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VEED - VEED

Grades
4 to 12
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VEED is a cloud-based video creation and editing platform that allows teachers and students to easily record, edit, and enhance videos using AI-powered tools such as automatic subtitles,...more
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VEED is a cloud-based video creation and editing platform that allows teachers and students to easily record, edit, and enhance videos using AI-powered tools such as automatic subtitles, screen recording, voice dubbing, and background noise removal. Its simple, browser-based interface makes it accessible to beginners while still offering features such as templates, stock media, and collaboration tools for group projects. The platform offers a free plan that includes basic video editing, subtitle generation, templates, and screen recording, but videos are limited in length, exported at 720p, and include a VEED watermark.

tag(s): artificial intelligence (342), digital storytelling (177), editing (97)

In the Classroom

Students can create short video summaries of a story or informational text, adding captions and visuals to highlight key ideas and practice summarizing skills. Students can design a digital storytelling project where they narrate an original story or personal narrative, using video clips, images, and voiceovers to bring their writing to life. Students can record and reflect on their learning by creating video journals that explain what they learned, the challenges they faced, and their goals for improvement.

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Tinkering Projects - Exploratorium

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3 to 12
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Exploratorium's Tinkering Projects features a rich collection of free, hands-on STEAM activities that encourage students to explore science, engineering, art, and design through creative...more
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Exploratorium's Tinkering Projects features a rich collection of free, hands-on STEAM activities that encourage students to explore science, engineering, art, and design through creative problem-solving. Browse dozens of open-ended projects such as creating balancing sculptures, animating everyday objects, building chain reactions, designing marble machines, experimenting with light and shadow, and bringing stories to life. Each project includes step-by-step instructions, a materials list, facilitation tips, and, when appropriate, downloadable PDF handouts to support classroom or makerspace use. Activities promote inquiry, collaboration, and learning by doing, making them easy to adapt for a variety of grade levels and learning environments.

tag(s): animation (71), creativity (93), images (273), inquiry (38), makerspace (44), STEM (380)

In the Classroom

When participating in the Bring a Book to Life lesson, students can use Scratch, reviewed here to code their animations. Students can use Stop Motion with Google Slides, reviewed here during the Making Faces lesson. Students can post their pictures from the Light Painting lesson on a virtual bulletin board such as Lino, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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descript - Descript

Grades
6 to 12
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Descript is an AI-powered tool that allows teachers and students to create, edit, and publish audio and video projects such as podcasts, presentations, and screencasts by simply editing...more
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Descript is an AI-powered tool that allows teachers and students to create, edit, and publish audio and video projects such as podcasts, presentations, and screencasts by simply editing text transcripts, making it especially user-friendly for classroom use. It combines recording, transcription, screen capture, and editing into a single platform, along with AI features such as filler-word removal and voice generation. The platform offers a free plan that includes basic editing tools, text-based transcription, screen recording, about 1 hour of transcription or recording per month, limited AI features, and 720p video exports that may include a watermark. This free version is ideal for trying out the tool or completing small projects, while more advanced features and higher usage limits require a paid subscription.

tag(s): artificial intelligence (342), digital storytelling (177), presentations (44)

In the Classroom

In small groups, students can produce a news-style video report on a social studies or science topic, using collaboration features to assign roles such as writer, speaker, and editor. Ask students to revise their writing by recording themselves reading it aloud, then using the transcript feature to identify errors, improve sentence fluency, and strengthen word choice. Descript is a useful tool for creating instructional or how-to videos that explain concepts students have learned, such as grammar skills or reading strategies, helping reinforce understanding while teaching others.

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Free Explainer Video Maker - Canva

Grades
K to 12
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Canva for Education's, reviewed here, Explainer Video Maker allows students and teachers to create engaging explainer videos using ready-made templates,...more
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Canva for Education's, reviewed here, Explainer Video Maker allows students and teachers to create engaging explainer videos using ready-made templates, drag-and-drop tools, animations, graphics, music, and voiceovers. Teachers can use it to introduce new topics, model thinking, or have students demonstrate understanding through short videos. The platform is beginner-friendly and supports creativity, storytelling, and visual communication, making it a strong fit for project-based learning, presentations, and cross-subject digital storytelling. Students can work individually or collaboratively, and share projects via link or embedded for easy presentation or classroom sharing.

tag(s): animation (71), collaboration (137), digital storytelling (177), presentations (44), Project Based Learning (29)

In the Classroom

Have students create short videos explaining a concept they've learned (such as a math strategy, a scientific process, or a historical event). Ask students to choose a vocabulary word or key concept and create a short animated explanation. Use Canva's Explainer Video Maker to design a short video to raise awareness about a social issue, community topic, or school initiative.

