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Encyclopedia Britannica - Encyclopedia Britannica
Grades
K to 12tag(s): biographies (94), primary sources (117), Research (85), resources (84), timelines (55)
In the Classroom
Assign students a historical figure from Britannica's biography section and hold a "Meet the Influencers" day, where students dress up and present as their historical figure. Students pick a topic, use Britannica to research key details and gather images or videos. They create a short video (2-5 minutes) using Adobe Express Video Maker reviewed here or moovly reviewed hereexplaining their topic, incorporating facts from Britannica. Students develop their own research question use Britannica's resources to find answers and create a one-page infographic summarizing their findings using Canva Infographic Creator, < a href="/single.cfm?id=17570">reviewed here.You must be registered and logged in to add items to your favorites.
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Glider Guide - Smithsonian Science Education
Grades
K to 2tag(s): landforms (38), simulations (17)
In the Classroom
Before using the Glider Guide, introduce students to different landforms (mountains, valleys, lakes, and rivers). Provide them with a landform checklist and have them predict where they might see each feature. As they explore the app, they can check off the landforms they encounter. After exploring various terrains in Glider Guide, students can choose one location and create a travel brochure on paper or using a Canva, reviewed here showcasing the land and water features. They include illustrations, fun facts, and why someone should "visit" that area. Students can use clay, sand, or other materials to build 3D models of landforms they saw in the Glider Guide. Students can explain how these features were formed and present their models to the class.Add your comments below (available only to members) | Become a Member
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Sugar Simulation - Smithsonian Science Education
Grades
K to 5tag(s): experiments (54), simulations (17)
In the Classroom
Before using the Sugar Simulation, students conduct a hands-on experiment by dissolving sugar in water at different temperatures (cold, room temperature, hot). They record observations and then use the simulation to visualize what happens at the particle level. After exploring the Sugar Simulation, students can create physical models (using balls, beads, or digital drawings) to show how sugar particles interact with water molecules. They explain how temperature affects the speed of dissolving. Consider having students make 3D models on a device using CoSpaces, reviewed here or Tinkercad, reviewed here.Add your comments below (available only to members) | Become a Member
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Do Now Activity Generator - Yourway Learning
Grades
K to 12tag(s): artificial intelligence (170), assessment (144), classroom management (120), Formative Assessment (73), questioning (36), Teacher Utilities (189), teaching strategies (50), thinking skills (16)
In the Classroom
Use this activity generator to create quick Do Now activities (or entrance tickets) as schema activators that set the tone for your daily lessons. These brief, focused tasks set the tone for learning and provide valuable formative assessment data. Take advantage of digital whiteboard tools such as Figjam, reviewed here and Whiteboard.chat, reviewed here to have students share their ideas. At the end of your lesson, use Project Zero Thinking Routines, reviewed here such as I used to think, Now I think to extend learning and encourage critical thinking skills.Edge Features:
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Premium version (not free) includes additional features or storage
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How to Make a Digital Escape Room for the Classroom - Nearpod
Grades
3 to 12tag(s): collaboration (93), digital escapes (12), game based learning (193), problem solving (231), puzzles (148)
In the Classroom
Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."Add your comments below (available only to members) | Become a Member
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OK2Ask: Microsoft Forms Basics - TeachersFirst
Grades
1 to 12Learn the basics...more
Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.
tag(s): differentiation (83), Formative Assessment (73), Microsoft (80), professional development (385)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Dinosaurs Escape Room - Genially
Grades
3 to 8tag(s): digital escapes (12), dinosaurs (43), evolution (89), fossils (41), game based learning (193), geologic time (12), mysteries (23), timelines (55)
In the Classroom
This escape room is an excellent resource for a playlist or choice board that features lessons about dinosaurs, prehistoric times, or fossils. Find many more resources to include with your lessons about dinosaurs at TeachersFirst Special Topics Page: Dinosaur Resources, reviewed here. As a culminating activity, ask students to share their knowledge of dinosaurs using Animate from Audio, reviewed here or use Genially to create an interactive image that includes facts about dinosaurs.Add your comments below (available only to members) | Become a Member
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Rebus Generator - festisite
Grades
2 to 8tag(s): digital escapes (12), game based learning (193), puzzles (148)
In the Classroom
Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.Add your comments below (available only to members) | Become a Member
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Virtual Escape Room Tools - VirtualEscapeRooms.org
Grades
4 to 12tag(s): collaboration (93), digital escapes (12), game based learning (193), problem solving (231), puzzles (148)
In the Classroom
Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.Add your comments below (available only to members) | Become a Member
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PhET Interactive Simulations - University of Colorado
Grades
K to 12tag(s): acids and bases (9), area (53), atoms (45), charts and graphs (171), electricity (62), fractions (161), friction (10), functions (52), gravity (43), light (55), magnetism (38), matter (47), molecules (44), ph (3), probability (99), quadratics (27), simple machines (18), simulations (17), sound (73), space (217), STEM (290)
In the Classroom
Challenge students to explore a PhET simulation related to a current science topic, such as circuits, gravity, or states of matter. They can make predictions before interacting with the simulation and record their observations to compare with their initial ideas. Give students a scavenger hunt worksheet with specific challenges to complete in a simulation (ex., "Find a way to make a circuit light up" in the Circuit Construction Kit). Students design a virtual experiment using a PhET simulation. They choose a variable to change, make a hypothesis, run multiple trials, and record their results in a data table or graph before sharing their findings. After using a PhET simulation, students discuss or write about real-world applications of what they learned (how forces affect roller coasters, how molecules move in different states of matter) and present their findings using Visme, reviewed here or Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Resources related to Ancient Mesopotamian Civilizations - TeachersFirst
