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Force and Motion: Study Jams! - Scholastic Inc.

Grades
3 to 6
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The Force and Motion module on Scholastic's StudyJams! is an interactive science resource for upper elementary students. This engaging platform offers animated videos, vocabulary...more
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The Force and Motion module on Scholastic's StudyJams! is an interactive science resource for upper elementary students. This engaging platform offers animated videos, vocabulary support, and self-check quizzes to help students grasp fundamental physics concepts, including force, motion, and friction. By integrating multimedia elements, StudyJams! facilitates a comprehensive understanding of scientific principles, making it an effective tool for both classroom instruction and independent learning.

tag(s): energy (138), forces (46), motion (55), STEM (344)

In the Classroom

Have students walk around the classroom (or school) and record examples of real-life force and motion--pushing a chair, opening a door, dropping a pencil. They can label each as a push or pull and describe the direction and force involved. Students can create a flipbook with key terms from StudyJams! video: force, motion, friction, gravity, acceleration. Under each flap, they can write definitions, draw pictures, and provide examples. To complete this activity digitally, make a template using Google Slides reviewed here and have students work with that. Using a toy car, have students test how it moves over different surfaces (carpet, tile, cardboard, sandpaper). They can measure and compare distances traveled, then graph results using ClassTools reviewed here to discuss how friction affects motion.

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Fish Force - PBS Kids

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K to 2
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The Fish Force game on PBS KIDS is an engaging, interactive resource that helps elementary students explore fundamental physics concepts such as force, motion, and friction....more
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The Fish Force game on PBS KIDS is an engaging, interactive resource that helps elementary students explore fundamental physics concepts such as force, motion, and friction. In this game, students assist Ruff Ruffman in rescuing his plushie from an ice rink by applying scientific inquiry to predict and investigate how different forces affect motion. Through gameplay, students experiment with variables like force and angle, fostering critical thinking and problem-solving skills in a fun, game-based environment.

tag(s): energy (138), forces (46), friction (12), motion (55), Problem Based Learning (14), problem solving (266), STEM (344)

In the Classroom

Introduce the concept of force by showing images or toys in motion, and have students sort them into "push" or "pull" categories. Follow up with a class discussion about how force makes things move. Recreate a mini "ice rink" using a smooth surface (like wax paper or a tray) and small stuffed animals. Let students experiment with gently pushing toys to simulate Ruff's rescue mission and observe how different surfaces affect movement. Give students toy cars and ramps. Let them experiment by varying the ramp height and recording how far the vehicle travels. Have them discuss how force changes with ramp height. In small groups, students can design their own tabletop game using marbles, paper, and toys. The goal is to move an object using force, without touching it directly! They'll think about angles, direction, and strength of force.

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Force, Motion, Friction and Energy - Baylor College of Medicine

Grades
4 to 6
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The "Force, Motion, Friction and Energy" module on BioEd Online is a dynamic STEM resource developed by Baylor College of Medicine in collaboration with the Hess Corporation. The program...more
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The "Force, Motion, Friction and Energy" module on BioEd Online is a dynamic STEM resource developed by Baylor College of Medicine in collaboration with the Hess Corporation. The program offers hands-on, inquiry-based activities that explore fundamental physics concepts such as friction, speed, and energy transfer. Utilizing the 2016 Hess Toy Truck and Dragster, students engage in experiments like measuring how different surfaces affect travel distance, calculating average speed, and attempting to break a "world record" car jump. The curriculum is flexible, allowing lessons to be used sequentially or independently, and includes downloadable teacher guides and classroom slides to support instruction.

tag(s): energy (138), forces (46), motion (55), STEM (344)

In the Classroom

Substitute any similar toy truck or dragster model to include in your experiments. Have students set up a simple ramp with different surface materials (sandpaper, felt, plastic, cardboard). Have students release toy vehicles from the top and observe how surface texture affects speed and distance. After completing hands-on trials, have students create diagrams showing how energy is transformed (ex, potential to kinetic energy) during motion. They can annotate with real observations from the toy truck experiments. In small groups, have students choose a question about force or motion (ex., "How does weight affect travel distance?"). They can plan and conduct an experiment, record data, and share results using charts or a short presentation.

