students can use Acast reviewed here to make a public service announcement of the importance of composting while using the PBL card titled "Why Does My Teacher Have Worms?"

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The Moon Illusion: Why Does the Moon Look So Big Sometimes? - NASA

Grades
6 to 12
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Have you ever wondered why the moon looks big sometimes and small other times? NASA's The Moon Illusion: Why Does the Moon Look So Big Sometimes? answers that question for ...more
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Have you ever wondered why the moon looks big sometimes and small other times? NASA's The Moon Illusion: Why Does the Moon Look So Big Sometimes? answers that question for you. The article is broken down into three subsections: How to Prove the Moon Illusion, The Moon DOES look more yellow near the horizon, and Why do we see the Moon illusion?.

tag(s): moon (72), solar system (115)

In the Classroom

After reading the article, students can use Google Keep, reviewed here to track the size of the moon. Before beginning the lesson (or reading the article), students can answer the question "Does the moon look big sometimes?" and post their responses on Padlet, reviewed here. Finally, students can create a presentation with facts about the size of the moon using Google Slides, reviewed here.

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Room Escape Resources - Room Escape Resources

Grades
4 to 12
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Discover resources to create a digital escape room. Resources include encryption tools, fake generators, simulators, digital imaging and mapping tools, puzzle creators, timers, tutorials,...more
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Discover resources to create a digital escape room. Resources include encryption tools, fake generators, simulators, digital imaging and mapping tools, puzzle creators, timers, tutorials, and premade escape rooms. Some encryption tools featured include a QR code creator, Morse code, an Alphabet Generator, and an Anagrams Generator. Examples for fake generators are Receipt Maker, Eye Chart Maker, Facebook Post, Newspaper Clippings, and more.

tag(s): digital escapes (25), mysteries (25)

In the Classroom

Teachers can create their own digital escape rooms using the tools offered by the site. Students can rate the tools used in the digital escape room using Dotstorming, reviewed here. Finally, students can create their own digital escape rooms for their fellow students to solve using at least one resource per featured section.

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Horror Escape Room - Genially

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4 to 12
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This horror escape room and its included template will give you a spine-chilling experience. Play the game as shared to gather inventory: a key, musical notes, a briefcase, and a ...more
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This horror escape room and its included template will give you a spine-chilling experience. Play the game as shared to gather inventory: a key, musical notes, a briefcase, and a magnifying glass. As you enter the different rooms, use the items in your inventory to move further through the room. The topics for the questions include characters from horror movies, superstitions, and mythical creatures. Use the provided template to change questions as needed to fit the age of your students. Share this escape room using the share link, which includes a URL link, embed code, and links to share on social media.

tag(s): digital escapes (25), gamification (75), halloween (46), holidays (229)

In the Classroom

Share this escape room with students as designed, or modify the template to match the interests and ages of your students. For example, change the questions for younger students to include Disney villains, scary Halloween costumes, or Halloween candy. For older students, use questions from age-appropriate movies and books or take students on a virtual journey to "scary" places such as Transylvania. Find ideas to include in your escape room at The Halloween Collection reviewed here. Include this escape room as an activity for students to participate in during your Halloween or Fall parties.

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Musical Escape Room - Genially

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4 to 12
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Design a musical escape room using this template from Genially, reviewed here. The escape room features four rooms to visit and answer questions;...more
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Design a musical escape room using this template from Genially, reviewed here. The escape room features four rooms to visit and answer questions; each room presents questions in a different format, such as multiple choice and true/false. Follow the link to use the template, then add questions and images to personalize the escape room. Share with students using the provided URL on your whiteboard, or share the link with students to participate on their devices.

tag(s): digital escapes (25), gamification (75), jazz (16), music theory (47), musical instruments (53), musical notation (34), rhythm (22)

In the Classroom

Share this template with your school's music teacher to use in many different ways, such as exploring music genres, musicians, and instruments. Incorporate a music sound room into math lessons by asking students to solve problems using musical notation (e.g., a quarter note is ''?, a half note is ''?) or as a social studies activity to match songs to different periods, like the Roaring Twenties or the Civil Rights movement. As an extension activity, share Blob Opera, reviewed here with students to enjoy experimenting with pitch through interactions with traditional, classic songs.

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Online Escape Room Templates - Genially

Grades
3 to 12
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified...more
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified learning activities where students solve puzzles, answer questions, and unlock clues to progress. The platform supports multimedia elements such as images, animations, and clickable objects, making lessons more immersive. Teachers can use these escape rooms for review sessions, team-building exercises, or subject-specific challenges across various grade levels.

tag(s): digital escapes (25), game based learning (218), gamification (75), puzzles (148)

In the Classroom

Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.

