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Greek Mythology & The 12 Olympians - Storyboard That
Grades
4 to 12tag(s): digital storytelling (179), greece (47), greek (45), greeks (45), myths and legends (44), stories and storytelling (80), themes (16)
In the Classroom
Students choose a Greek myth and retell it using the storyboard format on the website. They illustrate key events, add dialogue, and annotate with explanations of themes or morals. This activity reinforces comprehension and encourages creativity. Students create trading cards for Greek gods, goddesses, and heroes. Each card can include the character's name, powers, symbols, relationships, and key myths. This introduces students to the pantheon in a fun and interactive way. Challenge students to create a modern adaptation of a Greek myth. For example, what would Persephone's story look like in a contemporary urban setting? Students can create a storyboard comparing two characters, such as Zeus and Hades or Athena and Ares. They analyze their traits, roles in myths, and symbolic meanings, providing visual evidence for their analysis.You must be registered and logged in to add items to your favorites.
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Explorers for Kids - Ducksters
Grades
3 to 6tag(s): explorers (65)
In the Classroom
Create cards with explorers' names and separate cards with their achievements or discoveries. After students research the explorers using the Ducksters site, have them work in pairs or groups to match the explorers to their accomplishments. Ask students to research an explorer and identify items they might have traded or discovered on their journeys. Set up a "trading post" in the classroom where students can present their findings and explain the significance of their items to others. Have students act as news reporters covering a major expedition. Using information from the Ducksters site, students can write and present a news report about the explorer's journey, challenges, and discoveries. Students can use a video creation tool like Animoto, reviewed here or Powtoon, reviewed here to record and share their news report.Add your comments below (available only to members) | Become a Member
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GenType - Labs.Google
Grades
3 to 12tag(s): artificial intelligence (346), descriptive writing (45)
In the Classroom
Use GenType to personalize and enhance multimedia projects, newsletters, or written documents. Share it with students to add interest to book reports and research projects. Generating an alphabet using a prompt requires skills in using descriptive words; take advantage of this feature to provide students with practice in writing descriptive terms. After students create an alphabet, ask them to share it with a friend and see if they can recreate a similar alphabet without having the original prompt. Have students use their alphabets to add interest to websites created using Google Sites, reviewed here or Site123, reviewed here.Add your comments below (available only to members) | Become a Member
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Talking Tours - Google Arts and Culture
Grades
4 to 12tag(s): archeology (26), artificial intelligence (346), deserts (20), forests (31), landmarks (19), maps (221), museums (55), virtual field trips (147)
In the Classroom
Take your students to the world's most famous cultural landmarks without leaving your classroom using Talking Tours. Use this Google Experiment to enhance learning by exploring specific locations in books or mentioned in history lessons. If you have five minutes to fill at the end of a class period, ask students to select a location to explore and ask questions. Extend learning using a timeline generation tool like MyLens, reviewed here to create a timeline that shares the story of critical events in the location you are exploring. Further, extend learning by finding or creating an interactive chatbot such as those available on SchoolAI, reviewed here. For example, when visiting Nelson's Column, found at Trafalgar Square in London, search for a "Space" featuring Lord Nelson and invite your students to interact and ask questions to learn more about his epic sea battles.Add your comments below (available only to members) | Become a Member
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Daily Life in the Indus Valley - BBC
Grades
4 to 8In the Classroom
Use the built-in quizzes as a classroom game, dividing students into teams to answer questions based on the content. After exploring the website's content on city planning, have students design an Indus Valley-inspired home using grid layouts or 3D models. Have students compare the Indus Valley Civilization with another ancient civilization, such as Mesopotamia or Egypt, focusing on city planning, trade, and cultural practices. Encourage students to research one aspect of the civilization, such as trade, artifacts, or religion, and use the website to create a multimedia presentation to share with the class. Use an online tool such as Powtoon, reviewed here or FlexClip, reviewed here.Add your comments below (available only to members) | Become a Member
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Google Safe Browsing - Google
Grades
K to 12tag(s): browser (6), internet safety (121)
In the Classroom