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Digital Jigsaw Puzzles - Smithsonian Libraries and Archives

Grades
3 to 12
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The Smithsonian Libraries and Archives blog post on puzzles offers a collection of interactive digital jigsaw puzzles created from images in the Smithsonian's open-access collections....more
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The Smithsonian Libraries and Archives blog post on puzzles offers a collection of interactive digital jigsaw puzzles created from images in the Smithsonian's open-access collections. These puzzles allow users to explore historical photographs and artifacts in an engaging, hands-on way while also learning about the stories behind each image. The puzzles are typically customizable in difficulty, making them accessible to a range of learners and playable directly within the blog. This resource provides teachers with a creative way to incorporate primary sources, visual literacy, and historical inquiry into classroom activities while promoting problem-solving and engagement.

tag(s): artists (102), enrichment (16), puzzles (172)

In the Classroom

After completing a puzzle, students use the See-Think-Wonder strategy to record observations, inferences, and questions about the image, helping build critical thinking and visual literacy skills. Have students analyze the completed puzzle image as a primary source by identifying details, context clues, and possible perspectives. Then have them write a short paragraph explaining what the image reveals about a specific time period or topic. Have students write a narrative, diary entry, or short story inspired by the completed puzzle image.

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EduGems - Eric Curts

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K to 12
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EduGems is a free, teacher-friendly website created by Eric Curts that provides a growing collection of ready-to-use AI prompts, called "Gems," designed specifically for use with Google...more
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EduGems is a free, teacher-friendly website created by Eric Curts that provides a growing collection of ready-to-use AI prompts, called "Gems," designed specifically for use with Google Gemini. These prebuilt prompts help educators quickly generate lesson plans, activities, assessments, and instructional materials without starting from scratch, saving time while supporting high-quality instruction. The site is organized into categories such as curriculum design, literacy, student activities, and professional tasks, and each Gem can be used as-is or copied and customized to fit specific classroom needs, making it a flexible and practical tool for integrating AI into everyday teaching.

tag(s): artificial intelligence (342), Teacher Utilities (224)

In the Classroom

Use a Gem to quickly create a fun lesson hook, such as a mystery scenario, creative prompt, or thought-provoking question, to spark student interest at the start of a lesson. Generate differentiated writing prompts for students based on ability levels or interests to help all learners engage with the content. Generate a menu of activity options for a unit and let students choose how they demonstrate their understanding, increasing ownership and engagement. Learn more about how to create and use Gems by viewing the archive of OK2Ask: Google Gems Basics: Personalized, interactive, and safe AI learning experiences, available here.

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Plotted - Plotted

Grades
6 to 12
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Plotted is a free interactive tool that helps readers visualize and share the journeys in their favorite books. By combining maps with literary analysis, the site allows you to track...more
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Plotted is a free interactive tool that helps readers visualize and share the journeys in their favorite books. By combining maps with literary analysis, the site allows you to track a character's path through either a real-world location or a custom-uploaded fantasy map. You can place interactive plots on the map, which serve as digital markers containing text descriptions, book quotes, or analyses of specific scenes. Create an account to create a new map by adding a title, choosing a fantasy or real-world option, adding a description, and optional book information. Click on the map to add and label locations. Each map project is shareable via a unique URL, enabling a community of readers to explore different geographic interpretations of the same story. The platform is highly accessible to any age group capable of reading and identifying locations, making it a versatile resource for upper elementary students mapping a picture-book journey or high schoolers analyzing complex global migrations in a novel.

tag(s): digital storytelling (177), maps (221)

In the Classroom

Transform a literature unit by having students create a visual geography of a protagonist's emotional and physical journey. For a middle school lesson on a novel like A Long Walk to Water, students can plot the specific coordinates of the character's travels across Africa and add reflections on how the character overcame obstacles at each location. After completing their interactive map, students can summarize the overarching themes by creating an engaging presentation with Gamma, reviewed here. To extend the project into a collaborative discussion, have students share their map links on a digital bulletin board using Lino, reviewed here, where peers can leave sticky note comments comparing different mapping choices. This approach moves beyond traditional book reports by requiring students to synthesize geographic data with narrative evidence to show a deeper understanding of the story's progression.