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How to Make a Digital Escape Room for the Classroom - Nearpod

Grades
3 to 12
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn...more
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn how these activities can enhance critical thinking, collaboration, and problem-solving skills while making learning more immersive. The guide walks teachers through backward design planning, setting learning objectives, crafting clues and puzzles, and using digital tools like Google Forms, reviewed here and Nearpod, reviewed here to create an interactive experience. By following these strategies, teachers can design customized digital escape rooms that align with their curriculum and keep students actively engaged.

tag(s): collaboration (81), digital escapes (25), game based learning (218), problem solving (240), puzzles (148)

In the Classroom

Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."

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The Purring Test - TED

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3 to 12
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Looking for a quick, engaging brain break? TED's "The Purring Test" offers just that and more. Perfect for adding a playful twist to your classroom, TED's first game, The Purring ...more
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Looking for a quick, engaging brain break? TED's "The Purring Test" offers just that and more. Perfect for adding a playful twist to your classroom, TED's first game, The Purring Test, began with a curious question: "What would it be like to play Pictionary with an AI?" Intended to help understand different types of minds when challenged with quirky associations and unexpected twists, the outcome is usually hilarious and fun. This interactive game invites players to compete against friends and family with new puzzles daily, making it a playful addition to your classroom or a fun way to spark curiosity about AI and communication.

tag(s): artificial intelligence (217), gifted (64), puzzles (148)

In the Classroom

Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.

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MultiSim Live Circuit Simulator - National Instruments

Grades
6 to 12
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Multisim is an interactive online platform designed for circuit simulation and electronic design. It provides teachers a practical tool for teaching electrical engineering and electronics...more
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Multisim is an interactive online platform designed for circuit simulation and electronic design. It provides teachers a practical tool for teaching electrical engineering and electronics concepts through hands-on simulations. The website allows students to design, simulate, and test circuits in a virtual environment, making it ideal for classroom use in STEM education. Multisim offers several free features, including a free software trial, educational resources like tutorials and guides, pre-built circuit simulation examples, and access to recorded webinars and instructional videos. Additionally, the platform includes pre-built templates, components, and analysis tools to help students understand circuit behavior, enabling teachers to create engaging lab activities, project-based learning, and real-world problem-solving tasks. If your district blocks YouTube, then the videos may not be viewable.
This site includes advertising.

tag(s): circuits (19), electricity (60), engineering (135), simulations (40), STEM (328)

In the Classroom

Organize a challenge where students must design a circuit that meets specific criteria, such as creating a basic amplifier or a light-activated switch. Have students research a real-world electronic device and identify its key circuits. Assign students to explore different electronic components available in Multisim, such as capacitors, inductors, and diodes. After designing and simulating a circuit in Multisim, students can collect data on its performance and represent their findings on graphs and charts on a resource such as Canva Infographic Creator reviewed here.

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Everything is Alive Podcast - Ian Chillag

Grades
6 to 12
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Gather around to listen to this interesting podcast/interview show in which all subjects are inanimate objects. Each episode is factually based, and each item tells its life story....more
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Gather around to listen to this interesting podcast/interview show in which all subjects are inanimate objects. Each episode is factually based, and each item tells its life story. The host recommends starting with the first episode, Louis, Can of Cola, and listening to the remaining episodes in order. You can listen to the podcast online or use one of the popular podcast services.
This site includes advertising.

tag(s): interviews (17), listening (96), perspective (24), podcasts (138), point of view (7), stories and storytelling (65)

In the Classroom

This podcast engages listeners with its interesting stories and provides a unique way to explore points of view through storytelling. After listening to several episodes, ask students to engage in story-writing activities based on telling the story from a different perspective. Find example lessons at Read Write Think, reviewed here, then search for point of view. Modify the lessons shared at Read Write Think to match the interests and abilities of your students as needed. Enhance lessons by asking students to share their writing in multimedia presentations such as videos created with Adobe Express Video Maker, reviewed here or with blog posts shared on edublogs, reviewed here.

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Twin Pics - Chris Sev

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4 to 12
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Use your AI prompting skills to find how closely you can match an image. Every thirty minutes, a new image appears, and users have up to one hundred characters to ...more
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Use your AI prompting skills to find how closely you can match an image. Every thirty minutes, a new image appears, and users have up to one hundred characters to match the image as closely as possible, using up to one hundred characters in the prompt. After generating the image, Twin Pics provides a percentage indicating the similarity between the original and the generated image. Scroll down the page to view the current leaderboard of user-generated images.

tag(s): artificial intelligence (217), descriptive writing (41), images (254), writing prompts (57)

In the Classroom

Understanding how to write effective prompts using generative AI is an important skill, and Twin Pics is an engaging way to learn how to create a short prompt to create images. Use this site as a five-minute time filler to engage students in descriptive writing activities. If students don't have individual access to the site, ask them to write a 100-character prompt, then select a random prompt to view together as a class. Use this site as a model for demonstrating how to write a prompt to create an image, then use Image Creator by Designer, reviewed here to extend learning by creating images and asking students to try to replicate your design. Use images for creative writing projects or include them with multimedia projects.