Grades
K to 12tag(s): mesopotamia (32)
In the Classroom
Help your students learn more about ancient Mesopotamian Civilizations. This list includes resources for cooperative learning groups. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Add your comments below (available only to members) | Become a Member
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Escape Room Resources - TeachersFirst
Grades
K to 12tag(s): digital escapes (12), game based learning (193), mysteries (23)
In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own escape games to review content or for acceleration options.Add your comments below (available only to members) | Become a Member
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Reference Materials - TeachersFirst
Grades
K to 12tag(s): Research (85)
In the Classroom
Find new tools to try in your classroom when creating projects. Each review includes ideas for classroom use. Read the details of each tool and find the ones that will make using reference materials easier to manage and engage your students.Add your comments below (available only to members) | Become a Member
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Simulation Resources - TeachersFirst
Grades
K to 12tag(s): game based learning (193), simulations (17)
In the Classroom
Find new tools, strategies, and simulation games for your students. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own simulations. Share this list on your class website for families to try at home; perfect for a snow day or during the hot days of summer. This list includes resources for elementary and secondary students.Add your comments below (available only to members) | Become a Member
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Explore Art & Science with Getty Education - Getty Museum
Grades
K to 5In the Classroom
Have students create art using light and shadow. Provide objects, flashlights, and paper, and let students manipulate shadows to design abstract or realistic images. Discuss the scientific principles of light and how artists use it to create depth and emotion. Explore the science of materials by having students create art using chemical reactions, such as making paintings with vinegar and baking soda or experimenting with oxidation on metal. Encourage students to create artworks representing invisible scientific concepts, such as sound waves, gravity, or magnetic fields. Use materials like wire, string, or digital tools to visualize these unseen forces artistically. Discuss how contemporary artists use technology like 3D printing or digital software. Challenge students to create a tech-inspired art piece, such as creating a digital collage with Photo Collage, reviewed here.Add your comments below (available only to members) | Become a Member
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Image Picker Wheel - Image Picker Wheel
Grades
K to 12This site includes advertising.
tag(s): Teacher Utilities (189)
In the Classroom
Students can use the Image Picker Wheel to select writing prompts, brain breaks, and get to know you. Finally, students can use the wheel for yes/no activities, guess the number, and learn about different countries.Add your comments below (available only to members) | Become a Member
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GenType - Labs.Google
Grades
3 to 12tag(s): artificial intelligence (170), descriptive writing (42)
In the Classroom
Use GenType to personalize and enhance multimedia projects, newsletters, or written documents. Share it with students to add interest to book reports and research projects. Generating an alphabet using a prompt requires skills in using descriptive words; take advantage of this feature to provide students with practice in writing descriptive terms. After students create an alphabet, ask them to share it with a friend and see if they can recreate a similar alphabet without having the original prompt. Have students use their alphabets to add interest to websites created using Google Sites, reviewed here or Site123, reviewed here.Add your comments below (available only to members) | Become a Member
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Google Safe Browsing - Google
Grades
K to 12tag(s): browser (8), internet safety (113), Teacher Utilities (189)
In the Classroom
Teachers can help protect students from phishing websites, malware, and other harmful online threats by warning about unsafe sites. Also, teachers can use it to check links before sharing them with students, ensuring a secure browsing experience. Google Safe Browsing could be integrated into lessons on digital literacy to help students recognize and avoid unsafe websites.Add your comments below (available only to members) | Become a Member
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Support English Language Learners - Google
Grades
K to 12tag(s): multilingual (73), professional development (385), Teacher Utilities (189), teaching strategies (50)
In the Classroom
Help ELL/multilingual students and their families by using Google Translate to bridge language barriers in classroom activities, homework instructions, and parent-teacher communication. Use Google Docs and Google Slides to create resources that include both English and the student's native language, supporting their understanding and vocabulary development. Use visuals, charts, or infographics in Google Slides, reviewed here to reinforce new vocabulary or concepts, making lessons more accessible for ELLs. Incorporate Google Meet or other voice recording tools for students to practice speaking and listening, helping them improve their language fluency.Add your comments below (available only to members) | Become a Member
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Teach from Anywhere - Google
Grades
K to 12tag(s): collaboration (93), digital literacy (4), feedback (12), remote learning (54), Teacher Utilities (189), teaching strategies (50)
In the Classroom
Incorporate the tools and ideas from the website into lessons to enhance digital literacy, such as creating collaborative projects in Google Docs or interactive presentations in Slides, reviewed here. Use the platform's teacher resources for personal growth, exploring strategies to improve classroom management, foster student engagement, or integrate technology more effectively in teaching. Incorporate the resources to create a seamless remote or hybrid learning experience, including tips on managing virtual classrooms, engaging students online, and organizing digital materials. Share the website's family tips with parents to help them support their children's learning at home, fostering a stronger connection between the classroom and home environment.Add your comments below (available only to members) | Become a Member
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