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AI Trust You - Laguna Beach USD Innovators

Grades
K to 12
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AI Trust You is an add-on for Google Docs that helps teachers and students navigate AI use by creating a shared script and promoting integrity. Before installing this add-on, visit...more
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AI Trust You is an add-on for Google Docs that helps teachers and students navigate AI use by creating a shared script and promoting integrity. Before installing this add-on, visit AI Trust You's information page located here to learn more about the features and how to use this tool. Using the add-on, teachers select from four AI categories to specify how students can use AI during the assignment. The categories are content creation, content understanding, research assistance, and audio-visual generation. Students then select the name of their AI tool, the techniques used, and the percentage of AI-assisted work, and the AI Trust You add-on generates a citation to document the use of AI.

tag(s): artificial intelligence (258), digital citizenship (103)

In the Classroom

As you try to navigate using AI in your classroom, this site provides some helpful guidelines and ideas, even if you don't use the add-on. If you use Google products, use the add-on to guide students on how to use AI ethically and with documentation. When not using the add-on, incorporate the guidelines for categories to use AI to help students understand the appropriate use of AI. Supplement information available from AI Trust You with ideas for incorporating AI in the classroom using information from the AI Guidance for Schools Toolkit, reviewed here. The toolkit includes information for educators on using AI in the classroom and suggestions for when and when not to allow students to use AI in assignments.

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Balloon Races - Annenberg Learner

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K to 6
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The Balloon Race lesson from Annenberg Learner's Project Playbook: Educator Edition is a hands-on STEM activity designed for 8th-grade students to explore the principles of forces...more
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The Balloon Race lesson from Annenberg Learner's Project Playbook: Educator Edition is a hands-on STEM activity designed for 8th-grade students to explore the principles of forces and motion. In this engaging experiment, students design and race balloon-powered vehicles, applying Newton's laws of motion to test how thrust, friction, and mass impact performance. The lesson includes clear, step-by-step instructions, a materials list, and guiding questions to promote inquiry and critical thinking. It's an excellent resource for integrating engineering design and physical science in a fun, collaborative classroom challenge. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): engineering (136), forces (46), friction (12), mass (21), motion (55), newton (24), STEM (344)

In the Classroom

Host a competition where students modify their balloon racers and track distances, speed, and times. Introduce awards for creativity, best design, and most improved racer. Have students redesign their racers after evaluating performance, then write a reflection on how their understanding of forces informed the changes. Ask students to run multiple trials and create graphs showing the relationship between balloon size (volume) and racer distance or speed. Use Class Tools reviewed here or Canva Infographic Creator reviewed here to make the graphs digitally.

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Rock Cycle Worksheets - Science Facts

Grades
4 to 7
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The Science Facts website offers a collection of free, printable rock cycle worksheets. These resources include various activities, such as fill-in-the-blank exercises, diagram labeling,...more
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The Science Facts website offers a collection of free, printable rock cycle worksheets. These resources include various activities, such as fill-in-the-blank exercises, diagram labeling, flowcharts, and comprehension questions, all designed to reinforce students' understanding of the rock cycle. Each worksheet is accompanied by answer keys, facilitating easy assessment and self-correction. These materials are ideal for classroom instruction, homework assignments, or supplementary practice, providing educators with versatile tools to enhance their Earth science curriculum. Follow the links to download and print the PDF worksheets.

tag(s): rock cycle (26), rocks (44)

In the Classroom

Give students picture cards of rocks (igneous, sedimentary, metamorphic) and rock cycle processes (melting, erosion, heat/pressure). Ask them to arrange the cards into the correct sequence of the rock cycle on a desk or bulletin board. Use the ScienceFacts.net labeling worksheet or create your own blank rock cycle diagram. Have students fill in the parts and add arrows to show the transitions. Then pair up to compare and explain their diagrams. Students can create a comic strip on paper or using Free Comic Strip Maker reviewed here illustrating the transformation of a rock as it moves through the rock cycle. Include captions, processes, and labels for scientific accuracy.
 This resource requires PDF reader software like Adobe Acrobat.