Teachers can help protect students from phishing websites, malware, and other harmful online threats by warning about unsafe sites. Also, teachers can use it to check links before sharing them with students, ensuring a secure browsing experience. Google Safe Browsing could be integrated into lessons on digital literacy to help students recognize and avoid unsafe websites.Add your comments below (available only to members) | Become a Member
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Support English Language Learners - Google
Grades
K to 12tag(s): multilingual (82), professional development (296), teaching strategies (81)
In the Classroom
Help ELL/multilingual students and their families by using Google Translate to bridge language barriers in classroom activities, homework instructions, and parent-teacher communication. Use Google Docs and Google Slides to create resources that include both English and the student's native language, supporting their understanding and vocabulary development. Use visuals, charts, or infographics in Google Slides, reviewed here to reinforce new vocabulary or concepts, making lessons more accessible for ELLs. Incorporate Google Meet or other voice recording tools for students to practice speaking and listening, helping them improve their language fluency.Add your comments below (available only to members) | Become a Member
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6 Early Human Civilizations - History.com
Grades
4 to 12tag(s): china (79), egypt (60), india (33), mesopotamia (31)
In the Classroom
Students can create a chart comparing the key characteristics (including government, agriculture, writing, and religion) of the civilizations in the article. The chart can also be made digitally using a tool such as Infogram, reviewed here. Using an online mapping tool like Google Earth, reviewed here, have students locate the geographic regions of the earliest civilizations and analyze how natural features (rivers, mountains) influenced their development. Students can design a mini-museum exhibit on a chosen civilization using posters, models, or dioramas showcasing key features like artifacts, buildings, and cultural practices. Students can also write a creative story imagining a day in the life of someone living in one of the early civilizations, incorporating details from the article.Add your comments below (available only to members) | Become a Member
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Teach from Anywhere - Google
Grades
K to 12tag(s): collaboration (137), digital literacy (38), feedback (17), remote learning (32), Teacher Utilities (222), teaching strategies (81)
In the Classroom
Incorporate the tools and ideas from the website into lessons to enhance digital literacy, such as creating collaborative projects in Google Docs or interactive presentations in Slides, reviewed here. Use the platform's teacher resources for personal growth, exploring strategies to improve classroom management, foster student engagement, or integrate technology more effectively in teaching. Incorporate the resources to create a seamless remote or hybrid learning experience, including tips on managing virtual classrooms, engaging students online, and organizing digital materials. Share the website's family tips with parents to help them support their children's learning at home, fostering a stronger connection between the classroom and home environment.Add your comments below (available only to members) | Become a Member
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PBS's Influence of Buddhism (Cultural Diffusion) | The Story of China - PBS LearningMedia
Grades
3 to 12In the Classroom
Students can compare Buddhism to another religion using Canva's Venn Diagram Creator, reviewed here. Students can research the impact of Buddhism in Ancient China. Students can create a timeline of how religion changed over time using Timelinely, reviewed here.Add your comments below (available only to members) | Become a Member
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PBS Islam in China in Qing | The Story of China - PBS LearningMedia
Grades
3 to 12In the Classroom
Students can compare Islam to another religion using Canva's Venn Diagram Creator, reviewed here. Students can research the impact of Islam in Ancient China. Students can create a timeline of how religion changed using History in Motion, reviewed here.Add your comments below (available only to members) | Become a Member
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PBS Learning Media: Inventions and Science: Movable Type | The Story of China - PBS Learning Media: Inventions and Science: Movable Type | The
Grades
3 to 12tag(s): china (79)
In the Classroom
Students can continue researching more about printing in ancient times. Students can compare and contrast printing in Ancient China with that of other civilizations. Have students compare by creating a Venn diagram using Canva's Venn Diagram Creator, reviewed here. Students can create a timeline of how printing has changed using History in Motion, reviewed here.Add your comments below (available only to members) | Become a Member
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PBS's Silk Roads and Trade: The Story of China - PBS's Silk Roads and Trade: The Story of China
Grades
3 to 12tag(s): china (79)
In the Classroom
Students can continue researching the Silk Road, create a 3D diorama of the Silk Road Trade route, and investigate the materials traded during this time by studying the materials themselves, who created them, and to whom they were sold.Add your comments below (available only to members) | Become a Member
