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All The Free Stock - Saijo George

Grades
K to 12
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The "All the Free Stock" website is a comprehensive resource hub offering a curated collection of free stock images, videos, music, and icons. It simplifies the search for high-quality,...more
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The "All the Free Stock" website is a comprehensive resource hub offering a curated collection of free stock images, videos, music, and icons. It simplifies the search for high-quality, royalty-free media that you can use in classroom projects, presentations, and creative assignments. With a simple interface, the site provides links to various free media platforms, making it easy to find resources that enhance lesson plans or engage students visually and audibly. This tool is especially useful for teachers looking to incorporate visually appealing and professional-grade content into their educational materials without incurring additional costs.
This site includes advertising.

tag(s): creating media (11), images (262), presentations (21), video (264)

In the Classroom

Give students three stock images and have them arrange the photos in sequence and write a brief narrative or present it to the class as a short skit. Students can create a short video or slideshow on a chosen topic using free stock video clips, music, and images. Encourage them to focus on combining media elements effectively. Provide a selection of quirky or thought-provoking stock images and assign students to create captions for the pictures.

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OK2Ask: Engage & Inspire with Thinking Routines - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session is from February 2025. You can register and immediately view the archive of the session.

Encourage students
...more
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This recording of an OK2Ask online professional learning session is from February 2025. You can register and immediately view the archive of the session.

Encourage students to think critically through the powerful combination of Project Zero Thinking Routines and digital tools. This workshop will equip you with innovative strategies for using online forms, slide decks, and AI technologies to integrate these proven thinking frameworks. Discover how to transform traditional thinking routines into dynamic digital experiences that deepen student engagement and cultivate higher-order thinking skills. You'll leave with practical, ready-to-implement activities that foster critical thinking, creativity, and meaningful classroom discussions. As a result of this session, teachers will: 1. Understand core Project Zero Thinking Routines and their impact on student cognitive development. 2. Identify and apply specific thinking routines that align with your instructional goals and subject matter. 3. Create technology-enhanced thinking activities that use tech tools to increase student engagement. This session is appropriate for teachers at all technology levels.

tag(s): critical thinking (121), frameworks (4), professional development (405), teaching strategies (47)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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Teach Your Monster - The Usborne Foundation

Grades
K to 2
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Teach Your Monster to Read is an engaging educational website designed to help young children develop essential reading skills through interactive games and activities. It covers phonics,...more
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Teach Your Monster to Read is an engaging educational website designed to help young children develop essential reading skills through interactive games and activities. It covers phonics, letter recognition, word blending, and early reading comprehension in a playful, game-based format that keeps learners motivated. Created by educators, it aligns with early literacy curriculums and provides teachers with tools to monitor student progress. Teachers can use the site to supplement reading instruction and make literacy fun for their students. The platform is free to use on computers; however, the app has a fee.

tag(s): game based learning (186), literacy (120), phonics (50)

In the Classroom

Assign each student a notebook where they write down new words they encounter in the game. They could also make a digital notebook using WriteReader reviewed here. Create a small reading corner or station where partners can practice blending sounds and decoding words. Pair students and have them take turns reading words or sentences aloud that they learn through the game.

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Emoji Kitchen - Benjamin G. Garrison

Grades
3 to 8
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The "Emoji Kitchen" webpage allows you to create unique and entertaining emoji combinations by blending two existing emojis. This playful tool encourages creativity and can be a fun...more
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The "Emoji Kitchen" webpage allows you to create unique and entertaining emoji combinations by blending two existing emojis. This playful tool encourages creativity and can be a fun addition to classroom activities. Teachers can use it to support writing prompts, visual storytelling, or lessons on symbolism and emotions. For example, students can create their emoji combinations to represent characters, themes, or moods in stories they're reading or writing. The platform is simple to use and can engage students across various grade levels while fostering creative expression and critical thinking.

tag(s): creativity (93), emotions (49), figurative language (16), narrative (15), symbols (15), themes (14), vocabulary development (93)

In the Classroom

Students can use Emoji Kitchen to create a sequence of emojis that tell a story. They can then write a short narrative based on the emojis they selected, individually or in pairs. Have students choose a theme from a text they are studying and create emojis representing the central theme or message. Students then explain how their emoji combinations symbolize the theme and support the story's meaning. After reading a passage or book, students use Emoji Kitchen to create emojis that represent new vocabulary words. Students create emoji combinations representing key characters from a story. After making their emojis, students can write a brief analysis explaining why they chose those emojis and how they reflect the character's personality, traits, or actions. Use Emoji Kitchen to represent Idioms or other forms of figurative language.