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FlipHTML5 - FlipHTML5

Grades
K to 12
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Create flipbooks from your documents or artificial intelligence, or start from scratch with FlipHTML5. Free plans offer five daily uploads, six pre-designed layouts, and mobile-friendly...more
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Create flipbooks from your documents or artificial intelligence, or start from scratch with FlipHTML5. Free plans offer five daily uploads, six pre-designed layouts, and mobile-friendly options. Choose from several language options to include in the book's contents. Choose from several AI generators for creating storybooks, magazines, flashcards, and more. Utilizing the AI generator to create a book requires several minutes, so it's important to plan for this option ahead of time.

tag(s): artificial intelligence (258), digital storytelling (158)

In the Classroom

Upload PDF versions of students' writing to create a digital classbook. Use one of the many tools available from TinyWow reviewed here to convert images and documents into PDF files to use with FlipHTML5. Make a flipbook of a presentation as an engaging alternative to a web page or PowerPoint. Share classroom information such as rules and expectations in an easy-to-read format. Use this resource as a great way to bring digital storytelling upfront in your classroom. Make photosynthesis a story instead of bits of equations and information. Portray a historical period or create books of different political or societal opinions. Create a flipbook with the viewpoints and personalities of characters in a story. Practice a different language by creating a themed flipbook. Lower grades can combine writing into a class flipbook to be shared online or read aloud. Any written assignment can easily be re-visioned as a flipbook! Make your literary magazine a flipbook or build new poetry collections during poetry month. Share all your flipbooks on individual laptops, the interactive whiteboard, or the projector. Create simple flipbooks of Dolch words for beginning readers.

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KS2 Oh No, Not Rocks For Dinner Again! - The Geological Society

Grades
3 to 6
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The Geological Society's "Oh no, not rocks for dinner again!" lesson plan is a Key Stage 2 (KS2) educational resource designed to help students explore the presence and importance of...more
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The Geological Society's "Oh no, not rocks for dinner again!" lesson plan is a Key Stage 2 (KS2) educational resource designed to help students explore the presence and importance of rocks and minerals in everyday life, particularly related to meals. The lesson plan covers various topics, including the use of clay in crockery, metals in cutlery, minerals in food and drink, and the role of rocks in producing paper and plastics. It also emphasizes the significance of recycling and the sustainable use of Earth's resources. The resource includes practical activities and discussion prompts to engage students in understanding the geological aspects of common household items.

tag(s): rock cycle (26), rocks (44)

In the Classroom

Have students examine a paper plate filled with images or real items (cutlery, food packaging, dishes). Ask: "Which of these come from rocks?" and spark curiosity with surprising answers, such as salt, baking soda, and aluminum foil. Present everyday objects (ex., toothpaste, pencils, smartphones) and let students guess which minerals or rocks they contain. Use clues to make it interactive and surprising. Create digital drag-and-drop worksheets using Wizer.me, reviewed here. Assign students a scavenger hunt in which they list all the things in their homes or classrooms that involve rocks/minerals. Encourage them to record the item, its material, and its rock origin if known. Add excitement to your scavenger hunt using Goosechase for Edu, reviewed here and have students compete in teams.

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Hands-On Rock Cycle - Our Journey Westward

Grades
3 to 7
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The "Hands-On Rock Cycle: Crayons & Cookies" activity from Our Journey Westward offers an engaging and tactile approach to teaching the rock cycle, ideal for upper elementary and middle...more
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The "Hands-On Rock Cycle: Crayons & Cookies" activity from Our Journey Westward offers an engaging and tactile approach to teaching the rock cycle, ideal for upper elementary and middle school students. Using everyday materials like crayons and aluminum foil, students simulate the formation of sedimentary, metamorphic, and igneous rocks by applying pressure and heat to crayon shavings. This creative method allows learners to observe the physical changes that mimic natural geological processes. The activity also includes an edible extension where students create treats representing each rock type, such as layered bars for sedimentary rocks, cookies for metamorphic rocks, and fudge for igneous rocks, making abstract concepts more concrete and memorable.
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tag(s): rock cycle (26), rocks (44)

In the Classroom

Guide students through an edible rock cycle lab where they create models of each rock type using treats. Layered snacks, such as cereal bars, represent sedimentary rocks, while pressed or swirled cookie dough simulates metamorphic rocks, and melted and cooled fudge acts as igneous rock. Students can participate in a rock cycle role-play game, where they assume the role of particles moving through various Earth processes. Stations are set up around the room to represent multiple locations, including volcanoes, oceans, and mountains. Have students use crayons for a rock cycle simulation, where they use crayon shavings to model the formation of rocks. By layering and pressing the shavings, they simulate the formation of sedimentary rocks. Applying heat and pressure mimics the formation of metamorphic rocks, and melting and cooling the crayons demonstrates how igneous rocks form.

