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All The Free Stock - Saijo George
Grades
K to 12This site includes advertising.
tag(s): creating media (11), images (262), presentations (21), video (264)
In the Classroom
Give students three stock images and have them arrange the photos in sequence and write a brief narrative or present it to the class as a short skit. Students can create a short video or slideshow on a chosen topic using free stock video clips, music, and images. Encourage them to focus on combining media elements effectively. Provide a selection of quirky or thought-provoking stock images and assign students to create captions for the pictures.You must be registered and logged in to add items to your favorites.
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OK2Ask: Engage & Inspire with Thinking Routines - TeachersFirst
Grades
K to 12Encourage students...more
Encourage students to think critically through the powerful combination of Project Zero Thinking Routines and digital tools. This workshop will equip you with innovative strategies for using online forms, slide decks, and AI technologies to integrate these proven thinking frameworks. Discover how to transform traditional thinking routines into dynamic digital experiences that deepen student engagement and cultivate higher-order thinking skills. You'll leave with practical, ready-to-implement activities that foster critical thinking, creativity, and meaningful classroom discussions. As a result of this session, teachers will: 1. Understand core Project Zero Thinking Routines and their impact on student cognitive development. 2. Identify and apply specific thinking routines that align with your instructional goals and subject matter. 3. Create technology-enhanced thinking activities that use tech tools to increase student engagement. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (121), frameworks (4), professional development (405), teaching strategies (47)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Teach Your Monster - The Usborne Foundation
Grades
K to 2tag(s): game based learning (186), literacy (120), phonics (50)
In the Classroom
Assign each student a notebook where they write down new words they encounter in the game. They could also make a digital notebook using WriteReader reviewed here. Create a small reading corner or station where partners can practice blending sounds and decoding words. Pair students and have them take turns reading words or sentences aloud that they learn through the game.Add your comments below (available only to members) | Become a Member
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Emoji Kitchen - Benjamin G. Garrison
Grades
3 to 8tag(s): creativity (93), emotions (49), figurative language (16), narrative (15), symbols (15), themes (14), vocabulary development (93)
In the Classroom
Students can use Emoji Kitchen to create a sequence of emojis that tell a story. They can then write a short narrative based on the emojis they selected, individually or in pairs. Have students choose a theme from a text they are studying and create emojis representing the central theme or message. Students then explain how their emoji combinations symbolize the theme and support the story's meaning. After reading a passage or book, students use Emoji Kitchen to create emojis that represent new vocabulary words. Students create emoji combinations representing key characters from a story. After making their emojis, students can write a brief analysis explaining why they chose those emojis and how they reflect the character's personality, traits, or actions. Use Emoji Kitchen to represent Idioms or other forms of figurative language.Add your comments below (available only to members) | Become a Member
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Topmarks - TopMarks Online Ltd.
Grades
K to 2This site includes advertising.
tag(s): game based learning (186), literacy (120), phonics (50), preK (267)
In the Classroom
After playing a phonics game on the website, create a classroom race where students identify words with specific sounds (ex., "sh" or "ch") on flashcards around the room. Students collect cards with correct sounds and earn points for their team. Use the sentence-building game from Topmarks as inspiration. Provide students with word cards (nouns, verbs, adjectives) to construct sentences in small groups. Challenge them to make their sentences longer or add descriptive words for extra points. After playing word-recognition games, set up a classroom scavenger hunt where students find objects or pictures that match words from the games. Set up classroom literacy stations that include Topmarks games on tablets or computers, a phonics-based board game, and a reading corner with decodable books. Rotate students through stations in small groups.Add your comments below (available only to members) | Become a Member
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Edtomorrow's First Five - Edtomorrow's First Five
Grades
K to 12tag(s): classroom management (124), social and emotional learning (99)
In the Classroom
The First Five can be used in classrooms as part of a morning meeting or student check-in activity. Students can use the First Five to discuss the question, quote of the day, or video. Finally, students can use the activities and ideas in the First Five to demonstrate being role models to other students.Add your comments below (available only to members) | Become a Member
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OK2Ask: Tech Tools Smackdown: Critical Thinking Games in the Classroom - TeachersFirst
Grades
K to 12Level up your...more
Level up your teaching with engaging digital games and puzzles that ignite critical thinking! In this workshop, we'll explore viral sensations like NYT's Wordle and Connections and hidden gems like TED's The Purring Test. Experience these tools firsthand and discover how to strategically integrate them into your lessons for maximum impact. You'll leave with a curated toolkit of engaging resources that transform problem-solving challenges into powerful learning opportunities. As a result of this session, teachers will: 1. Explore powerful digital games and tools that boost critical thinking skills. 2. Evaluate digital tools and match them with specific learning goals. 3. Design lesson plans that integrate these tools effectively. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (121), game based learning (186), professional development (405)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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The Teacher Toolkit - The Teacher Toolkid
Grades
4 to 12tag(s): assessment (152), Formative Assessment (77), social and emotional learning (99), Teacher Utilities (174), thinking skills (15)
In the Classroom
Entry tickets can be used in the classroom to set the purpose of the lesson. They allow students to write down their thoughts and organize their thinking for the lesson. Finally, entry tickets are a means for discussion in the classroom.Add your comments below (available only to members) | Become a Member
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Internet Archive - Brewster Kahle
Grades
3 to 12tag(s): audio books (26), digital storytelling (154), ebooks (42), literature (219), media literacy (108), movies (54)
In the Classroom
Make a digital scavenger hunt by creating a list of questions or tasks that require students to search for answers using the Internet Archive, such as finding a historical document or an old movie clip. Encourage students to find supplementary materials, like old videos, music, or texts, to add depth to a research project or presentation on a historical or cultural topic. Use the Wayback Machine to explore how a popular website looked at different points in history. Discuss how technology and design have changed over time. Assign students to locate and analyze primary source documents, such as speeches, newspapers, or historical books, to support history or social studies lessons.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire with Google Vids - TeachersFirst
Grades
K to 12This hands-on workshop...more
This hands-on workshop will introduce you to Google Vids, a powerful new tool for creating short, engaging videos that will transform your teaching--no video editing experience required. From basic editing techniques to creative storytelling strategies, you'll discover how to produce professional-quality content that captures student's attention and enhances learning. Walk away with the skills you need to create dynamic video resources that bring your lessons to life. As a result of this session, teachers will: 1. Master Google Vids's essential features to create professional instructional videos. 2. Design engaging video content that effectively introduces concepts, reinforces learning, and provides clear visual explanations. 3. Develop strategies that transform passive video viewing into active learning experiences that boost student engagement. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (161), creating media (11), professional development (405), video (264)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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What is Retrieval Practice? - Unleash Learning, LLC
Grades
K to 12This site includes advertising.