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Topmarks - TopMarks Online Ltd.

Grades
K to 2
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The Topmarks Learning to Read webpage offers interactive English games designed to support early reading development for children aged 5-7. These free, engaging activities cover essential...more
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The Topmarks Learning to Read webpage offers interactive English games designed to support early reading development for children aged 5-7. These free, engaging activities cover essential literacy skills such as phonics, word recognition, spelling, and sentence building. The games are visually appealing and easy to navigate, making them ideal for classroom or at-home practice. Teachers can use this resource to reinforce foundational reading skills, differentiate instruction, and provide fun, interactive opportunities for students to practice independently or in small groups. It's an excellent tool for fostering early literacy in an engaging way.
This site includes advertising.

tag(s): game based learning (186), literacy (120), phonics (50), preK (267)

In the Classroom

After playing a phonics game on the website, create a classroom race where students identify words with specific sounds (ex., "sh" or "ch") on flashcards around the room. Students collect cards with correct sounds and earn points for their team. Use the sentence-building game from Topmarks as inspiration. Provide students with word cards (nouns, verbs, adjectives) to construct sentences in small groups. Challenge them to make their sentences longer or add descriptive words for extra points. After playing word-recognition games, set up a classroom scavenger hunt where students find objects or pictures that match words from the games. Set up classroom literacy stations that include Topmarks games on tablets or computers, a phonics-based board game, and a reading corner with decodable books. Rotate students through stations in small groups.

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Edtomorrow's First Five - Edtomorrow's First Five

Grades
K to 12
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Edtomorrow's First Five is a free website that shares resources for practical, restorative tools and daily resources that foster strong connections, build authentic classroom communities,...more
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Edtomorrow's First Five is a free website that shares resources for practical, restorative tools and daily resources that foster strong connections, build authentic classroom communities, and inspire student engagement. Each day, you can receive more than 18 activities and ideas that focus on classroom connections, self-care, care for others, and character development. Activities includes a funny meme questions, at-the-door (greeting), quick connect, check in, mindfulness, positivity, quote, and video. These activities are 5 minutes or less and can be used throughout the day. The First Five is divided into Primary (Pre-K to 5) and Secondary (6-12). You can also access archived First Fives.

tag(s): classroom management (124), social and emotional learning (99)

In the Classroom

The First Five can be used in classrooms as part of a morning meeting or student check-in activity. Students can use the First Five to discuss the question, quote of the day, or video. Finally, students can use the activities and ideas in the First Five to demonstrate being role models to other students.

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OK2Ask: Tech Tools Smackdown: Critical Thinking Games in the Classroom - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session is from February 2025. You can register and immediately view the archive of the session.

Level up your
...more
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This recording of an OK2Ask online professional learning session is from February 2025. You can register and immediately view the archive of the session.

Level up your teaching with engaging digital games and puzzles that ignite critical thinking! In this workshop, we'll explore viral sensations like NYT's Wordle and Connections and hidden gems like TED's The Purring Test. Experience these tools firsthand and discover how to strategically integrate them into your lessons for maximum impact. You'll leave with a curated toolkit of engaging resources that transform problem-solving challenges into powerful learning opportunities. As a result of this session, teachers will: 1. Explore powerful digital games and tools that boost critical thinking skills. 2. Evaluate digital tools and match them with specific learning goals. 3. Design lesson plans that integrate these tools effectively. This session is appropriate for teachers at all technology levels.

tag(s): critical thinking (121), game based learning (186), professional development (405)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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The Teacher Toolkit - The Teacher Toolkid

Grades
4 to 12
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The Teacher Toolkit shares the purpose of an entry ticket. An entry ticket is a short question given to students entering the classroom. The question gets students thinking about what...more
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The Teacher Toolkit shares the purpose of an entry ticket. An entry ticket is a short question given to students entering the classroom. The question gets students thinking about what the class will be about. Entry tickets allow the teacher to assess what the students are thinking and answer questions that the students have. Students enjoy entry tickets because they can write their thoughts down and get immediate teacher feedback. There are samples of entry ticket templates in Microsoft Word, Google Doc and Forms. Grade levels include elementary or secondary, and they are availale in Spanish.