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20+ Chemical Reactions to Try - Science Buddies

Grades
1 to 12
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Science Buddies' "Teach Chemical Reactions" resource collection provides over 20 chemistry lessons, experiments, and activities featuring foaming, fizzing, color-changing, and transforming...more
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Science Buddies' "Teach Chemical Reactions" resource collection provides over 20 chemistry lessons, experiments, and activities featuring foaming, fizzing, color-changing, and transforming experiments for teaching about chemical reactions. The collection includes video lessons, NGSS-aligned lesson plans, hands-on activities such as making slime and turning milk into plastic, and experiments exploring topics ranging from polymerization to green chemistry principles. Resources are designed for various grade levels and include background materials, worksheets, assessment tools, and vocabulary support to help educators confidently teach chemistry concepts. Independent science fair project ideas related to chemical reactions are also provided for students seeking deeper exploration.

tag(s): chemicals (36), experiments (62), matter (50)

In the Classroom

Students can use Google Drawings reviewed here to create a sequencing graphic organizer to demonstrate step-by-step instructions. Students can use Seesaw reviewed here as a journal to explain their experimental hypothesis, outcomes, and reasoning. Students can use Free Screen Recorder Online reviewed here to record themselves completing their experiment.

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Earth's Systems - PBS LearningMedia

Grades
K to 12
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The Earth's Systems section on PBS LearningMedia, curated by WQED, offers over 350 free, standards-aligned resources designed to support K-12 science instruction. Educators can access...more
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The Earth's Systems section on PBS LearningMedia, curated by WQED, offers over 350 free, standards-aligned resources designed to support K-12 science instruction. Educators can access diverse materials--including videos, interactive simulations, lesson plans, and data visualizations--that explore the dynamic interactions among Earth's geosphere, hydrosphere, atmosphere, and biosphere. These resources are organized by recency, ensuring that teachers have access to the most up-to-date content and are suitable for various grade levels and learning environments. Integrating multimedia content with inquiry-based activities, this collection fosters a deeper understanding of Earth system science and its relevance to real-world phenomena.

tag(s): atmosphere (22), climate (98), earth (193), plate tectonics (29), rock cycle (26), visualizations (15), volcanoes (62), weather (172)

In the Classroom

Have students explore the interactive "Earth's Four Spheres" to learn about the geosphere, biosphere, atmosphere, and hydrosphere. Watch the video and have students write cause-and-effect chains showing how volcanic eruptions impact each Earth system. They can use Canva Infographic Creator, reviewed here to create a digital version. Students can get cards with different events or images (e.g., hurricane, soil erosion, animal migration) and sort them into categories: geosphere, hydrosphere, biosphere, atmosphere, or a combination.

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Educational Resources: Technology - U.S. National Science Foundation

Grades
K to 12
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to...more
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to explore foundational and innovative technology concepts. Educational videos explain cutting-edge topics like artificial intelligence, quantum computing, soft robotics, and nuclear fusion, while high-resolution images showcase advanced technological research in materials science and computing. These NSF-supported resources aim to make technology education accessible and engaging while developing students' problem-solving skills, computational thinking, and real-world STEM connections across all grade levels.

tag(s): coding (96), robotics (30)

In the Classroom

Students can use Scratch reviewed here. Have students create a simple interactive story or game using Scratch, allowing them to showcase basic coding concepts such as loops, events, and variables. Students can participate in an Hour of Code on Code.org.

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Educational Resources: Engineering - U.S. National Science Foundation

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K to 12
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The U.S. National Science Foundation: Engineering page provides a wide range of educational resources, including lesson plans, printable activities, videos, and images focused on the...more
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The U.S. National Science Foundation: Engineering page provides a wide range of educational resources, including lesson plans, printable activities, videos, and images focused on the world of engineering. Featured lessons come from platforms like TeachEngineering, Engineering Go For It, and TryEngineering, offering hands-on and inquiry-based content. Video highlights include topics such as "What is Engineering?", "What is Mechanical Engineering?", "What is a Robot?", and explorations of microplastics and various engineering careers, with direct access to the NSF News YouTube channel. The site also showcases fascinating images of organs, marine life, and skeletal structures to support visual learning. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): engineering (136), robotics (30)