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Creatability- Experiments with Google - Google
Grades
4 to 12tag(s): Accessibility (12), artificial intelligence (346), creativity (93), disabilities (37), STEM (380)
In the Classroom
Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.Add your comments below (available only to members) | Become a Member
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Coyote Story - Crow Animations
Grades
4 to 8tag(s): native americans (127), stories and storytelling (80)
In the Classroom
Have students retell the story of Coyote and the ducks using illustrations or puppets they create. Encourage them to focus on the sequence of events and the lessons learned. Challenge students to write their own Coyote story, following the traditional format using Book Creator, reviewed here or on paper. Assign students to research the Ojibwe people, focusing on their storytelling traditions, culture, and history. They can present findings as a poster or a multimedia presentation using Canva, reviewed here or Visme, reviewed here.Add your comments below (available only to members) | Become a Member
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Molly of Denali - PBS LearningMedia
Grades
K to 2tag(s): alaska (22), critical thinking (189), literacy (123), native americans (127), problem solving (283), social and emotional learning (204)
In the Classroom
After watching an episode of Molly going on an adventure, have students create maps of their neighborhood or a fictional place, labeling key landmarks and paths. Students share a family tradition or create a short story like the Alaskan Native storytelling tradition. Create a classroom challenge, like building a small bridge from classroom materials to connect to Molly's problem-solving a challenge.Add your comments below (available only to members) | Become a Member
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Khan's Ancient Indus Valley Civilization - Khan's Ancient Indus Valley Civilization
Grades
4 to 10tag(s): architecture (83), inventors and inventions (89), religions (120)
In the Classroom
In the classroom, students can answer the questions and take the quiz that is provided from the website. Students can create a clay model of the Indus Valley artifacts, architecture, or the civilization itself. Students can create a timeline using Book Creator (reviewed here). Figjam (reviewed here) , or Google Drawing (reviewed here.). Finally, students can create a pamphlet highlighting important aspects of the Ancient Indus Valley Civilization.Add your comments below (available only to members) | Become a Member
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Whose Land Lesson Plans - BOLD Realities
Grades
2 to 12tag(s): columbus day (6), native americans (127)
In the Classroom
After exploring the website, guide students in writing their land acknowledgment. They can reflect on what they learned about the land and its original stewards. Have students create a timeline of significant events in their region's history of Indigenous land rights. Students can accomplish this project using printed materials from the website, or create a digital timeline using Time Graphics Timeline Maker, reviewed here. Have students use the Whose Land interactive map to identify the Indigenous territories, treaties, and languages of their local area. Follow up with a class discussion or short presentation on their findings.Add your comments below (available only to members) | Become a Member
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Expeditions Pro - Singleton Technology Limited
Grades
3 to 12tag(s): augmented reality (7), virtual field trips (147)
In the Classroom
Begin a unit with a virtual field trip using ExpeditionsPro to introduce students to a topic like ancient Egypt, space exploration, or marine biology. Allow students to explore immersive environments using AR/VR features and discuss their first impressions. Students work in small groups to design a virtual field trip based on a topic they're studying (ex., famous landmarks, ecosystems, or historical events). Using ExpeditionsPro, they add images, videos, and descriptions to create an engaging tour. Teachers can design a virtual scavenger hunt within a tour. For example, students could look for specific artifacts in a museum tour or identify types of plants in a rainforest tour.Add your comments below (available only to members) | Become a Member
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Grouper - InCommon
Grades
K to 12tag(s): collaboration (137), Teacher Utilities (222), teaching strategies (81)
In the Classroom
Teachers can create randomized or customized student groups based on criteria like skill level, interests, or leadership qualities. This can make ideal groupings for peer reviews, skill levels, and student interests. Form groups tailored to specific learning needs, such as advanced learners, those needing additional support, or mixed-ability teams for peer learning. Assign students to groups based on roles, such as researchers, presenters, or team leaders. Automate the rotation of students through various learning centers or stations.Add your comments below (available only to members) | Become a Member
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