tag(s): assessment (152), Formative Assessment (77), social and emotional learning (99), Teacher Utilities (174), thinking skills (15)

In the Classroom

Entry tickets can be used in the classroom to set the purpose of the lesson. They allow students to write down their thoughts and organize their thinking for the lesson. Finally, entry tickets are a means for discussion in the classroom.

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Internet Archive - Brewster Kahle

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3 to 12
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Internet Archive is a massive digital library offering free access to millions of books, movies, music, websites, and more. Use this resource to find historical documents, classic literature,...more
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Internet Archive is a massive digital library offering free access to millions of books, movies, music, websites, and more. Use this resource to find historical documents, classic literature, educational videos, and archived websites to support lessons in almost any subject. The "Wayback Machine" is especially useful for exploring the history of websites, while the extensive eBook and audio collections can enhance reading assignments. Internet Archive is a great tool for expanding classroom materials and encouraging independent research or exploration.

tag(s): audio books (26), digital storytelling (154), ebooks (42), literature (219), media literacy (108), movies (54)

In the Classroom

Make a digital scavenger hunt by creating a list of questions or tasks that require students to search for answers using the Internet Archive, such as finding a historical document or an old movie clip. Encourage students to find supplementary materials, like old videos, music, or texts, to add depth to a research project or presentation on a historical or cultural topic. Use the Wayback Machine to explore how a popular website looked at different points in history. Discuss how technology and design have changed over time. Assign students to locate and analyze primary source documents, such as speeches, newspapers, or historical books, to support history or social studies lessons.

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OK2Ask: Engage & Inspire with Google Vids - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session is from January 2025. You can register and immediately view the archive of the session.

This hands-on workshop
...more
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This recording of an OK2Ask online professional learning session is from January 2025. You can register and immediately view the archive of the session.

This hands-on workshop will introduce you to Google Vids, a powerful new tool for creating short, engaging videos that will transform your teaching--no video editing experience required. From basic editing techniques to creative storytelling strategies, you'll discover how to produce professional-quality content that captures student's attention and enhances learning. Walk away with the skills you need to create dynamic video resources that bring your lessons to life. As a result of this session, teachers will: 1. Master Google Vids's essential features to create professional instructional videos. 2. Design engaging video content that effectively introduces concepts, reinforces learning, and provides clear visual explanations. 3. Develop strategies that transform passive video viewing into active learning experiences that boost student engagement. This session is appropriate for teachers at all technology levels.

tag(s): artificial intelligence (161), creating media (11), professional development (405), video (264)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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What is Retrieval Practice? - Unleash Learning, LLC

Grades
K to 12
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The Retrieval Practice website explains why actively recalling information enhances student learning and retention. It delves into the cognitive science behind retrieval practice, demonstrating...more
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The Retrieval Practice website explains why actively recalling information enhances student learning and retention. It delves into the cognitive science behind retrieval practice, demonstrating how this method strengthens memory and improves long-term understanding. The site provides research-based insights, practical examples, and classroom strategies for implementing retrieval activities, such as low-stakes quizzes or reflective questions.
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tag(s): teaching strategies (47)

In the Classroom

Start class with a quick retrieval activity, such as a "Brain Dump," where students write down everything they remember about a previously learned topic. Use low-stakes quizzes or exit tickets to reinforce key concepts. Incorporate "Successive Relearning," where students revisit and recall material repeatedly over weeks.