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Nova Education - PBS

Grades
6 to 12
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Nova Education provides STEM activities and lessons based on the popular PBS series Nova. Information on the site includes articles, videos, and links to external websites. Scroll down...more
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Nova Education provides STEM activities and lessons based on the popular PBS series Nova. Information on the site includes articles, videos, and links to external websites. Scroll down to find filters to sort the content by media types, categories, and newer or older additions. The media types category allows users to find lesson plans, collections, teacher guides, and more. Each lesson plan includes detailed instructions, student handouts, and correlation to Next Generation Science Standards.

tag(s): archeology (26), engineering (135), environment (244), forensics (12), paleontology (28), space (230)

In the Classroom

Enjoy the interactives, videos, and text on an interactive whiteboard or projector. Use selected activities as a center (station). Share the included articles and videos with students to supplement your STEM curriculum. If articles are too difficult for students, use a text leveler tool like the one available at Brisk, reviewed here to match student reading abilities.
 This resource requires PDF reader software like Adobe Acrobat.

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Brain Breaks for Students - TeachersFirst

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K to 12
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Regular brain breaks are a simple but powerful way to boost student focus, engagement, and retention in the classroom. These short periods of physical activity or mental rest re-energize...more
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Regular brain breaks are a simple but powerful way to boost student focus, engagement, and retention in the classroom. These short periods of physical activity or mental rest re-energize young minds when they start feeling tired or restless. Brain breaks improve how students think by increasing blood flow and brain connections. They also provide a much-needed reset when students feel overwhelmed or have checked out of the lesson. This collection highlights brain-break ideas, exercises, and activities that easily fit into lessons. Discover ways to get students moving, laughing, reflecting, and re-centering their attention. Using these resources will create a more active and focused learning environment in your classroom.

In the Classroom

Find new tools to try in your classroom for brain breaks. Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.

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Summer Specials - TeachersFirst

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K to 12
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Keep students engaged in fun, enriching activities this summer with the diverse learning opportunities showcased in this collection. From resources focused on robotics and coding to...more
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Keep students engaged in fun, enriching activities this summer with the diverse learning opportunities showcased in this collection. From resources focused on robotics and coding to reading incentives at local libraries and restaurants, these summer programs strive to prevent learning loss while still feeling like a vacation. Find audiobooks, online courses, exercise programs, and more to round out the compilation of vetted resources. Easily share these ideas for summer academic and physical engagement with colleagues, families, and students.

tag(s): seasonal (34), summer (27)

In the Classroom

Find new tools, activities, and more to share with your students for use during the summer break! Each review includes classroom use ideas. Read the details of each tool and find the ones that will be useful to your students.

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Mathematics Lessons - TedEd

Grades
K to 12
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This mathematics page includes math activities for students of all ages and abilities based on problem-solving activities and riddles integrated into many different topics. Each lesson...more
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This mathematics page includes math activities for students of all ages and abilities based on problem-solving activities and riddles integrated into many different topics. Each lesson typically consists of a video that explains the concept or problem-solving strategy, as well as interactive quizzes and other resources to help reinforce the learning. Many tasks also come with additional resources such as lesson plans, discussion questions, and further reading. Use the filters to narrow down options by grade level, type of content, video length, and subtitles options. In addition, each activity includes categories such as Science and Technology or The Arts; use these links to find related activities. Registration isn't required; however, it allows you to save your favorite activities and customize lessons.

tag(s): critical thinking (141), engineering (135), financial literacy (90), numbers (108), probability (96), problem solving (240), riddles (15), STEM (328)

In the Classroom

Use the activities on this site to introduce problem-solving to students through various topics and problem-solving tools. Begin by narrowing down the content to your chosen grade level to find appropriate activities. Next, consider differentiating activities by student interests and ability levels. Finally, use the option to customize lessons to create questions for different groups of students or add additional questions while still using the original video. Ask older students to use these activities as a model, then create their animated math riddles using Powtoon, reviewed here.