In the Classroom

Select a hands-on lesson from TeachEngineering (part of NSF's collection of 1,500+ vetted K-12 activities) that fits your unit, like building bridges, towers, or circuits. Have students go through the full engineering process: brainstorm, prototype, test, and iterate. Introduce the Morphing Matter for Girls activities to explore smart materials. Assign students to design and prototype an artifact (e.g., a reusable ecological gadget or wearable tech), learning how materials can change properties & respond to environments. Use a PhET simulation (e.g., electric circuits or structures) to let students experiment virtually. Pose a challenge: "Design a stable bridge using at least three materials." After testing different builds, have students record data and write short analyses, combining engineering design with scientific reasoning.

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Educational Resources: Computing - U.S. National Science Foundation

Grades
K to 12
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students,...more
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students, and their families. The offerings include interactive platforms such as Scratch for learning coding fundamentals, GenCyber camps that introduce cybersecurity basics, and Hour of Code activities designed to demystify computer science. Resources range from games teaching artificial intelligence concepts to virtual worlds where students solve puzzles and collaborate (Whyville), with many specifically designed to broaden participation among underrepresented groups. The page also features educational videos explaining quantum computing and artificial intelligence, along with high-resolution images showcasing cutting-edge computing research.

tag(s): artificial intelligence (258), coding (96), computational thinking (43), computers (107)

In the Classroom

Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.

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The AMAYZING Outdoors - Van Andel Institute for Education

Grades
K to 8
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Van Andel Institute for Education's A"MAY"Zing Outdoors promotes outdoor activities for learning and fun. These lessons help alleviate "spring" fever as the end of the year approaches,...more
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Van Andel Institute for Education's A"MAY"Zing Outdoors promotes outdoor activities for learning and fun. These lessons help alleviate "spring" fever as the end of the year approaches, but can be used at any time throughout the year. Activities include: STEAM Team, Naturexplore Scavenger Hunt, Peaceful Planters, and Do Something! Bingo. Lessons are grouped into kindergarten through grade 2, grades 3 through 5, and grades 6 through 8. All games are linked to Google Slides that include a teacher overview, the required time, skills, and reflection.

tag(s): conservation (106), recycling (45)

In the Classroom

Students can use Book Creator reviewed here to take pictures/videos of themselves completing the activities from the "STEAM Team." Students can use Seesaw, reviewed here, to document the growth of their plant during the "Peaceful Planters" lesson. Students can use Padlet reviewed here to reflect on their learning after playing "Do Something! Bingo."

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Women's History Month - Van Andel Institute for Education

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K to 8
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Van Andel Institute for Education celebrates Women's History Month by offering free resources ranging from a quote-matching activity to hands-on STEM challenges. Featured activities...more
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Van Andel Institute for Education celebrates Women's History Month by offering free resources ranging from a quote-matching activity to hands-on STEM challenges. Featured activities include Women's History Month Daily Activities, "Putting Her Stamp on History", "Guess Who Changed the World", "STEM-tastic Women", and "Who Said It? Quotation Quest". Lessons are organized by grade bands: Kindergarten-Grade 2, Grades 3-5, and Grades 6-8. Each activity is linked to a Google Slides presentation that provides a teacher overview, estimated time needed, targeted skills, and reflection prompts.

tag(s): STEM (344), women (184), womenchangemaker (79)

In the Classroom

Students can research additional women using Kiddle reviewed here and create their very own "Guess Who Changed the World" game. Students can use Canva Edu reviewed here to generate an image for their stamp from the "Putting her Stamp on History" activity. Students can use Seesaw reviewed here to post their findings each day after participating in the "Women's History Month daily activities."

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Black History Month - Van Andel Institute for Education

Grades
K to 8
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Van Andel Institute for Education offers a dynamic set of free, ready-to-use lessons for celebrating Black History Month in the classroom. Designed to be engaging and impactful, these...more
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Van Andel Institute for Education offers a dynamic set of free, ready-to-use lessons for celebrating Black History Month in the classroom. Designed to be engaging and impactful, these activities help students explore Black history through inquiry, creativity, and critical thinking. Each lesson is grouped by grade bands (K-2, 3-5, and 6-8) and delivered via Google Slides, complete with teacher overviews, time estimates, skill focus, and reflection prompts. This resource is ideal for educators seeking meaningful, low-prep ways to honor Black history and culture throughout February and beyond.

tag(s): black history (128), womenchangemaker (79), womens suffrage (64)

In the Classroom

Students can use Canva Edu, reviewed here to create their "Pledge for a Change Poster." Students can use Book Creator, reviewed here to create the "Letter history be known" book. Finally, students can use Figma, reviewed here to compare and contrast African American STEM leaders.