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How to Use Chatbot to Create Engaging Do Now Activities - Edutopia

Grades
K to 12
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"How to Use AI to Create Engaging Do Now Activities" provides educators with practical strategies for leveraging AI tools to design engaging and effective warm-up activities. The resource...more
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"How to Use AI to Create Engaging Do Now Activities" provides educators with practical strategies for leveraging AI tools to design engaging and effective warm-up activities. The resource emphasizes how AI can save time by generating customized prompts, questions, or scenarios tailored to various subjects and grade levels. It also highlights the importance of aligning these activities with learning objectives and using them to activate prior knowledge, spark curiosity, and prepare students for the lesson ahead. The article encourages teachers to experiment with AI responsibly, ensuring its outputs are age-appropriate and meaningful for their specific classroom context.
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tag(s): artificial intelligence (161), Teacher Utilities (174)

In the Classroom

Use AI to create quick, challenging warm-up questions related to the day's lesson. Develop differentiated "Do Now" tasks using AI to cater to diverse student needs. For example, an AI tool can create varying levels of comprehension questions for a short text, ensuring all students are appropriately challenged. Encourage students to analyze or critique AI-generated prompts. For instance, ask them to refine or improve an AI-created question, linking it more directly to the lesson.

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OK2Ask: AI for Creating Learning Objects - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session is from January 2025. You can register and immediately view the archive of the session.

Join us for an
...more
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This recording of an OK2Ask online professional learning session is from January 2025. You can register and immediately view the archive of the session.

Join us for an engaging workshop workshop for educators who are excited to harness the power of AI in their teaching practices. This session will introduce you to various generative AI tools that can create dynamic interactive learning objects--small pieces of content that you can seamlessly integrate into your lessons to enhance student engagement and understanding. Whether you're a tech novice or a seasoned pro, this workshop will provide the practical insights and hands-on experience you need to elevate your teaching strategies. As a result of this session, teachers will: 1. Define learning objects and their strategic role in instruction. 2. Explore cutting-edge AI tools for generating interactive learning resources. 3. Design practical strategies for integrating AI-created learning objects to optimize student learning experiences. This session is appropriate for teachers at all technology levels.

tag(s): artificial intelligence (161), creating media (11), Teacher Utilities (174)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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Do Now Checklist - Teach Like a Champion

Grades
K to 12
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The Teach Like a Champion March Grab-and-Go Guide Do Now Checklist is a PDF with free, easy-to-use resource for teachers. It provides simple strategies to solve classroom challenges,...more
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The Teach Like a Champion March Grab-and-Go Guide Do Now Checklist is a PDF with free, easy-to-use resource for teachers. It provides simple strategies to solve classroom challenges, build a positive environment, and keep students engaged. The guide includes clear instructions, examples, and tips to help teachers set expectations, lead discussions, and motivate students. It's a quick and helpful tool for improving teaching and learning.

tag(s): classroom management (124), Teacher Utilities (174), teaching strategies (47)

In the Classroom

Use the "Set High Expectations" strategy by having students role-play scenarios demonstrating desired classroom behaviors. Implement the "Choral Responses" strategy, where the whole class answers a question aloud. "Choral Responses" promotes student participation and ensures that everyone is on the same page. Use the "Stretch It" technique, where students are encouraged to elaborate on their answers by asking follow-up questions like "Can you explain that further?" or "What makes you think that?"

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Ereading Worksheets - Donald Morton

Grades
3 to 8
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Looking for fun and easy-to-use reading and writing activities for your classroom? The eReading Worksheets website has free resources to help your students build reading, grammar, and...more
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Looking for fun and easy-to-use reading and writing activities for your classroom? The eReading Worksheets website has free resources to help your students build reading, grammar, and writing skills. With worksheets, online quizzes, and interactive lessons, it's an all-in-one resource for improving learning. Teachers can use these tools to make lessons more exciting, help students practice essential skills, and even add variety to remote or digital learning.
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tag(s): grammar (134), reading comprehension (150), writing (324)

In the Classroom

Teachers can use the site's flexible worksheets to differentiate instruction based on individual student needs. The site offers various grammar worksheets so teachers can assign targeted grammar exercises to extend students' language skills. They can also use the comprehension worksheets to dive deeper into literary analysis.