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Logic Games - Crazy Games

Grades
4 to 12
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Solving problems using logic is an excellent way to improve brain function and cognition; this compilation of logic games provides you with many different activities. In addition, each...more
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Solving problems using logic is an excellent way to improve brain function and cognition; this compilation of logic games provides you with many different activities. In addition, each of the activities features different methods for engagement. For example, Gold Train FRVR (use the search bar to find) requires players to build train tracks to avoid obstacles as they work toward the final destination. Other games include progressively more complex challenges. Hover over the thumbnail for each game to view the title and select to play.
This site includes advertising.

tag(s): game based learning (218), logic (152), problem solving (240), puzzles (148)

In the Classroom

Bookmark and save this game site as a resource for logic and puzzle games to share with your students. Consider adding a puzzle of the week to your computer center activities or as an engaging at-home learning activity. Puzzles are an excellent way to strengthen math conversations in any classroom. After spending time with logic puzzles, ask students to share their thought and learning processes as they play each game. Ask students to create a screen recording demonstrating how to play the game and discussing the process. Use your device's screen recording features or an online tool such as Free Online Screen Recorder, reviewed here, to create and share recordings. Use a simple curation tool such as 3X3 Links, reviewed here, to share students' recordings and/or discussions in one easy-to-find location.

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Wordle - Josh Wardle

Grades
3 to 12
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Wordle is a deceptively easy-looking word game that promotes problem-solving and strategy skills to solve a daily five-letter word. Players get six chances to solve for the word of...more
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Wordle is a deceptively easy-looking word game that promotes problem-solving and strategy skills to solve a daily five-letter word. Players get six chances to solve for the word of the day. Correct letters in the proper place are highlighted green, letters in the word but the wrong location are marked yellow and gray boxes indicate the letter is not in the word. After solving the puzzle, a colored grid shows your progress through each step toward solving the daily task.

tag(s): game based learning (218), puzzles (148), vocabulary (240)

In the Classroom

Include Wordle as part of daily classroom activities in many ways. For example, ask students to solve Wordle individually or as part of a collaborative group. Encourage students to discuss helpful strategies in solving the puzzle, such as starting words that include several vowels--experiment by beginning with the same word each day or using different daily choices. Create a daily graph that shares the results of your class's attempts in solving the daily puzzle. Data Gif Maker, reviewed here, is a very easy to use graphing tool to quickly share results. Consider making personalized Wordles based on reading vocabulary, science terms, or student names using My Wordle, reviewed here.

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Brain Teasers and Puzzles - Brain Easer

Grades
2 to 12
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Improve critical thinking and problem-solving skills through the use of brain teasers, puzzles, and riddles found on this clever site. Select from fifteen categories of teasers divided...more
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Improve critical thinking and problem-solving skills through the use of brain teasers, puzzles, and riddles found on this clever site. Select from fifteen categories of teasers divided into three categories - math & logic, language & visual, and other. Brain teasers are also sorted by difficulty level, beginning with very easy and proceeding up to very difficult. Each puzzle includes the solution to explain the logic behind the answer.

tag(s): critical thinking (141), geometric shapes (126), patterns (64), Problem Based Learning (11), problem solving (240)

In the Classroom

Bookmark and save this brain teaser site to use throughout the school year. Share a problem of the week with your students to complete as homework or during a work center. Provide teasers of different levels of difficulty to differentiate and challenge your students. Enhance student learning by asking them to explain their success in solving challenges and sharing their process to find the correct solution. Use Padlet, reviewed here, to share your weekly teasers, then have students create and share a video response. This is a link to Padlet's Help section for posting video or an image. Extend learning further by creating a class book using Imagine Forest, reviewed here. Use Imagine Forest to make and share a digital book of brain teasers. Use the interactive elements to add links to audio suggestions for tackling problems or link to video solutions on the final pages of your book.

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Critical Thinking Resources - TeachersFirst

Grades
K to 12
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Nurture critical thinking skills in your classroom using the resources shared in this collection. Critical thinking is a process that includes the ability to interpret, analyze, and...more
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Nurture critical thinking skills in your classroom using the resources shared in this collection. Critical thinking is a process that includes the ability to interpret, analyze, and evaluate information. Thinking critically requires students to infer and solve problems with an open mind. Students use critical thinking skills to observe, experience, communicate and reflect while reading and learning content. As contentious public events spill over into the classroom, teachers need to help students learn how to process perspectives that differ from their own. Use this collection as you are planning your lessons and activities.

tag(s): critical thinking (141), media literacy (105), problem solving (240)

In the Classroom

Help your students to practice critical thinking skills using these engaging resources. Share these resources with your colleagues and school parents by emailing the page or sharing the link from your school web page and in your school newsletter.

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