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AudioPen - Nicheless Inc.

Grades
K to 12
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AudioPen helps to turn your spoken thoughts into organized ideas. The concept behind AudioPen is simple: turn on the microphone and start talking without organizing your thoughts or...more
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AudioPen helps to turn your spoken thoughts into organized ideas. The concept behind AudioPen is simple: turn on the microphone and start talking without organizing your thoughts or worrying about coherence. After completing a recording, AudioPen processes it and produces a text note with information organized into paragraphs, along with a transcript of your recording. Visit the settings option before starting a recording and adjust the input and output language settings if desired. When finished, copy the text to your clipboard to add to an email or document, or download the audio file to your device. Free accounts offer up to three minutes of recording time per project, with no limit on the number of recordings you can create. Registration isn't required; however, creating an account allows users to save and access a history of recordings.

tag(s): artificial intelligence (258), DAT device agnostic tool (126), multilingual (75), noregistration (81), text to speech (22)

In the Classroom

Use AudioPen in several different classroom situations. Share this tool with students to use as an assistant with writing projects. Have students create recordings of what they want to include in their project without having to write or take notes, then use the text to organize their project. AudioPen is also a helpful tool for multilingual students. Adjust the settings to record their thoughts in their native language, then produce an organized set of ideas in English without transcribing from one language to another. Use AudioPen to assist with professional tasks such as organizing teaching units, writing grant proposals, or planning ideas to include with newsletters.

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Education Resources on Materials Science - U.S. National Science Foundation

Grades
K to 12
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The U.S. National Science Foundation's Educational Resources on Materials Science offers lesson plans and engaging images to help students explore the world of materials. For younger...more
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The U.S. National Science Foundation's Educational Resources on Materials Science offers lesson plans and engaging images to help students explore the world of materials. For younger learners, the TeachEngineering "Materials Matter" curriculum covers material properties, sustainability, and nanotechnology, while the Materials World Modules provide more advanced, real-world science for middle and high school students. The Morphing Matter for Girls program encourages creative, gender-inclusive exploration of smart materials in everyday contexts like fashion and ecology. The site also includes exciting pictures of melted steel, special materials used in science, and tiny particles that change color under pressure--great for grabbing students' attention and helping visual learners.

tag(s): ecology (116), fashion (13), magnetism (36), sustainability (53)

In the Classroom

While participating in the lesson titled "Magnetic Materials," students can list materials that are magnetic on Padlet reviewed here. Students can use Seesaw reviewed here to journal the learning that they have acquired. Finally, students can use Kidrex reviewed here to further develop their understanding of any of the concepts that they learn.

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Valentine's Day STEAM - Van Andel Institute for Education

Grades
K to 8
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The Valentine's Day STEAM lesson offers an engaging, cross-curricular activity that blends science, technology, engineering, art, and math. This hands-on lesson challenges students...more
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The Valentine's Day STEAM lesson offers an engaging, cross-curricular activity that blends science, technology, engineering, art, and math. This hands-on lesson challenges students to build a candy box that can withstand a drop from three feet, encouraging creativity, problem-solving, and engineering design thinking. The activity includes clear objectives, suggested materials, a student handout, and extension ideas, making it a ready-to-use resource for integrating seasonal fun with meaningful STEM learning.

tag(s): holidays (256), STEM (344), valentines day (10)

In the Classroom

Have students design and build a Valentine's candy box that can protect its contents when dropped from a height of three feet. Provide basic materials, such as cardboard, cotton balls, tape, and paper, to encourage creative thinking and collaboration. Challenge students to design a heart-shaped parachute that will slow the fall of a candy box. Use tissue paper, string, and tape to explore drag, air resistance, and basic physics concepts. Before building, have students use a digital design tool like Google Drawings reviewed here to visualize and plan their candy box. This allows them to apply tech skills and practice design thinking.

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