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Do Now Resources - TeachersFirst

Grades
K to 12
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View this collection of tools to use for Do Now activities as students enter your classroom. Do Now activities (also called entrance tickets) are essential instructional strategies...more
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View this collection of tools to use for Do Now activities as students enter your classroom. Do Now activities (also called entrance tickets) are essential instructional strategies that help educators kickstart lessons, assess prior knowledge, and engage students from the moment they enter the classroom. These brief, focused tasks set the tone for learning and provide valuable formative assessment data. Resources for Do Now and entrance tickets span a wide range of formats, from simple question prompts to games to interactive digital tools. Many of these resources offer features like randomized question generation, multimedia integration, and real-time data visualization, enabling teachers to gauge class understanding and adjust instruction accordingly quickly. By leveraging these diverse resources, educators can create consistent routines that maximize instructional time, promote student accountability, and provide a smooth transition into the day's main learning objectives.

tag(s): assessment (152), Formative Assessment (77)

In the Classroom

Help your students to show what they know using these engaging resources for quick formative assessment. Share these resources with your colleagues and school parents by emailing the page or sharing the link from your school web page and in your school newsletter.

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Media Clips for Student Projects - TeachersFirst

Grades
K to 12
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This curation offers a variety of resources, such as videos, audio clips, stock images, and project templates across various subjects and disciplines. Whether students are working on...more
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This curation offers a variety of resources, such as videos, audio clips, stock images, and project templates across various subjects and disciplines. Whether students are working on a presentation, multimedia project, or research paper, this extensive collection provides the building blocks you need to bring the ideas to life. From historical footage to scientific visualizations, these resources are intended to inspire creativity, deepen understanding, and elevate the quality of your students' academic work.

tag(s): creating media (11), Research (85)

In the Classroom

Find new tools to try in your classroom to use when creating projects. Each review includes classroom use ideas. Read the details of each tool and find the ones that will make your tasks easier to manage and engage your students.

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Game-Based Learning for Littles - TeachersFirst

Grades
K to 4
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This collection combines various educational games, playful simulations, and engaging digital experiences tailored specifically for kindergarten through second-grade students. By harnessing...more
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This collection combines various educational games, playful simulations, and engaging digital experiences tailored specifically for kindergarten through second-grade students. By harnessing children's natural enthusiasm for play, these resources transform early learning into an adventure, making foundational skills in literacy, numeracy, and critical thinking feel like exciting discoveries rather than academic tasks. Games are a great way to level the playing field for students needing extra help. Our collection of game-based resources provides an innovative approach to laying a strong educational foundation to inspire a lifelong love of learning.

tag(s): critical thinking (121), game based learning (186), gamification (80), preK (267)

In the Classroom

Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games to review content or acceleration options.

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The Purring Test - TED

Grades
3 to 12
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Looking for a quick, engaging brain break? TED's "The Purring Test" offers just that and more. Perfect for adding a playful twist to your classroom, TED's first game, The Purring ...more
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Looking for a quick, engaging brain break? TED's "The Purring Test" offers just that and more. Perfect for adding a playful twist to your classroom, TED's first game, The Purring Test, began with a curious question: "What would it be like to play Pictionary with an AI?" Intended to help understand different types of minds when challenged with quirky associations and unexpected twists, the outcome is usually hilarious and fun. This interactive game invites players to compete against friends and family with new puzzles daily, making it a playful addition to your classroom or a fun way to spark curiosity about AI and communication.

tag(s): artificial intelligence (161), gifted (66), puzzles (144)

In the Classroom

Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.

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How to Draw a Groundhog - Ms. Haynes

Grades
K to 6
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This video provides a step-by-step guide on how to draw a groundhog, perfect for celebrating Groundhog Day. The tutorial is easy to follow, with clear instructions suitable for students...more
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This video provides a step-by-step guide on how to draw a groundhog, perfect for celebrating Groundhog Day. The tutorial is easy to follow, with clear instructions suitable for students of various ages. Teachers can use it as a fun art activity to engage students, allowing them to create their own groundhog drawings while learning about the holiday's traditions. This video is on YouTube, so it may not be viewable if blocked by your district.

tag(s): drawing (61), holidays (184)

In the Classroom

Students can research facts about groundhogs and Groundhog Day, then create a fact sheet or poster with both their drawings and interesting information about the holiday. Use a tool such as Canva Edu, reviewed here for students to create virtual posters. Create a Groundhog Day-themed bulletin board with students' drawings. Add fun facts and predictions for the upcoming spring season. Have students write a short prediction about whether they think the groundhog will see its shadow based on what they've learned about Groundhog Day. They can incorporate their drawings into their written predictions. You can share the predictions and drawings using a tool such as Padlet, reviewed here.

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