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Puzzle Cutter - Figma

Grades
4 to 12
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The Puzzle Cutter plugin on Figma, reviewed here is a creative design tool that allows users to quickly divide images or frames into puzzle-like pieces...more
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The Puzzle Cutter plugin on Figma, reviewed here is a creative design tool that allows users to quickly divide images or frames into puzzle-like pieces within a Figma project. Use the puzzle cutter to transform visuals into interactive jigsaw-style layouts, making it useful for designing games, presentations, or engaging digital activities. As part of Figma's plugin ecosystem, it enhances the platform's collaborative design features by automating a time-consuming task, helping users focus on creativity and interactive learning experiences.

tag(s): game based learning (319), presentations (44), puzzles (172)

In the Classroom

Have students create a puzzle based on an important scene or a story summary. Classmates can solve the puzzle, then explain how the image connects to key themes, characters, or events. Have students create an image representing a vocabulary word or concept, then turn it into a puzzle. Peers can solve the puzzle and infer the word's meaning based on visual clues before checking the definition. In small groups, have students each design one section of a larger image (such as a map, diagram, or story sequence). After combining and cutting it into a puzzle, the groups can exchange with another team to solve and interpret the completed work.

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Reading Treks: Uprising - TeachersFirst

Grades
5 to 8
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Uprising tells the powerful, interwoven stories of Bella, Yetta, and Jane--three young women from vastly different backgrounds living in New York City in 1911. This Reading Trek includes...more
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Uprising tells the powerful, interwoven stories of Bella, Yetta, and Jane--three young women from vastly different backgrounds living in New York City in 1911. This Reading Trek includes interactive maps--available as both a Google My Maps link and a downloadable Google Earth (KMZ) file--that trace key locations from the story. There is also a downloadable teacher guide (PDF) to support classroom instruction and provide activities and extensions.

tag(s): 1910s (29), fire (25), Reading Treks (56)

In the Classroom

Use the interactive Google My Maps or Google Earth file to trace Bella, Yetta, and Jane's paths through 1911 New York City, helping students visualize the neighborhoods, factories, and social divides that shaped their different lives. As students explore each location, they can research its historical significance, including the real Triangle Shirtwaist Factory fire, around which the novel is built. Pair this map exploration with the teacher guide's activities and extensions.
 This resource requires PDF reader software like Adobe Acrobat.

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Reading Treks: Prairie Lotus - TeachersFirst

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5 to 8
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Prairie Lotus by Linda Sue Park is a historical fiction novel set in the Dakota Territory in the 1880s. It follows Hanna, a half-Chinese, half-white girl who moves with her ...more
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Prairie Lotus by Linda Sue Park is a historical fiction novel set in the Dakota Territory in the 1880s. It follows Hanna, a half-Chinese, half-white girl who moves with her father to a small frontier town after her mother's death. Hanna dreams of becoming a dressmaker and finishing school, but she faces discrimination and exclusion because of her Asian heritage. Despite the racism and prejudice around her, Hanna remains determined to honor her mother's legacy and find acceptance in the community. Through resilience, courage, and kindness, she begins to carve out a place for herself on the American prairie. This Reading Trek includes interactive maps (available as both a Google My Maps link and a downloadable Google Earth (KMZ) file). The maps trace key locations from the story. There is also a teacher guide (PDF) with classroom activities and extension activities.

tag(s): 1800s (89), racism (82), Reading Treks (56), westward expansion (42)

In the Classroom

Use the interactive maps to have students trace Hanna's journey to the Dakota Territory, visualizing the frontier landscape and the distances families traveled during Westward Expansion. As students explore each stop, they can research the historical context of the 1880s frontier, including the experiences of mixed-race and immigrant families during this era. Pair this map exploration with the teacher guide's activities to examine themes of identity, prejudice, resilience, and belonging.
 This resource requires PDF reader software like Adobe Acrobat.

