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Google Fonts - Google
Grades
K to 12tag(s): multilingual (83), presentations (35), Teacher Utilities (219)
In the Classroom
Give students words such as scary, funny, serious, or exciting. Students can choose fonts that match each mood and create a title using that font. Discuss how the look of the letters changes how the message feels, connecting to tone and the author's purpose. Have students take an old slide presentation or report and improve it by selecting better fonts for titles, headings, and body text. Teach students that font style can change meaning just like word choice. Have students create the same sentence in different fonts to convey different feelings or purposes, then share and discuss how the design affects understanding.You must be registered and logged in to add items to your favorites.
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QuestaGame - QuestaGame
Grades
4 to 12tag(s): animals (279), biodiversity (40), citizen science (43), DAT device agnostic tool (132), data (205), ecosystems (108), game based learning (311), plants (142), species (16)
In the Classroom
Take students outside to the playground, schoolyard, or nearby park and have them photograph as many different plants, insects, or animals as they can find. Students can upload their observations to the app and try to correctly identify each species. Afterward, discuss which organisms were most common and what this shows about the local ecosystem. Assign small groups different habitats such as grass, trees, garden areas, or pavement edges. Students can record and upload species found in their assigned area, then compare their results with those of other groups to see how living things change depending on the environment. Have students try to earn points by correctly identifying species and contributing useful data. Set a class goal such as reaching a certain number of observations or finding a certain number of different species.Add your comments below (available only to members) | Become a Member
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Adobe Express Slow Motion Video - Adobe
Grades
K to 12tag(s): creating media (17), digital storytelling (166), editing (93), stories and storytelling (77)
In the Classroom
Have students record short videos of fast actions, such as dropping a ball, snapping their fingers, or pouring water, and then use the slow-motion tool to analyze what really happens. They can write observations explaining what they notice in slow motion that they could not see at normal speed. Students can record themselves acting out a scene from a story or reading dialogue, then slow down parts to practice expression, pacing, and pronunciation. In PE, health, or science, students can record movements such as throwing, jumping, or balancing. Using slow motion, they study body position and explain how motion, force, or balance works.Edge Features:
Includes an education-only area for teachers and students
Parent permission advised before posting student work created using this tool
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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Better Planet Education - Better Planet Education
Grades
3 to 8tag(s): animals (279), climate change (112), conservation (111), energy (140), habitats (105), recycling (47), STEM (372), sustainability (55)
In the Classroom
Assign small groups different topics from the Learning Hub, such as climate change, habitats, recycling, oceans, or endangered animals. Have students rotate through stations, read fact sheets, watch short videos, and record key facts. Finish with a class share in which each group teaches their topic. Use one of the ready-made lessons from the Teach section, then extend it with a hands-on activity, such as a recycling sort, an energy-saving checklist, or a habitat model. Students can write a reflection explaining what they learned and why the topic matters. Have students use information from the Learning Hub to create short presentations or slideshows using Adobe Express for Education, reviewed here about an environmental issue. They can present to the class, another grade, or during a morning meeting to practice speaking and teaching others.Add your comments below (available only to members) | Become a Member
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Buffer - Buffer
Grades
K to 12tag(s): communication (123), social media (63)
In the Classroom
Use Buffer as a time-saving resource to maintain a professional, consistent social media presence for a classroom or school organization without having to post manually throughout the day. Teachers can dedicate a single planning block to batch-scheduling a week's worth of reminders, student shout-outs, and curriculum updates, ensuring parents and the community stay informed. To create visuals for these updates, design custom graphics or short promotional clips using Adobe Express Video Maker, reviewed here. Once these visuals are ready, users can upload them to Buffer with captions that link back to a more detailed classroom site created with Google Sites, reviewed here.Add your comments below (available only to members) | Become a Member
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The Frayer Model - A Tool to Explain Concepts - Byrdseed, LLC
Grades
K to 12tag(s): graphic organizers (58), professional development (321), thinking skills (125), visual thinking (16), vocabulary (254), vocabulary development (103)
In the Classroom
After spending time learning how to use Frayer Models to develop larger concepts, use this model to introduce big idea vocabulary or complex themes at the start of a new unit. Instead of a standard worksheet, have students collaborate on a digital version of the organizer. After exploring the characteristics of a concept on the site, students can build an interactive infographic using Genially reviewed here to visualize their definitions and examples with embedded media. For a math or science lesson, students could analyze a concept like polygons or mammals and then create a digital concept map in MindMup reviewed here to show how different subtopics branch off from the core definition. To wrap up the activity, have the class vote on the best non-examples provided by their peers to ensure everyone truly understands the term's boundaries.Add your comments below (available only to members) | Become a Member
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EduProtocol Video Playlist - Marlena Hebern
Grades
K to 12This site includes advertising.