tag(s): teaching strategies (47)
In the Classroom
Start class with a quick retrieval activity, such as a "Brain Dump," where students write down everything they remember about a previously learned topic. Use low-stakes quizzes or exit tickets to reinforce key concepts. Incorporate "Successive Relearning," where students revisit and recall material repeatedly over weeks.Add your comments below (available only to members) | Become a Member
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How to Use Chatbot to Create Engaging Do Now Activities - Edutopia
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (161), Teacher Utilities (174)
In the Classroom
Use AI to create quick, challenging warm-up questions related to the day's lesson. Develop differentiated "Do Now" tasks using AI to cater to diverse student needs. For example, an AI tool can create varying levels of comprehension questions for a short text, ensuring all students are appropriately challenged. Encourage students to analyze or critique AI-generated prompts. For instance, ask them to refine or improve an AI-created question, linking it more directly to the lesson.Add your comments below (available only to members) | Become a Member
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OK2Ask: AI for Creating Learning Objects - TeachersFirst
Grades
K to 12Join us for an...more
Join us for an engaging workshop workshop for educators who are excited to harness the power of AI in their teaching practices. This session will introduce you to various generative AI tools that can create dynamic interactive learning objects--small pieces of content that you can seamlessly integrate into your lessons to enhance student engagement and understanding. Whether you're a tech novice or a seasoned pro, this workshop will provide the practical insights and hands-on experience you need to elevate your teaching strategies. As a result of this session, teachers will: 1. Define learning objects and their strategic role in instruction. 2. Explore cutting-edge AI tools for generating interactive learning resources. 3. Design practical strategies for integrating AI-created learning objects to optimize student learning experiences. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (161), creating media (11), Teacher Utilities (174)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Do Now Checklist - Teach Like a Champion
Grades
K to 12tag(s): classroom management (124), Teacher Utilities (174), teaching strategies (47)
In the Classroom
Use the "Set High Expectations" strategy by having students role-play scenarios demonstrating desired classroom behaviors. Implement the "Choral Responses" strategy, where the whole class answers a question aloud. "Choral Responses" promotes student participation and ensures that everyone is on the same page. Use the "Stretch It" technique, where students are encouraged to elaborate on their answers by asking follow-up questions like "Can you explain that further?" or "What makes you think that?"Add your comments below (available only to members) | Become a Member
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Ereading Worksheets - Donald Morton
Grades
3 to 8This site includes advertising.
tag(s): grammar (134), reading comprehension (150), writing (324)
In the Classroom
Teachers can use the site's flexible worksheets to differentiate instruction based on individual student needs. The site offers various grammar worksheets so teachers can assign targeted grammar exercises to extend students' language skills. They can also use the comprehension worksheets to dive deeper into literary analysis.Add your comments below (available only to members) | Become a Member
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Do Now Resources - TeachersFirst
Grades
K to 12tag(s): assessment (152), Formative Assessment (77)
In the Classroom
Help your students to show what they know using these engaging resources for quick formative assessment. Share these resources with your colleagues and school parents by emailing the page or sharing the link from your school web page and in your school newsletter.Add your comments below (available only to members) | Become a Member
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Media Clips for Student Projects - TeachersFirst
Grades
K to 12tag(s): creating media (11), Research (85)
In the Classroom
Find new tools to try in your classroom to use when creating projects. Each review includes classroom use ideas. Read the details of each tool and find the ones that will make your tasks easier to manage and engage your students.Add your comments below (available only to members) | Become a Member
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Game-Based Learning for Littles - TeachersFirst
Grades
K to 4tag(s): critical thinking (121), game based learning (186), gamification (80), preK (267)
In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games to review content or acceleration options.Add your comments below (available only to members) | Become a Member
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The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (161), gifted (66), puzzles (144)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.Add your comments below (available only to members) | Become a Member
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How to Draw a Groundhog - Ms. Haynes
Grades
K to 6In the Classroom
Students can research facts about groundhogs and Groundhog Day, then create a fact sheet or poster with both their drawings and interesting information about the holiday. Use a tool such as Canva Edu, reviewed here for students to create virtual posters. Create a Groundhog Day-themed bulletin board with students' drawings. Add fun facts and predictions for the upcoming spring season. Have students write a short prediction about whether they think the groundhog will see its shadow based on what they've learned about Groundhog Day. They can incorporate their drawings into their written predictions. You can share the predictions and drawings using a tool such as Padlet, reviewed here.Add your comments below (available only to members) | Become a Member
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