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Reading Treks: A Long Walk to Water - TeachersFirst

Grades
5 to 8
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A Long Walk to Water by Linda Sue Park is based on a true story and alternates between the stories of two characters living in Sudan at different times. One ...more
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A Long Walk to Water by Linda Sue Park is based on a true story and alternates between the stories of two characters living in Sudan at different times. One narrative follows Salva Dut, an eleven-year-old boy forced to flee his village during the Second Sudanese Civil War in 1985, facing danger, hunger, and exhaustion as he becomes one of the Lost Boys of Sudan. The second story follows Nya, a young girl in 2008 who spends hours each day walking to fetch water for her family. Their stories ultimately intersect as Salva helps bring clean water to villages like Nya's through his real-life organization Water for South Sudan, revealing the power of perseverance, hope, and community.

This Reading Trek includes interactive maps-available as both a Google My Maps link and a downloadable Google Earth (KMZ) file- that trace the characters' journeys and key locations from the story. There is also a downloadable teacher guide (PDF) to support classroom instruction and discussion.

tag(s): africa (162), Reading Treks (56), water (106)

In the Classroom

Bring the story to life by having students trace Salva and Nya's journeys using the interactive Google My Maps or Google Earth file to help them visualize the vast distances traveled and Sudan's geography. As they explore each location, students can pause to research the historical and cultural context -- connecting the novel's dual timelines to the actual Sudanese Civil War and ongoing water access issues. The teacher guide's discussion questions and activities pair well with this map exploration, whether used for whole-class discussion, literature circles, or independent research projects on themes of resilience, survival, and access to clean water.
 This resource requires PDF reader software like Adobe Acrobat.

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Reading Treks: Black Was The Ink - TeachersFirst

Grades
7 to 9
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Black Was the Ink is a literary journey based on Michelle Coles's novel, following Malcolm, a modern-day African-American teen confronting personal struggles and systemic injustice....more
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Black Was the Ink is a literary journey based on Michelle Coles's novel, following Malcolm, a modern-day African-American teen confronting personal struggles and systemic injustice. This Reading Trek includes interactive maps (Google My Map and Google Earth Map) that trace locations tied to the story, along with a downloadable teacher guide (PDF) to support classroom use, making it easy to bring the book's settings and themes to life for students. The teacher guide includes many activity ideas related to the book and the maps.

tag(s): civil war (145), diversity (56), identity (42), Reading Treks (56)

In the Classroom

Pair the interactive maps with the teacher guide to turn Black Was the Ink into an immersive, cross-curricular experience. As students follow Malcolm's journey on the map, they can research the real-world significance of each location, connecting the novel's settings to historical and social context. The teacher guide offers discussion questions, activities, and extension ideas that pair naturally with the map--perfect for small-group stations, independent research projects, or whole-class discussions that deepen comprehension of the book's themes around identity, justice, and resilience.
 This resource requires PDF reader software like Adobe Acrobat.

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Canva GIF Maker - Canva

Grades
3 to 12
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Canva's GIF Maker offers a step-by-step guide to making a GIF. All you need is an image or video, and then apply transitions, animations, filters, and frames to bring your ...more
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Canva's GIF Maker offers a step-by-step guide to making a GIF. All you need is an image or video, and then apply transitions, animations, filters, and frames to bring your GIF to life. Although creating an account allows you to edit your GIF, you do not need to have a Canva account to create one. Canva's GIF possibilities are endless!

tag(s): animation (71), creativity (93)

In the Classroom

Students can create GIFs regarding historical events and post them to Padlet reviewed here. Have students create a GIF to show a character's emotions. Use GIFs for creative writing projects.