tag(s): critical thinking (182), professional development (321), thinking skills (125), visual thinking (16)
In the Classroom
Use this playlist as a helpful tool to learn about and successfully implement EduProtocols in your classroom. Learn more about EduProtocols by watching the archive of OK2Ask: EduProtocols for Student Engagement & Choice reviewed here. Extend learning after using EduProtocols by using resources such as Snorkl reviewed here to record brief explanations of student thinking, allowing you to see their logic in real time and check for understanding.Add your comments below (available only to members) | Become a Member
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EduProtocol Plus Sampler - EduProtocols Plus
Grades
K to 12tag(s): critical thinking (182), teaching strategies (73), thinking routines (42), thinking skills (125), visual thinking (16)
In the Classroom
Learn more about EduProtocols by watching the archive of OK2Ask: EduProtocols for Student Engagement & Choice reviewed here. Some of the protocols ask students to add an image; consider creating a folder for students to access free, copyright-free images using pictures available from resources on TeachersFirst Special Topics Page: Free Image Resources reviewed here.Add your comments below (available only to members) | Become a Member
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Communicating with Clarity and Precision - scribd
Grades
4 to 8This site includes advertising.
tag(s): thinking routines (42), thinking skills (125)
In the Classroom
Students can sort examples of clear and vague statements and rewrite the unclear ones using more precise language to help them understand the difference between general and specific communication. Teachers can have students participate in an "explain your thinking" activity in which they answer questions using complete sentences and include reasons or evidence to support their ideas. Include partner discussions in which one student explains a concept while the other asks clarifying questions to help make the explanation more accurate and detailed.Add your comments below (available only to members) | Become a Member
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Thinking and Communicating with Clarity Discussion Guide - WonderGroveLearn
Grades
K to 3tag(s): thinking routines (42), thinking skills (125)
In the Classroom
Provide students with several sample statements that include vague language (for example, "The story was really good and had a lot of stuff happening"). In small groups, have students rewrite the sentences to make them clearer and more precise. Provide a short paragraph that includes unclear wording or unnecessary details. Students can work individually or in pairs to revise the paragraph so it communicates the message clearly and precisely. Ask students to reflect on a time when they had difficulty explaining an idea clearly. Students can write or discuss how using clearer language or more specific details could have improved the situation.Add your comments below (available only to members) | Become a Member
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GearSketch - GearSketch
Grades
2 to 12tag(s): engineering (140), forces (48), inquiry (37), motion (57), simple machines (22), STEM (372)
In the Classroom
Before sharing this site with students, choose the question mark icon to demonstrate how to build gears and use the available features. The best way for students to engage with and learn about gears is to provide exploration time and ask them to share their findings. Consider using ChatGPT reviewed here or a similar AI chat tool to create a set of questions for students to explore after they have spent time with the site. Questions can include how gears interact, whether size affects speed, and the changes that occur when multiple gears work together. As an extension, have students create and share their GearSketch project that meets parameters, such as designing a gear train that makes the final gear turn twice as fast as the first, or building a system that reverses direction with exactly three gears.Add your comments below (available only to members) | Become a Member
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Thinking and Communicating With Clarity and Precision - Habits of Minds Kids
Grades
K to 3tag(s): empathy (68), social and emotional learning (197), thinking routines (42), thinking skills (125)
In the Classroom
After reading a short passage or watching a video, have students write a precision postcard summarizing the most important idea in only 2-3 sentences. Provide students with a paragraph that includes unclear or vague language. In small groups, students can act as clarity detectives by identifying confusing words or sentences and rewriting them using more precise vocabulary and details. Give students a simple classroom object or concept (for example, a pencil sharpener, recycling process, or math strategy). Have students explain how it works using clear, step-by-step instructions so that another student could follow the explanation accurately.Add your comments below (available only to members) | Become a Member
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Strategic Education Research Partnership (SERP) - Strategic Education Research Partnership
Grades
K to 12tag(s): blogs (82), collaboration (119), differentiation (101), homework (27), OER (52), podcasts (168), vocabulary (254)
In the Classroom
Add SERP Institute to supplement your current teaching resources to support student learning through research-based methods. Download materials to differentiate instruction to meet students' needs and to reinforce or extend learning. For example, use WordGen Weekly or STARI as a fifteen to twenty-minute activity for students who need extra support with vocabulary, comprehension, or reading strategies. Assign vocabulary, reading comprehension, or math problems for homework, allowing you to personalize learning without altering the core curriculum.Add your comments below (available only to members) | Become a Member
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Minnesota Zoo Educators Page - Minnesota Zoo
Grades
K to 8This site includes advertising.