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NotebookLM Prompt Generator - Kee Man

Grades
K to 12
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NotebookLM, reviewed here is an amazing resource for curating information and creating study materials; however, making the most of its incredible...more
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NotebookLM, reviewed here is an amazing resource for curating information and creating study materials; however, making the most of its incredible features requires an understanding of how to create the proper prompt to create materials that work best for individual users. This is where NotebookLM Prompt Generator comes to the rescue. NotebookLM Prompt Generator lets users select features such as style preferences, content scope, and other tools to personalize and create a custom prompt for infographics and slide decks. When finished, copy your prompt to your clipboard and paste it into the NotebookLM Studio design prompt of your choosing.

tag(s): artificial intelligence (342), infographics (73), presentations (44), slides (39)

In the Classroom

Use this resource to improve the materials you create with NotebookLM. For student use, share this generator to help students understand the importance of prompt engineering when using AI tools to generate content that matches their desired output. Have students take a screenshot of the completed page, then add that image to a document that includes the generated image or slide deck, and analyze the output. Have students compare and contrast their completed images or slide decks to deepen their understanding of how NotebookLM uses prompts to create different appearances in their work. Because each student's prompt choices will differ, the resulting outputs will vary even when starting from the same source material. This comparison highlights how small changes in phrasing, detail, or intent can significantly shape what AI generates, making prompt engineering feel concrete and consequential rather than abstract.

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Journal Prompts for a Coming-of-Age Unit - Facing History and Ourselves

Grades
6 to 12
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The Facing History and Ourselves resource Journal Prompts for a Coming-of-Age Unit offers a thoughtfully curated collection of reflective writing prompts to help students explore identity,...more
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The Facing History and Ourselves resource Journal Prompts for a Coming-of-Age Unit offers a thoughtfully curated collection of reflective writing prompts to help students explore identity, belonging, choices, and personal growth in a coming-of-age literature unit. The prompts encourage students to make personal connections to texts, consider ethical dilemmas, and reflect on how experiences shape who they are becoming, supporting deeper comprehension and social-emotional learning. These journal activities can be used as warm-ups, ongoing reflections, or culminating responses, helping teachers foster meaningful discussion and critical thinking while guiding students through the complexities of adolescence and character development.

tag(s): identity (42), journals (26), social and emotional learning (205)

In the Classroom

Start class with a short journal prompt about identity or belonging. Have students write for 5-7 minutes, then optionally share with a partner or small group. After responding to a prompt, have students discuss their ideas with a partner using sentence starters. While reading a coming-of-age text, have students choose prompts that relate to a character's experiences. Students can write from their own perspective, then add a second paragraph explaining how their response connects to the character's choices or growth.

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Scroobly - TensorFlow

Grades
3 to 8
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Scroobly is a creative, browser-based tool that allows students to turn simple drawings into animated characters using their device's camera and artificial intelligence. By tracking...more
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Scroobly is a creative, browser-based tool that allows students to turn simple drawings into animated characters using their device's camera and artificial intelligence. By tracking facial expressions and body movements in real time, the platform brings doodles to life, making it easy for users to create short animations without any coding or design experience. Begin by clicking the start button and allowing Scroobly to access your device's camera. Select an animation option from the toolbar below your image, and select record. Scroobly will record your movements within the animation for up to 15 seconds. Options for saving include exporting as a GIF, a PNG sequence, or a Doodle file. This interactive and highly engaging tool is especially useful for encouraging storytelling, speaking practice, and creative expression, as students can design their own characters and record quick animated clips that respond to their movements.

tag(s): animation (71), artificial intelligence (342), digital storytelling (177), drawing (58)

In the Classroom

Have students create a simple drawn character and use Scroobly to introduce themselves or a fictional character. Assign vocabulary words and have students create characters that act out or explain the meaning of each word. Students can animate a character from a different perspective (for example, the antagonist or a side character) and explain events from that viewpoint, strengthening comprehension and critical thinking.

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40 End-of-Year Journaling Prompts to Inspire Reflection - Rosebud

Grades
3 to 12
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This article from Rosebud offers 40 end-of-year writing prompts to help students reflect on their learning, growth, and experiences throughout the school year. The prompts range from...more
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This article from Rosebud offers 40 end-of-year writing prompts to help students reflect on their learning, growth, and experiences throughout the school year. The prompts range from quick bell-ringers to deeper workshop-style activities, making them easy to adapt to different classroom needs and time frames. The site emphasizes the value of reflective writing in helping students retain knowledge, identify strengths and areas for improvement, and set meaningful goals for the future. With open-ended questions that encourage personal insight and classroom discussion, this resource is a practical tool for helping students bring closure to the year while preparing for continued learning.

tag(s): journals (26), writing (310)

In the Classroom

Give students 1-2 short prompts (favorite moment, biggest challenge) and have them complete quick 5-minute writes. Post different prompts around the room. Have students rotate, responding to each with a sentence or sketch. Have students choose one big prompt, such as "How did you grow this year?" and write a structured response with a claim, evidence, and reasoning.

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10 Fun Alternatives to Think-Pair-Share - We Are Teachers

Grades
3 to 12
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This article from We Are Teachers offers a collection of creative alternatives to the traditional think-pair-share strategy, providing teachers with engaging ways to increase student...more
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This article from We Are Teachers offers a collection of creative alternatives to the traditional think-pair-share strategy, providing teachers with engaging ways to increase student participation and deepen classroom discussions. It explains that while think-pair-share is effective, structured variations such as movement-based activities, collaborative brainstorming, and role-based discussions can help keep students focused, energized, and actively involved in learning. The site emphasizes that these strategies promote stronger communication skills, encourage all students to contribute, and support deeper understanding by exposing learners to multiple perspectives and repeated opportunities to refine their thinking.

tag(s): collaboration (137), perspective (33), thinking routines (59)

In the Classroom

Have groups create a final answer or slide show using Aha Slides, reviewed here that combines everyone's ideas. They must justify their thinking using evidence, pushing students toward deeper reasoning and synthesis. Assign roles such as explainer and questioner. Have one student explain their thinking while the other asks probing questions to deepen understanding, then they switch roles. After pairing, the two pairs join together to form a group of four and compare ideas. This collaborative discussion helps students refine their thinking by hearing multiple perspectives.

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50 Activities For Developing Critical Thinking Skills - Kapable

Grades
4 to 12
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This article from Kapable provides a comprehensive collection of 50 practical activities designed to help develop and strengthen critical thinking skills through hands-on practice and...more
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This article from Kapable provides a comprehensive collection of 50 practical activities designed to help develop and strengthen critical thinking skills through hands-on practice and collaboration. It explains that critical thinking involves analyzing information, questioning assumptions, and considering multiple perspectives to make well-reasoned decisions. It emphasizes that activities such as debates, role-playing, puzzles, and problem-solving scenarios help learners build these skills in meaningful ways. The site highlights how these activities promote creativity, improve decision-making, and encourage adaptability by exposing learners to real-world challenges and diverse viewpoints, making it a useful resource for teachers looking to incorporate structured, interactive strategies to build students' analytical thinking and problem-solving abilities.

tag(s): collaboration (137), critical thinking (189), thinking routines (59)

In the Classroom

Set up stations with different types of challenges (logic puzzles, real-world scenarios, ethical dilemmas). Have students rotate through stations, collaborate, and explain their thinking process at each station. Have students identify a real-world problem (at the school, community, or global level) and create a solution plan. They must research, evaluate options, and present their reasoning using CER (claim, evidence, reasoning). Give students a topic connected to your ELA or social studies unit. In small groups, students can take different perspectives and support their claims with evidence.

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Comics English - Jonathan Pierrel

Grades
6 to 12
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Comics English is a free educational website that helps English language learners build reading, vocabulary, and language skills through authentic comic strips. The site features a...more
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Comics English is a free educational website that helps English language learners build reading, vocabulary, and language skills through authentic comic strips. The site features a growing collection of comics accompanied by learning supports such as transcripts, vocabulary definitions, cultural and contextual explanations, and language notes that help readers understand idioms, grammar, and everyday English usage. A dedicated Teachers section offers ideas for classroom use, while the Learners section provides resources for independent study. Because the comics cover a variety of topics and humor styles, teachers should preview selections before assigning them to students to ensure they are appropriate for their grade level and learning goals.

tag(s): comics and cartoons (67), multilingual (82)

In the Classroom

Students can create a virtual bulletin board using Lino, reviewed here to display vocabulary. Students can use Google Slides, reviewed here to summarize the comic's meaning. Students can create their own comics using Witty Comics, reviewed here.

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