tag(s): animal homes (54), animals (279), conservation (111), ecosystems (108), endangered species (29), game based learning (311), STEM (372)
In the Classroom
Use the Zoo Matchmaker activity, where students act as conservation scientists managing endangered tiger populations. Students can analyze genetic information and decide which tigers should breed to maintain genetic diversity. After exploring animals on the site, challenge students to design their own zoo exhibit for a specific animal. Students should consider the animal's habitat needs, food sources, climate, and enrichment activities to keep the animal healthy and active. Students can sketch their exhibit or create a digital design using Google Drawings, reviewed here. Show one of the educational animal videos linked on the site. Ask students to record observations about the animal's behavior, physical traits, and habitat. Students can then write a short informational paragraph explaining how the animal survives in the wild.Add your comments below (available only to members) | Become a Member
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Explore! Children's Museum - Explore Children's Museum
Grades
K to 5This site includes advertising.
tag(s): enrichment (13), inquiry (37), STEM (372)
In the Classroom
Use the science-based activities from the site as short STEM challenges. Students can build, test, and improve simple experiments while practicing observation and problem-solving skills. Incorporate the museum's art project ideas into classroom centers where students rotate through creative stations using recycled or everyday materials to design and create their own artwork. Ask students to modify the activity or design a new version. For example, if the activity involves building something, challenge students to redesign it to make it stronger, faster, or more creative.Add your comments below (available only to members) | Become a Member
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Infoplease - Sandbox Networks
Grades
4 to 12This site includes advertising.
In the Classroom
Have students enter a specific year associated with a novel, historical event, or an author's life and explore major news from that year. Students can create a "Breaking News from the Past" newspaper front page with Canva, reviewed here. During research projects, have students verify information using Infoplease as a trusted reference tool. Turn it into a "Fact or Fiction" activity where students must confirm or correct statements. Students can research events from a specific decade and build a timeline using MyLens, reviewed here Then they can identify patterns or cause-and-effect relationships between events.Add your comments below (available only to members) | Become a Member
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Tabletop Audio - TableTop Audio
Grades
K to 12tag(s): multimedia (64), songs (50)
In the Classroom
Share this site with students who create games, use it as a background for multimedia presentations, or play it on their computers to set the scene for their current lesson. Engage students by playing a haunting or interesting piece of music to inspire creative storytelling projects. Add interest to short animated videos using Adobe Express Video Maker, reviewed here by adding audio that correlates with their content.Add your comments below (available only to members) | Become a Member
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Image Accessibility Creator - Arizona State University
Grades
K to 12tag(s): Accessibility (12), artificial intelligence (322)
In the Classroom
Introduce the tool during technology lessons to teach why accessibility matters and how inclusive design helps everyone, not just users with disabilities. Teachers can use the tool to generate alt text for images in Google Slides, Docs, or worksheets so all students, including those using screen readers, can fully access lesson content. Students can compare AI-generated image descriptions with their own written descriptions, revising for clarity, precision, and strong word choice.Add your comments below (available only to members) | Become a Member
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Ezgif - Open Idea
Grades
4 to 12This site includes advertising.
In the Classroom
Have students create a short GIF that visually demonstrates a vocabulary word. After reading a story, students can select an important event and create a simple GIF showing the sequence of actions. Have students create a GIF that shows the steps of a process, such as a science experiment, solving a math problem, or completing a craft activity.Add your comments below (available only to members) | Become a Member
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Padlet Arcade - Padlet
Grades
3 to 8tag(s): artificial intelligence (322), crosswords (22), flash cards (46), game based learning (311), matching (9), puzzles (166), quiz (64), sequencing (18), Teacher Utilities (219), worksheets (71)
In the Classroom
Students can design their own learning games using a unit topic, such as vocabulary, historical events, or science concepts, and share them with classmates. Before a quiz or unit test, create a review activity in which students match questions and answers, sort ideas into categories, or identify correct concepts. After reading a story or chapter, have students complete a sequencing activity created in Arcade.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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